зеркало из https://github.com/mozilla/gecko-dev.git
192 строки
6.6 KiB
Plaintext
192 строки
6.6 KiB
Plaintext
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsISupports.idl"
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interface nsIRequest;
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interface nsIFrame;
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interface nsIObjectFrame;
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interface nsIPluginTag;
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interface nsIDOMElement;
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interface nsIDOMClientRect;
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interface nsIURI;
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%{C++
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class nsNPAPIPluginInstance;
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%}
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[ptr] native nsNPAPIPluginInstancePtr(nsNPAPIPluginInstance);
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/**
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* This interface represents a content node that loads objects.
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*
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* Please make sure to update the MozObjectLoadingContent WebIDL
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* interface to mirror this interface when changing it.
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*/
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[scriptable, uuid(16c14177-52eb-49d3-9842-a1a0b92be11a)]
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interface nsIObjectLoadingContent : nsISupports
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{
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/**
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* See notes in nsObjectLoadingContent.h
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*/
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const unsigned long TYPE_LOADING = 0;
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const unsigned long TYPE_IMAGE = 1;
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const unsigned long TYPE_PLUGIN = 2;
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const unsigned long TYPE_DOCUMENT = 3;
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const unsigned long TYPE_NULL = 4;
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const unsigned long PLUGIN_ACTIVE = 0xFF;
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// The content type is not supported (e.g. plugin not installed)
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const unsigned long PLUGIN_UNSUPPORTED = 0;
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// Showing alternate content
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const unsigned long PLUGIN_ALTERNATE = 1;
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// The plugin exists, but is disabled
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const unsigned long PLUGIN_DISABLED = 2;
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// The plugin is blocklisted and disabled
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const unsigned long PLUGIN_BLOCKLISTED = 3;
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// The plugin is considered outdated, but not disabled
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const unsigned long PLUGIN_OUTDATED = 4;
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// The plugin has crashed
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const unsigned long PLUGIN_CRASHED = 5;
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// Suppressed by security policy
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const unsigned long PLUGIN_SUPPRESSED = 6;
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// Blocked by content policy
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const unsigned long PLUGIN_USER_DISABLED = 7;
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/// ** All values >= PLUGIN_CLICK_TO_PLAY are plugin placeholder types that
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/// would be replaced by a real plugin if activated (playPlugin())
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/// ** Furthermore, values >= PLUGIN_CLICK_TO_PLAY and
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/// <= PLUGIN_VULNERABLE_NO_UPDATE are click-to-play types.
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// The plugin is disabled until the user clicks on it
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const unsigned long PLUGIN_CLICK_TO_PLAY = 8;
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// The plugin is vulnerable (update available)
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const unsigned long PLUGIN_VULNERABLE_UPDATABLE = 9;
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// The plugin is vulnerable (no update available)
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const unsigned long PLUGIN_VULNERABLE_NO_UPDATE = 10;
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// The plugin is in play preview mode
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const unsigned long PLUGIN_PLAY_PREVIEW = 11;
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/**
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* The actual mime type (the one we got back from the network
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* request) for the element.
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*/
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readonly attribute ACString actualType;
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/**
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* Gets the type of the content that's currently loaded. See
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* the constants above for the list of possible values.
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*/
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readonly attribute unsigned long displayedType;
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/**
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* Gets the content type that corresponds to the give MIME type. See the
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* constants above for the list of possible values. If nothing else fits,
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* TYPE_NULL will be returned.
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*/
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unsigned long getContentTypeForMIMEType(in AUTF8String aMimeType);
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/**
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* Returns the base URI of the object as seen by plugins. This differs from
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* the normal codebase in that it takes <param> tags and plugin-specific
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* quirks into account.
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*/
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[noscript] readonly attribute nsIURI baseURI;
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/**
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* Returns the plugin instance if it has already been instantiated. This
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* will never instantiate the plugin and so is safe to call even when
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* content script must not execute.
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*/
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[noscript] readonly attribute nsNPAPIPluginInstancePtr pluginInstance;
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/**
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* Tells the content about an associated object frame.
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* This can be called multiple times for different frames.
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*
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* This is noscript because this is an internal method that will go away, and
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* because nsIObjectFrame is unscriptable.
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*/
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[noscript] void hasNewFrame(in nsIObjectFrame aFrame);
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/**
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* If this object is in going to be printed, this method
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* returns the nsIObjectFrame object which should be used when
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* printing the plugin. The returned nsIFrame is in the original document,
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* not in the static clone.
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*/
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[noscript] nsIFrame getPrintFrame();
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/*
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* Notifications from pluginhost that our instance crashed or was destroyed.
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*/
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[noscript] void pluginDestroyed();
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[noscript] void pluginCrashed(in nsIPluginTag pluginTag,
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in AString pluginDumpID,
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in AString browserDumpID,
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in boolean submittedCrashReport);
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/**
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* This method will play a plugin that has been stopped by the
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* click-to-play plugins or play-preview features.
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*/
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void playPlugin();
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/**
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* Forces a re-evaluation and reload of the tag, optionally invalidating its
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* click-to-play state. This can be used when the MIME type that provides a
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* type has changed, for instance, to force the tag to re-evalulate the
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* handler to use.
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*/
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void reload(in boolean aClearActivation);
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/**
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* This attribute will return true if the current content type has been
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* activated, either explicitly or by passing checks that would have it be
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* click-to-play or play-preview.
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*/
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readonly attribute boolean activated;
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[noscript] void stopPluginInstance();
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[noscript] void syncStartPluginInstance();
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[noscript] void asyncStartPluginInstance();
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/**
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* Puts the tag in the "waiting on a channel" state and adopts this
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* channel. This does not override the normal logic of examining attributes
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* and the channel type, so the load may cancel this channel if it decides not
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* to use one.
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*
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* This assumes:
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* - This tag has not begun loading yet
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* - This channel has not yet hit OnStartRequest
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* - The caller will continue to pass channel events to us as a listener
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*/
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[noscript] void initializeFromChannel(in nsIRequest request);
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/**
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* The URL of the data/src loaded in the object. This may be null (i.e.
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* an <embed> with no src).
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*/
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readonly attribute nsIURI srcURI;
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/**
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* The plugin's current state of fallback content. This property
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* only makes sense if the plugin is not activated.
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*/
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readonly attribute unsigned long pluginFallbackType;
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/**
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* If this object currently owns a running plugin, regardless of whether or
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* not one is pending spawn/despawn.
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*/
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readonly attribute bool hasRunningPlugin;
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/**
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* This method will disable the play-preview plugin state.
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*/
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void cancelPlayPreview();
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};
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