зеркало из https://github.com/mozilla/gecko-dev.git
199 строки
5.7 KiB
C++
199 строки
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PathSkia.h"
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#include <math.h>
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#include "DrawTargetSkia.h"
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#include "Logging.h"
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#include "HelpersSkia.h"
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#include "PathHelpers.h"
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namespace mozilla {
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namespace gfx {
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PathBuilderSkia::PathBuilderSkia(const Matrix &aTransform, const SkPath &aPath,
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FillRule aFillRule)
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: mPath(aPath) {
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SkMatrix matrix;
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GfxMatrixToSkiaMatrix(aTransform, matrix);
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mPath.transform(matrix);
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SetFillRule(aFillRule);
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}
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PathBuilderSkia::PathBuilderSkia(FillRule aFillRule) { SetFillRule(aFillRule); }
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void PathBuilderSkia::SetFillRule(FillRule aFillRule) {
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mFillRule = aFillRule;
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if (mFillRule == FillRule::FILL_WINDING) {
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mPath.setFillType(SkPath::kWinding_FillType);
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} else {
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mPath.setFillType(SkPath::kEvenOdd_FillType);
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}
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}
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void PathBuilderSkia::MoveTo(const Point &aPoint) {
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mPath.moveTo(SkFloatToScalar(aPoint.x), SkFloatToScalar(aPoint.y));
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}
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void PathBuilderSkia::LineTo(const Point &aPoint) {
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if (!mPath.countPoints()) {
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MoveTo(aPoint);
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} else {
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mPath.lineTo(SkFloatToScalar(aPoint.x), SkFloatToScalar(aPoint.y));
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}
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}
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void PathBuilderSkia::BezierTo(const Point &aCP1, const Point &aCP2,
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const Point &aCP3) {
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if (!mPath.countPoints()) {
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MoveTo(aCP1);
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}
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mPath.cubicTo(SkFloatToScalar(aCP1.x), SkFloatToScalar(aCP1.y),
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SkFloatToScalar(aCP2.x), SkFloatToScalar(aCP2.y),
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SkFloatToScalar(aCP3.x), SkFloatToScalar(aCP3.y));
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}
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void PathBuilderSkia::QuadraticBezierTo(const Point &aCP1, const Point &aCP2) {
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if (!mPath.countPoints()) {
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MoveTo(aCP1);
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}
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mPath.quadTo(SkFloatToScalar(aCP1.x), SkFloatToScalar(aCP1.y),
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SkFloatToScalar(aCP2.x), SkFloatToScalar(aCP2.y));
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}
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void PathBuilderSkia::Close() { mPath.close(); }
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void PathBuilderSkia::Arc(const Point &aOrigin, float aRadius,
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float aStartAngle, float aEndAngle,
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bool aAntiClockwise) {
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ArcToBezier(this, aOrigin, Size(aRadius, aRadius), aStartAngle, aEndAngle,
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aAntiClockwise);
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}
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Point PathBuilderSkia::CurrentPoint() const {
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int pointCount = mPath.countPoints();
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if (!pointCount) {
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return Point(0, 0);
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}
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SkPoint point = mPath.getPoint(pointCount - 1);
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return Point(SkScalarToFloat(point.fX), SkScalarToFloat(point.fY));
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}
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already_AddRefed<Path> PathBuilderSkia::Finish() {
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return MakeAndAddRef<PathSkia>(mPath, mFillRule);
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}
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void PathBuilderSkia::AppendPath(const SkPath &aPath) { mPath.addPath(aPath); }
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already_AddRefed<PathBuilder> PathSkia::CopyToBuilder(
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FillRule aFillRule) const {
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return TransformedCopyToBuilder(Matrix(), aFillRule);
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}
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already_AddRefed<PathBuilder> PathSkia::TransformedCopyToBuilder(
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const Matrix &aTransform, FillRule aFillRule) const {
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return MakeAndAddRef<PathBuilderSkia>(aTransform, mPath, aFillRule);
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}
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static bool SkPathContainsPoint(const SkPath &aPath, const Point &aPoint,
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const Matrix &aTransform) {
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Matrix inverse = aTransform;
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if (!inverse.Invert()) {
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return false;
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}
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SkPoint point = PointToSkPoint(inverse.TransformPoint(aPoint));
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return aPath.contains(point.fX, point.fY);
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}
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bool PathSkia::ContainsPoint(const Point &aPoint,
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const Matrix &aTransform) const {
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if (!mPath.isFinite()) {
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return false;
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}
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return SkPathContainsPoint(mPath, aPoint, aTransform);
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}
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bool PathSkia::StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
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const Point &aPoint,
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const Matrix &aTransform) const {
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if (!mPath.isFinite()) {
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return false;
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}
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SkPaint paint;
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if (!StrokeOptionsToPaint(paint, aStrokeOptions)) {
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return false;
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}
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SkPath strokePath;
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paint.getFillPath(mPath, &strokePath);
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return SkPathContainsPoint(strokePath, aPoint, aTransform);
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}
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Rect PathSkia::GetBounds(const Matrix &aTransform) const {
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if (!mPath.isFinite()) {
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return Rect();
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}
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Rect bounds = SkRectToRect(mPath.computeTightBounds());
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return aTransform.TransformBounds(bounds);
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}
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Rect PathSkia::GetStrokedBounds(const StrokeOptions &aStrokeOptions,
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const Matrix &aTransform) const {
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if (!mPath.isFinite()) {
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return Rect();
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}
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SkPaint paint;
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if (!StrokeOptionsToPaint(paint, aStrokeOptions)) {
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return Rect();
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}
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SkPath result;
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paint.getFillPath(mPath, &result);
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Rect bounds = SkRectToRect(result.computeTightBounds());
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return aTransform.TransformBounds(bounds);
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}
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void PathSkia::StreamToSink(PathSink *aSink) const {
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SkPath::RawIter iter(mPath);
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SkPoint points[4];
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SkPath::Verb currentVerb;
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while ((currentVerb = iter.next(points)) != SkPath::kDone_Verb) {
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switch (currentVerb) {
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case SkPath::kMove_Verb:
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aSink->MoveTo(SkPointToPoint(points[0]));
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break;
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case SkPath::kLine_Verb:
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aSink->LineTo(SkPointToPoint(points[1]));
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break;
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case SkPath::kCubic_Verb:
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aSink->BezierTo(SkPointToPoint(points[1]), SkPointToPoint(points[2]),
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SkPointToPoint(points[3]));
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break;
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case SkPath::kQuad_Verb:
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aSink->QuadraticBezierTo(SkPointToPoint(points[1]),
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SkPointToPoint(points[2]));
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break;
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case SkPath::kClose_Verb:
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aSink->Close();
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break;
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default:
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MOZ_ASSERT(false);
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// Unexpected verb found in path!
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}
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}
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}
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} // namespace gfx
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} // namespace mozilla
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