зеркало из https://github.com/mozilla/gecko-dev.git
183 строки
5.2 KiB
C++
183 строки
5.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_COMPOSITORD3D11_H
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#define MOZILLA_GFX_COMPOSITORD3D11_H
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#include "mozilla/gfx/2D.h"
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#include "mozilla/layers/Compositor.h"
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#include "TextureD3D11.h"
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#include <d3d11.h>
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class nsWidget;
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namespace mozilla {
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namespace layers {
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#define LOGD3D11(param)
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struct VertexShaderConstants
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{
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float layerTransform[4][4];
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float projection[4][4];
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float renderTargetOffset[4];
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gfx::Rect textureCoords;
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gfx::Rect layerQuad;
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gfx::Rect maskQuad;
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};
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struct PixelShaderConstants
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{
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float layerColor[4];
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float layerOpacity[4];
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};
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struct DeviceAttachmentsD3D11;
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class CompositorD3D11 : public Compositor
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{
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public:
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CompositorD3D11(nsIWidget* aWidget);
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~CompositorD3D11();
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virtual bool Initialize() MOZ_OVERRIDE;
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virtual void Destroy() MOZ_OVERRIDE {}
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virtual TextureFactoryIdentifier
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GetTextureFactoryIdentifier() MOZ_OVERRIDE;
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virtual TemporaryRef<DataTextureSource>
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CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE;
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virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) MOZ_OVERRIDE;
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virtual int32_t GetMaxTextureSize() const MOZ_FINAL;
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virtual void SetTargetContext(gfx::DrawTarget* aTarget) MOZ_OVERRIDE
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{
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mTarget = aTarget;
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}
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virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE {}
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virtual TemporaryRef<CompositingRenderTarget>
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CreateRenderTarget(const gfx::IntRect &aRect,
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SurfaceInitMode aInit) MOZ_OVERRIDE;
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virtual TemporaryRef<CompositingRenderTarget>
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CreateRenderTargetFromSource(const gfx::IntRect& aRect,
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const CompositingRenderTarget* aSource,
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const gfx::IntPoint& aSourcePoint) MOZ_OVERRIDE;
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virtual void SetRenderTarget(CompositingRenderTarget* aSurface) MOZ_OVERRIDE;
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virtual CompositingRenderTarget* GetCurrentRenderTarget() MOZ_OVERRIDE
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{
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return mCurrentRT;
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}
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virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE {}
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/**
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* Declare an offset to use when rendering layers. This will be ignored when
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* rendering to a target instead of the screen.
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*/
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virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE
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{
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if (aOffset.x || aOffset.y) {
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NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11.");
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}
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// If the offset is 0, 0 that's okay.
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}
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virtual void DrawQuad(const gfx::Rect &aRect,
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const gfx::Rect &aClipRect,
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const EffectChain &aEffectChain,
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gfx::Float aOpacity,
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const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE;
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/**
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* Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the
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* screen dimensions.
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*/
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virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
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const gfx::Rect *aClipRectIn,
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const gfxMatrix& aTransform,
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const gfx::Rect& aRenderBounds,
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gfx::Rect *aClipRectOut = nullptr,
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gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE;
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/**
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* Flush the current frame to the screen.
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*/
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virtual void EndFrame() MOZ_OVERRIDE;
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/**
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* Post rendering stuff if the rendering is outside of this Compositor
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* e.g., by Composer2D
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*/
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virtual void EndFrameForExternalComposition(const gfxMatrix& aTransform) MOZ_OVERRIDE {}
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/**
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* Tidy up if BeginFrame has been called, but EndFrame won't be
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*/
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virtual void AbortFrame() MOZ_OVERRIDE {}
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/**
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* Setup the viewport and projection matrix for rendering
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* to a window of the given dimensions.
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*/
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virtual void PrepareViewport(const gfx::IntSize& aSize,
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const gfxMatrix& aWorldTransform) MOZ_OVERRIDE;
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virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE { return true; }
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#ifdef MOZ_DUMP_PAINTING
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virtual const char* Name() const MOZ_OVERRIDE { return "Direct3D 11"; }
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#endif
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virtual void NotifyLayersTransaction() MOZ_OVERRIDE { }
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virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; }
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ID3D11Device* GetDevice() { return mDevice; }
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private:
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// ensure mSize is up to date with respect to mWidget
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void EnsureSize();
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void VerifyBufferSize();
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void UpdateRenderTarget();
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bool CreateShaders();
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void UpdateConstantBuffers();
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void SetSamplerForFilter(gfx::Filter aFilter);
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void SetPSForEffect(Effect *aEffect, MaskType aMaskType);
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void PaintToTarget();
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RefPtr<ID3D11DeviceContext> mContext;
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RefPtr<ID3D11Device> mDevice;
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RefPtr<IDXGISwapChain> mSwapChain;
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RefPtr<CompositingRenderTargetD3D11> mDefaultRT;
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RefPtr<CompositingRenderTargetD3D11> mCurrentRT;
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DeviceAttachmentsD3D11* mAttachments;
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RefPtr<gfx::DrawTarget> mTarget;
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nsIWidget* mWidget;
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nsIntSize mSize;
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HWND mHwnd;
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D3D_FEATURE_LEVEL mFeatureLevel;
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VertexShaderConstants mVSConstants;
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PixelShaderConstants mPSConstants;
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bool mDisableSequenceForNextFrame;
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};
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}
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}
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#endif
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