зеркало из https://github.com/mozilla/gecko-dev.git
173 строки
5.5 KiB
HTML
173 строки
5.5 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>WebGL in OffscreenCanvas</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<script src="/tests/SimpleTest/WindowSnapshot.js"></script>
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<link rel="stylesheet" href="/tests/SimpleTest/test.css">
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</head>
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<body>
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<script type="text/js-worker">
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function ok(expect, msg) {
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postMessage({"type": "status", status: !!expect, msg: msg});
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}
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onmessage = function(event) {
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var bitmap = event.data.bitmap;
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ok(!!bitmap, "Get the ImageBitmap from the main script.");
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var offscreenCanvas = new OffscreenCanvas(64, 64);
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var ctx = offscreenCanvas.getContext('bitmaprenderer');
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ok(!!ctx, "Get bitmaprenderer context on worker.");
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ctx.transferFromImageBitmap(bitmap);
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var resultBitmap = offscreenCanvas.transferToImageBitmap();
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postMessage({"type": "bitmap", bitmap: resultBitmap}, [resultBitmap]);
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}
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</script>
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<script>
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SimpleTest.waitForExplicitFinish();
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function createCanvas(width, height) {
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var htmlCanvas = document.createElement('canvas');
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htmlCanvas.width = width;
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htmlCanvas.height = height;
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document.body.appendChild(htmlCanvas);
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return htmlCanvas;
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}
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function runTest(canvasWidth, canvasHeight, nextTest) {
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var canvas1 = createCanvas(canvasWidth, canvasHeight);
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var ctx = canvas1.getContext("2d");
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ctx.fillStyle = "#00FF00";
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ctx.fillRect(0, 0, canvasWidth, canvasHeight);
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var canvasRef = createCanvas(90, 90);
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var ctx = canvasRef.getContext("2d");
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// Clear with black transparent first
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ctx.fillStyle = "rgba(0, 0, 0, 0)";
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ctx.fillRect(0, 0, 90, 90);
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ctx.fillStyle = "#00FF00";
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ctx.fillRect(0, 0, canvasWidth, canvasHeight);
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createImageBitmap(canvas1).then(function(bmp) {
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document.body.removeChild(canvas1);
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var canvas2 = createCanvas(90, 90);
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var ctx2 = canvas2.getContext("bitmaprenderer");
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ctx2.transferFromImageBitmap(bmp);
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ok(canvasRef.toDataURL() == canvas2.toDataURL(), "toDataURL should return same result.");
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// Exam render result
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canvasRef.style.display = "none";
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canvas2.style.display = "block";
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var snapshot = snapshotWindow(window);
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canvasRef.style.display = "block";
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canvas2.style.display = "none";
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var snapshotRef = snapshotWindow(window);
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// bitmaprenderers use an ImageLayer whereas a normal 2d canvas uses a canvas layer. This
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// can result in some anti-aliasing differences on the edge. We consider slight AA differences
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// to be reasonable when using different codepaths so fuzz a little bit.
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var fuzz = { numDifferentPixels: 0,
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maxDifference: 0 };
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if (SpecialPowers.Services.appinfo.widgetToolkit == "android") {
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fuzz.maxDifference = 2;
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fuzz.numDifferentPixels = 131;
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}
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var results = compareSnapshots(snapshot, snapshotRef, true, fuzz);
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ok(results[0], "Screenshots should be the same");
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document.body.removeChild(canvasRef);
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document.body.removeChild(canvas2);
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nextTest();
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});
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}
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function scaleTest() {
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var canvas1 = createCanvas(64, 64);
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var ctx = canvas1.getContext("2d");
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ctx.fillStyle = "#00FF00";
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ctx.fillRect(0, 0, 64, 64);
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var canvas2 = createCanvas(64, 64);
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var ctx2 = canvas2.getContext("2d");
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ctx2.fillStyle = "#00FF00";
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ctx2.fillRect(0, 0, 64, 64);
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var p1 = createImageBitmap(canvas1);
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var p2 = createImageBitmap(canvas2);
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Promise.all([p1, p2]).then(function(bitmaps) {
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document.body.removeChild(canvas1);
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document.body.removeChild(canvas2);
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// Create a large canvas then shrink.
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var canvas3 = createCanvas(128, 128);
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var ctx3 = canvas3.getContext("bitmaprenderer");
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ctx3.transferFromImageBitmap(bitmaps[0]);
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var snapshotLargeRef = snapshotWindow(window);
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canvas3.width = 32;
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canvas3.height = 32;
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var snapshotSmall = snapshotWindow(window);
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document.body.removeChild(canvas3);
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// Create a small canvas then grow.
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var canvas4 = createCanvas(32, 32);
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var ctx4 = canvas4.getContext("bitmaprenderer");
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ctx4.transferFromImageBitmap(bitmaps[1]);
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var snapshotSmallRef = snapshotWindow(window);
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canvas4.width = 128;
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canvas4.height = 128;
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var snapshotLarge = snapshotWindow(window);
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document.body.removeChild(canvas4);
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var resultsLarge = compareSnapshots(snapshotLarge, snapshotLargeRef, true);
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ok(resultsLarge[0], "Screenshots should be the same");
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var resultsSmall = compareSnapshots(snapshotSmall, snapshotSmallRef, true);
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ok(resultsSmall[0], "Screenshots should be the same");
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runTestOnWorker();
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});
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}
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function runTestOnWorker() {
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var canvas1 = createCanvas(64, 64);
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var ctx = canvas1.getContext("2d");
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ctx.fillStyle = "#00FF00";
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ctx.fillRect(0, 0, 64, 64);
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var blob = new Blob(Array.prototype.map.call(document.querySelectorAll("script[type=\"text\/js-worker\"]"), function (oScript) { return oScript.textContent; }),{type: "text/javascript"});
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var worker = new Worker(window.URL.createObjectURL(blob));
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createImageBitmap(canvas1).then(function(bmp) {
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worker.postMessage({bitmap: bmp}, [bmp]);
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worker.onmessage = function(event) {
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if (event.data.type == "status") {
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ok(event.data.status, event.data.msg);
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} else if (event.data.type == "bitmap") {
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var canvas2 = createCanvas(64, 64);
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var ctx2 = canvas2.getContext('bitmaprenderer');
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ctx2.transferFromImageBitmap(event.data.bitmap);
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ok(canvas1.toDataURL() == canvas2.toDataURL(), 'toDataURL should be the same');
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SimpleTest.finish();
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}
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}
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});
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}
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SpecialPowers.pushPrefEnv({'set': [
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['gfx.offscreencanvas.enabled', true],
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]}, runTest.bind(this, 64, 64, runTest.bind(this, 128, 128, scaleTest)));
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</script>
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</body>
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</html>
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