зеркало из https://github.com/mozilla/gecko-dev.git
191 строка
6.2 KiB
C++
191 строка
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_DOMSVGPOINT_H_
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#define DOM_SVG_DOMSVGPOINT_H_
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#include "DOMSVGPointList.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsDebug.h"
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#include "SVGPoint.h"
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#include "nsWrapperCache.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/dom/SVGSVGElement.h"
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#include "mozilla/gfx/2D.h"
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#define MOZ_SVG_LIST_INDEX_BIT_COUNT 30
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namespace mozilla {
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namespace dom {
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struct DOMMatrix2DInit;
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/**
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* Class DOMSVGPoint
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*
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* This class creates the DOM objects that wrap internal SVGPoint objects that
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* are in an SVGPointList. It is also used to create the objects returned by
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* SVGSVGElement.createSVGPoint() and other functions that return DOM SVGPoint
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* objects.
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*
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* See the architecture comment in DOMSVGPointList.h for an overview of the
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* important points regarding these DOM wrapper structures.
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*
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* See the architecture comment in DOMSVGLength.h (yes, LENGTH) for an overview
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* of the important points regarding how this specific class works.
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*/
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class DOMSVGPoint final : public nsWrapperCache {
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template <class T>
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friend class AutoChangePointListNotifier;
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using Point = gfx::Point;
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public:
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/**
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* Generic ctor for DOMSVGPoint objects that are created for an attribute.
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*/
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DOMSVGPoint(DOMSVGPointList* aList, uint32_t aListIndex, bool aIsAnimValItem)
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: mVal(nullptr),
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mOwner(aList),
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mListIndex(aListIndex),
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mIsAnimValItem(aIsAnimValItem),
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mIsTranslatePoint(false) {
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// These shifts are in sync with the members.
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MOZ_ASSERT(aList && aListIndex <= MaxListIndex(), "bad arg");
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MOZ_ASSERT(IndexIsValid(), "Bad index for DOMSVGPoint!");
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}
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// Constructor for unowned points and SVGSVGElement.createSVGPoint
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explicit DOMSVGPoint(const Point& aPt)
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: mListIndex(0), mIsAnimValItem(false), mIsTranslatePoint(false) {
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// In this case we own mVal
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mVal = new SVGPoint(aPt.x, aPt.y);
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}
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private:
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// The translate of an SVGSVGElement
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DOMSVGPoint(SVGPoint* aPt, SVGSVGElement* aSVGSVGElement)
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: mVal(aPt),
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mOwner(ToSupports(aSVGSVGElement)),
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mListIndex(0),
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mIsAnimValItem(false),
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mIsTranslatePoint(true) {}
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virtual ~DOMSVGPoint() { CleanupWeakRefs(); }
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGPoint)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGPoint)
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static already_AddRefed<DOMSVGPoint> GetTranslateTearOff(
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SVGPoint* aVal, SVGSVGElement* aSVGSVGElement);
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bool IsInList() const { return HasOwner() && !IsTranslatePoint(); }
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/**
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* "Owner" here means that the instance has an
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* internal counterpart from which it gets its values. (A better name may
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* be HasWrappee().)
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*/
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bool HasOwner() const { return !!mOwner; }
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bool IsTranslatePoint() const { return mIsTranslatePoint; }
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void DidChangeTranslate();
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/**
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* This method is called to notify this DOM object that it is being inserted
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* into a list, and give it the information it needs as a result.
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*
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* This object MUST NOT already belong to a list when this method is called.
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* That's not to say that script can't move these DOM objects between
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* lists - it can - it's just that the logic to handle that (and send out
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* the necessary notifications) is located elsewhere (in DOMSVGPointList).)
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*/
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void InsertingIntoList(DOMSVGPointList* aList, uint32_t aListIndex,
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bool aIsAnimValItem);
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static uint32_t MaxListIndex() {
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return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
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}
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/// This method is called to notify this object that its list index changed.
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void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; }
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/**
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* This method is called to notify this DOM object that it is about to be
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* removed from its current DOM list so that it can first make a copy of its
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* internal counterpart's values. (If it didn't do this, then it would
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* "lose" its value on being removed.)
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*/
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void RemovingFromList();
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SVGPoint ToSVGPoint() { return InternalItem(); }
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// WebIDL
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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already_AddRefed<DOMSVGPoint> MatrixTransform(const DOMMatrix2DInit& aMatrix,
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ErrorResult& aRv);
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nsISupports* GetParentObject() { return Element(); }
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/**
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* Returns true if our attribute is animating (in which case our animVal is
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* not simply a mirror of our baseVal).
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*/
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bool AttrIsAnimating() const;
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JSObject* WrapObject(JSContext* cx,
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JS::Handle<JSObject*> aGivenProto) override;
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DOMSVGPoint* Copy() { return new DOMSVGPoint(InternalItem()); }
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private:
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#ifdef DEBUG
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bool IndexIsValid();
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#endif
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SVGElement* Element();
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/**
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* Clears soon-to-be-invalid weak references in external objects that were
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* set up during the creation of this object. This should be called during
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* destruction and during cycle collection.
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*/
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void CleanupWeakRefs();
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/**
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* Get a reference to the internal SVGPoint list item that this DOM wrapper
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* object currently wraps.
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*/
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SVGPoint& InternalItem();
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SVGPoint* mVal; // If mIsTranslatePoint is true, the element owns
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// the value. Otherwise we do.
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RefPtr<nsISupports> mOwner; // If mIsTranslatePoint is true, this is an
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// SVGSVGElement, if we're unowned it's null, or
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// we're in a list and it's a DOMSVGPointList
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// Bounds for the following are checked in the ctor, so be sure to update
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// that if you change the capacity of any of the following.
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uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT;
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uint32_t mIsAnimValItem : 1; // True if We're the animated value of a list
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uint32_t mIsTranslatePoint : 1; // true iff our owner is a SVGSVGElement
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};
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} // namespace dom
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} // namespace mozilla
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#undef MOZ_SVG_LIST_INDEX_BIT_COUNT
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#endif // DOM_SVG_DOMSVGPOINT_H_
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