зеркало из https://github.com/mozilla/gecko-dev.git
225 строки
7.8 KiB
C++
225 строки
7.8 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceIO.h"
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#include "GLContextCGL.h"
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#include "mozilla/DebugOnly.h"
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#include "mozilla/gfx/MacIOSurface.h"
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
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#include "ScopedGLHelpers.h"
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namespace mozilla {
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namespace gl {
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/*static*/
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UniquePtr<SharedSurface_IOSurface> SharedSurface_IOSurface::Create(
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const RefPtr<MacIOSurface>& ioSurf, GLContext* gl, bool hasAlpha) {
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MOZ_ASSERT(ioSurf);
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MOZ_ASSERT(gl);
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auto size = gfx::IntSize::Truncate(ioSurf->GetWidth(), ioSurf->GetHeight());
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typedef SharedSurface_IOSurface ptrT;
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UniquePtr<ptrT> ret(new ptrT(ioSurf, gl, size, hasAlpha));
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return ret;
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}
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void SharedSurface_IOSurface::ProducerReleaseImpl() {
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mGL->MakeCurrent();
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mGL->fFlush();
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}
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bool SharedSurface_IOSurface::CopyTexImage2D(GLenum target, GLint level,
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GLenum internalformat, GLint x,
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GLint y, GLsizei width,
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GLsizei height, GLint border) {
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/* Bug 896693 - OpenGL framebuffers that are backed by IOSurface on OSX expose
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* a bug in glCopyTexImage2D --- internalformats GL_ALPHA, GL_LUMINANCE,
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* GL_LUMINANCE_ALPHA return the wrong results. To work around, copy
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* framebuffer to a temporary texture using GL_RGBA (which works), attach as
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* read framebuffer and glCopyTexImage2D instead.
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*/
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// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml says that
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// width or height set to 0 results in a NULL texture. Lets not do any work
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// and punt to original glCopyTexImage2D, since the FBO below will fail when
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// trying to attach a texture of 0 width or height.
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if (width == 0 || height == 0) return false;
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switch (internalformat) {
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case LOCAL_GL_ALPHA:
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case LOCAL_GL_LUMINANCE:
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case LOCAL_GL_LUMINANCE_ALPHA:
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break;
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default:
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return false;
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}
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MOZ_ASSERT(mGL->IsCurrent());
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ScopedTexture destTex(mGL);
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{
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ScopedBindTexture bindTex(mGL, destTex.Texture());
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mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
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LOCAL_GL_NEAREST);
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mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
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LOCAL_GL_NEAREST);
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mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
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LOCAL_GL_CLAMP_TO_EDGE);
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mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
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LOCAL_GL_CLAMP_TO_EDGE);
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mGL->raw_fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA, x, y, width,
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height, 0);
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}
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ScopedFramebufferForTexture tmpFB(mGL, destTex.Texture(),
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LOCAL_GL_TEXTURE_2D);
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ScopedBindFramebuffer bindFB(mGL, tmpFB.FB());
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mGL->raw_fCopyTexImage2D(target, level, internalformat, x, y, width, height,
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border);
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return true;
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}
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bool SharedSurface_IOSurface::ReadPixels(GLint x, GLint y, GLsizei width,
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GLsizei height, GLenum format,
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GLenum type, GLvoid* pixels) {
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// Calling glReadPixels when an IOSurface is bound to the current framebuffer
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// can cause corruption in following glReadPixel calls (even if they aren't
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// reading from an IOSurface).
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// We workaround this by copying to a temporary texture, and doing the
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// readback from that.
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MOZ_ASSERT(mGL->IsCurrent());
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ScopedTexture destTex(mGL);
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{
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ScopedFramebufferForTexture srcFB(mGL, ProdTexture(), ProdTextureTarget());
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ScopedBindFramebuffer bindFB(mGL, srcFB.FB());
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ScopedBindTexture bindTex(mGL, destTex.Texture());
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mGL->raw_fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0,
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mHasAlpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB, x, y,
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width, height, 0);
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}
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ScopedFramebufferForTexture destFB(mGL, destTex.Texture());
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ScopedBindFramebuffer bindFB(mGL, destFB.FB());
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mGL->raw_fReadPixels(0, 0, width, height, format, type, pixels);
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return true;
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}
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static void BackTextureWithIOSurf(GLContext* gl, GLuint tex,
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MacIOSurface* ioSurf) {
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MOZ_ASSERT(gl->IsCurrent());
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ScopedBindTexture texture(gl, tex, LOCAL_GL_TEXTURE_RECTANGLE_ARB);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S,
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LOCAL_GL_CLAMP_TO_EDGE);
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gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T,
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LOCAL_GL_CLAMP_TO_EDGE);
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CGLContextObj cgl = GLContextCGL::Cast(gl)->GetCGLContext();
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MOZ_ASSERT(cgl);
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ioSurf->CGLTexImageIOSurface2D(gl, cgl, 0);
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}
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SharedSurface_IOSurface::SharedSurface_IOSurface(
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const RefPtr<MacIOSurface>& ioSurf, GLContext* gl, const gfx::IntSize& size,
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bool hasAlpha)
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: SharedSurface(SharedSurfaceType::IOSurface, AttachmentType::GLTexture, gl,
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size, hasAlpha, true),
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mIOSurf(ioSurf) {
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gl->MakeCurrent();
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mProdTex = 0;
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gl->fGenTextures(1, &mProdTex);
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BackTextureWithIOSurf(gl, mProdTex, mIOSurf);
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}
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SharedSurface_IOSurface::~SharedSurface_IOSurface() {
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if (!mGL || !mGL->MakeCurrent()) return;
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mGL->fDeleteTextures(1, &mProdTex);
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}
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bool SharedSurface_IOSurface::ToSurfaceDescriptor(
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layers::SurfaceDescriptor* const out_descriptor) {
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bool isOpaque = !mHasAlpha;
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*out_descriptor = layers::SurfaceDescriptorMacIOSurface(
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mIOSurf->GetIOSurfaceID(), mIOSurf->GetContentsScaleFactor(), isOpaque);
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return true;
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}
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bool SharedSurface_IOSurface::ReadbackBySharedHandle(
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gfx::DataSourceSurface* out_surface) {
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MOZ_ASSERT(out_surface);
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mIOSurf->Lock();
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size_t bytesPerRow = mIOSurf->GetBytesPerRow();
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size_t ioWidth = mIOSurf->GetDevicePixelWidth();
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size_t ioHeight = mIOSurf->GetDevicePixelHeight();
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const unsigned char* ioData = (unsigned char*)mIOSurf->GetBaseAddress();
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gfx::DataSourceSurface::ScopedMap map(out_surface,
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gfx::DataSourceSurface::WRITE);
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if (!map.IsMapped()) {
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mIOSurf->Unlock();
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return false;
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}
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for (size_t i = 0; i < ioHeight; i++) {
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memcpy(map.GetData() + i * map.GetStride(), ioData + i * bytesPerRow,
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ioWidth * 4);
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}
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mIOSurf->Unlock();
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return true;
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}
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////////////////////////////////////////////////////////////////////////
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// SurfaceFactory_IOSurface
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/*static*/
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UniquePtr<SurfaceFactory_IOSurface> SurfaceFactory_IOSurface::Create(
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GLContext* gl, const SurfaceCaps& caps,
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const RefPtr<layers::LayersIPCChannel>& allocator,
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const layers::TextureFlags& flags) {
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auto maxDims = gfx::IntSize::Truncate(MacIOSurface::GetMaxWidth(),
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MacIOSurface::GetMaxHeight());
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typedef SurfaceFactory_IOSurface ptrT;
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UniquePtr<ptrT> ret(new ptrT(gl, caps, allocator, flags, maxDims));
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return ret;
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}
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UniquePtr<SharedSurface> SurfaceFactory_IOSurface::CreateShared(
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const gfx::IntSize& size) {
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if (size.width > mMaxDims.width || size.height > mMaxDims.height) {
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return nullptr;
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}
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bool hasAlpha = mReadCaps.alpha;
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RefPtr<MacIOSurface> ioSurf;
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ioSurf =
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MacIOSurface::CreateIOSurface(size.width, size.height, 1.0, hasAlpha);
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if (!ioSurf) {
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NS_WARNING("Failed to create MacIOSurface.");
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return nullptr;
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}
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return SharedSurface_IOSurface::Create(ioSurf, mGL, hasAlpha);
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}
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} // namespace gl
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} // namespace mozilla
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