gecko-dev/gfx/layers/client/TiledContentClient.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TILEDCONTENTCLIENT_H
#define MOZILLA_GFX_TILEDCONTENTCLIENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint16_t
#include <algorithm> // for swap
#include <limits>
#include "Layers.h" // for LayerManager, etc
#include "TiledLayerBuffer.h" // for TiledLayerBuffer
#include "Units.h" // for CSSPoint
#include "gfxTypes.h"
#include "mozilla/Attributes.h" // for override
#include "mozilla/gfx/2D.h" // for gfx::Tile
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/ipc/Shmem.h" // for Shmem
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory
#include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/LayersMessages.h" // for TileDescriptor
#include "mozilla/layers/LayersTypes.h" // for TextureDumpMode
#include "mozilla/layers/PaintThread.h" // for CapturedTiledPaintState
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureClientPool.h"
#include "ClientLayerManager.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "nsISupportsImpl.h" // for MOZ_COUNT_DTOR
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc
#include "nsExpirationTracker.h"
#include "mozilla/layers/ISurfaceAllocator.h"
namespace mozilla {
namespace layers {
class ClientTiledPaintedLayer;
class ClientLayerManager;
enum class TilePaintFlags : uint8_t {
None = 0x0,
Async = 0x1,
Progressive = 0x2,
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(TilePaintFlags)
void ShutdownTileCache();
struct AcquiredBackBuffer {
AcquiredBackBuffer(gfx::DrawTarget* aTarget, gfx::DrawTargetCapture* aCapture,
gfx::DrawTarget* aBackBuffer,
const gfx::IntRect& aUpdatedRect,
AutoTArray<RefPtr<TextureClient>, 4>&& aTextureClients)
: mTarget(aTarget),
mCapture(aCapture),
mBackBuffer(aBackBuffer),
mUpdatedRect(aUpdatedRect),
mTextureClients(aTextureClients) {}
AcquiredBackBuffer(const AcquiredBackBuffer&) = delete;
AcquiredBackBuffer& operator=(const AcquiredBackBuffer&) = delete;
AcquiredBackBuffer(AcquiredBackBuffer&&) = default;
AcquiredBackBuffer& operator=(AcquiredBackBuffer&&) = default;
RefPtr<gfx::DrawTarget> mTarget;
RefPtr<gfx::DrawTargetCapture> mCapture;
RefPtr<gfx::DrawTarget> mBackBuffer;
gfx::IntRect mUpdatedRect;
AutoTArray<RefPtr<TextureClient>, 4> mTextureClients;
};
/**
* Represent a single tile in tiled buffer. The buffer keeps tiles,
* each tile keeps a reference to a texture client and a read-lock. This
* read-lock is used to help implement a copy-on-write mechanism. The tile
* should be locked before being sent to the compositor. The compositor should
* unlock the read-lock as soon as it has finished with the buffer in the
* TextureHost to prevent more textures being created than is necessary.
* Ideal place to store per tile debug information.
*/
struct TileClient {
// Placeholder
TileClient();
~TileClient();
TileClient(const TileClient& o);
TileClient& operator=(const TileClient& o);
bool operator==(const TileClient& o) const {
return mFrontBuffer == o.mFrontBuffer;
}
bool operator!=(const TileClient& o) const {
return mFrontBuffer != o.mFrontBuffer;
}
void SetTextureAllocator(TextureClientAllocator* aAllocator) {
mAllocator = aAllocator;
}
bool IsPlaceholderTile() const {
return mBackBuffer == nullptr && mFrontBuffer == nullptr;
}
void DiscardBuffers() {
DiscardFrontBuffer();
DiscardBackBuffer();
}
nsExpirationState* GetExpirationState() { return &mExpirationState; }
TileDescriptor GetTileDescriptor();
/**
* For debugging.
*/
void Dump(std::stringstream& aStream);
/**
* Swaps the front and back buffers.
*/
void Flip();
void DumpTexture(std::stringstream& aStream, TextureDumpMode aCompress) {
// TODO We should combine the OnWhite/OnBlack here an just output a single
// image.
CompositableClient::DumpTextureClient(aStream, mFrontBuffer, aCompress);
}
void GetSyncTextureSerials(SurfaceMode aMode, nsTArray<uint64_t>& aSerials);
/**
* Returns an unlocked TextureClient that can be used for writing new
* data to the tile. This may flip the front-buffer to the back-buffer if
* the front-buffer is still locked by the host, or does not have an
* internal buffer (and so will always be locked).
*
* If getting the back buffer required copying pixels from the front buffer
* then the copied region is stored in aAddPaintedRegion so the host side
* knows to upload it.
*
* If nullptr is returned, aTextureClientOnWhite is undefined.
*/
Maybe<AcquiredBackBuffer> AcquireBackBuffer(CompositableClient&,
const nsIntRegion& aDirtyRegion,
const nsIntRegion& aVisibleRegion,
gfxContentType aContent,
SurfaceMode aMode,
TilePaintFlags aFlags);
void DiscardFrontBuffer();
void DiscardBackBuffer();
/* We wrap the back buffer in a class that disallows assignment
* so that we can track when ever it changes so that we can update
* the expiry tracker for expiring the back buffers */
class PrivateProtector {
public:
void Set(TileClient* container, RefPtr<TextureClient>);
void Set(TileClient* container, TextureClient*);
// Implicitly convert to TextureClient* because we can't chain
// implicit conversion that would happen on RefPtr<TextureClient>
operator TextureClient*() const { return mBuffer; }
RefPtr<TextureClient> operator->() { return mBuffer; }
private:
PrivateProtector& operator=(const PrivateProtector&);
RefPtr<TextureClient> mBuffer;
} mBackBuffer;
RefPtr<TextureClient> mBackBufferOnWhite;
RefPtr<TextureClient> mFrontBuffer;
RefPtr<TextureClient> mFrontBufferOnWhite;
RefPtr<TextureClientAllocator> mAllocator;
gfx::IntRect mUpdateRect;
bool mWasPlaceholder;
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
TimeStamp mLastUpdate;
#endif
nsIntRegion mInvalidFront;
nsIntRegion mInvalidBack;
nsExpirationState mExpirationState;
private:
/*
* Copies dirty pixels from the front buffer into the back buffer,
* and records the copied region in aAddPaintedRegion.
*/
void ValidateFromFront(const nsIntRegion& aDirtyRegion,
const nsIntRegion& aVisibleRegion,
gfx::DrawTarget* aBackBuffer, TilePaintFlags aFlags,
gfx::IntRect* aCopiedRegion,
AutoTArray<RefPtr<TextureClient>, 4>* aClients);
};
/**
* This struct stores all the data necessary to perform a paint so that it
* doesn't need to be recalculated on every repeated transaction.
*/
struct BasicTiledLayerPaintData {
/*
* The scroll offset of the content from the nearest ancestor layer that
* represents scrollable content with a display port set.
*/
ParentLayerPoint mScrollOffset;
/*
* The scroll offset of the content from the nearest ancestor layer that
* represents scrollable content with a display port set, for the last
* layer update transaction.
*/
ParentLayerPoint mLastScrollOffset;
/*
* The transform matrix to go from this layer's Layer units to
* the scroll ancestor's ParentLayer units. The "scroll ancestor" is
* the closest ancestor layer which scrolls, and is used to obtain
* the composition bounds that are relevant for this layer.
*/
LayerToParentLayerMatrix4x4 mTransformToCompBounds;
/*
* The critical displayport of the content from the nearest ancestor layer
* that represents scrollable content with a display port set. isNothing()
* if a critical displayport is not set.
*/
Maybe<LayerIntRect> mCriticalDisplayPort;
/*
* The render resolution of the document that the content this layer
* represents is in.
*/
CSSToParentLayerScale2D mResolution;
/*
* The composition bounds of the layer, in Layer coordinates. This is
* used to make sure that tiled updates to regions that are visible to the
* user are grouped coherently.
*/
LayerRect mCompositionBounds;
/*
* Low precision updates are always executed a tile at a time in repeated
* transactions. This counter is set to 1 on the first transaction of a low
* precision update, and incremented for each subsequent transaction.
*/
uint16_t mLowPrecisionPaintCount;
/*
* Whether this is the first time this layer is painting
*/
bool mFirstPaint : 1;
/*
* Whether there is further work to complete this paint. This is used to
* determine whether or not to repeat the transaction when painting
* progressively.
*/
bool mPaintFinished : 1;
/*
* Whether or not there is an async transform animation active
*/
bool mHasTransformAnimation : 1;
/*
* Initializes/clears data to prepare for paint action.
*/
void ResetPaintData();
};
class SharedFrameMetricsHelper {
public:
SharedFrameMetricsHelper();
~SharedFrameMetricsHelper();
/**
* This is called by the BasicTileLayer to determine if it is still interested
* in the update of this display-port to continue. We can return true here
* to abort the current update and continue with any subsequent ones. This
* is useful for slow-to-render pages when the display-port starts lagging
* behind enough that continuing to draw it is wasted effort.
*/
bool UpdateFromCompositorFrameMetrics(const LayerMetricsWrapper& aLayer,
bool aHasPendingNewThebesContent,
bool aLowPrecision,
AsyncTransform& aViewTransform);
/**
* Determines if the compositor's upcoming composition bounds has fallen
* outside of the contents display port. If it has then the compositor
* will start to checker board. Checker boarding is when the compositor
* tries to composite a tile and it is not available. Historically
* a tile with a checker board pattern was used. Now a blank tile is used.
*/
bool AboutToCheckerboard(const FrameMetrics& aContentMetrics,
const FrameMetrics& aCompositorMetrics);
private:
bool mLastProgressiveUpdateWasLowPrecision;
bool mProgressiveUpdateWasInDanger;
};
/**
* Provide an instance of TiledLayerBuffer backed by drawable TextureClients.
* This buffer provides an implementation of ValidateTile using a
* thebes callback and can support painting using a single paint buffer.
* Whether a single paint buffer is used is controlled by
* StaticPrefs::PerTileDrawing().
*/
class ClientTiledLayerBuffer {
public:
ClientTiledLayerBuffer(ClientTiledPaintedLayer& aPaintedLayer,
CompositableClient& aCompositableClient)
: mPaintedLayer(aPaintedLayer),
mCompositableClient(aCompositableClient),
mLastPaintContentType(gfxContentType::COLOR),
mLastPaintSurfaceMode(SurfaceMode::SURFACE_OPAQUE),
mWasLastPaintProgressive(false) {}
virtual void PaintThebes(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
const nsIntRegion& aDirtyRegion,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData, TilePaintFlags aFlags) = 0;
virtual void GetSyncTextureSerials(const nsIntRegion& aPaintRegion,
const nsIntRegion& aDirtyRegion,
nsTArray<uint64_t>& aSerials) {
return;
}
virtual bool SupportsProgressiveUpdate() = 0;
virtual bool ProgressiveUpdate(
const nsIntRegion& aValidRegion, const nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion, nsIntRegion& aOutDrawnRegion,
BasicTiledLayerPaintData* aPaintData,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData) = 0;
virtual void ResetPaintedAndValidState() = 0;
virtual const nsIntRegion& GetValidRegion() = 0;
virtual bool IsLowPrecision() const = 0;
virtual void Dump(std::stringstream& aStream, const char* aPrefix,
bool aDumpHtml, TextureDumpMode aCompress) {}
const CSSToParentLayerScale2D& GetFrameResolution() {
return mFrameResolution;
}
void SetFrameResolution(const CSSToParentLayerScale2D& aResolution) {
mFrameResolution = aResolution;
}
bool HasFormatChanged() const;
protected:
void UnlockTile(TileClient& aTile);
gfxContentType GetContentType(SurfaceMode* aMode = nullptr) const;
ClientTiledPaintedLayer& mPaintedLayer;
CompositableClient& mCompositableClient;
gfxContentType mLastPaintContentType;
SurfaceMode mLastPaintSurfaceMode;
CSSToParentLayerScale2D mFrameResolution;
bool mWasLastPaintProgressive;
};
class TiledContentClient : public CompositableClient {
public:
TiledContentClient(ClientLayerManager* aManager, const char* aName = "")
: CompositableClient(aManager->AsShadowForwarder()), mName(aName) {}
protected:
~TiledContentClient() {}
public:
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
void Dump(std::stringstream& aStream, const char* aPrefix = "",
bool aDumpHtml = false,
TextureDumpMode aCompress = TextureDumpMode::Compress) override;
TextureInfo GetTextureInfo() const override {
return TextureInfo(CompositableType::CONTENT_TILED);
}
virtual ClientTiledLayerBuffer* GetTiledBuffer() = 0;
virtual ClientTiledLayerBuffer* GetLowPrecisionTiledBuffer() = 0;
enum TiledBufferType { TILED_BUFFER, LOW_PRECISION_TILED_BUFFER };
virtual void UpdatedBuffer(TiledBufferType aType) = 0;
private:
const char* mName;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_TILEDCONTENTCLIENT_H