зеркало из https://github.com/mozilla/gecko-dev.git
1031 строка
34 KiB
C++
1031 строка
34 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=4 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_ipc_ProtocolUtils_h
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#define mozilla_ipc_ProtocolUtils_h 1
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#include "base/process.h"
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#include "base/process_util.h"
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#include "chrome/common/ipc_message_utils.h"
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#include "prenv.h"
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#include "IPCMessageStart.h"
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/ipc/ByteBuf.h"
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#include "mozilla/ipc/FileDescriptor.h"
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#include "mozilla/ipc/MessageChannel.h"
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#include "mozilla/ipc/Shmem.h"
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#include "mozilla/ipc/Transport.h"
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#include "mozilla/ipc/MessageLink.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/MozPromise.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/NotNull.h"
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#include "mozilla/Scoped.h"
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#include "mozilla/UniquePtr.h"
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#include "MainThreadUtils.h"
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#include "nsDataHashtable.h"
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#include "nsHashKeys.h"
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#if defined(ANDROID) && defined(DEBUG)
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# include <android/log.h>
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#endif
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template <typename T>
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class nsTHashtable;
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template <typename T>
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class nsPtrHashKey;
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// WARNING: this takes into account the private, special-message-type
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// enum in ipc_channel.h. They need to be kept in sync.
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namespace {
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// XXX the max message ID is actually kuint32max now ... when this
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// changed, the assumptions of the special message IDs changed in that
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// they're not carving out messages from likely-unallocated space, but
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// rather carving out messages from the end of space allocated to
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// protocol 0. Oops! We can get away with this until protocol 0
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// starts approaching its 65,536th message.
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enum {
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IMPENDING_SHUTDOWN_MESSAGE_TYPE = kuint16max - 9,
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BUILD_IDS_MATCH_MESSAGE_TYPE = kuint16max - 8,
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BUILD_ID_MESSAGE_TYPE = kuint16max - 7, // unused
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CHANNEL_OPENED_MESSAGE_TYPE = kuint16max - 6,
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SHMEM_DESTROYED_MESSAGE_TYPE = kuint16max - 5,
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SHMEM_CREATED_MESSAGE_TYPE = kuint16max - 4,
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GOODBYE_MESSAGE_TYPE = kuint16max - 3,
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CANCEL_MESSAGE_TYPE = kuint16max - 2,
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// kuint16max - 1 is used by ipc_channel.h.
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};
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} // namespace
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class nsISerialEventTarget;
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namespace mozilla {
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class SchedulerGroup;
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namespace dom {
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class ContentParent;
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} // namespace dom
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namespace net {
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class NeckoParent;
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} // namespace net
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namespace ipc {
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#ifdef FUZZING
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class ProtocolFuzzerHelper;
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#endif
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class MessageChannel;
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#ifdef XP_WIN
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const base::ProcessHandle kInvalidProcessHandle = INVALID_HANDLE_VALUE;
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// In theory, on Windows, this is a valid process ID, but in practice they are
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// currently divisible by four. Process IDs share the kernel handle allocation
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// code and they are guaranteed to be divisible by four.
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// As this could change for process IDs we shouldn't generally rely on this
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// property, however even if that were to change, it seems safe to rely on this
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// particular value never being used.
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const base::ProcessId kInvalidProcessId = kuint32max;
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#else
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const base::ProcessHandle kInvalidProcessHandle = -1;
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const base::ProcessId kInvalidProcessId = -1;
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#endif
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// Scoped base::ProcessHandle to ensure base::CloseProcessHandle is called.
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struct ScopedProcessHandleTraits {
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typedef base::ProcessHandle type;
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static type empty() { return kInvalidProcessHandle; }
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static void release(type aProcessHandle) {
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if (aProcessHandle && aProcessHandle != kInvalidProcessHandle) {
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base::CloseProcessHandle(aProcessHandle);
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}
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}
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};
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typedef mozilla::Scoped<ScopedProcessHandleTraits> ScopedProcessHandle;
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class ProtocolFdMapping;
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class ProtocolCloneContext;
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// Used to pass references to protocol actors across the wire.
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// Actors created on the parent-side have a positive ID, and actors
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// allocated on the child side have a negative ID.
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struct ActorHandle {
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int mId;
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};
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// What happens if Interrupt calls race?
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enum RacyInterruptPolicy { RIPError, RIPChildWins, RIPParentWins };
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enum class LinkStatus : uint8_t {
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// The actor has not established a link yet, or the actor is no longer in use
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// by IPC, and its 'Dealloc' method has been called or is being called.
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//
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// NOTE: This state is used instead of an explicit `Freed` state when IPC no
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// longer holds references to the current actor as we currently re-open
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// existing actors. Once we fix these poorly behaved actors, this loopback
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// state can be split to have the final state not be the same as the initial
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// state.
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Inactive,
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// A live link is connected to the other side of this actor.
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Connected,
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// The link has begun being destroyed. Messages may still be received, but
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// cannot be sent. (exception: sync/intr replies may be sent while Doomed).
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Doomed,
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// The link has been destroyed, and messages will no longer be sent or
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// received.
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Destroyed,
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};
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typedef IPCMessageStart ProtocolId;
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// Generated by IPDL compiler
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const char* ProtocolIdToName(IPCMessageStart aId);
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class IToplevelProtocol;
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class ActorLifecycleProxy;
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class IProtocol : public HasResultCodes {
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public:
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enum ActorDestroyReason {
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FailedConstructor,
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Deletion,
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AncestorDeletion,
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NormalShutdown,
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AbnormalShutdown
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};
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typedef base::ProcessId ProcessId;
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typedef IPC::Message Message;
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typedef IPC::MessageInfo MessageInfo;
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IProtocol(ProtocolId aProtoId, Side aSide)
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: mId(0),
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mProtocolId(aProtoId),
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mSide(aSide),
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mLinkStatus(LinkStatus::Inactive),
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mLifecycleProxy(nullptr),
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mManager(nullptr),
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mToplevel(nullptr) {}
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IToplevelProtocol* ToplevelProtocol() { return mToplevel; }
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// The following methods either directly forward to the toplevel protocol, or
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// almost directly do.
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int32_t Register(IProtocol* aRouted);
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int32_t RegisterID(IProtocol* aRouted, int32_t aId);
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IProtocol* Lookup(int32_t aId);
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void Unregister(int32_t aId);
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Shmem::SharedMemory* CreateSharedMemory(size_t aSize,
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SharedMemory::SharedMemoryType aType,
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bool aUnsafe, int32_t* aId);
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Shmem::SharedMemory* LookupSharedMemory(int32_t aId);
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bool IsTrackingSharedMemory(Shmem::SharedMemory* aSegment);
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bool DestroySharedMemory(Shmem& aShmem);
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MessageChannel* GetIPCChannel();
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const MessageChannel* GetIPCChannel() const;
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// Sets an event target to which all messages for aActor will be
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// dispatched. This method must be called before right before the SendPFoo
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// message for aActor is sent. And SendPFoo *must* be called if
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// SetEventTargetForActor is called. The receiver when calling
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// SetEventTargetForActor must be the actor that will be the manager for
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// aActor.
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void SetEventTargetForActor(IProtocol* aActor,
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nsISerialEventTarget* aEventTarget);
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// Replace the event target for the messages of aActor. There must not be
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// any messages of aActor in the task queue, or we might run into some
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// unexpected behavior.
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void ReplaceEventTargetForActor(IProtocol* aActor,
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nsISerialEventTarget* aEventTarget);
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nsISerialEventTarget* GetActorEventTarget();
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already_AddRefed<nsISerialEventTarget> GetActorEventTarget(IProtocol* aActor);
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ProcessId OtherPid() const;
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// Actor lifecycle and other properties.
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ProtocolId GetProtocolId() const { return mProtocolId; }
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const char* GetProtocolName() const { return ProtocolIdToName(mProtocolId); }
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int32_t Id() const { return mId; }
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IProtocol* Manager() const { return mManager; }
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ActorLifecycleProxy* GetLifecycleProxy() { return mLifecycleProxy; }
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Side GetSide() const { return mSide; }
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bool CanSend() const { return mLinkStatus == LinkStatus::Connected; }
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bool CanRecv() const {
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return mLinkStatus == LinkStatus::Connected ||
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mLinkStatus == LinkStatus::Doomed;
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}
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// Remove or deallocate a managee given its type.
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virtual void RemoveManagee(int32_t, IProtocol*) = 0;
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virtual void DeallocManagee(int32_t, IProtocol*) = 0;
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Maybe<IProtocol*> ReadActor(const IPC::Message* aMessage,
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PickleIterator* aIter, bool aNullable,
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const char* aActorDescription,
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int32_t aProtocolTypeId);
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virtual Result OnMessageReceived(const Message& aMessage) = 0;
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virtual Result OnMessageReceived(const Message& aMessage,
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Message*& aReply) = 0;
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virtual Result OnCallReceived(const Message& aMessage, Message*& aReply) = 0;
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bool AllocShmem(size_t aSize, Shmem::SharedMemory::SharedMemoryType aType,
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Shmem* aOutMem);
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bool AllocUnsafeShmem(size_t aSize,
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Shmem::SharedMemory::SharedMemoryType aType,
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Shmem* aOutMem);
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bool DeallocShmem(Shmem& aMem);
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void FatalError(const char* const aErrorMsg) const;
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virtual void HandleFatalError(const char* aErrorMsg) const;
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protected:
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virtual ~IProtocol();
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friend class IToplevelProtocol;
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friend class ActorLifecycleProxy;
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void SetId(int32_t aId);
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// We have separate functions because the accessibility code manually
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// calls SetManager.
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void SetManager(IProtocol* aManager);
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// Sets the manager for the protocol and registers the protocol with
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// its manager, setting up channels for the protocol as well. Not
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// for use outside of IPDL.
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void SetManagerAndRegister(IProtocol* aManager);
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void SetManagerAndRegister(IProtocol* aManager, int32_t aId);
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// Helpers for calling `Send` on our underlying IPC channel.
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bool ChannelSend(IPC::Message* aMsg);
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bool ChannelSend(IPC::Message* aMsg, IPC::Message* aReply);
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bool ChannelCall(IPC::Message* aMsg, IPC::Message* aReply);
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template <typename Value>
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void ChannelSend(IPC::Message* aMsg, ResolveCallback<Value>&& aResolve,
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RejectCallback&& aReject) {
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UniquePtr<IPC::Message> msg(aMsg);
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if (CanSend()) {
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GetIPCChannel()->Send(std::move(msg), this, std::move(aResolve),
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std::move(aReject));
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} else {
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NS_WARNING("IPC message discarded: actor cannot send");
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aReject(ResponseRejectReason::SendError);
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}
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}
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// Collect all actors managed by this object in an array. To make this safer
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// to iterate, `ActorLifecycleProxy` references are returned rather than raw
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// actor pointers.
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virtual void AllManagedActors(
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nsTArray<RefPtr<ActorLifecycleProxy>>& aActors) const = 0;
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// Internal method called when the actor becomes connected.
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void ActorConnected();
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// Called immediately before setting the actor state to doomed, and triggering
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// async actor destruction. Messages may be sent from this callback, but no
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// later.
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// FIXME(nika): This is currently unused!
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virtual void ActorDoom() {}
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void DoomSubtree();
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// Called when the actor has been destroyed due to an error, a __delete__
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// message, or a __doom__ reply.
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virtual void ActorDestroy(ActorDestroyReason aWhy) {}
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void DestroySubtree(ActorDestroyReason aWhy);
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// Called when IPC has acquired its first reference to the actor. This method
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// may take references which will later be freed by `ActorDealloc`.
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virtual void ActorAlloc() {}
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// Called when IPC has released its final reference to the actor. It will call
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// the dealloc method, causing the actor to be actually freed.
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//
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// The actor has been freed after this method returns.
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virtual void ActorDealloc() {
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if (Manager()) {
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Manager()->DeallocManagee(mProtocolId, this);
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}
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}
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static const int32_t kNullActorId = 0;
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static const int32_t kFreedActorId = 1;
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private:
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int32_t mId;
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ProtocolId mProtocolId;
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Side mSide;
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LinkStatus mLinkStatus;
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ActorLifecycleProxy* mLifecycleProxy;
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IProtocol* mManager;
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IToplevelProtocol* mToplevel;
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};
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#define IPC_OK() mozilla::ipc::IPCResult::Ok()
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#define IPC_FAIL(actor, why) \
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mozilla::ipc::IPCResult::Fail(WrapNotNull(actor), __func__, (why))
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#define IPC_FAIL_NO_REASON(actor) \
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mozilla::ipc::IPCResult::Fail(WrapNotNull(actor), __func__)
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/**
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* All message deserializer and message handler should return this
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* type via above macros. We use a less generic name here to avoid
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* conflict with mozilla::Result because we have quite a few using
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* namespace mozilla::ipc; in the code base.
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*/
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class IPCResult {
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public:
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static IPCResult Ok() { return IPCResult(true); }
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static IPCResult Fail(NotNull<IProtocol*> aActor, const char* aWhere,
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const char* aWhy = "");
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MOZ_IMPLICIT operator bool() const { return mSuccess; }
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private:
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explicit IPCResult(bool aResult) : mSuccess(aResult) {}
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bool mSuccess;
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};
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template <class PFooSide>
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class Endpoint;
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/**
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* All top-level protocols should inherit this class.
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*
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* IToplevelProtocol tracks all top-level protocol actors created from
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* this protocol actor.
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*/
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class IToplevelProtocol : public IProtocol {
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#ifdef FUZZING
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friend class mozilla::ipc::ProtocolFuzzerHelper;
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#endif
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template <class PFooSide>
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friend class Endpoint;
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protected:
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explicit IToplevelProtocol(const char* aName, ProtocolId aProtoId,
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Side aSide);
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~IToplevelProtocol() = default;
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public:
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// Shadow methods on IProtocol which are implemented directly on toplevel
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// actors.
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int32_t Register(IProtocol* aRouted);
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int32_t RegisterID(IProtocol* aRouted, int32_t aId);
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IProtocol* Lookup(int32_t aId);
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void Unregister(int32_t aId);
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Shmem::SharedMemory* CreateSharedMemory(size_t aSize,
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SharedMemory::SharedMemoryType aType,
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bool aUnsafe, int32_t* aId);
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Shmem::SharedMemory* LookupSharedMemory(int32_t aId);
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bool IsTrackingSharedMemory(Shmem::SharedMemory* aSegment);
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bool DestroySharedMemory(Shmem& aShmem);
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MessageChannel* GetIPCChannel() { return &mChannel; }
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const MessageChannel* GetIPCChannel() const { return &mChannel; }
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// NOTE: The target actor's Manager must already be set.
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void SetEventTargetForActorInternal(IProtocol* aActor,
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nsISerialEventTarget* aEventTarget);
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void ReplaceEventTargetForActor(IProtocol* aActor,
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nsISerialEventTarget* aEventTarget);
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nsISerialEventTarget* GetActorEventTarget();
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already_AddRefed<nsISerialEventTarget> GetActorEventTarget(IProtocol* aActor);
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ProcessId OtherPid() const;
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void SetOtherProcessId(base::ProcessId aOtherPid);
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virtual void OnChannelClose() = 0;
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virtual void OnChannelError() = 0;
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virtual void ProcessingError(Result aError, const char* aMsgName) {}
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virtual void OnChannelConnected(int32_t peer_pid) {}
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bool Open(UniquePtr<Transport> aTransport, base::ProcessId aOtherPid,
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MessageLoop* aThread = nullptr,
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mozilla::ipc::Side aSide = mozilla::ipc::UnknownSide);
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bool Open(MessageChannel* aChannel, nsISerialEventTarget* aEventTarget,
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mozilla::ipc::Side aSide = mozilla::ipc::UnknownSide);
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// Open a toplevel actor such that both ends of the actor's channel are on
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// the same thread. This method should be called on the thread to perform
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// the link.
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//
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// WARNING: Attempting to send a sync or intr message on the same thread
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// will crash.
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bool OpenOnSameThread(MessageChannel* aChannel,
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mozilla::ipc::Side aSide = mozilla::ipc::UnknownSide);
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/**
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* This sends a special message that is processed on the IO thread, so that
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* other actors can know that the process will soon shutdown.
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*/
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void NotifyImpendingShutdown();
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void Close();
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void SetReplyTimeoutMs(int32_t aTimeoutMs);
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void DeallocShmems();
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bool ShmemCreated(const Message& aMsg);
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bool ShmemDestroyed(const Message& aMsg);
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virtual bool ShouldContinueFromReplyTimeout() { return false; }
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// WARNING: This function is called with the MessageChannel monitor held.
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virtual void IntentionalCrash() { MOZ_CRASH("Intentional IPDL crash"); }
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// The code here is only useful for fuzzing. It should not be used for any
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// other purpose.
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#ifdef DEBUG
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// Returns true if we should simulate a timeout.
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// WARNING: This is a testing-only function that is called with the
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// MessageChannel monitor held. Don't do anything fancy here or we could
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// deadlock.
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virtual bool ArtificialTimeout() { return false; }
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// Returns true if we want to cause the worker thread to sleep with the
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// monitor unlocked.
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virtual bool NeedArtificialSleep() { return false; }
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// This function should be implemented to sleep for some amount of time on
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// the worker thread. Will only be called if NeedArtificialSleep() returns
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// true.
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virtual void ArtificialSleep() {}
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#else
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bool ArtificialTimeout() { return false; }
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bool NeedArtificialSleep() { return false; }
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void ArtificialSleep() {}
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#endif
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virtual void EnteredCxxStack() {}
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virtual void ExitedCxxStack() {}
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virtual void EnteredCall() {}
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virtual void ExitedCall() {}
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bool IsOnCxxStack() const;
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virtual RacyInterruptPolicy MediateInterruptRace(const MessageInfo& parent,
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const MessageInfo& child) {
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return RIPChildWins;
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}
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/**
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* Return true if windows messages can be handled while waiting for a reply
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* to a sync IPDL message.
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*/
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virtual bool HandleWindowsMessages(const Message& aMsg) const { return true; }
|
|
|
|
virtual void OnEnteredSyncSend() {}
|
|
virtual void OnExitedSyncSend() {}
|
|
|
|
virtual void ProcessRemoteNativeEventsInInterruptCall() {}
|
|
|
|
virtual void OnChannelReceivedMessage(const Message& aMsg) {}
|
|
|
|
void OnIPCChannelOpened() { ActorConnected(); }
|
|
|
|
already_AddRefed<nsISerialEventTarget> GetMessageEventTarget(
|
|
const Message& aMsg);
|
|
|
|
private:
|
|
base::ProcessId OtherPidMaybeInvalid() const { return mOtherPid; }
|
|
|
|
int32_t NextId();
|
|
|
|
template <class T>
|
|
using IDMap = nsDataHashtable<nsUint32HashKey, T>;
|
|
|
|
base::ProcessId mOtherPid;
|
|
|
|
// NOTE NOTE NOTE
|
|
// Used to be on mState
|
|
int32_t mLastLocalId;
|
|
IDMap<IProtocol*> mActorMap;
|
|
IDMap<Shmem::SharedMemory*> mShmemMap;
|
|
|
|
// XXX: We no longer need mEventTargetMap for Quantum DOM, so it may be
|
|
// worthwhile to remove it before people start depending on it for other weird
|
|
// things.
|
|
Mutex mEventTargetMutex;
|
|
IDMap<nsCOMPtr<nsISerialEventTarget>> mEventTargetMap;
|
|
|
|
MessageChannel mChannel;
|
|
};
|
|
|
|
class IShmemAllocator {
|
|
public:
|
|
virtual bool AllocShmem(size_t aSize,
|
|
mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
|
|
mozilla::ipc::Shmem* aShmem) = 0;
|
|
virtual bool AllocUnsafeShmem(
|
|
size_t aSize, mozilla::ipc::SharedMemory::SharedMemoryType aShmType,
|
|
mozilla::ipc::Shmem* aShmem) = 0;
|
|
virtual bool DeallocShmem(mozilla::ipc::Shmem& aShmem) = 0;
|
|
};
|
|
|
|
#define FORWARD_SHMEM_ALLOCATOR_TO(aImplClass) \
|
|
virtual bool AllocShmem( \
|
|
size_t aSize, mozilla::ipc::SharedMemory::SharedMemoryType aShmType, \
|
|
mozilla::ipc::Shmem* aShmem) override { \
|
|
return aImplClass::AllocShmem(aSize, aShmType, aShmem); \
|
|
} \
|
|
virtual bool AllocUnsafeShmem( \
|
|
size_t aSize, mozilla::ipc::SharedMemory::SharedMemoryType aShmType, \
|
|
mozilla::ipc::Shmem* aShmem) override { \
|
|
return aImplClass::AllocUnsafeShmem(aSize, aShmType, aShmem); \
|
|
} \
|
|
virtual bool DeallocShmem(mozilla::ipc::Shmem& aShmem) override { \
|
|
return aImplClass::DeallocShmem(aShmem); \
|
|
}
|
|
|
|
inline bool LoggingEnabled() {
|
|
#if defined(DEBUG) || defined(FUZZING)
|
|
return !!PR_GetEnv("MOZ_IPC_MESSAGE_LOG");
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
inline bool LoggingEnabledFor(const char* aTopLevelProtocol) {
|
|
#if defined(DEBUG) || defined(FUZZING)
|
|
const char* filter = PR_GetEnv("MOZ_IPC_MESSAGE_LOG");
|
|
if (!filter) {
|
|
return false;
|
|
}
|
|
return strcmp(filter, "1") == 0 || strcmp(filter, aTopLevelProtocol) == 0;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
MOZ_NEVER_INLINE void LogMessageForProtocol(const char* aTopLevelProtocol,
|
|
base::ProcessId aOtherPid,
|
|
const char* aContextDescription,
|
|
uint32_t aMessageId,
|
|
MessageDirection aDirection);
|
|
|
|
MOZ_NEVER_INLINE void ProtocolErrorBreakpoint(const char* aMsg);
|
|
|
|
// The code generator calls this function for errors which come from the
|
|
// methods of protocols. Doing this saves codesize by making the error
|
|
// cases significantly smaller.
|
|
MOZ_NEVER_INLINE void FatalError(const char* aMsg, bool aIsParent);
|
|
|
|
// The code generator calls this function for errors which are not
|
|
// protocol-specific: errors in generated struct methods or errors in
|
|
// transition functions, for instance. Doing this saves codesize by
|
|
// by making the error cases significantly smaller.
|
|
MOZ_NEVER_INLINE void LogicError(const char* aMsg);
|
|
|
|
MOZ_NEVER_INLINE void ActorIdReadError(const char* aActorDescription);
|
|
|
|
MOZ_NEVER_INLINE void BadActorIdError(const char* aActorDescription);
|
|
|
|
MOZ_NEVER_INLINE void ActorLookupError(const char* aActorDescription);
|
|
|
|
MOZ_NEVER_INLINE void MismatchedActorTypeError(const char* aActorDescription);
|
|
|
|
MOZ_NEVER_INLINE void UnionTypeReadError(const char* aUnionName);
|
|
|
|
MOZ_NEVER_INLINE void ArrayLengthReadError(const char* aElementName);
|
|
|
|
MOZ_NEVER_INLINE void SentinelReadError(const char* aElementName);
|
|
|
|
struct PrivateIPDLInterface {};
|
|
|
|
#if defined(XP_WIN)
|
|
// This is a restricted version of Windows' DuplicateHandle() function
|
|
// that works inside the sandbox and can send handles but not retrieve
|
|
// them. Unlike DuplicateHandle(), it takes a process ID rather than
|
|
// a process handle. It returns true on success, false otherwise.
|
|
bool DuplicateHandle(HANDLE aSourceHandle, DWORD aTargetProcessId,
|
|
HANDLE* aTargetHandle, DWORD aDesiredAccess,
|
|
DWORD aOptions);
|
|
#endif
|
|
|
|
/**
|
|
* Annotate the crash reporter with the error code from the most recent system
|
|
* call. Returns the system error.
|
|
*/
|
|
void AnnotateSystemError();
|
|
|
|
/**
|
|
* An endpoint represents one end of a partially initialized IPDL channel. To
|
|
* set up a new top-level protocol:
|
|
*
|
|
* Endpoint<PFooParent> parentEp;
|
|
* Endpoint<PFooChild> childEp;
|
|
* nsresult rv;
|
|
* rv = PFoo::CreateEndpoints(parentPid, childPid, &parentEp, &childEp);
|
|
*
|
|
* You're required to pass in parentPid and childPid, which are the pids of the
|
|
* processes in which the parent and child endpoints will be used.
|
|
*
|
|
* Endpoints can be passed in IPDL messages or sent to other threads using
|
|
* PostTask. Once an Endpoint has arrived at its destination process and thread,
|
|
* you need to create the top-level actor and bind it to the endpoint:
|
|
*
|
|
* FooParent* parent = new FooParent();
|
|
* bool rv1 = parentEp.Bind(parent, processActor);
|
|
* bool rv2 = parent->SendBar(...);
|
|
*
|
|
* (See Bind below for an explanation of processActor.) Once the actor is bound
|
|
* to the endpoint, it can send and receive messages.
|
|
*/
|
|
template <class PFooSide>
|
|
class Endpoint {
|
|
public:
|
|
typedef base::ProcessId ProcessId;
|
|
|
|
Endpoint()
|
|
: mValid(false),
|
|
mMode(static_cast<mozilla::ipc::Transport::Mode>(0)),
|
|
mMyPid(0),
|
|
mOtherPid(0) {}
|
|
|
|
Endpoint(const PrivateIPDLInterface&, mozilla::ipc::Transport::Mode aMode,
|
|
TransportDescriptor aTransport, ProcessId aMyPid,
|
|
ProcessId aOtherPid)
|
|
: mValid(true),
|
|
mMode(aMode),
|
|
mTransport(aTransport),
|
|
mMyPid(aMyPid),
|
|
mOtherPid(aOtherPid) {}
|
|
|
|
Endpoint(Endpoint&& aOther)
|
|
: mValid(aOther.mValid),
|
|
mTransport(aOther.mTransport),
|
|
mMyPid(aOther.mMyPid),
|
|
mOtherPid(aOther.mOtherPid) {
|
|
if (aOther.mValid) {
|
|
mMode = aOther.mMode;
|
|
}
|
|
aOther.mValid = false;
|
|
}
|
|
|
|
Endpoint& operator=(Endpoint&& aOther) {
|
|
mValid = aOther.mValid;
|
|
if (aOther.mValid) {
|
|
mMode = aOther.mMode;
|
|
}
|
|
mTransport = aOther.mTransport;
|
|
mMyPid = aOther.mMyPid;
|
|
mOtherPid = aOther.mOtherPid;
|
|
|
|
aOther.mValid = false;
|
|
return *this;
|
|
}
|
|
|
|
~Endpoint() {
|
|
if (mValid) {
|
|
CloseDescriptor(mTransport);
|
|
}
|
|
}
|
|
|
|
ProcessId OtherPid() const { return mOtherPid; }
|
|
|
|
// This method binds aActor to this endpoint. After this call, the actor can
|
|
// be used to send and receive messages. The endpoint becomes invalid.
|
|
bool Bind(PFooSide* aActor) {
|
|
MOZ_RELEASE_ASSERT(mValid);
|
|
MOZ_RELEASE_ASSERT(mMyPid == base::GetCurrentProcId());
|
|
|
|
UniquePtr<Transport> transport =
|
|
mozilla::ipc::OpenDescriptor(mTransport, mMode);
|
|
if (!transport) {
|
|
return false;
|
|
}
|
|
if (!aActor->Open(
|
|
std::move(transport), mOtherPid, XRE_GetIOMessageLoop(),
|
|
mMode == Transport::MODE_SERVER ? ParentSide : ChildSide)) {
|
|
return false;
|
|
}
|
|
mValid = false;
|
|
return true;
|
|
}
|
|
|
|
bool IsValid() const { return mValid; }
|
|
|
|
private:
|
|
friend struct IPC::ParamTraits<Endpoint<PFooSide>>;
|
|
|
|
Endpoint(const Endpoint&) = delete;
|
|
Endpoint& operator=(const Endpoint&) = delete;
|
|
|
|
bool mValid;
|
|
mozilla::ipc::Transport::Mode mMode;
|
|
TransportDescriptor mTransport;
|
|
ProcessId mMyPid, mOtherPid;
|
|
};
|
|
|
|
#if defined(XP_MACOSX)
|
|
void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag, int error);
|
|
#else
|
|
static inline void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag,
|
|
int error) {}
|
|
#endif
|
|
|
|
// This function is used internally to create a pair of Endpoints. See the
|
|
// comment above Endpoint for a description of how it might be used.
|
|
template <class PFooParent, class PFooChild>
|
|
nsresult CreateEndpoints(const PrivateIPDLInterface& aPrivate,
|
|
base::ProcessId aParentDestPid,
|
|
base::ProcessId aChildDestPid,
|
|
Endpoint<PFooParent>* aParentEndpoint,
|
|
Endpoint<PFooChild>* aChildEndpoint) {
|
|
MOZ_RELEASE_ASSERT(aParentDestPid);
|
|
MOZ_RELEASE_ASSERT(aChildDestPid);
|
|
|
|
TransportDescriptor parentTransport, childTransport;
|
|
nsresult rv;
|
|
if (NS_FAILED(rv = CreateTransport(aParentDestPid, &parentTransport,
|
|
&childTransport))) {
|
|
AnnotateCrashReportWithErrno(
|
|
CrashReporter::Annotation::IpcCreateEndpointsNsresult, int(rv));
|
|
return rv;
|
|
}
|
|
|
|
*aParentEndpoint =
|
|
Endpoint<PFooParent>(aPrivate, mozilla::ipc::Transport::MODE_SERVER,
|
|
parentTransport, aParentDestPid, aChildDestPid);
|
|
|
|
*aChildEndpoint =
|
|
Endpoint<PFooChild>(aPrivate, mozilla::ipc::Transport::MODE_CLIENT,
|
|
childTransport, aChildDestPid, aParentDestPid);
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
/**
|
|
* A managed endpoint represents one end of a partially initialized managed
|
|
* IPDL actor. It is used for situations where the usual IPDL Constructor
|
|
* methods do not give sufficient control over the construction of actors, such
|
|
* as when constructing actors within replies, or constructing multiple related
|
|
* actors simultaneously.
|
|
*
|
|
* FooParent* parent = new FooParent();
|
|
* ManagedEndpoint<PFooChild> childEp = parentMgr->OpenPFooEndpoint(parent);
|
|
*
|
|
* ManagedEndpoints should be sent using IPDL messages or other mechanisms to
|
|
* the other side of the manager channel. Once the ManagedEndpoint has arrived
|
|
* at its destination, you can create the actor, and bind it to the endpoint.
|
|
*
|
|
* FooChild* child = new FooChild();
|
|
* childMgr->BindPFooEndpoint(childEp, child);
|
|
*
|
|
* WARNING: If the remote side of an endpoint has not been bound before it
|
|
* begins to receive messages, an IPC routing error will occur, likely causing
|
|
* a browser crash.
|
|
*/
|
|
template <class PFooSide>
|
|
class ManagedEndpoint {
|
|
public:
|
|
ManagedEndpoint() : mId(0) {}
|
|
|
|
ManagedEndpoint(const PrivateIPDLInterface&, int32_t aId) : mId(aId) {}
|
|
|
|
ManagedEndpoint(ManagedEndpoint&& aOther) : mId(aOther.mId) {
|
|
aOther.mId = 0;
|
|
}
|
|
|
|
ManagedEndpoint& operator=(ManagedEndpoint&& aOther) {
|
|
mId = aOther.mId;
|
|
aOther.mId = 0;
|
|
return *this;
|
|
}
|
|
|
|
bool IsValid() const { return mId != 0; }
|
|
|
|
Maybe<int32_t> ActorId() const { return IsValid() ? Some(mId) : Nothing(); }
|
|
|
|
bool operator==(const ManagedEndpoint& _o) const { return mId == _o.mId; }
|
|
|
|
private:
|
|
friend struct IPC::ParamTraits<ManagedEndpoint<PFooSide>>;
|
|
|
|
ManagedEndpoint(const ManagedEndpoint&) = delete;
|
|
ManagedEndpoint& operator=(const ManagedEndpoint&) = delete;
|
|
|
|
// The routing ID for the to-be-created endpoint.
|
|
int32_t mId;
|
|
|
|
// XXX(nika): Might be nice to have other info for assertions?
|
|
// e.g. mManagerId, mManagerType, etc.
|
|
};
|
|
|
|
// The ActorLifecycleProxy is a helper type used internally by IPC to maintain a
|
|
// maybe-owning reference to an IProtocol object. For well-behaved actors
|
|
// which are not freed until after their `Dealloc` method is called, a
|
|
// reference to an actor's `ActorLifecycleProxy` object is an owning one, as the
|
|
// `Dealloc` method will only be called when all references to the
|
|
// `ActorLifecycleProxy` are released.
|
|
//
|
|
// Unfortunately, some actors may be destroyed before their `Dealloc` method
|
|
// is called. For these actors, `ActorLifecycleProxy` acts as a weak pointer,
|
|
// and will begin to return `nullptr` from its `Get()` method once the
|
|
// corresponding actor object has been destroyed.
|
|
//
|
|
// When calling a `Recv` method, IPC will hold a `ActorLifecycleProxy` reference
|
|
// to the target actor, meaning that well-behaved actors can behave as though a
|
|
// strong reference is being held.
|
|
//
|
|
// Generic IPC code MUST treat ActorLifecycleProxy references as weak
|
|
// references!
|
|
class ActorLifecycleProxy {
|
|
public:
|
|
NS_INLINE_DECL_REFCOUNTING_ONEVENTTARGET(ActorLifecycleProxy)
|
|
|
|
IProtocol* Get() { return mActor; }
|
|
|
|
private:
|
|
friend class IProtocol;
|
|
|
|
explicit ActorLifecycleProxy(IProtocol* aActor);
|
|
~ActorLifecycleProxy();
|
|
|
|
ActorLifecycleProxy(const ActorLifecycleProxy&) = delete;
|
|
ActorLifecycleProxy& operator=(const ActorLifecycleProxy&) = delete;
|
|
|
|
IProtocol* MOZ_NON_OWNING_REF mActor;
|
|
|
|
// Hold a reference to the actor's manager's ActorLifecycleProxy to help
|
|
// prevent it from dying while we're still alive!
|
|
RefPtr<ActorLifecycleProxy> mManager;
|
|
};
|
|
|
|
void TableToArray(const nsTHashtable<nsPtrHashKey<void>>& aTable,
|
|
nsTArray<void*>& aArray);
|
|
|
|
} // namespace ipc
|
|
|
|
template <typename Protocol>
|
|
class ManagedContainer : public nsTHashtable<nsPtrHashKey<Protocol>> {
|
|
typedef nsTHashtable<nsPtrHashKey<Protocol>> BaseClass;
|
|
|
|
public:
|
|
// Having the core logic work on void pointers, rather than typed pointers,
|
|
// means that we can have one instance of this code out-of-line, rather
|
|
// than several hundred instances of this code out-of-lined. (Those
|
|
// repeated instances don't necessarily get folded together by the linker
|
|
// because they contain member offsets and such that differ between the
|
|
// functions.) We do have to pay for it with some eye-bleedingly bad casts,
|
|
// though.
|
|
void ToArray(nsTArray<Protocol*>& aArray) const {
|
|
::mozilla::ipc::TableToArray(
|
|
*reinterpret_cast<const nsTHashtable<nsPtrHashKey<void>>*>(
|
|
static_cast<const BaseClass*>(this)),
|
|
reinterpret_cast<nsTArray<void*>&>(aArray));
|
|
}
|
|
};
|
|
|
|
template <typename Protocol>
|
|
Protocol* LoneManagedOrNullAsserts(
|
|
const ManagedContainer<Protocol>& aManagees) {
|
|
if (aManagees.IsEmpty()) {
|
|
return nullptr;
|
|
}
|
|
MOZ_ASSERT(aManagees.Count() == 1);
|
|
return aManagees.ConstIter().Get()->GetKey();
|
|
}
|
|
|
|
template <typename Protocol>
|
|
Protocol* SingleManagedOrNull(const ManagedContainer<Protocol>& aManagees) {
|
|
if (aManagees.Count() != 1) {
|
|
return nullptr;
|
|
}
|
|
return aManagees.ConstIter().Get()->GetKey();
|
|
}
|
|
|
|
} // namespace mozilla
|
|
|
|
namespace IPC {
|
|
|
|
template <>
|
|
struct ParamTraits<mozilla::ipc::ActorHandle> {
|
|
typedef mozilla::ipc::ActorHandle paramType;
|
|
|
|
static void Write(Message* aMsg, const paramType& aParam) {
|
|
IPC::WriteParam(aMsg, aParam.mId);
|
|
}
|
|
|
|
static bool Read(const Message* aMsg, PickleIterator* aIter,
|
|
paramType* aResult) {
|
|
int id;
|
|
if (IPC::ReadParam(aMsg, aIter, &id)) {
|
|
aResult->mId = id;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void Log(const paramType& aParam, std::wstring* aLog) {
|
|
aLog->append(StringPrintf(L"(%d)", aParam.mId));
|
|
}
|
|
};
|
|
|
|
template <class PFooSide>
|
|
struct ParamTraits<mozilla::ipc::Endpoint<PFooSide>> {
|
|
typedef mozilla::ipc::Endpoint<PFooSide> paramType;
|
|
|
|
static void Write(Message* aMsg, const paramType& aParam) {
|
|
IPC::WriteParam(aMsg, aParam.mValid);
|
|
if (!aParam.mValid) {
|
|
return;
|
|
}
|
|
|
|
IPC::WriteParam(aMsg, static_cast<uint32_t>(aParam.mMode));
|
|
|
|
// We duplicate the descriptor so that our own file descriptor remains
|
|
// valid after the write. An alternative would be to set
|
|
// aParam.mTransport.mValid to false, but that won't work because aParam
|
|
// is const.
|
|
mozilla::ipc::TransportDescriptor desc =
|
|
mozilla::ipc::DuplicateDescriptor(aParam.mTransport);
|
|
IPC::WriteParam(aMsg, desc);
|
|
|
|
IPC::WriteParam(aMsg, aParam.mMyPid);
|
|
IPC::WriteParam(aMsg, aParam.mOtherPid);
|
|
}
|
|
|
|
static bool Read(const Message* aMsg, PickleIterator* aIter,
|
|
paramType* aResult) {
|
|
MOZ_RELEASE_ASSERT(!aResult->mValid);
|
|
|
|
if (!IPC::ReadParam(aMsg, aIter, &aResult->mValid)) {
|
|
return false;
|
|
}
|
|
if (!aResult->mValid) {
|
|
// Object is empty, but read succeeded.
|
|
return true;
|
|
}
|
|
|
|
uint32_t mode;
|
|
if (!IPC::ReadParam(aMsg, aIter, &mode) ||
|
|
!IPC::ReadParam(aMsg, aIter, &aResult->mTransport) ||
|
|
!IPC::ReadParam(aMsg, aIter, &aResult->mMyPid) ||
|
|
!IPC::ReadParam(aMsg, aIter, &aResult->mOtherPid)) {
|
|
return false;
|
|
}
|
|
aResult->mMode = Channel::Mode(mode);
|
|
return true;
|
|
}
|
|
|
|
static void Log(const paramType& aParam, std::wstring* aLog) {
|
|
aLog->append(StringPrintf(L"Endpoint"));
|
|
}
|
|
};
|
|
|
|
template <class PFooSide>
|
|
struct ParamTraits<mozilla::ipc::ManagedEndpoint<PFooSide>> {
|
|
typedef mozilla::ipc::ManagedEndpoint<PFooSide> paramType;
|
|
|
|
static void Write(Message* aMsg, const paramType& aParam) {
|
|
IPC::WriteParam(aMsg, aParam.mId);
|
|
}
|
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static bool Read(const Message* aMsg, PickleIterator* aIter,
|
|
paramType* aResult) {
|
|
MOZ_RELEASE_ASSERT(aResult->mId == 0);
|
|
|
|
if (!IPC::ReadParam(aMsg, aIter, &aResult->mId)) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
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static void Log(const paramType& aParam, std::wstring* aLog) {
|
|
aLog->append(StringPrintf(L"ManagedEndpoint"));
|
|
}
|
|
};
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|
|
|
} // namespace IPC
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|
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#endif // mozilla_ipc_ProtocolUtils_h
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