зеркало из https://github.com/mozilla/gecko-dev.git
126 строки
4.1 KiB
C++
126 строки
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxConfig.h"
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#include "gfxPlatform.h"
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#include "gtest/gtest.h"
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#include "MockWidget.h"
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#include "mozilla/layers/BasicCompositor.h"
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#include "mozilla/layers/Compositor.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/TextureHost.h"
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#include "mozilla/RefPtr.h"
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#include "TestLayers.h"
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#include "TextureHelper.h"
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using mozilla::gfx::Feature;
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using mozilla::gfx::gfxConfig;
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using mozilla::layers::BasicCompositor;
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using mozilla::layers::Compositor;
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using mozilla::layers::CompositorOptions;
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using mozilla::layers::ISurfaceAllocator;
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using mozilla::layers::LayersBackend;
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using mozilla::layers::TestSurfaceAllocator;
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using mozilla::layers::TextureClient;
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using mozilla::layers::TextureHost;
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using mozilla::widget::CompositorWidget;
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using mozilla::widget::InProcessCompositorWidget;
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/**
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* This function will create the possible TextureClient and TextureHost pairs
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* according to the given backend.
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*/
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static void CreateTextureWithBackend(
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LayersBackend& aLayersBackend, ISurfaceAllocator* aDeallocator,
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nsTArray<RefPtr<TextureClient>>& aTextureClients,
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nsTArray<RefPtr<TextureHost>>& aTextureHosts) {
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aTextureClients.AppendElement(CreateTextureClientWithBackend(aLayersBackend));
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aTextureClients.AppendElement(
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CreateYCbCrTextureClientWithBackend(aLayersBackend));
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for (uint32_t i = 0; i < aTextureClients.Length(); i++) {
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aTextureHosts.AppendElement(CreateTextureHostWithBackend(
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aTextureClients[i], aDeallocator, aLayersBackend));
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}
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}
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/**
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* This will return the default list of backends that units test should run
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* against.
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*/
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static void GetPlatformBackends(nsTArray<LayersBackend>& aBackends) {
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gfxPlatform* platform = gfxPlatform::GetPlatform();
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MOZ_ASSERT(platform);
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platform->GetCompositorBackends(gfxConfig::IsEnabled(Feature::HW_COMPOSITING),
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aBackends);
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if (aBackends.IsEmpty()) {
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aBackends.AppendElement(LayersBackend::LAYERS_BASIC);
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}
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}
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/**
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* This function will return a BasicCompositor to caller.
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*/
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static already_AddRefed<Compositor> CreateBasicCompositor() {
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RefPtr<Compositor> compositor;
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// Init the platform.
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if (gfxPlatform::GetPlatform()) {
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RefPtr<MockWidget> widget = new MockWidget(256, 256);
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CompositorOptions options;
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RefPtr<CompositorWidget> proxy =
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new InProcessCompositorWidget(options, widget);
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compositor = new BasicCompositor(nullptr, proxy);
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}
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return compositor.forget();
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}
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/**
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* This function checks if the textures react correctly when setting them to
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* BasicCompositor.
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*/
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static void CheckCompatibilityWithBasicCompositor(
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LayersBackend aBackends, nsTArray<RefPtr<TextureHost>>& aTextures) {
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RefPtr<Compositor> compositor = CreateBasicCompositor();
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for (uint32_t i = 0; i < aTextures.Length(); i++) {
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if (!aTextures[i]) {
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continue;
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}
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aTextures[i]->SetTextureSourceProvider(compositor);
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// The lock function will fail if the texture is not compatible with
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// BasicCompositor.
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bool lockResult = aTextures[i]->Lock();
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if (aBackends != LayersBackend::LAYERS_BASIC) {
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EXPECT_FALSE(lockResult);
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} else {
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EXPECT_TRUE(lockResult);
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}
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if (lockResult) {
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aTextures[i]->Unlock();
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}
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}
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}
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TEST(Gfx, TestTextureCompatibility)
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{
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nsTArray<LayersBackend> backendHints;
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RefPtr<TestSurfaceAllocator> deallocator = new TestSurfaceAllocator();
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GetPlatformBackends(backendHints);
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for (uint32_t i = 0; i < backendHints.Length(); i++) {
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nsTArray<RefPtr<TextureClient>> textureClients;
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nsTArray<RefPtr<TextureHost>> textureHosts;
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CreateTextureWithBackend(backendHints[i], deallocator, textureClients,
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textureHosts);
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CheckCompatibilityWithBasicCompositor(backendHints[i], textureHosts);
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}
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}
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