зеркало из https://github.com/mozilla/gecko-dev.git
394 строки
12 KiB
HTML
394 строки
12 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test suspend, resume and close method of the AudioContext</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="webaudio.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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SimpleTest.requestCompleteLog();
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function tryToToCreateNodeOnClosedContext(ctx) {
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ok(ctx.state, "closed", "The context is in closed state");
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[ { name: "createBufferSource" },
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{ name: "createMediaStreamDestination",
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onOfflineAudioContext: false},
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{ name: "createScriptProcessor" },
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{ name: "createStereoPanner" },
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{ name: "createAnalyser" },
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{ name: "createGain" },
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{ name: "createDelay" },
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{ name: "createBiquadFilter" },
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{ name: "createWaveShaper" },
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{ name: "createPanner" },
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{ name: "createConvolver" },
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{ name: "createChannelSplitter" },
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{ name: "createChannelMerger" },
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{ name: "createDynamicsCompressor" },
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{ name: "createOscillator" },
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{ name: "createMediaElementSource",
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args: [new Audio()],
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onOfflineAudioContext: false },
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{ name: "createMediaStreamSource",
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args: [new Audio().mozCaptureStream()],
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onOfflineAudioContext: false } ].forEach(function(e) {
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if (e.onOfflineAudioContext == false &&
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ctx instanceof OfflineAudioContext) {
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return;
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}
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expectException(function() {
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ctx[e.name].apply(ctx, e.args);
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}, DOMException.INVALID_STATE_ERR);
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});
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}
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function loadFile(url, callback) {
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var xhr = new XMLHttpRequest();
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xhr.open("GET", url, true);
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xhr.responseType = "arraybuffer";
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xhr.onload = function() {
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callback(xhr.response);
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};
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xhr.send();
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}
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// createBuffer, createPeriodicWave and decodeAudioData should work on a context
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// that has `state` == "closed"
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function tryLegalOpeerationsOnClosedContext(ctx) {
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ok(ctx.state, "closed", "The context is in closed state");
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[ { name: "createBuffer",
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args: [1, 44100, 44100] },
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{ name: "createPeriodicWave",
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args: [new Float32Array(10), new Float32Array(10)] }
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].forEach(function(e) {
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expectNoException(function() {
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ctx[e.name].apply(ctx, e.args);
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});
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});
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loadFile("ting-44.1k-1ch.ogg", function(buf) {
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ctx.decodeAudioData(buf).then(function(decodedBuf) {
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ok(true, "decodeAudioData on a closed context should work, it did.")
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todo(false, "0 " + (ctx instanceof OfflineAudioContext ? "Offline" : "Realtime"));
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finish();
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}).catch(function(e){
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ok(false, "decodeAudioData on a closed context should work, it did not");
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finish();
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});
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});
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}
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// Test that MediaStreams that are the output of a suspended AudioContext are
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// producing silence
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// ac1 produce a sine fed to a MediaStreamAudioDestinationNode
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// ac2 is connected to ac1 with a MediaStreamAudioSourceNode, and check that
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// there is silence when ac1 is suspended
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function testMultiContextOutput() {
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var ac1 = new AudioContext(),
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ac2 = new AudioContext();
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ac1.onstatechange = function() {
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ac1.onstatechange = null;
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var osc1 = ac1.createOscillator(),
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mediaStreamDestination1 = ac1.createMediaStreamDestination();
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var mediaStreamAudioSourceNode2 =
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ac2.createMediaStreamSource(mediaStreamDestination1.stream),
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sp2 = ac2.createScriptProcessor(),
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silentBuffersInARow = 0;
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sp2.onaudioprocess = function(e) {
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ac1.suspend().then(function() {
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is(ac1.state, "suspended", "ac1 is suspended");
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sp2.onaudioprocess = checkSilence;
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});
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sp2.onaudioprocess = null;
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}
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function checkSilence(e) {
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var input = e.inputBuffer.getChannelData(0);
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var silent = true;
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for (var i = 0; i < input.length; i++) {
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if (input[i] != 0.0) {
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silent = false;
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}
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}
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todo(false, "input buffer is " + (silent ? "silent" : "noisy"));
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if (silent) {
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silentBuffersInARow++;
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if (silentBuffersInARow == 10) {
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ok(true,
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"MediaStreams produce silence when their input is blocked.");
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sp2.onaudioprocess = null;
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ac1.close();
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ac2.close();
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todo(false,"1");
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finish();
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}
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} else {
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is(silentBuffersInARow, 0,
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"No non silent buffer inbetween silent buffers.");
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}
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}
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osc1.connect(mediaStreamDestination1);
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mediaStreamAudioSourceNode2.connect(sp2);
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osc1.start();
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}
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}
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// Test that there is no buffering between contexts when connecting a running
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// AudioContext to a suspended AudioContext. Our ScriptProcessorNode does some
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// buffering internally, so we ensure this by using a very very low frequency
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// on a sine, and oberve that the phase has changed by a big enough margin.
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function testMultiContextInput() {
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var ac1 = new AudioContext(),
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ac2 = new AudioContext();
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ac1.onstatechange = function() {
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ac1.onstatechange = null;
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var osc1 = ac1.createOscillator(),
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mediaStreamDestination1 = ac1.createMediaStreamDestination(),
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sp1 = ac1.createScriptProcessor();
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var mediaStreamAudioSourceNode2 =
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ac2.createMediaStreamSource(mediaStreamDestination1.stream),
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sp2 = ac2.createScriptProcessor(),
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eventReceived = 0;
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osc1.frequency.value = 0.0001;
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function checkDiscontinuity(e) {
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var inputBuffer = e.inputBuffer.getChannelData(0);
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if (eventReceived++ == 3) {
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var delta = Math.abs(inputBuffer[1] - sp2.value),
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theoreticalIncrement = 2048 * 3 * Math.PI * 2 * osc1.frequency.value / ac1.sampleRate;
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ok(delta >= theoreticalIncrement,
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"Buffering did not occur when the context was suspended (delta:" + delta + " increment: " + theoreticalIncrement+")");
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ac1.close();
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ac2.close();
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sp1.onaudioprocess = null;
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sp2.onaudioprocess = null;
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todo(false, "2");
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finish();
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}
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}
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sp2.onaudioprocess = function(e) {
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var inputBuffer = e.inputBuffer.getChannelData(0);
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sp2.value = inputBuffer[inputBuffer.length - 1];
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ac2.suspend().then(function() {
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ac2.resume().then(function() {
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sp2.onaudioprocess = checkDiscontinuity;
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});
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});
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}
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osc1.connect(mediaStreamDestination1);
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osc1.connect(sp1);
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mediaStreamAudioSourceNode2.connect(sp2);
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osc1.start();
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}
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}
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// Test that ScriptProcessorNode's onaudioprocess don't get called while the
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// context is suspended/closed. It is possible that we get the handler called
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// exactly once after suspend, because the event has already been sent to the
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// event loop.
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function testScriptProcessNodeSuspended() {
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var ac = new AudioContext();
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var sp = ac.createScriptProcessor();
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var remainingIterations = 30;
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var afterResume = false;
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ac.onstatechange = function() {
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ac.onstatechange = null;
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sp.onaudioprocess = function() {
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ok(ac.state == "running", "If onaudioprocess is called, the context" +
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" must be running (was " + ac.state + ", remainingIterations:" + remainingIterations +")");
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remainingIterations--;
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if (!afterResume) {
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if (remainingIterations == 0) {
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ac.suspend().then(function() {
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ac.resume().then(function() {
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remainingIterations = 30;
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afterResume = true;
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});
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});
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}
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} else {
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sp.onaudioprocess = null;
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todo(false,"3");
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finish();
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}
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}
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}
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sp.connect(ac.destination);
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}
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// Take an AudioContext, make sure it switches to running when the audio starts
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// flowing, and then, call suspend, resume and close on it, tracking its state.
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function testAudioContext() {
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var ac = new AudioContext();
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is(ac.state, "suspended", "AudioContext should start in suspended state.");
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var stateTracker = {
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previous: ac.state,
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// no promise for the initial suspended -> running
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initial: { handler: false },
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suspend: { promise: false, handler: false },
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resume: { promise: false, handler: false },
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close: { promise: false, handler: false }
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};
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function initialSuspendToRunning() {
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ok(stateTracker.previous == "suspended" &&
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ac.state == "running",
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"AudioContext should switch to \"running\" when the audio hardware is" +
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" ready.");
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stateTracker.previous = ac.state;
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ac.onstatechange = afterSuspend;
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stateTracker.initial.handler = true;
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ac.suspend().then(function() {
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ok(!stateTracker.suspend.promise && !stateTracker.suspend.handler,
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"Promise should be resolved before the callback, and only once.")
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stateTracker.suspend.promise = true;
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});
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}
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function afterSuspend() {
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ok(stateTracker.previous == "running" &&
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ac.state == "suspended",
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"AudioContext should switch to \"suspend\" when the audio stream is" +
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"suspended.");
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ok(stateTracker.suspend.promise && !stateTracker.suspend.handler,
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"Handler should be called after the callback, and only once");
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stateTracker.suspend.handler = true;
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stateTracker.previous = ac.state;
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ac.onstatechange = afterResume;
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ac.resume().then(function() {
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ok(!stateTracker.resume.promise && !stateTracker.resume.handler,
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"Promise should be called before the callback, and only once");
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stateTracker.resume.promise = true;
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});
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}
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function afterResume() {
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ok(stateTracker.previous == "suspended" &&
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ac.state == "running",
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"AudioContext should switch to \"running\" when the audio stream resumes.");
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ok(stateTracker.resume.promise && !stateTracker.resume.handler,
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"Handler should be called after the callback, and only once");
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stateTracker.resume.handler = true;
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stateTracker.previous = ac.state;
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ac.onstatechange = afterClose;
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ac.close().then(function() {
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ok(!stateTracker.close.promise && !stateTracker.close.handler,
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"Promise should be called before the callback, and only once");
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stateTracker.close.promise = true;
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tryToToCreateNodeOnClosedContext(ac);
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tryLegalOpeerationsOnClosedContext(ac);
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});
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}
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function afterClose() {
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ok(stateTracker.previous == "running" &&
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ac.state == "closed",
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"AudioContext should switch to \"closed\" when the audio stream is" +
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" closed.");
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ok(stateTracker.close.promise && !stateTracker.close.handler,
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"Handler should be called after the callback, and only once");
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}
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ac.onstatechange = initialSuspendToRunning;
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}
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function testOfflineAudioContext() {
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var o = new OfflineAudioContext(1, 44100, 44100);
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is(o.state, "suspended", "OfflineAudioContext should start in suspended state.");
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expectRejectedPromise(o, "suspend", "NotSupportedError");
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expectRejectedPromise(o, "resume", "NotSupportedError");
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expectRejectedPromise(o, "close", "NotSupportedError");
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var previousState = o.state,
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finishedRendering = false;
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function beforeStartRendering() {
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ok(previousState == "suspended" && o.state == "running", "onstatechanged" +
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"handler is called on state changed, and the new state is running");
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previousState = o.state;
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o.onstatechange = onRenderingFinished;
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}
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function onRenderingFinished() {
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ok(previousState == "running" && o.state == "closed",
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"onstatechanged handler is called when rendering finishes, " +
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"and the new state is closed");
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ok(finishedRendering, "The Promise that is resolved when the rendering is" +
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"done should be resolved earlier than the state change.");
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previousState = o.state;
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o.onstatechange = afterRenderingFinished;
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tryToToCreateNodeOnClosedContext(o);
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tryLegalOpeerationsOnClosedContext(o);
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}
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function afterRenderingFinished() {
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ok(false, "There should be no transition out of the closed state.");
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}
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o.onstatechange = beforeStartRendering;
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o.startRendering().then(function(buffer) {
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finishedRendering = true;
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});
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}
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var remaining = 0;
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function finish() {
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remaining--;
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if (remaining == 0) {
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SimpleTest.finish();
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}
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}
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SimpleTest.waitForExplicitFinish();
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addLoadEvent(function() {
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var tests = [
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testAudioContext,
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testOfflineAudioContext,
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testScriptProcessNodeSuspended,
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testMultiContextOutput,
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testMultiContextInput
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];
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remaining = tests.length;
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tests.forEach(function(f) { f() });
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});
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</script>
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</pre>
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</body>
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</html>
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