зеркало из https://github.com/mozilla/gecko-dev.git
268 строки
11 KiB
C++
268 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_EffectCompositor_h
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#define mozilla_EffectCompositor_h
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#include "mozilla/AnimationPerformanceWarning.h"
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#include "mozilla/AnimationTarget.h"
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/HashTable.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/OwningNonNull.h"
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#include "mozilla/PseudoElementHashEntry.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/ServoTypes.h"
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#include "nsCSSPropertyID.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsDataHashtable.h"
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#include "nsTArray.h"
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class nsCSSPropertyIDSet;
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class nsAtom;
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class nsIFrame;
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class nsPresContext;
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enum class DisplayItemType : uint8_t;
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struct RawServoAnimationValueMap;
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namespace mozilla {
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class ComputedStyle;
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class EffectSet;
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class RestyleTracker;
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class StyleAnimationValue;
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struct AnimationProperty;
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struct NonOwningAnimationTarget;
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namespace dom {
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class Animation;
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class Element;
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class KeyframeEffect;
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} // namespace dom
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class EffectCompositor {
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public:
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explicit EffectCompositor(nsPresContext* aPresContext)
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: mPresContext(aPresContext) {}
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(EffectCompositor)
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NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(EffectCompositor)
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void Disconnect() { mPresContext = nullptr; }
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// Animations can be applied at two different levels in the CSS cascade:
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enum class CascadeLevel : uint32_t {
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// The animations sheet (CSS animations, script-generated animations,
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// and CSS transitions that are no longer tied to CSS markup)
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Animations = 0,
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// The transitions sheet (CSS transitions that are tied to CSS markup)
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Transitions = 1
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};
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// We don't define this as part of CascadeLevel as then we'd have to add
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// explicit checks for the Count enum value everywhere CascadeLevel is used.
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static const size_t kCascadeLevelCount =
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static_cast<size_t>(CascadeLevel::Transitions) + 1;
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// NOTE: This can return null after Disconnect().
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nsPresContext* PresContext() const { return mPresContext; }
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enum class RestyleType {
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// Animation style has changed but the compositor is applying the same
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// change so we might be able to defer updating the main thread until it
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// becomes necessary.
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Throttled,
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// Animation style has changed and needs to be updated on the main thread.
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Standard,
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// Animation style has changed and needs to be updated on the main thread
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// as well as forcing animations on layers to be updated.
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// This is needed in cases such as when an animation becomes paused or has
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// its playback rate changed. In such cases, although the computed style
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// and refresh driver time might not change, we still need to ensure the
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// corresponding animations on layers are updated to reflect the new
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// configuration of the animation.
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Layer
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};
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// Notifies the compositor that the animation rule for the specified
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// (pseudo-)element at the specified cascade level needs to be updated.
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// The specified steps taken to update the animation rule depend on
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// |aRestyleType| whose values are described above.
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void RequestRestyle(dom::Element* aElement, PseudoStyleType aPseudoType,
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RestyleType aRestyleType, CascadeLevel aCascadeLevel);
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// Schedule an animation restyle. This is called automatically by
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// RequestRestyle when necessary. However, it is exposed here since we also
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// need to perform this step when triggering transitions *without* also
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// invalidating the animation style rule (which RequestRestyle would do).
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void PostRestyleForAnimation(dom::Element* aElement,
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PseudoStyleType aPseudoType,
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CascadeLevel aCascadeLevel);
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// Posts an animation restyle for any elements whose animation style rule
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// is out of date but for which an animation restyle has not yet been
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// posted because updates on the main thread are throttled.
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void PostRestyleForThrottledAnimations();
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// Clear all pending restyle requests for the given (pseudo-) element (and its
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// ::before, ::after and ::marker elements if the given element is not
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// pseudo).
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void ClearRestyleRequestsFor(dom::Element* aElement);
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// Called when computed style on the specified (pseudo-) element might
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// have changed so that any context-sensitive values stored within
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// animation effects (e.g. em-based endpoints used in keyframe effects)
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// can be re-resolved to computed values.
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void UpdateEffectProperties(const ComputedStyle* aStyle,
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dom::Element* aElement,
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PseudoStyleType aPseudoType);
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// Get the animation rule for the appropriate level of the cascade for
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// a (pseudo-)element. Called from the Servo side.
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//
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// The animation rule is stored in |RawServoAnimationValueMap|.
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// We need to be careful while doing any modification because it may cause
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// some thread-safe issues.
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bool GetServoAnimationRule(const dom::Element* aElement,
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PseudoStyleType aPseudoType,
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CascadeLevel aCascadeLevel,
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RawServoAnimationValueMap* aAnimationValues);
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// A variant on GetServoAnimationRule that composes all the effects for an
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// element up to and including |aEffect|.
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//
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// Note that |aEffect| might not be in the EffectSet since we can use this for
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// committing the computed style of a removed Animation.
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bool ComposeServoAnimationRuleForEffect(
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dom::KeyframeEffect& aEffect, CascadeLevel aCascadeLevel,
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RawServoAnimationValueMap* aAnimationValues);
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bool HasPendingStyleUpdates() const;
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static bool HasAnimationsForCompositor(const nsIFrame* aFrame,
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DisplayItemType aType);
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static nsTArray<RefPtr<dom::Animation>> GetAnimationsForCompositor(
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const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet);
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static void ClearIsRunningOnCompositor(const nsIFrame* aFrame,
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DisplayItemType aType);
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// Update animation cascade results for the specified (pseudo-)element
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// but only if we have marked the cascade as needing an update due a
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// the change in the set of effects or a change in one of the effects'
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// "in effect" state.
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//
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// This method does NOT detect if other styles that apply above the
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// animation level of the cascade have changed.
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static void MaybeUpdateCascadeResults(dom::Element* aElement,
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PseudoStyleType aPseudoType);
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// Update the mPropertiesWithImportantRules and
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// mPropertiesForAnimationsLevel members of the given EffectSet, and also
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// request any restyles required by changes to the cascade result.
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//
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// NOTE: This can be expensive so we should only call it if styles that apply
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// above the animation level of the cascade might have changed. For all
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// other cases we should call MaybeUpdateCascadeResults.
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//
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// This is typically reserved for internal callers but is public here since
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// when we detect changes to the cascade on the Servo side we can't call
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// MarkCascadeNeedsUpdate during the traversal so instead we call this as part
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// of a follow-up sequential task.
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static void UpdateCascadeResults(EffectSet& aEffectSet,
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dom::Element* aElement,
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PseudoStyleType aPseudoType);
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// Helper to fetch the corresponding element and pseudo-type from a frame.
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//
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// For frames corresponding to pseudo-elements, the returned element is the
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// element on which we store the animations (i.e. the EffectSet and/or
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// AnimationCollection), *not* the generated content.
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//
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// For display:table content, which maintains a distinction between primary
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// frame (table wrapper frame) and style frame (inner table frame), animations
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// are stored on the content associated with the _style_ frame even though
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// some (particularly transform-like animations) may be applied to the
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// _primary_ frame. As a result, callers will typically want to pass the style
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// frame to this function.
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//
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// Returns an empty result when a suitable element cannot be found including
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// when the frame represents a pseudo-element on which we do not support
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// animations.
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static Maybe<NonOwningAnimationTarget> GetAnimationElementAndPseudoForFrame(
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const nsIFrame* aFrame);
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// Associates a performance warning with effects on |aFrame| that animate
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// properties in |aPropertySet|.
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static void SetPerformanceWarning(
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const nsIFrame* aFrame, const nsCSSPropertyIDSet& aPropertySet,
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const AnimationPerformanceWarning& aWarning);
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// Do a bunch of stuff that we should avoid doing during the parallel
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// traversal (e.g. changing member variables) for all elements that we expect
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// to restyle on the next traversal.
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//
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// Returns true if there are elements needing a restyle for animation.
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bool PreTraverse(ServoTraversalFlags aFlags);
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// Similar to the above but for all elements in the subtree rooted
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// at aElement.
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bool PreTraverseInSubtree(ServoTraversalFlags aFlags, dom::Element* aRoot);
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// Record a (pseudo-)element that may have animations that can be removed.
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void NoteElementForReducing(const NonOwningAnimationTarget& aTarget);
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bool NeedsReducing() const { return !mElementsToReduce.empty(); }
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void ReduceAnimations();
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// Returns the target element for restyling.
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//
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// If |aPseudoType| is ::after, ::before or ::marker, returns the generated
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// content element of which |aElement| is the parent. If |aPseudoType| is any
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// other pseudo type (other than PseudoStyleType::NotPseudo) returns nullptr.
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// Otherwise, returns |aElement|.
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static dom::Element* GetElementToRestyle(dom::Element* aElement,
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PseudoStyleType aPseudoType);
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// Returns true if any type of compositor animations on |aFrame| allow
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// runnning on the compositor.
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// Sets the reason in |aWarning| if the result is false.
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static bool AllowCompositorAnimationsOnFrame(
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const nsIFrame* aFrame,
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AnimationPerformanceWarning::Type& aWarning /* out */);
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private:
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~EffectCompositor() = default;
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// Get the properties in |aEffectSet| that we are able to animate on the
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// compositor but which are also specified at a higher level in the cascade
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// than the animations level.
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static nsCSSPropertyIDSet GetOverriddenProperties(
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EffectSet& aEffectSet, dom::Element* aElement,
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PseudoStyleType aPseudoType);
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static nsPresContext* GetPresContext(dom::Element* aElement);
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nsPresContext* mPresContext;
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// Elements with a pending animation restyle. The associated bool value is
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// true if a pending animation restyle has also been dispatched. For
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// animations that can be throttled, we will add an entry to the hashtable to
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// indicate that the style rule on the element is out of date but without
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// posting a restyle to update it.
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EnumeratedArray<CascadeLevel, CascadeLevel(kCascadeLevelCount),
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nsDataHashtable<PseudoElementHashEntry, bool>>
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mElementsToRestyle;
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bool mIsInPreTraverse = false;
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HashSet<OwningAnimationTarget> mElementsToReduce;
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};
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} // namespace mozilla
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#endif // mozilla_EffectCompositor_h
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