зеркало из https://github.com/mozilla/gecko-dev.git
82 строки
3.4 KiB
C++
82 строки
3.4 KiB
C++
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#ifndef mozilla_dom_gamepad_GamepadMessageUtils_h
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#define mozilla_dom_gamepad_GamepadMessageUtils_h
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#include "ipc/IPCMessageUtils.h"
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#include "mozilla/dom/GamepadServiceType.h"
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#include "mozilla/dom/GamepadPoseState.h"
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namespace IPC {
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template<>
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struct ParamTraits<mozilla::dom::GamepadServiceType> :
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public ContiguousEnumSerializer<mozilla::dom::GamepadServiceType,
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mozilla::dom::GamepadServiceType(0),
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mozilla::dom::GamepadServiceType(
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mozilla::dom::GamepadServiceType::NumGamepadServiceType)> {};
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template<>
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struct ParamTraits<mozilla::dom::GamepadCapabilityFlags> :
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public BitFlagsEnumSerializer<mozilla::dom::GamepadCapabilityFlags,
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mozilla::dom::GamepadCapabilityFlags::Cap_All> {};
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template <>
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struct ParamTraits<mozilla::dom::GamepadPoseState>
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{
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typedef mozilla::dom::GamepadPoseState paramType;
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static void Write(Message* aMsg, const paramType& aParam)
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{
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WriteParam(aMsg, aParam.flags);
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WriteParam(aMsg, aParam.orientation[0]);
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WriteParam(aMsg, aParam.orientation[1]);
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WriteParam(aMsg, aParam.orientation[2]);
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WriteParam(aMsg, aParam.orientation[3]);
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WriteParam(aMsg, aParam.position[0]);
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WriteParam(aMsg, aParam.position[1]);
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WriteParam(aMsg, aParam.position[2]);
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WriteParam(aMsg, aParam.angularVelocity[0]);
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WriteParam(aMsg, aParam.angularVelocity[1]);
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WriteParam(aMsg, aParam.angularVelocity[2]);
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WriteParam(aMsg, aParam.angularAcceleration[0]);
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WriteParam(aMsg, aParam.angularAcceleration[1]);
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WriteParam(aMsg, aParam.angularAcceleration[2]);
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WriteParam(aMsg, aParam.linearVelocity[0]);
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WriteParam(aMsg, aParam.linearVelocity[1]);
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WriteParam(aMsg, aParam.linearVelocity[2]);
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WriteParam(aMsg, aParam.linearAcceleration[0]);
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WriteParam(aMsg, aParam.linearAcceleration[1]);
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WriteParam(aMsg, aParam.linearAcceleration[2]);
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}
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static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult)
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{
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if (!ReadParam(aMsg, aIter, &(aResult->flags)) ||
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!ReadParam(aMsg, aIter, &(aResult->orientation[0])) ||
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!ReadParam(aMsg, aIter, &(aResult->orientation[1])) ||
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!ReadParam(aMsg, aIter, &(aResult->orientation[2])) ||
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!ReadParam(aMsg, aIter, &(aResult->orientation[3])) ||
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!ReadParam(aMsg, aIter, &(aResult->position[0])) ||
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!ReadParam(aMsg, aIter, &(aResult->position[1])) ||
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!ReadParam(aMsg, aIter, &(aResult->position[2])) ||
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!ReadParam(aMsg, aIter, &(aResult->angularVelocity[0])) ||
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!ReadParam(aMsg, aIter, &(aResult->angularVelocity[1])) ||
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!ReadParam(aMsg, aIter, &(aResult->angularVelocity[2])) ||
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!ReadParam(aMsg, aIter, &(aResult->angularAcceleration[0])) ||
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!ReadParam(aMsg, aIter, &(aResult->angularAcceleration[1])) ||
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!ReadParam(aMsg, aIter, &(aResult->angularAcceleration[2])) ||
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!ReadParam(aMsg, aIter, &(aResult->linearVelocity[0])) ||
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!ReadParam(aMsg, aIter, &(aResult->linearVelocity[1])) ||
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!ReadParam(aMsg, aIter, &(aResult->linearVelocity[2])) ||
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!ReadParam(aMsg, aIter, &(aResult->linearAcceleration[0])) ||
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!ReadParam(aMsg, aIter, &(aResult->linearAcceleration[1])) ||
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!ReadParam(aMsg, aIter, &(aResult->linearAcceleration[2]))) {
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return false;
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}
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return true;
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}
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};
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} // namespace IPC
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#endif // mozilla_dom_gamepad_GamepadMessageUtils_h
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