gecko-dev/gfx/webrender_bindings/RenderMacIOSurfaceTextureHo...

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "RenderMacIOSurfaceTextureHostOGL.h"
#include "GLContextCGL.h"
#include "mozilla/gfx/Logging.h"
#include "ScopedGLHelpers.h"
namespace mozilla {
namespace wr {
static CGLError CreateTextureForPlane(uint8_t aPlaneID, gl::GLContext* aGL,
MacIOSurface* aSurface, GLuint* aTexture,
wr::ImageRendering aRendering) {
MOZ_ASSERT(aGL && aSurface && aTexture);
aGL->fGenTextures(1, aTexture);
ActivateBindAndTexParameteri(aGL, LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_RECTANGLE_ARB, *aTexture,
aRendering);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
CGLError result = kCGLNoError;
gfx::SurfaceFormat readFormat = gfx::SurfaceFormat::UNKNOWN;
result = aSurface->CGLTexImageIOSurface2D(
aGL, gl::GLContextCGL::Cast(aGL)->GetCGLContext(), aPlaneID, &readFormat);
// If this is a yuv format, the Webrender only supports YUV422 interleaving
// format.
MOZ_ASSERT(aSurface->GetFormat() != gfx::SurfaceFormat::YUV422 ||
readFormat == gfx::SurfaceFormat::YUV422);
return result;
}
RenderMacIOSurfaceTextureHostOGL::RenderMacIOSurfaceTextureHostOGL(
MacIOSurface* aSurface)
: mSurface(aSurface), mTextureHandles{0, 0, 0} {
MOZ_COUNT_CTOR_INHERITED(RenderMacIOSurfaceTextureHostOGL,
RenderTextureHostOGL);
}
RenderMacIOSurfaceTextureHostOGL::~RenderMacIOSurfaceTextureHostOGL() {
MOZ_COUNT_DTOR_INHERITED(RenderMacIOSurfaceTextureHostOGL,
RenderTextureHostOGL);
DeleteTextureHandle();
}
GLuint RenderMacIOSurfaceTextureHostOGL::GetGLHandle(
uint8_t aChannelIndex) const {
MOZ_ASSERT(mSurface);
MOZ_ASSERT((mSurface->GetPlaneCount() == 0)
? (aChannelIndex == mSurface->GetPlaneCount())
: (aChannelIndex < mSurface->GetPlaneCount()));
return mTextureHandles[aChannelIndex];
}
gfx::IntSize RenderMacIOSurfaceTextureHostOGL::GetSize(
uint8_t aChannelIndex) const {
MOZ_ASSERT(mSurface);
MOZ_ASSERT((mSurface->GetPlaneCount() == 0)
? (aChannelIndex == mSurface->GetPlaneCount())
: (aChannelIndex < mSurface->GetPlaneCount()));
if (!mSurface) {
return gfx::IntSize();
}
return gfx::IntSize(mSurface->GetDevicePixelWidth(aChannelIndex),
mSurface->GetDevicePixelHeight(aChannelIndex));
}
wr::WrExternalImage RenderMacIOSurfaceTextureHostOGL::Lock(
uint8_t aChannelIndex, gl::GLContext* aGL, wr::ImageRendering aRendering) {
if (mGL.get() != aGL) {
// release the texture handle in the previous gl context
DeleteTextureHandle();
mGL = aGL;
mGL->MakeCurrent();
}
if (!mSurface || !mGL || !mGL->MakeCurrent()) {
return InvalidToWrExternalImage();
}
if (!mTextureHandles[0]) {
MOZ_ASSERT(gl::GLContextCGL::Cast(mGL.get())->GetCGLContext());
mCachedRendering = aRendering;
// The result of GetPlaneCount() is 0 for single plane format, but it will
// be 2 if the format has 2 planar data.
CreateTextureForPlane(0, mGL, mSurface, &(mTextureHandles[0]), aRendering);
for (size_t i = 1; i < mSurface->GetPlaneCount(); ++i) {
CreateTextureForPlane(i, mGL, mSurface, &(mTextureHandles[i]),
aRendering);
}
// update filter if filter was changed
} else if (IsFilterUpdateNecessary(aRendering)) {
ActivateBindAndTexParameteri(aGL, LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_RECTANGLE_ARB,
mTextureHandles[0], aRendering);
// Cache new rendering filter.
mCachedRendering = aRendering;
for (size_t i = 1; i < mSurface->GetPlaneCount(); ++i) {
ActivateBindAndTexParameteri(aGL, LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_RECTANGLE_ARB,
mTextureHandles[i], aRendering);
}
}
gfx::IntSize size = GetSize(aChannelIndex);
return NativeTextureToWrExternalImage(GetGLHandle(aChannelIndex), 0, 0,
size.width, size.height);
}
void RenderMacIOSurfaceTextureHostOGL::Unlock() {}
void RenderMacIOSurfaceTextureHostOGL::DeleteTextureHandle() {
if (mTextureHandles[0] != 0 && mGL && mGL->MakeCurrent()) {
// Calling glDeleteTextures on 0 isn't an error. So, just make them a single
// call.
mGL->fDeleteTextures(3, mTextureHandles);
for (size_t i = 0; i < 3; ++i) {
mTextureHandles[i] = 0;
}
}
}
} // namespace wr
} // namespace mozilla