gecko-dev/gfx/gl/SharedSurfaceIO.cpp

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/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SharedSurfaceIO.h"
#include "GLContextCGL.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/gfx/MacIOSurface.h"
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
#include "ScopedGLHelpers.h"
namespace mozilla {
namespace gl {
/*static*/
UniquePtr<SharedSurface_IOSurface> SharedSurface_IOSurface::Create(
const RefPtr<MacIOSurface>& ioSurf, GLContext* gl, bool hasAlpha) {
MOZ_ASSERT(ioSurf);
MOZ_ASSERT(gl);
auto size = gfx::IntSize::Truncate(ioSurf->GetWidth(), ioSurf->GetHeight());
typedef SharedSurface_IOSurface ptrT;
UniquePtr<ptrT> ret(new ptrT(ioSurf, gl, size, hasAlpha));
return ret;
}
void SharedSurface_IOSurface::ProducerReleaseImpl() {
mGL->MakeCurrent();
mGL->fFlush();
}
bool SharedSurface_IOSurface::CopyTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLint x,
GLint y, GLsizei width,
GLsizei height, GLint border) {
/* Bug 896693 - OpenGL framebuffers that are backed by IOSurface on OSX expose
* a bug in glCopyTexImage2D --- internalformats GL_ALPHA, GL_LUMINANCE,
* GL_LUMINANCE_ALPHA return the wrong results. To work around, copy
* framebuffer to a temporary texture using GL_RGBA (which works), attach as
* read framebuffer and glCopyTexImage2D instead.
*/
// https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml says that
// width or height set to 0 results in a NULL texture. Lets not do any work
// and punt to original glCopyTexImage2D, since the FBO below will fail when
// trying to attach a texture of 0 width or height.
if (width == 0 || height == 0) return false;
switch (internalformat) {
case LOCAL_GL_ALPHA:
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_LUMINANCE_ALPHA:
break;
default:
return false;
}
MOZ_ASSERT(mGL->IsCurrent());
ScopedTexture destTex(mGL);
{
ScopedBindTexture bindTex(mGL, destTex.Texture());
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
LOCAL_GL_NEAREST);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
LOCAL_GL_NEAREST);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
mGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
mGL->raw_fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA, x, y, width,
height, 0);
}
ScopedFramebufferForTexture tmpFB(mGL, destTex.Texture(),
LOCAL_GL_TEXTURE_2D);
ScopedBindFramebuffer bindFB(mGL, tmpFB.FB());
mGL->raw_fCopyTexImage2D(target, level, internalformat, x, y, width, height,
border);
return true;
}
bool SharedSurface_IOSurface::ReadPixels(GLint x, GLint y, GLsizei width,
GLsizei height, GLenum format,
GLenum type, GLvoid* pixels) {
// Calling glReadPixels when an IOSurface is bound to the current framebuffer
// can cause corruption in following glReadPixel calls (even if they aren't
// reading from an IOSurface).
// We workaround this by copying to a temporary texture, and doing the
// readback from that.
MOZ_ASSERT(mGL->IsCurrent());
ScopedTexture destTex(mGL);
{
ScopedFramebufferForTexture srcFB(mGL, ProdTexture(), ProdTextureTarget());
ScopedBindFramebuffer bindFB(mGL, srcFB.FB());
ScopedBindTexture bindTex(mGL, destTex.Texture());
mGL->raw_fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0,
mHasAlpha ? LOCAL_GL_RGBA : LOCAL_GL_RGB, x, y,
width, height, 0);
}
ScopedFramebufferForTexture destFB(mGL, destTex.Texture());
ScopedBindFramebuffer bindFB(mGL, destFB.FB());
mGL->raw_fReadPixels(0, 0, width, height, format, type, pixels);
return true;
}
static void BackTextureWithIOSurf(GLContext* gl, GLuint tex,
MacIOSurface* ioSurf) {
MOZ_ASSERT(gl->IsCurrent());
ScopedBindTexture texture(gl, tex, LOCAL_GL_TEXTURE_RECTANGLE_ARB);
gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S,
LOCAL_GL_CLAMP_TO_EDGE);
gl->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T,
LOCAL_GL_CLAMP_TO_EDGE);
CGLContextObj cgl = GLContextCGL::Cast(gl)->GetCGLContext();
MOZ_ASSERT(cgl);
ioSurf->CGLTexImageIOSurface2D(gl, cgl, 0);
}
SharedSurface_IOSurface::SharedSurface_IOSurface(
const RefPtr<MacIOSurface>& ioSurf, GLContext* gl, const gfx::IntSize& size,
bool hasAlpha)
: SharedSurface(SharedSurfaceType::IOSurface, AttachmentType::GLTexture, gl,
size, hasAlpha, true),
mIOSurf(ioSurf) {
gl->MakeCurrent();
mProdTex = 0;
gl->fGenTextures(1, &mProdTex);
BackTextureWithIOSurf(gl, mProdTex, mIOSurf);
}
SharedSurface_IOSurface::~SharedSurface_IOSurface() {
if (!mGL || !mGL->MakeCurrent()) return;
mGL->fDeleteTextures(1, &mProdTex);
}
bool SharedSurface_IOSurface::ToSurfaceDescriptor(
layers::SurfaceDescriptor* const out_descriptor) {
bool isOpaque = !mHasAlpha;
*out_descriptor = layers::SurfaceDescriptorMacIOSurface(
mIOSurf->GetIOSurfaceID(), mIOSurf->GetContentsScaleFactor(), isOpaque);
return true;
}
bool SharedSurface_IOSurface::ReadbackBySharedHandle(
gfx::DataSourceSurface* out_surface) {
MOZ_ASSERT(out_surface);
mIOSurf->Lock();
size_t bytesPerRow = mIOSurf->GetBytesPerRow();
size_t ioWidth = mIOSurf->GetDevicePixelWidth();
size_t ioHeight = mIOSurf->GetDevicePixelHeight();
const unsigned char* ioData = (unsigned char*)mIOSurf->GetBaseAddress();
gfx::DataSourceSurface::ScopedMap map(out_surface,
gfx::DataSourceSurface::WRITE);
if (!map.IsMapped()) {
mIOSurf->Unlock();
return false;
}
for (size_t i = 0; i < ioHeight; i++) {
memcpy(map.GetData() + i * map.GetStride(), ioData + i * bytesPerRow,
ioWidth * 4);
}
mIOSurf->Unlock();
return true;
}
////////////////////////////////////////////////////////////////////////
// SurfaceFactory_IOSurface
/*static*/
UniquePtr<SurfaceFactory_IOSurface> SurfaceFactory_IOSurface::Create(
GLContext* gl, const SurfaceCaps& caps,
const RefPtr<layers::LayersIPCChannel>& allocator,
const layers::TextureFlags& flags) {
auto maxDims = gfx::IntSize::Truncate(MacIOSurface::GetMaxWidth(),
MacIOSurface::GetMaxHeight());
typedef SurfaceFactory_IOSurface ptrT;
UniquePtr<ptrT> ret(new ptrT(gl, caps, allocator, flags, maxDims));
return ret;
}
UniquePtr<SharedSurface> SurfaceFactory_IOSurface::CreateShared(
const gfx::IntSize& size) {
if (size.width > mMaxDims.width || size.height > mMaxDims.height) {
return nullptr;
}
bool hasAlpha = mReadCaps.alpha;
RefPtr<MacIOSurface> ioSurf;
ioSurf =
MacIOSurface::CreateIOSurface(size.width, size.height, 1.0, hasAlpha);
if (!ioSurf) {
NS_WARNING("Failed to create MacIOSurface.");
return nullptr;
}
return SharedSurface_IOSurface::Create(ioSurf, mGL, hasAlpha);
}
} // namespace gl
} // namespace mozilla