gecko-dev/gfx/layers/composite/ImageHost.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_IMAGEHOST_H
#define MOZILLA_GFX_IMAGEHOST_H
#include <stdio.h> // for FILE
#include "CompositableHost.h" // for CompositableHost
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Polygon.h" // for Polygon
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for SamplingFilter
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/ImageComposite.h" // for ImageComposite
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/layers/TextureHost.h" // for TextureHost, etc
#include "mozilla/mozalloc.h" // for operator delete
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegionFwd.h" // for nsIntRegion
#include "nscore.h" // for nsACString
namespace mozilla {
namespace layers {
class Compositor;
struct EffectChain;
class HostLayerManager;
/**
* ImageHost. Works with ImageClientSingle and ImageClientBuffered
*/
class ImageHost : public CompositableHost, public ImageComposite {
public:
explicit ImageHost(const TextureInfo& aTextureInfo);
virtual ~ImageHost();
CompositableType GetType() override { return mTextureInfo.mCompositableType; }
ImageHost* AsImageHost() override { return this; }
void Composite(Compositor* aCompositor, LayerComposite* aLayer,
EffectChain& aEffectChain, float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr,
const Maybe<gfx::Polygon>& aGeometry = Nothing()) override;
void UseTextureHost(const nsTArray<TimedTexture>& aTextures) override;
void RemoveTextureHost(TextureHost* aTexture) override;
TextureHost* GetAsTextureHost(gfx::IntRect* aPictureRect = nullptr) override;
void Attach(Layer* aLayer, TextureSourceProvider* aProvider,
AttachFlags aFlags = NO_FLAGS) override;
void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
gfx::IntSize GetImageSize() override;
void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
void Dump(std::stringstream& aStream, const char* aPrefix = "",
bool aDumpHtml = false) override;
already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
bool Lock() override;
void Unlock() override;
already_AddRefed<TexturedEffect> GenEffect(
const gfx::SamplingFilter aSamplingFilter) override;
void SetCurrentTextureHost(TextureHost* aTexture);
void CleanupResources() override;
bool IsOpaque();
uint32_t GetDroppedFrames() override { return GetDroppedFramesAndReset(); }
struct RenderInfo {
int imageIndex;
const TimedImage* img;
RefPtr<TextureHost> host;
RenderInfo() : imageIndex(-1), img(nullptr) {}
};
// Acquire rendering information for the current frame.
bool PrepareToRender(TextureSourceProvider* aProvider, RenderInfo* aOutInfo);
// Acquire the TextureSource for the currently prepared frame.
RefPtr<TextureSource> AcquireTextureSource(const RenderInfo& aInfo);
// Send ImageComposite notifications and update the ChooseImage bias.
void FinishRendering(const RenderInfo& aInfo);
// This should only be called inside a lock, or during rendering. It is
// infallible to enforce this.
TextureHost* CurrentTextureHost() const {
MOZ_ASSERT(mCurrentTextureHost);
return mCurrentTextureHost;
}
protected:
// ImageComposite
TimeStamp GetCompositionTime() const override;
// Use a simple RefPtr because the same texture is already held by a
// a CompositableTextureHostRef in the array of TimedImage.
// See the comment in CompositableTextureRef for more details.
RefPtr<TextureHost> mCurrentTextureHost;
CompositableTextureSourceRef mCurrentTextureSource;
// When doing texture uploads it's best to alternate between two (or three)
// texture sources so that the texture we upload to isn't being used by
// the GPU to composite the previous frame.
RefPtr<TextureSource> mExtraTextureSource;
bool mLocked;
};
} // namespace layers
} // namespace mozilla
#endif