зеркало из https://github.com/mozilla/gecko-dev.git
512 строки
17 KiB
C++
512 строки
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGClipPathFrame.h"
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// Keep others in (case-insensitive) order:
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#include "gfxContext.h"
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#include "mozilla/dom/SVGClipPathElement.h"
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#include "nsGkAtoms.h"
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#include "nsSVGEffects.h"
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#include "nsSVGPathGeometryElement.h"
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#include "nsSVGPathGeometryFrame.h"
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#include "nsSVGUtils.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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// Arbitrary number
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#define MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH int16_t(512)
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//----------------------------------------------------------------------
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// Implementation
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nsIFrame*
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NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsSVGClipPathFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsSVGClipPathFrame)
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void
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nsSVGClipPathFrame::ApplyClipPath(gfxContext& aContext,
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nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix)
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{
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MOZ_ASSERT(IsTrivial(), "Caller needs to use GetClipMask");
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DrawTarget& aDrawTarget = *aContext.GetDrawTarget();
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// No need for AutoReferenceLimiter since simple clip paths can't create
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// a reference loop (they don't reference other clip paths).
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// Restore current transform after applying clip path:
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gfxContextMatrixAutoSaveRestore autoRestore(&aContext);
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RefPtr<Path> clipPath;
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nsISVGChildFrame* singleClipPathChild = nullptr;
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IsTrivial(&singleClipPathChild);
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if (singleClipPathChild) {
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nsSVGPathGeometryFrame* pathFrame = do_QueryFrame(singleClipPathChild);
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if (pathFrame) {
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nsSVGPathGeometryElement* pathElement =
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static_cast<nsSVGPathGeometryElement*>(pathFrame->GetContent());
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gfxMatrix toChildsUserSpace = pathElement->
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PrependLocalTransformsTo(GetClipPathTransform(aClippedFrame) * aMatrix,
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eUserSpaceToParent);
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gfxMatrix newMatrix =
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aContext.CurrentMatrix().PreMultiply(toChildsUserSpace).NudgeToIntegers();
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if (!newMatrix.IsSingular()) {
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aContext.SetMatrix(newMatrix);
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FillRule clipRule =
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nsSVGUtils::ToFillRule(pathFrame->StyleSVG()->mClipRule);
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clipPath = pathElement->GetOrBuildPath(aDrawTarget, clipRule);
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}
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}
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}
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if (clipPath) {
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aContext.Clip(clipPath);
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} else {
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// The spec says clip away everything if we have no children or the
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// clipping path otherwise can't be resolved:
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aContext.Clip(Rect());
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}
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}
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already_AddRefed<SourceSurface>
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nsSVGClipPathFrame::GetClipMask(gfxContext& aReferenceContext,
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nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix,
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Matrix* aMaskTransform,
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SourceSurface* aExtraMask,
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const Matrix& aExtraMasksTransform,
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DrawResult* aResult)
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{
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MOZ_ASSERT(!IsTrivial(), "Caller needs to use ApplyClipPath");
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if (aResult) {
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*aResult = DrawResult::SUCCESS;
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}
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DrawTarget& aReferenceDT = *aReferenceContext.GetDrawTarget();
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// A clipPath can reference another clipPath. We re-enter this method for
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// each clipPath in a reference chain, so here we limit chain length:
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static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing;
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AutoReferenceLimiter
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refChainLengthLimiter(&sRefChainLengthCounter,
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MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH);
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if (!refChainLengthLimiter.Reference()) {
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return nullptr; // Reference chain is too long!
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}
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// And to prevent reference loops we check that this clipPath only appears
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// once in the reference chain (if any) that we're currently processing:
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AutoReferenceLimiter refLoopDetector(&mReferencing, 1);
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if (!refLoopDetector.Reference()) {
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return nullptr; // Reference loop!
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}
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IntRect devSpaceClipExtents;
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{
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gfxContextMatrixAutoSaveRestore autoRestoreMatrix(&aReferenceContext);
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aReferenceContext.SetMatrix(gfxMatrix());
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gfxRect rect = aReferenceContext.GetClipExtents();
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devSpaceClipExtents = RoundedOut(ToRect(rect));
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if (devSpaceClipExtents.IsEmpty()) {
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// We don't need to create a mask surface, all drawing is clipped anyway.
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return nullptr;
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}
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}
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RefPtr<DrawTarget> maskDT =
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aReferenceDT.CreateSimilarDrawTarget(devSpaceClipExtents.Size(),
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SurfaceFormat::A8);
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gfxMatrix mat = aReferenceContext.CurrentMatrix() *
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gfxMatrix::Translation(-devSpaceClipExtents.TopLeft());
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// Paint this clipPath's contents into maskDT:
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{
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RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(maskDT);
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if (!ctx) {
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gfxCriticalError() << "SVGClipPath context problem " << gfx::hexa(maskDT);
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return nullptr;
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}
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ctx->SetMatrix(mat);
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// We need to set mMatrixForChildren here so that under the PaintSVG calls
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// on our children (below) our GetCanvasTM() method will return the correct
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// transform.
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mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix;
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// Check if this clipPath is itself clipped by another clipPath:
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nsSVGClipPathFrame* clipPathThatClipsClipPath =
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nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
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bool clippingOfClipPathRequiredMasking;
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if (clipPathThatClipsClipPath) {
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ctx->Save();
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clippingOfClipPathRequiredMasking = !clipPathThatClipsClipPath->IsTrivial();
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if (!clippingOfClipPathRequiredMasking) {
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clipPathThatClipsClipPath->ApplyClipPath(*ctx, aClippedFrame, aMatrix);
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} else {
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Matrix maskTransform;
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RefPtr<SourceSurface> mask =
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clipPathThatClipsClipPath->GetClipMask(*ctx, aClippedFrame,
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aMatrix, &maskTransform);
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ctx->PushGroupForBlendBack(gfxContentType::ALPHA, 1.0,
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mask, maskTransform);
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// The corresponding PopGroupAndBlend call below will mask the
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// blend using |mask|.
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}
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}
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// Paint our children into the mask:
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
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kid = kid->GetNextSibling()) {
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nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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// The CTM of each frame referencing us can be different.
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SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
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bool isOK = true;
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// Children of this clipPath may themselves be clipped.
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nsSVGClipPathFrame *clipPathThatClipsChild =
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nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(&isOK);
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if (!isOK) {
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continue;
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}
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bool childsClipPathRequiresMasking;
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if (clipPathThatClipsChild) {
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childsClipPathRequiresMasking = !clipPathThatClipsChild->IsTrivial();
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ctx->Save();
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if (!childsClipPathRequiresMasking) {
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clipPathThatClipsChild->ApplyClipPath(*ctx, aClippedFrame, aMatrix);
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} else {
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Matrix maskTransform;
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RefPtr<SourceSurface> mask =
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clipPathThatClipsChild->GetClipMask(*ctx, aClippedFrame,
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aMatrix, &maskTransform);
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ctx->PushGroupForBlendBack(gfxContentType::ALPHA, 1.0,
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mask, maskTransform);
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// The corresponding PopGroupAndBlend call below will mask the
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// blend using |mask|.
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}
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}
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gfxMatrix toChildsUserSpace = mMatrixForChildren;
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nsIFrame* child = do_QueryFrame(SVGFrame);
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nsIContent* childContent = child->GetContent();
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if (childContent->IsSVGElement()) {
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toChildsUserSpace =
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static_cast<const nsSVGElement*>(childContent)->
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PrependLocalTransformsTo(mMatrixForChildren, eUserSpaceToParent);
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}
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// Our children have NS_STATE_SVG_CLIPPATH_CHILD set on them, and
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// nsSVGPathGeometryFrame::Render checks for that state bit and paints
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// only the geometry (opaque black) if set.
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DrawResult result = SVGFrame->PaintSVG(*ctx, toChildsUserSpace);
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if (aResult) {
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*aResult &= result;
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}
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if (clipPathThatClipsChild) {
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if (childsClipPathRequiresMasking) {
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ctx->PopGroupAndBlend();
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}
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ctx->Restore();
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}
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}
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}
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if (clipPathThatClipsClipPath) {
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if (clippingOfClipPathRequiredMasking) {
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ctx->PopGroupAndBlend();
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}
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ctx->Restore();
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}
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}
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// Moz2D transforms in the opposite direction to Thebes
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mat.Invert();
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if (aExtraMask) {
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// We could potentially due this more efficiently with OPERATOR_IN
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// but that operator does not work well on CG or D2D
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RefPtr<SourceSurface> currentMask = maskDT->Snapshot();
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Matrix transform = maskDT->GetTransform();
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maskDT->SetTransform(Matrix());
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maskDT->ClearRect(Rect(0, 0,
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devSpaceClipExtents.width,
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devSpaceClipExtents.height));
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maskDT->SetTransform(aExtraMasksTransform * transform);
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// draw currentMask with the inverse of the transform that we just so that
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// it ends up in the same spot with aExtraMask transformed by aExtraMasksTransform
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maskDT->MaskSurface(SurfacePattern(currentMask, ExtendMode::CLAMP, aExtraMasksTransform.Inverse() * ToMatrix(mat)),
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aExtraMask,
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Point(0, 0));
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}
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*aMaskTransform = ToMatrix(mat);
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return maskDT->Snapshot();
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}
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bool
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nsSVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame,
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const gfxPoint &aPoint)
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{
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// A clipPath can reference another clipPath. We re-enter this method for
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// each clipPath in a reference chain, so here we limit chain length:
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static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing;
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AutoReferenceLimiter
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refChainLengthLimiter(&sRefChainLengthCounter,
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MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH);
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if (!refChainLengthLimiter.Reference()) {
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return false; // Reference chain is too long!
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}
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// And to prevent reference loops we check that this clipPath only appears
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// once in the reference chain (if any) that we're currently processing:
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AutoReferenceLimiter refLoopDetector(&mReferencing, 1);
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if (!refLoopDetector.Reference()) {
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return true; // Reference loop!
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}
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gfxMatrix matrix = GetClipPathTransform(aClippedFrame);
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if (!matrix.Invert()) {
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return false;
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}
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gfxPoint point = matrix.Transform(aPoint);
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// clipPath elements can themselves be clipped by a different clip path. In
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// that case the other clip path further clips away the element that is being
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// clipped by the original clipPath. If this clipPath is being clipped by a
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// different clip path we need to check if it prevents the original element
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// from recieving events at aPoint:
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nsSVGClipPathFrame *clipPathFrame =
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nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
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if (clipPathFrame &&
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!clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) {
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return false;
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}
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
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kid = kid->GetNextSibling()) {
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nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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gfxPoint pointForChild = point;
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gfxMatrix m = static_cast<nsSVGElement*>(kid->GetContent())->
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PrependLocalTransformsTo(gfxMatrix(), eUserSpaceToParent);
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if (!m.IsIdentity()) {
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if (!m.Invert()) {
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return false;
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}
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pointForChild = m.Transform(point);
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}
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if (SVGFrame->GetFrameForPoint(pointForChild)) {
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return true;
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}
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}
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}
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return false;
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}
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bool
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nsSVGClipPathFrame::IsTrivial(nsISVGChildFrame **aSingleChild)
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{
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// If the clip path is clipped then it's non-trivial
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if (nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr))
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return false;
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if (aSingleChild) {
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*aSingleChild = nullptr;
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}
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nsISVGChildFrame *foundChild = nullptr;
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
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kid = kid->GetNextSibling()) {
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nsISVGChildFrame *svgChild = do_QueryFrame(kid);
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if (svgChild) {
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// We consider a non-trivial clipPath to be one containing
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// either more than one svg child and/or a svg container
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if (foundChild || svgChild->IsDisplayContainer())
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return false;
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// or where the child is itself clipped
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if (nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(nullptr))
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return false;
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foundChild = svgChild;
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}
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}
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if (aSingleChild) {
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*aSingleChild = foundChild;
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}
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return true;
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}
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bool
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nsSVGClipPathFrame::IsValid()
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{
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// A clipPath can reference another clipPath. We re-enter this method for
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// each clipPath in a reference chain, so here we limit chain length:
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static int16_t sRefChainLengthCounter = AutoReferenceLimiter::notReferencing;
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AutoReferenceLimiter
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refChainLengthLimiter(&sRefChainLengthCounter,
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MAX_SVG_CLIP_PATH_REFERENCE_CHAIN_LENGTH);
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if (!refChainLengthLimiter.Reference()) {
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return false; // Reference chain is too long!
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}
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// And to prevent reference loops we check that this clipPath only appears
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// once in the reference chain (if any) that we're currently processing:
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AutoReferenceLimiter refLoopDetector(&mReferencing, 1);
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if (!refLoopDetector.Reference()) {
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return false; // Reference loop!
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}
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bool isOK = true;
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nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(&isOK);
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if (!isOK) {
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return false;
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}
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
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kid = kid->GetNextSibling()) {
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nsIAtom* kidType = kid->GetType();
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if (kidType == nsGkAtoms::svgUseFrame) {
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for (nsIFrame* grandKid : kid->PrincipalChildList()) {
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nsIAtom* grandKidType = grandKid->GetType();
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if (grandKidType != nsGkAtoms::svgPathGeometryFrame &&
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grandKidType != nsGkAtoms::svgTextFrame) {
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return false;
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}
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}
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continue;
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}
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if (kidType != nsGkAtoms::svgPathGeometryFrame &&
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kidType != nsGkAtoms::svgTextFrame) {
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return false;
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}
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}
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return true;
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}
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nsresult
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nsSVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID,
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nsIAtom* aAttribute,
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int32_t aModType)
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{
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if (aNameSpaceID == kNameSpaceID_None) {
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if (aAttribute == nsGkAtoms::transform) {
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nsSVGEffects::InvalidateDirectRenderingObservers(this);
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nsSVGUtils::NotifyChildrenOfSVGChange(this,
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nsISVGChildFrame::TRANSFORM_CHANGED);
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}
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if (aAttribute == nsGkAtoms::clipPathUnits) {
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nsSVGEffects::InvalidateDirectRenderingObservers(this);
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}
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}
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return nsSVGContainerFrame::AttributeChanged(aNameSpaceID,
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aAttribute, aModType);
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}
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void
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nsSVGClipPathFrame::Init(nsIContent* aContent,
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nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow)
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{
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NS_ASSERTION(aContent->IsSVGElement(nsGkAtoms::clipPath),
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"Content is not an SVG clipPath!");
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AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD);
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nsSVGContainerFrame::Init(aContent, aParent, aPrevInFlow);
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}
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nsIAtom *
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nsSVGClipPathFrame::GetType() const
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{
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return nsGkAtoms::svgClipPathFrame;
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}
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gfxMatrix
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nsSVGClipPathFrame::GetCanvasTM()
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{
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return mMatrixForChildren;
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}
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gfxMatrix
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nsSVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame)
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{
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SVGClipPathElement *content = static_cast<SVGClipPathElement*>(mContent);
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gfxMatrix tm = content->PrependLocalTransformsTo(gfxMatrix());
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nsSVGEnum* clipPathUnits =
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&content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS];
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return nsSVGUtils::AdjustMatrixForUnits(tm, clipPathUnits, aClippedFrame);
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}
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SVGBBox
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nsSVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox &aBBox,
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const gfxMatrix &aMatrix)
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{
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nsIContent* node = GetContent()->GetFirstChild();
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SVGBBox unionBBox, tmpBBox;
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for (; node; node = node->GetNextSibling()) {
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nsIFrame *frame =
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static_cast<nsSVGElement*>(node)->GetPrimaryFrame();
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if (frame) {
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nsISVGChildFrame *svg = do_QueryFrame(frame);
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if (svg) {
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tmpBBox = svg->GetBBoxContribution(mozilla::gfx::ToMatrix(aMatrix),
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nsSVGUtils::eBBoxIncludeFill);
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nsSVGEffects::EffectProperties effectProperties =
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nsSVGEffects::GetEffectProperties(frame);
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bool isOK = true;
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nsSVGClipPathFrame *clipPathFrame =
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effectProperties.GetClipPathFrame(&isOK);
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if (clipPathFrame && isOK) {
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tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix);
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}
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tmpBBox.Intersect(aBBox);
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unionBBox.UnionEdges(tmpBBox);
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}
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}
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}
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nsSVGEffects::EffectProperties props =
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nsSVGEffects::GetEffectProperties(this);
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if (props.mClipPath) {
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bool isOK = true;
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nsSVGClipPathFrame *clipPathFrame = props.GetClipPathFrame(&isOK);
|
|
if (clipPathFrame && isOK) {
|
|
tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(aBBox, aMatrix);
|
|
unionBBox.Intersect(tmpBBox);
|
|
} else if (!isOK) {
|
|
unionBBox = SVGBBox();
|
|
}
|
|
}
|
|
return unionBBox;
|
|
}
|