gecko-dev/gfx/webrender_bindings
Nicolas Silva b1c3ab9869 Bug 1662827 - Move the api senders to the webrender crate. r=gw
Differential Revision: https://phabricator.services.mozilla.com/D89387
2020-09-09 12:45:00 +00:00
..
src Bug 1662827 - Move the api senders to the webrender crate. r=gw 2020-09-09 12:45:00 +00:00
Cargo.lock Bug 1641704 - vendor tracy 0.1.1 (gfx/wr, bindings) r=gw 2020-06-03 20:33:05 +00:00
Cargo.toml Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
DCLayerTree.cpp Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
DCLayerTree.h Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
Moz2DImageRenderer.cpp Bug 1619165 - Reformat recent changes to the Google coding style r=andi 2020-04-25 09:40:08 +00:00
README.webrender
RenderAndroidHardwareBufferTextureHost.cpp Bug 1658684 - Add android Fence handling to WebRender r=nical 2020-09-02 14:21:36 +00:00
RenderAndroidHardwareBufferTextureHost.h Bug 1649122 - Add basic AHardwareBuffer support to WebRender on android r=jrmuizel 2020-07-10 18:50:56 +00:00
RenderAndroidSurfaceTextureHostOGL.cpp Bug 1658005 - Unify RenderTextureHost async function calls r=nical,jnicol 2020-08-21 07:32:47 +00:00
RenderAndroidSurfaceTextureHostOGL.h Bug 1658005 - Unify RenderTextureHost async function calls r=nical,jnicol 2020-08-21 07:32:47 +00:00
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderBufferTextureHostSWGL.cpp Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow 2020-08-26 00:36:24 +00:00
RenderBufferTextureHostSWGL.h Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow 2020-08-26 00:36:24 +00:00
RenderCompositor.cpp Bug 1657428 - Use correct interpolation mode for native compositing layers. r=mstange 2020-08-06 21:14:45 +00:00
RenderCompositor.h Bug 1658684 - Add android Fence handling to WebRender r=nical 2020-09-02 14:21:36 +00:00
RenderCompositorANGLE.cpp Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
RenderCompositorANGLE.h Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
RenderCompositorEGL.cpp Bug 1658684 - Add android Fence handling to WebRender r=nical 2020-09-02 14:21:36 +00:00
RenderCompositorEGL.h Bug 1658684 - Add android Fence handling to WebRender r=nical 2020-09-02 14:21:36 +00:00
RenderCompositorNative.cpp Bug 1658856 - Fix overdraw and unused tile pixel computation in the profiler markers. r=mattwoodrow 2020-08-27 04:01:01 +00:00
RenderCompositorNative.h Bug 1658856 - Fix overdraw and unused tile pixel computation in the profiler markers. r=mattwoodrow 2020-08-27 04:01:01 +00:00
RenderCompositorOGL.cpp Bug 1661197 - Initialize mBufferAge at constructor r=jnicol 2020-08-26 10:50:44 +00:00
RenderCompositorOGL.h Bug 1656472 - [X11] Drop CopySubBufferMESA and add SwapBuffersWithDamage support, r=nical 2020-07-31 16:13:54 +00:00
RenderCompositorSWGL.cpp Bug 1646835 - move SWGL context creation into specific SWGL RenderCompositors. r=jrmuizel 2020-06-24 01:23:43 +00:00
RenderCompositorSWGL.h Bug 1646835 - move SWGL context creation into specific SWGL RenderCompositors. r=jrmuizel 2020-06-24 01:23:43 +00:00
RenderD3D11TextureHostOGL.cpp Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
RenderD3D11TextureHostOGL.h Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
RenderDMABUFTextureHostOGL.cpp Bug 1645704 [Wayland] Rename WaylandDMABufSurface to DMABufSurface at gxf, r=sotaro 2020-06-21 13:59:17 +00:00
RenderDMABUFTextureHostOGL.h Bug 1645704 [Wayland] Rename WaylandDMABufSurface to DMABufSurface at gxf, r=sotaro 2020-06-21 13:59:17 +00:00
RenderEGLImageTextureHost.cpp Bug 1656034 - Support multiple EglDisplays per GLLibraryEGL. r=lsalzman,sotaro,stransky 2020-08-07 07:14:46 +00:00
RenderEGLImageTextureHost.h
RenderExternalTextureHost.cpp Bug 1658113 - Set the surface format based on YCbCrDescriptor color depth r=jya 2020-08-11 01:13:30 +00:00
RenderExternalTextureHost.h Bug 1536515 - Part 3: Add RenderExternalTextureHost r=sotaro 2020-07-07 17:57:22 +00:00
RenderMacIOSurfaceTextureHostOGL.cpp
RenderMacIOSurfaceTextureHostOGL.h Bug 1653048 - Add support for external images in the wr::Compositor API, and implement it for MacOS IOSurfaces. r=mstange,gw 2020-08-04 01:19:59 +00:00
RenderMacIOSurfaceTextureHostSWGL.cpp Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow 2020-08-26 00:36:24 +00:00
RenderMacIOSurfaceTextureHostSWGL.h Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow 2020-08-26 00:36:24 +00:00
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderSharedSurfaceTextureHostSWGL.cpp Bug 1652894 - add SWGL RenderTextureHosts. r=mattwoodrow 2020-08-12 21:25:17 +00:00
RenderSharedSurfaceTextureHostSWGL.h Bug 1652894 - add SWGL RenderTextureHosts. r=mattwoodrow 2020-08-12 21:25:17 +00:00
RenderTextureHost.cpp Bug 1652894 - add SWGL RenderTextureHosts. r=mattwoodrow 2020-08-12 21:25:17 +00:00
RenderTextureHost.h Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow 2020-08-26 00:36:24 +00:00
RenderTextureHostOGL.cpp
RenderTextureHostOGL.h
RenderTextureHostSWGL.cpp Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow 2020-08-26 00:36:24 +00:00
RenderTextureHostSWGL.h Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow 2020-08-26 00:36:24 +00:00
RenderTextureHostWrapper.cpp Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
RenderTextureHostWrapper.h Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
RenderThread.cpp Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
RenderThread.h Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
RendererOGL.cpp Bug 1658684 - Add android Fence handling to WebRender r=nical 2020-09-02 14:21:36 +00:00
RendererOGL.h Bug 1658684 - Add android Fence handling to WebRender r=nical 2020-09-02 14:21:36 +00:00
RendererScreenshotGrabber.cpp
RendererScreenshotGrabber.h
WebRenderAPI.cpp Bug 1662836 - Expose detailed initialization failure reason for WebRender. r=kvark 2020-09-08 02:03:26 +00:00
WebRenderAPI.h Bug 1662836 - Expose detailed initialization failure reason for WebRender. r=kvark 2020-09-08 02:03:26 +00:00
WebRenderTypes.cpp Bug 1622360 - Remove the RenderRoot enum entirely, along with the feature docs. r=jrmuizel 2020-05-15 00:07:01 +00:00
WebRenderTypes.h Bug 1460499 - Use DirectComposition for hardware decoded video on Windows r=nical 2020-09-09 01:04:53 +00:00
cbindgen.toml
moz.build Bug 1652894 - add SWGL RenderTextureHosts. r=mattwoodrow 2020-08-12 21:25:17 +00:00
rustfmt.toml
webrender_ffi.h Bug 1467765 - Sample off-main-thread animations on the render backend thread in case of WebRender. r=kats 2020-06-17 23:47:20 +00:00

README.webrender

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs