gecko-dev/layout/style/StyleAnimationValue.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Utilities for animation of computed style values */
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/ArrayUtils.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/PresShell.h"
#include "mozilla/PresShellInlines.h"
#include "mozilla/ServoStyleSet.h"
#include "mozilla/Tuple.h"
#include "mozilla/UniquePtr.h"
#include "nsAutoPtr.h"
#include "nsCOMArray.h"
#include "nsString.h"
#include "mozilla/ComputedStyle.h"
#include "nsComputedDOMStyle.h"
#include "nsCSSPseudoElements.h"
#include "mozilla/dom/Element.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/Likely.h"
#include "mozilla/ServoBindings.h" // RawServoDeclarationBlock
#include "mozilla/ServoCSSParser.h"
#include "gfxMatrix.h"
#include "gfxQuaternion.h"
#include "mozilla/dom/Document.h"
#include "nsIFrame.h"
#include "gfx2DGlue.h"
#include "mozilla/ComputedStyleInlines.h"
#include "mozilla/layers/LayersMessages.h"
using namespace mozilla;
using namespace mozilla::css;
using namespace mozilla::dom;
using namespace mozilla::gfx;
using nsStyleTransformMatrix::Decompose2DMatrix;
using nsStyleTransformMatrix::Decompose3DMatrix;
using nsStyleTransformMatrix::ShearType;
// TODO(emilio): Remove angle unit in a followup, should always be degrees.
static inline StyleAngle GetCSSAngle(const layers::CSSAngle& aAngle) {
if (aAngle.unit() != eCSSUnit_Degree) {
NS_ERROR("Bogus animation from IPC");
return StyleAngle{0.0};
}
return StyleAngle{aAngle.value()};
}
static StyleTransformOperation OperationFromLayers(
const layers::TransformFunction& aFunction) {
switch (aFunction.type()) {
case layers::TransformFunction::TRotationX: {
const layers::CSSAngle& angle = aFunction.get_RotationX().angle();
return StyleTransformOperation::RotateX(GetCSSAngle(angle));
}
case layers::TransformFunction::TRotationY: {
const layers::CSSAngle& angle = aFunction.get_RotationY().angle();
return StyleTransformOperation::RotateY(GetCSSAngle(angle));
}
case layers::TransformFunction::TRotationZ: {
const layers::CSSAngle& angle = aFunction.get_RotationZ().angle();
return StyleTransformOperation::RotateZ(GetCSSAngle(angle));
}
case layers::TransformFunction::TRotation: {
const layers::CSSAngle& angle = aFunction.get_Rotation().angle();
return StyleTransformOperation::Rotate(GetCSSAngle(angle));
}
case layers::TransformFunction::TRotation3D: {
float x = aFunction.get_Rotation3D().x();
float y = aFunction.get_Rotation3D().y();
float z = aFunction.get_Rotation3D().z();
const layers::CSSAngle& angle = aFunction.get_Rotation3D().angle();
return StyleTransformOperation::Rotate3D(x, y, z, GetCSSAngle(angle));
}
case layers::TransformFunction::TScale: {
float x = aFunction.get_Scale().x();
float y = aFunction.get_Scale().y();
float z = aFunction.get_Scale().z();
return StyleTransformOperation::Scale3D(x, y, z);
}
case layers::TransformFunction::TTranslation: {
float x = aFunction.get_Translation().x();
float y = aFunction.get_Translation().y();
float z = aFunction.get_Translation().z();
return StyleTransformOperation::Translate3D(
LengthPercentage::FromPixels(x), LengthPercentage::FromPixels(y),
Length{z});
}
case layers::TransformFunction::TSkewX: {
const layers::CSSAngle& x = aFunction.get_SkewX().x();
return StyleTransformOperation::SkewX(GetCSSAngle(x));
}
case layers::TransformFunction::TSkewY: {
const layers::CSSAngle& y = aFunction.get_SkewY().y();
return StyleTransformOperation::SkewY(GetCSSAngle(y));
}
case layers::TransformFunction::TSkew: {
const layers::CSSAngle& x = aFunction.get_Skew().x();
const layers::CSSAngle& y = aFunction.get_Skew().y();
return StyleTransformOperation::Skew(GetCSSAngle(x), GetCSSAngle(y));
}
case layers::TransformFunction::TTransformMatrix: {
const gfx::Matrix4x4& matrix = aFunction.get_TransformMatrix().value();
return StyleTransformOperation::Matrix3D({
matrix._11,
matrix._12,
matrix._13,
matrix._14,
matrix._21,
matrix._22,
matrix._23,
matrix._24,
matrix._31,
matrix._32,
matrix._33,
matrix._34,
matrix._41,
matrix._42,
matrix._43,
matrix._44,
});
}
case layers::TransformFunction::TPerspective: {
float perspective = aFunction.get_Perspective().value();
return StyleTransformOperation::Perspective(Length{perspective});
}
default:
MOZ_ASSERT_UNREACHABLE("All functions should be implemented?");
return StyleTransformOperation::TranslateX(LengthPercentage::Zero());
}
}
static nsTArray<StyleTransformOperation> CreateTransformList(
const nsTArray<layers::TransformFunction>& aFunctions) {
nsTArray<StyleTransformOperation> result;
result.SetCapacity(aFunctions.Length());
for (const layers::TransformFunction& function : aFunctions) {
result.AppendElement(OperationFromLayers(function));
}
return result;
}
// AnimationValue Implementation
bool AnimationValue::operator==(const AnimationValue& aOther) const {
if (mServo && aOther.mServo) {
return Servo_AnimationValue_DeepEqual(mServo, aOther.mServo);
}
if (!mServo && !aOther.mServo) {
return true;
}
return false;
}
bool AnimationValue::operator!=(const AnimationValue& aOther) const {
return !operator==(aOther);
}
float AnimationValue::GetOpacity() const {
MOZ_ASSERT(mServo);
return Servo_AnimationValue_GetOpacity(mServo);
}
nscolor AnimationValue::GetColor(nscolor aForegroundColor) const {
MOZ_ASSERT(mServo);
return Servo_AnimationValue_GetColor(mServo, aForegroundColor);
}
const StyleTranslate& AnimationValue::GetTranslateProperty() const {
MOZ_ASSERT(mServo);
return *Servo_AnimationValue_GetTranslate(mServo);
}
const StyleRotate& AnimationValue::GetRotateProperty() const {
MOZ_ASSERT(mServo);
return *Servo_AnimationValue_GetRotate(mServo);
}
const StyleScale& AnimationValue::GetScaleProperty() const {
MOZ_ASSERT(mServo);
return *Servo_AnimationValue_GetScale(mServo);
}
const StyleTransform& AnimationValue::GetTransformProperty() const {
MOZ_ASSERT(mServo);
return *Servo_AnimationValue_GetTransform(mServo);
}
Size AnimationValue::GetScaleValue(const nsIFrame* aFrame) const {
using namespace nsStyleTransformMatrix;
const StyleTranslate* translate = nullptr;
const StyleRotate* rotate = nullptr;
const StyleScale* scale = nullptr;
const StyleTransform* transform = nullptr;
switch (Servo_AnimationValue_GetPropertyId(mServo)) {
case eCSSProperty_scale:
scale = &GetScaleProperty();
break;
case eCSSProperty_translate:
translate = &GetTranslateProperty();
break;
case eCSSProperty_rotate:
rotate = &GetRotateProperty();
break;
case eCSSProperty_transform:
transform = &GetTransformProperty();
break;
default:
MOZ_ASSERT_UNREACHABLE(
"Should only need to check in transform properties");
return Size(1.0, 1.0);
}
TransformReferenceBox refBox(aFrame);
Matrix4x4 t =
ReadTransforms(translate ? *translate : StyleTranslate::None(),
rotate ? *rotate : StyleRotate::None(),
scale ? *scale : StyleScale::None(), Nothing(),
transform ? *transform : StyleTransform(), refBox,
aFrame->PresContext()->AppUnitsPerDevPixel());
Matrix transform2d;
bool canDraw2D = t.CanDraw2D(&transform2d);
if (!canDraw2D) {
return Size();
}
return transform2d.ScaleFactors(true);
}
void AnimationValue::SerializeSpecifiedValue(nsCSSPropertyID aProperty,
nsAString& aString) const {
MOZ_ASSERT(mServo);
Servo_AnimationValue_Serialize(mServo, aProperty, &aString);
}
bool AnimationValue::IsInterpolableWith(nsCSSPropertyID aProperty,
const AnimationValue& aToValue) const {
if (IsNull() || aToValue.IsNull()) {
return false;
}
MOZ_ASSERT(mServo);
MOZ_ASSERT(aToValue.mServo);
return Servo_AnimationValues_IsInterpolable(mServo, aToValue.mServo);
}
double AnimationValue::ComputeDistance(nsCSSPropertyID aProperty,
const AnimationValue& aOther,
ComputedStyle* aComputedStyle) const {
if (IsNull() || aOther.IsNull()) {
return 0.0;
}
MOZ_ASSERT(mServo);
MOZ_ASSERT(aOther.mServo);
double distance =
Servo_AnimationValues_ComputeDistance(mServo, aOther.mServo);
return distance < 0.0 ? 0.0 : distance;
}
/* static */
AnimationValue AnimationValue::FromString(nsCSSPropertyID aProperty,
const nsAString& aValue,
Element* aElement) {
MOZ_ASSERT(aElement);
AnimationValue result;
nsCOMPtr<Document> doc = aElement->GetComposedDoc();
if (!doc) {
return result;
}
RefPtr<PresShell> presShell = doc->GetPresShell();
if (!presShell) {
return result;
}
// GetComputedStyle() flushes style, so we shouldn't assume that any
// non-owning references we have are still valid.
RefPtr<ComputedStyle> computedStyle =
nsComputedDOMStyle::GetComputedStyle(aElement, nullptr);
MOZ_ASSERT(computedStyle);
RefPtr<RawServoDeclarationBlock> declarations = ServoCSSParser::ParseProperty(
aProperty, aValue, ServoCSSParser::GetParsingEnvironment(doc));
if (!declarations) {
return result;
}
result.mServo = presShell->StyleSet()->ComputeAnimationValue(
aElement, declarations, computedStyle);
return result;
}
StyleRotate RotateFromLayers(const layers::Rotate& aRotate) {
switch (aRotate.type()) {
case layers::Rotate::Tnull_t:
return StyleRotate::None();
case layers::Rotate::TRotation: {
const layers::CSSAngle& angle = aRotate.get_Rotation().angle();
return StyleRotate::Rotate(GetCSSAngle(angle));
}
case layers::Rotate::TRotation3D: {
float x = aRotate.get_Rotation3D().x();
float y = aRotate.get_Rotation3D().y();
float z = aRotate.get_Rotation3D().z();
const layers::CSSAngle& angle = aRotate.get_Rotation3D().angle();
return StyleRotate::Rotate3D(x, y, z, GetCSSAngle(angle));
}
default:
MOZ_ASSERT_UNREACHABLE("Unknown rotate value?");
return StyleRotate::None();
}
}
/* static */
already_AddRefed<RawServoAnimationValue> AnimationValue::FromAnimatable(
nsCSSPropertyID aProperty, const layers::Animatable& aAnimatable) {
switch (aAnimatable.type()) {
case layers::Animatable::Tnull_t:
break;
case layers::Animatable::TArrayOfTransformFunction: {
nsTArray<StyleTransformOperation> ops =
CreateTransformList(aAnimatable.get_ArrayOfTransformFunction());
;
return Servo_AnimationValue_Transform(ops.Elements(), ops.Length())
.Consume();
}
case layers::Animatable::Tfloat:
return Servo_AnimationValue_Opacity(aAnimatable.get_float()).Consume();
case layers::Animatable::Tnscolor:
return Servo_AnimationValue_Color(aProperty, aAnimatable.get_nscolor())
.Consume();
case layers::Animatable::TRotate: {
auto rotate = RotateFromLayers(aAnimatable.get_Rotate());
return Servo_AnimationValue_Rotate(&rotate).Consume();
}
case layers::Animatable::TScale: {
const layers::Scale& s = aAnimatable.get_Scale();
auto scale = StyleScale::Scale3D(s.x(), s.y(), s.z());
return Servo_AnimationValue_Scale(&scale).Consume();
}
case layers::Animatable::TTranslation: {
const layers::Translation& t = aAnimatable.get_Translation();
auto translate = StyleTranslate::Translate3D(
LengthPercentage::FromPixels(t.x()),
LengthPercentage::FromPixels(t.y()), Length{t.z()});
return Servo_AnimationValue_Translate(&translate).Consume();
}
default:
MOZ_ASSERT_UNREACHABLE("Unsupported type");
}
return nullptr;
}