зеркало из https://github.com/mozilla/gecko-dev.git
364 строки
12 KiB
C++
364 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Utilities for animation of computed style values */
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#include "mozilla/StyleAnimationValue.h"
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#include "mozilla/ArrayUtils.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/PresShell.h"
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#include "mozilla/PresShellInlines.h"
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#include "mozilla/ServoStyleSet.h"
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#include "mozilla/Tuple.h"
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#include "mozilla/UniquePtr.h"
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#include "nsAutoPtr.h"
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#include "nsCOMArray.h"
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#include "nsString.h"
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#include "mozilla/ComputedStyle.h"
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#include "nsComputedDOMStyle.h"
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#include "nsCSSPseudoElements.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/Likely.h"
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#include "mozilla/ServoBindings.h" // RawServoDeclarationBlock
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#include "mozilla/ServoCSSParser.h"
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#include "gfxMatrix.h"
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#include "gfxQuaternion.h"
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#include "mozilla/dom/Document.h"
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#include "nsIFrame.h"
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#include "gfx2DGlue.h"
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#include "mozilla/ComputedStyleInlines.h"
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#include "mozilla/layers/LayersMessages.h"
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using namespace mozilla;
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using namespace mozilla::css;
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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using nsStyleTransformMatrix::Decompose2DMatrix;
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using nsStyleTransformMatrix::Decompose3DMatrix;
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using nsStyleTransformMatrix::ShearType;
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// TODO(emilio): Remove angle unit in a followup, should always be degrees.
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static inline StyleAngle GetCSSAngle(const layers::CSSAngle& aAngle) {
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if (aAngle.unit() != eCSSUnit_Degree) {
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NS_ERROR("Bogus animation from IPC");
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return StyleAngle{0.0};
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}
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return StyleAngle{aAngle.value()};
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}
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static StyleTransformOperation OperationFromLayers(
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const layers::TransformFunction& aFunction) {
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switch (aFunction.type()) {
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case layers::TransformFunction::TRotationX: {
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const layers::CSSAngle& angle = aFunction.get_RotationX().angle();
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return StyleTransformOperation::RotateX(GetCSSAngle(angle));
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}
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case layers::TransformFunction::TRotationY: {
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const layers::CSSAngle& angle = aFunction.get_RotationY().angle();
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return StyleTransformOperation::RotateY(GetCSSAngle(angle));
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}
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case layers::TransformFunction::TRotationZ: {
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const layers::CSSAngle& angle = aFunction.get_RotationZ().angle();
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return StyleTransformOperation::RotateZ(GetCSSAngle(angle));
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}
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case layers::TransformFunction::TRotation: {
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const layers::CSSAngle& angle = aFunction.get_Rotation().angle();
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return StyleTransformOperation::Rotate(GetCSSAngle(angle));
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}
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case layers::TransformFunction::TRotation3D: {
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float x = aFunction.get_Rotation3D().x();
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float y = aFunction.get_Rotation3D().y();
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float z = aFunction.get_Rotation3D().z();
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const layers::CSSAngle& angle = aFunction.get_Rotation3D().angle();
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return StyleTransformOperation::Rotate3D(x, y, z, GetCSSAngle(angle));
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}
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case layers::TransformFunction::TScale: {
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float x = aFunction.get_Scale().x();
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float y = aFunction.get_Scale().y();
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float z = aFunction.get_Scale().z();
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return StyleTransformOperation::Scale3D(x, y, z);
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}
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case layers::TransformFunction::TTranslation: {
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float x = aFunction.get_Translation().x();
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float y = aFunction.get_Translation().y();
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float z = aFunction.get_Translation().z();
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return StyleTransformOperation::Translate3D(
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LengthPercentage::FromPixels(x), LengthPercentage::FromPixels(y),
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Length{z});
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}
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case layers::TransformFunction::TSkewX: {
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const layers::CSSAngle& x = aFunction.get_SkewX().x();
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return StyleTransformOperation::SkewX(GetCSSAngle(x));
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}
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case layers::TransformFunction::TSkewY: {
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const layers::CSSAngle& y = aFunction.get_SkewY().y();
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return StyleTransformOperation::SkewY(GetCSSAngle(y));
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}
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case layers::TransformFunction::TSkew: {
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const layers::CSSAngle& x = aFunction.get_Skew().x();
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const layers::CSSAngle& y = aFunction.get_Skew().y();
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return StyleTransformOperation::Skew(GetCSSAngle(x), GetCSSAngle(y));
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}
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case layers::TransformFunction::TTransformMatrix: {
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const gfx::Matrix4x4& matrix = aFunction.get_TransformMatrix().value();
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return StyleTransformOperation::Matrix3D({
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matrix._11,
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matrix._12,
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matrix._13,
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matrix._14,
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matrix._21,
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matrix._22,
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matrix._23,
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matrix._24,
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matrix._31,
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matrix._32,
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matrix._33,
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matrix._34,
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matrix._41,
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matrix._42,
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matrix._43,
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matrix._44,
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});
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}
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case layers::TransformFunction::TPerspective: {
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float perspective = aFunction.get_Perspective().value();
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return StyleTransformOperation::Perspective(Length{perspective});
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}
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default:
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MOZ_ASSERT_UNREACHABLE("All functions should be implemented?");
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return StyleTransformOperation::TranslateX(LengthPercentage::Zero());
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}
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}
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static nsTArray<StyleTransformOperation> CreateTransformList(
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const nsTArray<layers::TransformFunction>& aFunctions) {
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nsTArray<StyleTransformOperation> result;
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result.SetCapacity(aFunctions.Length());
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for (const layers::TransformFunction& function : aFunctions) {
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result.AppendElement(OperationFromLayers(function));
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}
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return result;
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}
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// AnimationValue Implementation
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bool AnimationValue::operator==(const AnimationValue& aOther) const {
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if (mServo && aOther.mServo) {
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return Servo_AnimationValue_DeepEqual(mServo, aOther.mServo);
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}
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if (!mServo && !aOther.mServo) {
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return true;
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}
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return false;
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}
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bool AnimationValue::operator!=(const AnimationValue& aOther) const {
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return !operator==(aOther);
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}
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float AnimationValue::GetOpacity() const {
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MOZ_ASSERT(mServo);
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return Servo_AnimationValue_GetOpacity(mServo);
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}
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nscolor AnimationValue::GetColor(nscolor aForegroundColor) const {
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MOZ_ASSERT(mServo);
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return Servo_AnimationValue_GetColor(mServo, aForegroundColor);
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}
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const StyleTranslate& AnimationValue::GetTranslateProperty() const {
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MOZ_ASSERT(mServo);
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return *Servo_AnimationValue_GetTranslate(mServo);
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}
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const StyleRotate& AnimationValue::GetRotateProperty() const {
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MOZ_ASSERT(mServo);
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return *Servo_AnimationValue_GetRotate(mServo);
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}
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const StyleScale& AnimationValue::GetScaleProperty() const {
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MOZ_ASSERT(mServo);
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return *Servo_AnimationValue_GetScale(mServo);
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}
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const StyleTransform& AnimationValue::GetTransformProperty() const {
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MOZ_ASSERT(mServo);
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return *Servo_AnimationValue_GetTransform(mServo);
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}
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Size AnimationValue::GetScaleValue(const nsIFrame* aFrame) const {
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using namespace nsStyleTransformMatrix;
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const StyleTranslate* translate = nullptr;
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const StyleRotate* rotate = nullptr;
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const StyleScale* scale = nullptr;
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const StyleTransform* transform = nullptr;
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switch (Servo_AnimationValue_GetPropertyId(mServo)) {
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case eCSSProperty_scale:
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scale = &GetScaleProperty();
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break;
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case eCSSProperty_translate:
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translate = &GetTranslateProperty();
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break;
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case eCSSProperty_rotate:
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rotate = &GetRotateProperty();
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break;
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case eCSSProperty_transform:
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transform = &GetTransformProperty();
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break;
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default:
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MOZ_ASSERT_UNREACHABLE(
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"Should only need to check in transform properties");
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return Size(1.0, 1.0);
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}
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TransformReferenceBox refBox(aFrame);
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Matrix4x4 t =
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ReadTransforms(translate ? *translate : StyleTranslate::None(),
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rotate ? *rotate : StyleRotate::None(),
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scale ? *scale : StyleScale::None(), Nothing(),
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transform ? *transform : StyleTransform(), refBox,
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aFrame->PresContext()->AppUnitsPerDevPixel());
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Matrix transform2d;
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bool canDraw2D = t.CanDraw2D(&transform2d);
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if (!canDraw2D) {
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return Size();
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}
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return transform2d.ScaleFactors(true);
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}
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void AnimationValue::SerializeSpecifiedValue(nsCSSPropertyID aProperty,
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nsAString& aString) const {
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MOZ_ASSERT(mServo);
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Servo_AnimationValue_Serialize(mServo, aProperty, &aString);
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}
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bool AnimationValue::IsInterpolableWith(nsCSSPropertyID aProperty,
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const AnimationValue& aToValue) const {
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if (IsNull() || aToValue.IsNull()) {
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return false;
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}
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MOZ_ASSERT(mServo);
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MOZ_ASSERT(aToValue.mServo);
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return Servo_AnimationValues_IsInterpolable(mServo, aToValue.mServo);
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}
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double AnimationValue::ComputeDistance(nsCSSPropertyID aProperty,
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const AnimationValue& aOther,
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ComputedStyle* aComputedStyle) const {
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if (IsNull() || aOther.IsNull()) {
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return 0.0;
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}
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MOZ_ASSERT(mServo);
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MOZ_ASSERT(aOther.mServo);
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double distance =
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Servo_AnimationValues_ComputeDistance(mServo, aOther.mServo);
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return distance < 0.0 ? 0.0 : distance;
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}
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/* static */
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AnimationValue AnimationValue::FromString(nsCSSPropertyID aProperty,
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const nsAString& aValue,
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Element* aElement) {
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MOZ_ASSERT(aElement);
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AnimationValue result;
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nsCOMPtr<Document> doc = aElement->GetComposedDoc();
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if (!doc) {
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return result;
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}
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RefPtr<PresShell> presShell = doc->GetPresShell();
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if (!presShell) {
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return result;
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}
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// GetComputedStyle() flushes style, so we shouldn't assume that any
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// non-owning references we have are still valid.
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RefPtr<ComputedStyle> computedStyle =
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nsComputedDOMStyle::GetComputedStyle(aElement, nullptr);
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MOZ_ASSERT(computedStyle);
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RefPtr<RawServoDeclarationBlock> declarations = ServoCSSParser::ParseProperty(
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aProperty, aValue, ServoCSSParser::GetParsingEnvironment(doc));
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if (!declarations) {
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return result;
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}
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result.mServo = presShell->StyleSet()->ComputeAnimationValue(
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aElement, declarations, computedStyle);
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return result;
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}
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StyleRotate RotateFromLayers(const layers::Rotate& aRotate) {
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switch (aRotate.type()) {
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case layers::Rotate::Tnull_t:
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return StyleRotate::None();
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case layers::Rotate::TRotation: {
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const layers::CSSAngle& angle = aRotate.get_Rotation().angle();
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return StyleRotate::Rotate(GetCSSAngle(angle));
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}
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case layers::Rotate::TRotation3D: {
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float x = aRotate.get_Rotation3D().x();
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float y = aRotate.get_Rotation3D().y();
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float z = aRotate.get_Rotation3D().z();
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const layers::CSSAngle& angle = aRotate.get_Rotation3D().angle();
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return StyleRotate::Rotate3D(x, y, z, GetCSSAngle(angle));
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}
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default:
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MOZ_ASSERT_UNREACHABLE("Unknown rotate value?");
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return StyleRotate::None();
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}
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}
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/* static */
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already_AddRefed<RawServoAnimationValue> AnimationValue::FromAnimatable(
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nsCSSPropertyID aProperty, const layers::Animatable& aAnimatable) {
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switch (aAnimatable.type()) {
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case layers::Animatable::Tnull_t:
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break;
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case layers::Animatable::TArrayOfTransformFunction: {
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nsTArray<StyleTransformOperation> ops =
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CreateTransformList(aAnimatable.get_ArrayOfTransformFunction());
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;
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return Servo_AnimationValue_Transform(ops.Elements(), ops.Length())
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.Consume();
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}
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case layers::Animatable::Tfloat:
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return Servo_AnimationValue_Opacity(aAnimatable.get_float()).Consume();
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case layers::Animatable::Tnscolor:
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return Servo_AnimationValue_Color(aProperty, aAnimatable.get_nscolor())
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.Consume();
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case layers::Animatable::TRotate: {
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auto rotate = RotateFromLayers(aAnimatable.get_Rotate());
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return Servo_AnimationValue_Rotate(&rotate).Consume();
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}
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case layers::Animatable::TScale: {
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const layers::Scale& s = aAnimatable.get_Scale();
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auto scale = StyleScale::Scale3D(s.x(), s.y(), s.z());
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return Servo_AnimationValue_Scale(&scale).Consume();
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}
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case layers::Animatable::TTranslation: {
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const layers::Translation& t = aAnimatable.get_Translation();
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auto translate = StyleTranslate::Translate3D(
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LengthPercentage::FromPixels(t.x()),
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LengthPercentage::FromPixels(t.y()), Length{t.z()});
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return Servo_AnimationValue_Translate(&translate).Consume();
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}
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default:
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MOZ_ASSERT_UNREACHABLE("Unsupported type");
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}
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return nullptr;
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}
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