зеркало из https://github.com/mozilla/gecko-dev.git
578 строки
17 KiB
C++
578 строки
17 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurface.h"
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#include "../2d/2D.h"
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#include "GLBlitHelper.h"
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#include "GLContext.h"
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#include "GLReadTexImageHelper.h"
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#include "nsThreadUtils.h"
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#include "ScopedGLHelpers.h"
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#include "SharedSurfaceGL.h"
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namespace mozilla {
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namespace gl {
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/*static*/ void
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SharedSurface::ProdCopy(SharedSurface* src, SharedSurface* dest,
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SurfaceFactory* factory)
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{
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GLContext* gl = src->mGL;
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// If `src` begins locked, it must end locked, though we may
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// temporarily unlock it if we need to.
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MOZ_ASSERT((src == gl->GetLockedSurface()) == src->IsLocked());
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gl->MakeCurrent();
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if (src->mAttachType == AttachmentType::Screen &&
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dest->mAttachType == AttachmentType::Screen)
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{
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// Here, we actually need to blit through a temp surface, so let's make one.
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UniquePtr<SharedSurface_GLTexture> tempSurf;
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tempSurf = SharedSurface_GLTexture::Create(gl,
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gl,
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factory->mFormats,
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src->mSize,
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factory->mCaps.alpha);
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ProdCopy(src, tempSurf.get(), factory);
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ProdCopy(tempSurf.get(), dest, factory);
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return;
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}
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if (src->mAttachType == AttachmentType::Screen) {
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SharedSurface* origLocked = gl->GetLockedSurface();
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bool srcNeedsUnlock = false;
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bool origNeedsRelock = false;
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if (origLocked != src) {
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if (origLocked) {
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origLocked->UnlockProd();
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origNeedsRelock = true;
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}
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src->LockProd();
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srcNeedsUnlock = true;
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}
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if (dest->mAttachType == AttachmentType::GLTexture) {
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GLuint destTex = dest->ProdTexture();
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GLenum destTarget = dest->ProdTextureTarget();
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gl->BlitHelper()->BlitFramebufferToTexture(0, destTex,
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src->mSize,
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dest->mSize,
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destTarget,
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true);
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} else if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint destRB = dest->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
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gl->BlitHelper()->BlitFramebufferToFramebuffer(0,
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destWrapper.FB(),
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src->mSize,
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dest->mSize,
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true);
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} else {
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MOZ_CRASH("Unhandled dest->mAttachType.");
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}
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if (srcNeedsUnlock)
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src->UnlockProd();
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if (origNeedsRelock)
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origLocked->LockProd();
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return;
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}
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if (dest->mAttachType == AttachmentType::Screen) {
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SharedSurface* origLocked = gl->GetLockedSurface();
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bool destNeedsUnlock = false;
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bool origNeedsRelock = false;
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if (origLocked != dest) {
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if (origLocked) {
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origLocked->UnlockProd();
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origNeedsRelock = true;
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}
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dest->LockProd();
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destNeedsUnlock = true;
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}
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if (src->mAttachType == AttachmentType::GLTexture) {
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GLuint srcTex = src->ProdTexture();
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GLenum srcTarget = src->ProdTextureTarget();
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gl->BlitHelper()->BlitTextureToFramebuffer(srcTex, 0,
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src->mSize,
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dest->mSize,
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srcTarget,
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true);
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} else if (src->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint srcRB = src->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);
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gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(),
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0,
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src->mSize,
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dest->mSize,
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true);
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} else {
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MOZ_CRASH("Unhandled src->mAttachType.");
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}
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if (destNeedsUnlock)
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dest->UnlockProd();
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if (origNeedsRelock)
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origLocked->LockProd();
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return;
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}
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// Alright, done with cases involving Screen types.
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// Only {src,dest}x{texture,renderbuffer} left.
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if (src->mAttachType == AttachmentType::GLTexture) {
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GLuint srcTex = src->ProdTexture();
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GLenum srcTarget = src->ProdTextureTarget();
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if (dest->mAttachType == AttachmentType::GLTexture) {
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GLuint destTex = dest->ProdTexture();
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GLenum destTarget = dest->ProdTextureTarget();
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gl->BlitHelper()->BlitTextureToTexture(srcTex, destTex,
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src->mSize, dest->mSize,
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srcTarget, destTarget);
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return;
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}
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if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint destRB = dest->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
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gl->BlitHelper()->BlitTextureToFramebuffer(srcTex, destWrapper.FB(),
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src->mSize, dest->mSize, srcTarget);
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return;
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}
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MOZ_CRASH("Unhandled dest->mAttachType.");
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}
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if (src->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint srcRB = src->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer srcWrapper(gl, srcRB);
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if (dest->mAttachType == AttachmentType::GLTexture) {
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GLuint destTex = dest->ProdTexture();
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GLenum destTarget = dest->ProdTextureTarget();
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gl->BlitHelper()->BlitFramebufferToTexture(srcWrapper.FB(), destTex,
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src->mSize, dest->mSize, destTarget);
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return;
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}
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if (dest->mAttachType == AttachmentType::GLRenderbuffer) {
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GLuint destRB = dest->ProdRenderbuffer();
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ScopedFramebufferForRenderbuffer destWrapper(gl, destRB);
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gl->BlitHelper()->BlitFramebufferToFramebuffer(srcWrapper.FB(), destWrapper.FB(),
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src->mSize, dest->mSize);
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return;
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}
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MOZ_CRASH("Unhandled dest->mAttachType.");
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}
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MOZ_CRASH("Unhandled src->mAttachType.");
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}
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////////////////////////////////////////////////////////////////////////
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// SharedSurface
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SharedSurface::SharedSurface(SharedSurfaceType type,
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AttachmentType attachType,
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GLContext* gl,
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const gfx::IntSize& size,
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bool hasAlpha)
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: mType(type)
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, mAttachType(attachType)
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, mGL(gl)
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, mSize(size)
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, mHasAlpha(hasAlpha)
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, mIsLocked(false)
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, mIsProducerAcquired(false)
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, mIsConsumerAcquired(false)
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#ifdef DEBUG
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, mOwningThread(NS_GetCurrentThread())
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#endif
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{
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}
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void
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SharedSurface::LockProd()
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{
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MOZ_ASSERT(!mIsLocked);
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LockProdImpl();
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mGL->LockSurface(this);
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mIsLocked = true;
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}
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void
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SharedSurface::UnlockProd()
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{
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if (!mIsLocked)
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return;
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UnlockProdImpl();
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mGL->UnlockSurface(this);
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mIsLocked = false;
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}
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void
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SharedSurface::Fence_ContentThread()
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{
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MOZ_ASSERT(NS_GetCurrentThread() == mOwningThread);
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Fence_ContentThread_Impl();
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}
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bool
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SharedSurface::WaitSync_ContentThread()
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{
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MOZ_ASSERT(NS_GetCurrentThread() == mOwningThread);
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return WaitSync_ContentThread_Impl();
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}
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bool
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SharedSurface::PollSync_ContentThread()
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{
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MOZ_ASSERT(NS_GetCurrentThread() == mOwningThread);
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return PollSync_ContentThread_Impl();
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}
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////////////////////////////////////////////////////////////////////////
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// SurfaceFactory
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static void
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ChooseBufferBits(const SurfaceCaps& caps,
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SurfaceCaps* const out_drawCaps,
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SurfaceCaps* const out_readCaps)
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{
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MOZ_ASSERT(out_drawCaps);
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MOZ_ASSERT(out_readCaps);
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SurfaceCaps screenCaps;
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screenCaps.color = caps.color;
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screenCaps.alpha = caps.alpha;
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screenCaps.bpp16 = caps.bpp16;
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screenCaps.depth = caps.depth;
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screenCaps.stencil = caps.stencil;
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screenCaps.antialias = caps.antialias;
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screenCaps.preserve = caps.preserve;
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if (caps.antialias) {
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*out_drawCaps = screenCaps;
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out_readCaps->Clear();
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// Color caps need to be duplicated in readCaps.
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out_readCaps->color = caps.color;
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out_readCaps->alpha = caps.alpha;
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out_readCaps->bpp16 = caps.bpp16;
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} else {
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out_drawCaps->Clear();
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*out_readCaps = screenCaps;
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}
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}
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SurfaceFactory::SurfaceFactory(GLContext* gl,
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SharedSurfaceType type,
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const SurfaceCaps& caps)
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: mGL(gl)
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, mCaps(caps)
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, mType(type)
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, mFormats(gl->ChooseGLFormats(caps))
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{
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ChooseBufferBits(mCaps, &mDrawCaps, &mReadCaps);
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}
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SurfaceFactory::~SurfaceFactory()
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{
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while (!mScraps.Empty()) {
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mScraps.Pop();
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}
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}
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UniquePtr<SharedSurface>
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SurfaceFactory::NewSharedSurface(const gfx::IntSize& size)
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{
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// Attempt to reuse an old surface.
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while (!mScraps.Empty()) {
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UniquePtr<SharedSurface> cur = mScraps.Pop();
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if (cur->mSize == size)
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return Move(cur);
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// Let `cur` be destroyed as it falls out of scope, if it wasn't
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// moved.
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}
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return CreateShared(size);
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}
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TemporaryRef<ShSurfHandle>
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SurfaceFactory::NewShSurfHandle(const gfx::IntSize& size)
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{
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auto surf = NewSharedSurface(size);
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if (!surf)
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return nullptr;
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return new ShSurfHandle(this, Move(surf));
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}
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// Auto-deletes surfs of the wrong type.
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void
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SurfaceFactory::Recycle(UniquePtr<SharedSurface> surf)
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{
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MOZ_ASSERT(surf);
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if (surf->mType == mType) {
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mScraps.Push(Move(surf));
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// ScopedReadbackFB
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ScopedReadbackFB::ScopedReadbackFB(SharedSurface* src)
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: mGL(src->mGL)
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, mAutoFB(mGL)
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, mTempFB(0)
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, mTempTex(0)
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, mSurfToUnlock(nullptr)
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, mSurfToLock(nullptr)
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{
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switch (src->mAttachType) {
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case AttachmentType::GLRenderbuffer:
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{
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mGL->fGenFramebuffers(1, &mTempFB);
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mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mTempFB);
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GLuint rb = src->ProdRenderbuffer();
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mGL->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
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LOCAL_GL_COLOR_ATTACHMENT0,
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LOCAL_GL_RENDERBUFFER, rb);
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break;
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}
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case AttachmentType::GLTexture:
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{
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mGL->fGenFramebuffers(1, &mTempFB);
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mGL->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mTempFB);
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GLuint tex = src->ProdTexture();
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GLenum texImageTarget = src->ProdTextureTarget();
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mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
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LOCAL_GL_COLOR_ATTACHMENT0,
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texImageTarget, tex, 0);
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break;
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}
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case AttachmentType::Screen:
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{
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SharedSurface* origLocked = mGL->GetLockedSurface();
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if (origLocked != src) {
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if (origLocked) {
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mSurfToLock = origLocked;
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mSurfToLock->UnlockProd();
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}
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mSurfToUnlock = src;
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mSurfToUnlock->LockProd();
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}
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// TODO: This should just be BindFB, but we don't have
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// the patch for this yet. (bug 1045955)
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MOZ_ASSERT(mGL->Screen());
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mGL->Screen()->BindReadFB_Internal(0);
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break;
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}
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default:
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MOZ_CRASH("Unhandled `mAttachType`.");
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}
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if (src->NeedsIndirectReads()) {
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mGL->fGenTextures(1, &mTempTex);
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{
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ScopedBindTexture autoTex(mGL, mTempTex);
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GLenum format = src->mHasAlpha ? LOCAL_GL_RGBA
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: LOCAL_GL_RGB;
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auto width = src->mSize.width;
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auto height = src->mSize.height;
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mGL->fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, format, 0, 0, width,
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height, 0);
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}
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mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
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LOCAL_GL_COLOR_ATTACHMENT0,
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LOCAL_GL_TEXTURE_2D, mTempTex, 0);
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}
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}
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ScopedReadbackFB::~ScopedReadbackFB()
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{
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if (mTempFB) {
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mGL->fDeleteFramebuffers(1, &mTempFB);
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}
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if (mTempTex) {
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mGL->fDeleteTextures(1, &mTempTex);
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}
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if (mSurfToUnlock) {
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mSurfToUnlock->UnlockProd();
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}
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if (mSurfToLock) {
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mSurfToLock->LockProd();
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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class AutoLockBits
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{
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gfx::DrawTarget* mDT;
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uint8_t* mLockedBits;
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public:
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explicit AutoLockBits(gfx::DrawTarget* dt)
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: mDT(dt)
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, mLockedBits(nullptr)
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{
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MOZ_ASSERT(mDT);
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}
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bool Lock(uint8_t** data, gfx::IntSize* size, int32_t* stride,
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gfx::SurfaceFormat* format)
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{
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if (!mDT->LockBits(data, size, stride, format))
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return false;
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mLockedBits = *data;
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return true;
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}
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~AutoLockBits() {
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if (mLockedBits)
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mDT->ReleaseBits(mLockedBits);
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}
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};
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bool
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ReadbackSharedSurface(SharedSurface* src, gfx::DrawTarget* dst)
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{
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AutoLockBits lock(dst);
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uint8_t* dstBytes;
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gfx::IntSize dstSize;
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int32_t dstStride;
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gfx::SurfaceFormat dstFormat;
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if (!lock.Lock(&dstBytes, &dstSize, &dstStride, &dstFormat))
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return false;
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const bool isDstRGBA = (dstFormat == gfx::SurfaceFormat::R8G8B8A8 ||
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dstFormat == gfx::SurfaceFormat::R8G8B8X8);
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MOZ_ASSERT_IF(!isDstRGBA, dstFormat == gfx::SurfaceFormat::B8G8R8A8 ||
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dstFormat == gfx::SurfaceFormat::B8G8R8X8);
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size_t width = src->mSize.width;
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size_t height = src->mSize.height;
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MOZ_ASSERT(width == (size_t)dstSize.width);
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MOZ_ASSERT(height == (size_t)dstSize.height);
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GLenum readGLFormat;
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GLenum readType;
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{
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ScopedReadbackFB autoReadback(src);
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// We have a source FB, now we need a format.
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GLenum dstGLFormat = isDstRGBA ? LOCAL_GL_BGRA : LOCAL_GL_RGBA;
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GLenum dstType = LOCAL_GL_UNSIGNED_BYTE;
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// We actually don't care if they match, since we can handle
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// any read{Format,Type} we get.
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GLContext* gl = src->mGL;
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GetActualReadFormats(gl, dstGLFormat, dstType, &readGLFormat,
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&readType);
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MOZ_ASSERT(readGLFormat == LOCAL_GL_RGBA ||
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readGLFormat == LOCAL_GL_BGRA);
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MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE);
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// ReadPixels from the current FB into lockedBits.
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{
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size_t alignment = 8;
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if (dstStride % 4 == 0)
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alignment = 4;
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ScopedPackAlignment autoAlign(gl, alignment);
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gl->raw_fReadPixels(0, 0, width, height, readGLFormat, readType,
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dstBytes);
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}
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}
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const bool isReadRGBA = readGLFormat == LOCAL_GL_RGBA;
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if (isReadRGBA != isDstRGBA) {
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for (size_t j = 0; j < height; ++j) {
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uint8_t* rowItr = dstBytes + j*dstStride;
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uint8_t* rowEnd = rowItr + 4*width;
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while (rowItr != rowEnd) {
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Swap(rowItr[0], rowItr[2]);
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rowItr += 4;
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}
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}
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}
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return true;
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}
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uint32_t
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ReadPixel(SharedSurface* src)
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{
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GLContext* gl = src->mGL;
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uint32_t pixel;
|
|
|
|
ScopedReadbackFB a(src);
|
|
{
|
|
ScopedPackAlignment autoAlign(gl, 4);
|
|
|
|
UniquePtr<uint8_t[]> bytes(new uint8_t[4]);
|
|
gl->raw_fReadPixels(0, 0, 1, 1, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE,
|
|
bytes.get());
|
|
memcpy(&pixel, bytes.get(), 4);
|
|
}
|
|
|
|
return pixel;
|
|
}
|
|
|
|
} /* namespace gfx */
|
|
} /* namespace mozilla */
|