зеркало из https://github.com/mozilla/gecko-dev.git
324 строки
10 KiB
C++
324 строки
10 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef js_loader_ScriptLoadRequest_h
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#define js_loader_ScriptLoadRequest_h
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#include "js/RootingAPI.h"
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#include "js/SourceText.h"
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#include "js/TypeDecls.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/dom/SRIMetadata.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/PreloaderBase.h"
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#include "mozilla/StaticPrefs_dom.h"
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#include "mozilla/Variant.h"
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#include "mozilla/Vector.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsIGlobalObject.h"
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#include "LoadedScript.h"
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#include "ScriptKind.h"
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#include "ScriptFetchOptions.h"
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#include "nsIScriptElement.h"
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class nsICacheInfoChannel;
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namespace mozilla::dom {
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class ScriptLoadContext;
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class WorkerLoadContext;
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class WorkletLoadContext;
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enum class RequestPriority : uint8_t;
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} // namespace mozilla::dom
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namespace mozilla::loader {
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class ComponentLoadContext;
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} // namespace mozilla::loader
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namespace JS {
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namespace loader {
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class LoadContextBase;
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class ModuleLoadRequest;
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class ScriptLoadRequestList;
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/*
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* ScriptLoadRequest
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*
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* ScriptLoadRequest is a generic representation of a JavaScript script that
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* will be loaded by a Script/Module loader. This representation is used by the
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* DOM ScriptLoader and will be used by workers and MOZJSComponentLoader.
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*
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* The ScriptLoadRequest contains information about the kind of script (classic
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* or module), the URI, and the ScriptFetchOptions associated with the script.
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* It is responsible for holding the script data once the fetch is complete, or
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* if the request is cached, the bytecode.
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*
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* Relationship to ScriptLoadContext:
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*
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* ScriptLoadRequest and ScriptLoadContexts have a circular pointer. A
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* ScriptLoadContext augments the loading of a ScriptLoadRequest by providing
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* additional information regarding the loading and evaluation behavior (see
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* the ScriptLoadContext class for details). In terms of responsibility,
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* the ScriptLoadRequest represents "What" is being loaded, and the
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* ScriptLoadContext represents "How".
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*
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* TODO: see if we can use it in the jsshell script loader. We need to either
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* remove ISUPPORTS or find a way to encorporate that in the jsshell. We would
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* then only have one implementation of the script loader, and it would be
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* tested whenever jsshell tests are run. This would mean finding another way to
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* create ScriptLoadRequest lists.
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*
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*/
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class ScriptLoadRequest : public nsISupports,
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private mozilla::LinkedListElement<ScriptLoadRequest>,
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public LoadedScriptDelegate<ScriptLoadRequest> {
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using super = LinkedListElement<ScriptLoadRequest>;
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// Allow LinkedListElement<ScriptLoadRequest> to cast us to itself as needed.
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friend class mozilla::LinkedListElement<ScriptLoadRequest>;
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friend class ScriptLoadRequestList;
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protected:
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virtual ~ScriptLoadRequest();
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public:
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using SRIMetadata = mozilla::dom::SRIMetadata;
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ScriptLoadRequest(ScriptKind aKind, nsIURI* aURI,
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mozilla::dom::ReferrerPolicy aReferrerPolicy,
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ScriptFetchOptions* aFetchOptions,
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const SRIMetadata& aIntegrity, nsIURI* aReferrer,
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LoadContextBase* aContext);
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(ScriptLoadRequest)
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using super::getNext;
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using super::isInList;
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template <typename T, typename D = JS::DeletePolicy<T>>
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using UniquePtr = mozilla::UniquePtr<T, D>;
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bool IsModuleRequest() const { return mKind == ScriptKind::eModule; }
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bool IsImportMapRequest() const { return mKind == ScriptKind::eImportMap; }
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ModuleLoadRequest* AsModuleRequest();
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const ModuleLoadRequest* AsModuleRequest() const;
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virtual bool IsTopLevel() const { return true; };
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virtual void Cancel();
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virtual void SetReady();
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enum class State : uint8_t {
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CheckingCache,
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PendingFetchingError,
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Fetching,
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Compiling,
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LoadingImports,
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Ready,
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Canceled
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};
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// Before any attempt at fetching resources from the cache we should first
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// make sure that the resource does not yet exists in the cache. In which case
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// we might simply alias its LoadedScript. Otherwise a new one would be
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// created.
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bool IsCheckingCache() const { return mState == State::CheckingCache; }
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// Setup and load resources, to fill the LoadedScript and make it usable by
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// the JavaScript engine.
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bool IsFetching() const { return mState == State::Fetching; }
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bool IsCompiling() const { return mState == State::Compiling; }
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bool IsLoadingImports() const { return mState == State::LoadingImports; }
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bool IsCanceled() const { return mState == State::Canceled; }
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bool IsPendingFetchingError() const {
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return mState == State::PendingFetchingError;
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}
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// Return whether the request has been completed, either successfully or
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// otherwise.
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bool IsFinished() const {
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return mState == State::Ready || mState == State::Canceled;
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}
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mozilla::dom::RequestPriority FetchPriority() const {
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return mFetchOptions->mFetchPriority;
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}
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enum mozilla::dom::ReferrerPolicy ReferrerPolicy() const {
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return mReferrerPolicy;
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}
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void UpdateReferrerPolicy(mozilla::dom::ReferrerPolicy aReferrerPolicy) {
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mReferrerPolicy = aReferrerPolicy;
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}
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enum ParserMetadata ParserMetadata() const {
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return mFetchOptions->mParserMetadata;
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}
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const nsString& Nonce() const { return mFetchOptions->mNonce; }
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nsIPrincipal* TriggeringPrincipal() const {
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return mFetchOptions->mTriggeringPrincipal;
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}
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// Convert a CheckingCache ScriptLoadRequest into a Fetching one, by creating
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// a new LoadedScript which is matching the ScriptKind provided when
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// constructing this ScriptLoadRequest.
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void NoCacheEntryFound();
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void SetPendingFetchingError();
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void MarkForBytecodeEncoding(JSScript* aScript);
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bool IsMarkedForBytecodeEncoding() const;
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mozilla::CORSMode CORSMode() const { return mFetchOptions->mCORSMode; }
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void DropBytecodeCacheReferences();
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bool HasLoadContext() const { return mLoadContext; }
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bool HasScriptLoadContext() const;
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bool HasWorkerLoadContext() const;
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mozilla::dom::ScriptLoadContext* GetScriptLoadContext();
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mozilla::loader::ComponentLoadContext* GetComponentLoadContext();
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mozilla::dom::WorkerLoadContext* GetWorkerLoadContext();
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mozilla::dom::WorkletLoadContext* GetWorkletLoadContext();
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const LoadedScript* getLoadedScript() const { return mLoadedScript.get(); }
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LoadedScript* getLoadedScript() { return mLoadedScript.get(); }
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/*
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* Set the request's mBaseURL, based on aChannel.
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* aOriginalURI is the result of aChannel->GetOriginalURI.
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*/
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void SetBaseURLFromChannelAndOriginalURI(nsIChannel* aChannel,
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nsIURI* aOriginalURI);
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const ScriptKind mKind; // Whether this is a classic script or a module
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// script.
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State mState; // Are we still waiting for a load to complete?
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bool mFetchSourceOnly; // Request source, not cached bytecode.
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// The referrer policy used for the initial fetch and for fetching any
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// imported modules
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enum mozilla::dom::ReferrerPolicy mReferrerPolicy;
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RefPtr<ScriptFetchOptions> mFetchOptions;
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const SRIMetadata mIntegrity;
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const nsCOMPtr<nsIURI> mReferrer;
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mozilla::Maybe<nsString>
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mSourceMapURL; // Holds source map url for loaded scripts
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const nsCOMPtr<nsIURI> mURI;
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nsCOMPtr<nsIPrincipal> mOriginPrincipal;
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// Keep the URI's filename alive during off thread parsing.
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// Also used by workers to report on errors while loading, and used by
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// worklets as the file name in compile options.
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nsAutoCString mURL;
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// The base URL used for resolving relative module imports.
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nsCOMPtr<nsIURI> mBaseURL;
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// The loaded script holds the source / bytecode which is loaded.
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//
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// Currently it is used to hold information which are needed by the Debugger.
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// Soon it would be used as a way to dissociate the LoadRequest from the
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// loaded value, such that multiple request referring to the same content
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// would share the same loaded script.
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RefPtr<LoadedScript> mLoadedScript;
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// Holds the top-level JSScript that corresponds to the current source, once
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// it is parsed, and planned to be saved in the bytecode cache.
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//
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// NOTE: This field is not used for ModuleLoadRequest.
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// See ModuleLoadRequest::mIsMarkedForBytecodeEncoding.
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JS::Heap<JSScript*> mScriptForBytecodeEncoding;
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// Holds the Cache information, which is used to register the bytecode
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// on the cache entry, such that we can load it the next time.
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nsCOMPtr<nsICacheInfoChannel> mCacheInfo;
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// LoadContext for augmenting the load depending on the loading
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// context (DOM, Worker, etc.)
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RefPtr<LoadContextBase> mLoadContext;
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// EarlyHintRegistrar id to connect the http channel back to the preload, with
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// a default of value of 0 indicating that this request is not an early hints
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// preload.
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uint64_t mEarlyHintPreloaderId;
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};
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class ScriptLoadRequestList : private mozilla::LinkedList<ScriptLoadRequest> {
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using super = mozilla::LinkedList<ScriptLoadRequest>;
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public:
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~ScriptLoadRequestList();
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void CancelRequestsAndClear();
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#ifdef DEBUG
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bool Contains(ScriptLoadRequest* aElem) const;
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#endif // DEBUG
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using super::getFirst;
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using super::isEmpty;
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void AppendElement(ScriptLoadRequest* aElem) {
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MOZ_ASSERT(!aElem->isInList());
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NS_ADDREF(aElem);
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insertBack(aElem);
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}
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already_AddRefed<ScriptLoadRequest> Steal(ScriptLoadRequest* aElem) {
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aElem->removeFrom(*this);
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return dont_AddRef(aElem);
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}
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already_AddRefed<ScriptLoadRequest> StealFirst() {
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MOZ_ASSERT(!isEmpty());
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return Steal(getFirst());
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}
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void Remove(ScriptLoadRequest* aElem) {
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aElem->removeFrom(*this);
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NS_RELEASE(aElem);
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}
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};
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inline void ImplCycleCollectionUnlink(ScriptLoadRequestList& aField) {
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while (!aField.isEmpty()) {
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RefPtr<ScriptLoadRequest> first = aField.StealFirst();
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}
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}
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inline void ImplCycleCollectionTraverse(
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nsCycleCollectionTraversalCallback& aCallback,
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ScriptLoadRequestList& aField, const char* aName, uint32_t aFlags) {
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for (ScriptLoadRequest* request = aField.getFirst(); request;
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request = request->getNext()) {
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CycleCollectionNoteChild(aCallback, request, aName, aFlags);
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}
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}
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} // namespace loader
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} // namespace JS
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#endif // js_loader_ScriptLoadRequest_h
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