gecko-dev/dom/base/nsIObjectLoadingContent.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsISupports.idl"
interface nsIRequest;
interface nsIFrame;
interface nsIObjectFrame;
interface nsIPluginTag;
interface nsIDOMElement;
interface nsIDOMClientRect;
interface nsIURI;
%{C++
class nsNPAPIPluginInstance;
%}
[ptr] native nsNPAPIPluginInstancePtr(nsNPAPIPluginInstance);
/**
* This interface represents a content node that loads objects.
*
* Please make sure to update the MozObjectLoadingContent WebIDL
* interface to mirror this interface when changing it.
*/
[scriptable, uuid(16c14177-52eb-49d3-9842-a1a0b92be11a)]
interface nsIObjectLoadingContent : nsISupports
{
/**
* See notes in nsObjectLoadingContent.h
*/
const unsigned long TYPE_LOADING = 0;
const unsigned long TYPE_IMAGE = 1;
const unsigned long TYPE_PLUGIN = 2;
const unsigned long TYPE_DOCUMENT = 3;
const unsigned long TYPE_NULL = 4;
const unsigned long PLUGIN_ACTIVE = 0xFF;
// The content type is not supported (e.g. plugin not installed)
const unsigned long PLUGIN_UNSUPPORTED = 0;
// Showing alternate content
const unsigned long PLUGIN_ALTERNATE = 1;
// The plugin exists, but is disabled
const unsigned long PLUGIN_DISABLED = 2;
// The plugin is blocklisted and disabled
const unsigned long PLUGIN_BLOCKLISTED = 3;
// The plugin is considered outdated, but not disabled
const unsigned long PLUGIN_OUTDATED = 4;
// The plugin has crashed
const unsigned long PLUGIN_CRASHED = 5;
// Suppressed by security policy
const unsigned long PLUGIN_SUPPRESSED = 6;
// Blocked by content policy
const unsigned long PLUGIN_USER_DISABLED = 7;
/// ** All values >= PLUGIN_CLICK_TO_PLAY are plugin placeholder types that
/// would be replaced by a real plugin if activated (playPlugin())
/// ** Furthermore, values >= PLUGIN_CLICK_TO_PLAY and
/// <= PLUGIN_VULNERABLE_NO_UPDATE are click-to-play types.
// The plugin is disabled until the user clicks on it
const unsigned long PLUGIN_CLICK_TO_PLAY = 8;
// The plugin is vulnerable (update available)
const unsigned long PLUGIN_VULNERABLE_UPDATABLE = 9;
// The plugin is vulnerable (no update available)
const unsigned long PLUGIN_VULNERABLE_NO_UPDATE = 10;
// The plugin is in play preview mode
const unsigned long PLUGIN_PLAY_PREVIEW = 11;
/**
* The actual mime type (the one we got back from the network
* request) for the element.
*/
readonly attribute ACString actualType;
/**
* Gets the type of the content that's currently loaded. See
* the constants above for the list of possible values.
*/
readonly attribute unsigned long displayedType;
/**
* Gets the content type that corresponds to the give MIME type. See the
* constants above for the list of possible values. If nothing else fits,
* TYPE_NULL will be returned.
*/
unsigned long getContentTypeForMIMEType(in AUTF8String aMimeType);
/**
* Returns the base URI of the object as seen by plugins. This differs from
* the normal codebase in that it takes <param> tags and plugin-specific
* quirks into account.
*/
[noscript] readonly attribute nsIURI baseURI;
/**
* Returns the plugin instance if it has already been instantiated. This
* will never instantiate the plugin and so is safe to call even when
* content script must not execute.
*/
[noscript] readonly attribute nsNPAPIPluginInstancePtr pluginInstance;
/**
* Tells the content about an associated object frame.
* This can be called multiple times for different frames.
*
* This is noscript because this is an internal method that will go away, and
* because nsIObjectFrame is unscriptable.
*/
[noscript] void hasNewFrame(in nsIObjectFrame aFrame);
/**
* If this object is in going to be printed, this method
* returns the nsIObjectFrame object which should be used when
* printing the plugin. The returned nsIFrame is in the original document,
* not in the static clone.
*/
[noscript] nsIFrame getPrintFrame();
/*
* Notifications from pluginhost that our instance crashed or was destroyed.
*/
[noscript] void pluginDestroyed();
[noscript] void pluginCrashed(in nsIPluginTag pluginTag,
in AString pluginDumpID,
in AString browserDumpID,
in boolean submittedCrashReport);
/**
* This method will play a plugin that has been stopped by the
* click-to-play plugins or play-preview features.
*/
void playPlugin();
/**
* Forces a re-evaluation and reload of the tag, optionally invalidating its
* click-to-play state. This can be used when the MIME type that provides a
* type has changed, for instance, to force the tag to re-evalulate the
* handler to use.
*/
void reload(in boolean aClearActivation);
/**
* This attribute will return true if the current content type has been
* activated, either explicitly or by passing checks that would have it be
* click-to-play or play-preview.
*/
readonly attribute boolean activated;
[noscript] void stopPluginInstance();
[noscript] void syncStartPluginInstance();
[noscript] void asyncStartPluginInstance();
/**
* Puts the tag in the "waiting on a channel" state and adopts this
* channel. This does not override the normal logic of examining attributes
* and the channel type, so the load may cancel this channel if it decides not
* to use one.
*
* This assumes:
* - This tag has not begun loading yet
* - This channel has not yet hit OnStartRequest
* - The caller will continue to pass channel events to us as a listener
*/
[noscript] void initializeFromChannel(in nsIRequest request);
/**
* The URL of the data/src loaded in the object. This may be null (i.e.
* an <embed> with no src).
*/
readonly attribute nsIURI srcURI;
/**
* The plugin's current state of fallback content. This property
* only makes sense if the plugin is not activated.
*/
readonly attribute unsigned long pluginFallbackType;
/**
* If this object currently owns a running plugin, regardless of whether or
* not one is pending spawn/despawn.
*/
readonly attribute bool hasRunningPlugin;
/**
* This method will disable the play-preview plugin state.
*/
void cancelPlayPreview();
};