зеркало из https://github.com/mozilla/gecko-dev.git
180 строки
7.2 KiB
C++
180 строки
7.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(MediaDecoderReader_h_)
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#define MediaDecoderReader_h_
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#include "AbstractMediaDecoder.h"
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#include "MediaInfo.h"
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#include "MediaData.h"
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#include "MediaQueue.h"
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#include "AudioCompactor.h"
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namespace mozilla {
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namespace dom {
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class TimeRanges;
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}
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// Encapsulates the decoding and reading of media data. Reading can only be
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// done on the decode thread. Never hold the decoder monitor when
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// calling into this class. Unless otherwise specified, methods and fields of
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// this class can only be accessed on the decode thread.
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class MediaDecoderReader {
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public:
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MediaDecoderReader(AbstractMediaDecoder* aDecoder);
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virtual ~MediaDecoderReader();
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// Initializes the reader, returns NS_OK on success, or NS_ERROR_FAILURE
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// on failure.
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virtual nsresult Init(MediaDecoderReader* aCloneDonor) = 0;
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// True if this reader is waiting media resource allocation
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virtual bool IsWaitingMediaResources() { return false; }
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// True when this reader need to become dormant state
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virtual bool IsDormantNeeded() { return false; }
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// Release media resources they should be released in dormant state
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virtual void ReleaseMediaResources() {};
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// Release the decoder during shutdown
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virtual void ReleaseDecoder() {};
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// Resets all state related to decoding, emptying all buffers etc.
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virtual nsresult ResetDecode();
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// Decodes an unspecified amount of audio data, enqueuing the audio data
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// in mAudioQueue. Returns true when there's more audio to decode,
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// false if the audio is finished, end of file has been reached,
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// or an un-recoverable read error has occured.
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virtual bool DecodeAudioData() = 0;
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// Reads and decodes one video frame. Packets with a timestamp less
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// than aTimeThreshold will be decoded (unless they're not keyframes
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// and aKeyframeSkip is true), but will not be added to the queue.
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virtual bool DecodeVideoFrame(bool &aKeyframeSkip,
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int64_t aTimeThreshold) = 0;
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virtual bool HasAudio() = 0;
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virtual bool HasVideo() = 0;
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// Read header data for all bitstreams in the file. Fills aInfo with
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// the data required to present the media, and optionally fills *aTags
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// with tag metadata from the file.
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// Returns NS_OK on success, or NS_ERROR_FAILURE on failure.
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virtual nsresult ReadMetadata(MediaInfo* aInfo,
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MetadataTags** aTags) = 0;
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// Stores the presentation time of the first frame we'd be able to play if
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// we started playback at the current position. Returns the first video
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// frame, if we have video.
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virtual VideoData* FindStartTime(int64_t& aOutStartTime);
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// Moves the decode head to aTime microseconds. aStartTime and aEndTime
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// denote the start and end times of the media in usecs, and aCurrentTime
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// is the current playback position in microseconds.
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virtual nsresult Seek(int64_t aTime,
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int64_t aStartTime,
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int64_t aEndTime,
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int64_t aCurrentTime) = 0;
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// Called to move the reader into idle/active state. When the reader is
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// created it is assumed to be active (i.e. not idle). When the media
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// element is paused and we don't need to decode any more data, the state
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// machine calls SetIdle() to inform the reader that its decoder won't be
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// needed for a while. When we need to decode data again, the state machine
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// calls SetActive() to activate the decoder. The reader can use these
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// notifications to enter/exit a low power state when the decoder isn't
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// needed, if desired. This is most useful on mobile.
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virtual void SetIdle() { }
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virtual void SetActive() { }
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// Tell the reader that the data decoded are not for direct playback, so it
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// can accept more files, in particular those which have more channels than
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// available in the audio output.
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void SetIgnoreAudioOutputFormat()
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{
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mIgnoreAudioOutputFormat = true;
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}
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protected:
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// Queue of audio frames. This queue is threadsafe, and is accessed from
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// the audio, decoder, state machine, and main threads.
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MediaQueue<AudioData> mAudioQueue;
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// Queue of video frames. This queue is threadsafe, and is accessed from
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// the decoder, state machine, and main threads.
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MediaQueue<VideoData> mVideoQueue;
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// An adapter to the audio queue which first copies data to buffers with
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// minimal allocation slop and then pushes them to the queue. This is
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// useful for decoders working with formats that give awkward numbers of
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// frames such as mp3.
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AudioCompactor mAudioCompactor;
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public:
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// Populates aBuffered with the time ranges which are buffered. aStartTime
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// must be the presentation time of the first frame in the media, e.g.
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// the media time corresponding to playback time/position 0. This function
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// is called on the main, decode, and state machine threads.
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//
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// This base implementation in MediaDecoderReader estimates the time ranges
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// buffered by interpolating the cached byte ranges with the duration
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// of the media. Reader subclasses should override this method if they
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// can quickly calculate the buffered ranges more accurately.
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//
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// The primary advantage of this implementation in the reader base class
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// is that it's a fast approximation, which does not perform any I/O.
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//
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// The OggReader relies on this base implementation not performing I/O,
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// since in FirefoxOS we can't do I/O on the main thread, where this is
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// called.
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virtual nsresult GetBuffered(dom::TimeRanges* aBuffered,
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int64_t aStartTime);
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// Returns the number of bytes of memory allocated by structures/frames in
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// the video queue.
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size_t SizeOfVideoQueueInBytes() const;
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// Returns the number of bytes of memory allocated by structures/frames in
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// the audio queue.
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size_t SizeOfAudioQueueInBytes() const;
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// Only used by WebMReader and MediaOmxReader for now, so stub here rather
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// than in every reader than inherits from MediaDecoderReader.
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virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) {}
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virtual MediaQueue<AudioData>& AudioQueue() { return mAudioQueue; }
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virtual MediaQueue<VideoData>& VideoQueue() { return mVideoQueue; }
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// Returns a pointer to the decoder.
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AbstractMediaDecoder* GetDecoder() {
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return mDecoder;
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}
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AudioData* DecodeToFirstAudioData();
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VideoData* DecodeToFirstVideoData();
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// Decodes samples until we reach frames required to play at time aTarget
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// (usecs). This also trims the samples to start exactly at aTarget,
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// by discarding audio samples and adjusting start times of video frames.
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nsresult DecodeToTarget(int64_t aTarget);
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protected:
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// Reference to the owning decoder object.
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AbstractMediaDecoder* mDecoder;
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// Stores presentation info required for playback.
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MediaInfo mInfo;
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// Whether we should accept media that we know we can't play
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// directly, because they have a number of channel higher than
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// what we support.
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bool mIgnoreAudioOutputFormat;
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};
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} // namespace mozilla
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#endif
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