gecko-dev/xpcom/ds/nsVoidBTree.cpp

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C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "MPL"); you may not use this file except in
* compliance with the MPL. You may obtain a copy of the MPL at
* http://www.mozilla.org/MPL/
*
* Software distributed under the MPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the MPL
* for the specific language governing rights and limitations under the
* MPL.
*
* The Initial Developer of this code under the MPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1999 Netscape Communications Corporation. All Rights
* Reserved.
*
* Original Author:
* Chris Waterson <waterson@netscape.com>
*/
#include "nsVoidBTree.h"
#ifdef DEBUG
#include <stdio.h>
#endif
// Set this to force the tree to be verified after every insertion and
// removal.
//#define PARANOID 1
//----------------------------------------------------------------------
// nsVoidBTree::Node
//
// Implementation methods
//
nsresult
nsVoidBTree::Node::Create(Type aType, PRInt32 aCapacity, Node** aResult)
{
// So we only ever have to do one allocation for a Node, we do a
// "naked" heap allocation, computing the size of the node and
// "padding" it out so that it can hold aCapacity slots.
char* bytes = new char[sizeof(Node) + (aCapacity - 1) * sizeof(void*)];
if (! bytes)
return NS_ERROR_OUT_OF_MEMORY;
Node* result = NS_REINTERPRET_CAST(Node*, bytes);
result->mBits = 0;
result->SetType(aType);
*aResult = result;
return NS_OK;
}
nsresult
nsVoidBTree::Node::Destroy(Node* aNode)
{
char* bytes = NS_REINTERPRET_CAST(char*, aNode);
delete[] bytes;
return NS_OK;
}
void
nsVoidBTree::Node::InsertElementAt(void* aElement, PRInt32 aIndex)
{
NS_PRECONDITION(aIndex >= 0 && aIndex <= GetCount(), "bad index");
PRInt32 count = GetCount();
SetCount(count + 1);
while (count > aIndex) {
mData[count] = mData[count - 1];
--count;
}
mData[aIndex] = aElement;
}
void
nsVoidBTree::Node::RemoveElementAt(PRInt32 aIndex)
{
NS_PRECONDITION(aIndex >= 0 && aIndex < GetCount(), "bad index");
PRInt32 count = GetCount();
SetCount(count - 1);
while (aIndex < count) {
mData[aIndex] = mData[aIndex + 1];
++aIndex;
}
}
//----------------------------------------------------------------------
//
// nsVoidBTree::Path
//
// Implementation methods
//
nsVoidBTree::Path::Path(const Path& aOther)
: mTop(aOther.mTop)
{
for (PRInt32 i = 0; i < mTop; ++i)
mLink[i] = aOther.mLink[i];
}
nsVoidBTree::Path&
nsVoidBTree::Path::operator=(const Path& aOther)
{
mTop = aOther.mTop;
for (PRInt32 i = 0; i < mTop; ++i)
mLink[i] = aOther.mLink[i];
return *this;
}
inline nsresult
nsVoidBTree::Path::Push(Node* aNode, PRInt32 aIndex)
{
// XXX If you overflow this thing, think about making larger index
// or data nodes. You can pack a _lot_ of data into a pretty flat
// tree.
NS_PRECONDITION(mTop <= kMaxDepth, "overflow");
if (mTop > kMaxDepth)
return NS_ERROR_OUT_OF_MEMORY;
mLink[mTop].mNode = aNode;
mLink[mTop].mIndex = aIndex;
++mTop;
return NS_OK;
}
inline void
nsVoidBTree::Path::Pop(Node** aNode, PRInt32* aIndex)
{
--mTop;
*aNode = mLink[mTop].mNode;
*aIndex = mLink[mTop].mIndex;
}
//----------------------------------------------------------------------
//
// nsVoidBTree methods
//
nsVoidBTree::nsVoidBTree(const nsVoidBTree& aOther)
{
ConstIterator last = aOther.Last();
for (ConstIterator element = aOther.First(); element != last; ++element)
AppendElement(*element);
}
nsVoidBTree&
nsVoidBTree::operator=(const nsVoidBTree& aOther)
{
Clear();
ConstIterator last = aOther.Last();
for (ConstIterator element = aOther.First(); element != last; ++element)
AppendElement(*element);
return *this;
}
PRInt32
nsVoidBTree::Count() const
{
if (IsEmpty())
return 0;
if (IsSingleElement())
return 1;
Node* root = NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask);
return root->GetSubTreeSize();
}
void*
nsVoidBTree::ElementAt(PRInt32 aIndex) const
{
NS_ASSERTION(aIndex >= 0,"nsVoidBTree::ElementAt negative index!");
NS_ASSERTION(aIndex < Count(),"nsVoidBTree::ElementAt past end");
if (aIndex < 0 || aIndex >= Count())
return nsnull;
if (IsSingleElement())
return NS_REINTERPRET_CAST(void*, mRoot & kRoot_PointerMask);
Node* current = NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask);
while (current->GetType() != Node::eType_Data) {
// We're still in the index. Find the right leaf.
Node* next = nsnull;
PRInt32 count = current->GetCount();
for (PRInt32 i = 0; i < count; ++i) {
Node* child = NS_REINTERPRET_CAST(Node*, current->GetElementAt(i));
PRInt32 childcount = child->GetSubTreeSize();
if (PRInt32(aIndex) < childcount) {
next = child;
break;
}
aIndex -= childcount;
}
if (! next) {
NS_ERROR("corrupted");
return nsnull;
}
current = next;
}
return current->GetElementAt(aIndex);
}
PRInt32
nsVoidBTree::IndexOf(void* aPossibleElement) const
{
NS_PRECONDITION((PRWord(aPossibleElement) & ~kRoot_PointerMask) == 0,
"uh oh, someone wants to use the pointer bits");
NS_PRECONDITION(aPossibleElement != nsnull, "nsVoidBTree can't handle null elements");
if (aPossibleElement == nsnull)
return -1;
PRInt32 result = 0;
ConstIterator last = Last();
for (ConstIterator element = First(); element != last; ++element, ++result) {
if (aPossibleElement == *element)
return result;
}
return -1;
}
PRBool
nsVoidBTree::InsertElementAt(void* aElement, PRInt32 aIndex)
{
NS_PRECONDITION((PRWord(aElement) & ~kRoot_PointerMask) == 0,
"uh oh, someone wants to use the pointer bits");
if ((PRWord(aElement) & ~kRoot_PointerMask) != 0)
return PR_FALSE;
NS_PRECONDITION(aElement != nsnull, "nsVoidBTree can't handle null elements");
if (aElement == nsnull)
return PR_FALSE;
PRInt32 count = Count();
if (aIndex < 0 || aIndex > count)
return PR_FALSE;
nsresult rv;
if (IsSingleElement()) {
// We're only a single element holder, and haven't yet
// "faulted" to create the btree.
if (count == 0) {
// If we have *no* elements, then just set the root
// pointer and we're done.
mRoot = PRWord(aElement);
return PR_TRUE;
}
// If we already had an element, and now we're adding
// another. Fault and start creating the btree.
void* element = NS_REINTERPRET_CAST(void*, mRoot & kRoot_PointerMask);
Node* newroot;
rv = Node::Create(Node::eType_Data, kDataCapacity, &newroot);
if (NS_FAILED(rv)) return PR_FALSE;
newroot->InsertElementAt(element, 0);
newroot->SetSubTreeSize(1);
SetRoot(newroot);
}
Path path;
Node* current = NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask);
while (current->GetType() != Node::eType_Data) {
// We're still in the index. Find the right leaf.
Node* next = nsnull;
count = current->GetCount();
for (PRInt32 i = 0; i < count; ++i) {
Node* child = NS_REINTERPRET_CAST(Node*, current->GetElementAt(i));
PRInt32 childcount = child->GetSubTreeSize();
if (PRInt32(aIndex) <= childcount) {
rv = path.Push(current, i + 1);
if (NS_FAILED(rv)) return PR_FALSE;
next = child;
break;
}
aIndex -= childcount;
}
if (! next) {
NS_ERROR("corrupted");
return PR_FALSE;
}
current = next;
}
if (current->GetCount() >= kDataCapacity) {
// We just blew the data node's buffer. Create another
// datanode and split.
rv = Split(path, current, aElement, aIndex);
if (NS_FAILED(rv)) return PR_FALSE;
}
else {
current->InsertElementAt(aElement, aIndex);
current->SetSubTreeSize(current->GetSubTreeSize() + 1);
}
while (path.Length() > 0) {
PRInt32 index;
path.Pop(&current, &index);
current->SetSubTreeSize(current->GetSubTreeSize() + 1);
}
#ifdef PARANOID
Verify(NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask));
#endif
return PR_TRUE;
}
PRBool
nsVoidBTree::ReplaceElementAt(void* aElement, PRInt32 aIndex)
{
NS_PRECONDITION((PRWord(aElement) & ~kRoot_PointerMask) == 0,
"uh oh, someone wants to use the pointer bits");
if ((PRWord(aElement) & ~kRoot_PointerMask) != 0)
return PR_FALSE;
NS_PRECONDITION(aElement != nsnull, "nsVoidBTree can't handle null elements");
if (aElement == nsnull)
return PR_FALSE;
if (aIndex < 0 || aIndex >= Count())
return PR_FALSE;
if (IsSingleElement()) {
mRoot = PRWord(aElement);
return PR_TRUE;
}
Node* current = NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask);
while (current->GetType() != Node::eType_Data) {
// We're still in the index. Find the right leaf.
Node* next = nsnull;
PRInt32 count = current->GetCount();
for (PRInt32 i = 0; i < count; ++i) {
Node* child = NS_REINTERPRET_CAST(Node*, current->GetElementAt(i));
PRInt32 childcount = child->GetSubTreeSize();
if (PRInt32(aIndex) < childcount) {
next = child;
break;
}
aIndex -= childcount;
}
if (! next) {
NS_ERROR("corrupted");
return PR_FALSE;
}
current = next;
}
current->SetElementAt(aElement, aIndex);
return PR_TRUE;
}
PRBool
nsVoidBTree::RemoveElement(void* aElement)
{
PRInt32 index = IndexOf(aElement);
return (index >= 0) ? RemoveElementAt(index) : PR_FALSE;
}
PRBool
nsVoidBTree::RemoveElementAt(PRInt32 aIndex)
{
PRInt32 count = Count();
if (aIndex < 0 || aIndex >= count)
return PR_FALSE;
if (IsSingleElement()) {
// We're removing the one and only element
mRoot = 0;
return PR_TRUE;
}
// We've got more than one element, and we're removing it.
nsresult rv;
Path path;
Node* root = NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask);
Node* current = root;
while (current->GetType() != Node::eType_Data) {
// We're still in the index. Find the right leaf.
Node* next = nsnull;
count = current->GetCount();
for (PRInt32 i = 0; i < count; ++i) {
Node* child = NS_REINTERPRET_CAST(Node*, current->GetElementAt(i));
PRInt32 childcount = child->GetSubTreeSize();
if (PRInt32(aIndex) < childcount) {
rv = path.Push(current, i);
if (NS_FAILED(rv)) return PR_FALSE;
next = child;
break;
}
aIndex -= childcount;
}
if (! next) {
NS_ERROR("corrupted");
return PR_FALSE;
}
current = next;
}
current->RemoveElementAt(aIndex);
while ((current->GetCount() == 0) && (current != root)) {
Node* doomed = current;
PRInt32 index;
path.Pop(&current, &index);
current->RemoveElementAt(index);
Node::Destroy(doomed);
}
current->SetSubTreeSize(current->GetSubTreeSize() - 1);
while (path.Length() > 0) {
PRInt32 index;
path.Pop(&current, &index);
current->SetSubTreeSize(current->GetSubTreeSize() - 1);
}
while ((root->GetType() == Node::eType_Index) && (root->GetCount() == 1)) {
Node* doomed = root;
root = NS_REINTERPRET_CAST(Node*, root->GetElementAt(0));
SetRoot(root);
Node::Destroy(doomed);
}
#ifdef PARANOID
Verify(root);
#endif
return PR_TRUE;
}
void
nsVoidBTree::Clear(void)
{
if (IsEmpty())
return;
if (! IsSingleElement()) {
Node* root = NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask);
#ifdef PARANOID
Dump(root, 0);
#endif
DestroySubtree(root);
}
mRoot = 0;
}
void
nsVoidBTree::Compact(void)
{
// XXX We could go through and try to merge datanodes.
}
PRBool
nsVoidBTree::EnumerateForwards(EnumFunc aFunc, void* aData) const
{
PRBool running = PR_TRUE;
ConstIterator last = Last();
for (ConstIterator element = First(); running && element != last; ++element)
running = (*aFunc)(*element, aData);
return running;
}
PRBool
nsVoidBTree::EnumerateBackwards(EnumFunc aFunc, void* aData) const
{
PRBool running = PR_TRUE;
ConstIterator element = Last();
ConstIterator first = First();
if (element != first) {
do {
running = (*aFunc)(*--element, aData);
} while (running && element != first);
}
return running;
}
#ifdef DEBUG
void
nsVoidBTree::SizeOf(nsISizeOfHandler* aHandler, PRUint32* aResult) const
{
if (! aResult)
return;
*aResult = sizeof(*this);
if (IsSingleElement())
return;
Path path;
path.Push(NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask), 0);
while (path.Length()) {
Node* current;
PRInt32 index;
path.Pop(&current, &index);
if (current->GetType() == Node::eType_Data) {
*aResult += sizeof(Node) + (sizeof(void*) * (kDataCapacity - 1));
}
else {
*aResult += sizeof(Node) + (sizeof(void*) * (kIndexCapacity - 1));
// If we're in an index node, and there are still kids to
// traverse, well, traverse 'em.
if (index < current->GetCount()) {
path.Push(current, index + 1);
path.Push(NS_STATIC_CAST(Node*, current->GetElementAt(index)), 0);
}
}
}
}
#endif
//----------------------------------------------------------------------
nsresult
nsVoidBTree::Split(Path& path, Node* aOldNode, void* aElementToInsert, PRInt32 aSplitIndex)
{
nsresult rv;
PRInt32 capacity = (aOldNode->GetType() == Node::eType_Data) ? kDataCapacity : kIndexCapacity;
PRInt32 delta = 0;
Node* newnode;
rv = Node::Create(aOldNode->GetType(), capacity, &newnode);
if (NS_FAILED(rv)) return rv;
if (aSplitIndex == capacity) {
// If aSplitIndex is the same as the capacity of the node,
// then there'll be nothing to copy from the old node to the
// new node, and the element is really meant to be inserted in
// the newnode. In that case, do it _now_ so that newnode's
// subtree size will be correct.
newnode->InsertElementAt(aElementToInsert, 0);
if (newnode->GetType() == Node::eType_Data) {
newnode->SetSubTreeSize(1);
}
else {
Node* child = NS_REINTERPRET_CAST(Node*, aElementToInsert);
newnode->SetSubTreeSize(child->GetSubTreeSize());
}
}
else {
// We're meant to insert the element into the oldnode at
// aSplitIndex. Copy data from aOldNode to the newnode but
// _don't_ insert newnode yet. We may need to recursively
// split parents, an operation that allocs, and hence, may
// fail. If it does fail, we wan't to not screw up the
// existing datastructure.
//
// Note that it should be the case that count == capacity, but
// who knows, we may decide at some point to prematurely split
// nodes for some reason or another.
PRInt32 count = aOldNode->GetCount();
PRInt32 i = aSplitIndex;
PRInt32 j = 0;
newnode->SetCount(count - aSplitIndex);
while (i < count) {
if (aOldNode->GetType() == Node::eType_Data) {
++delta;
}
else {
Node* migrating = NS_REINTERPRET_CAST(Node*, aOldNode->GetElementAt(i));
delta += migrating->GetSubTreeSize();
}
newnode->SetElementAt(aOldNode->GetElementAt(i), j);
++i;
++j;
}
newnode->SetSubTreeSize(delta);
}
// Now we split the node.
if (path.Length() == 0) {
// We made it all the way up to the root! Ok, so, create a new
// root
Node* newroot;
rv = Node::Create(Node::eType_Index, kIndexCapacity, &newroot);
if (NS_FAILED(rv)) return rv;
newroot->SetCount(2);
newroot->SetElementAt(aOldNode, 0);
newroot->SetElementAt(newnode, 1);
newroot->SetSubTreeSize(aOldNode->GetSubTreeSize() + 1);
SetRoot(newroot);
}
else {
// Otherwise, use the "path" to pop off the next thing above us.
Node* parent;
PRInt32 indx;
path.Pop(&parent, &indx);
if (parent->GetCount() >= kIndexCapacity) {
// Parent is full, too. Recursively split it.
rv = Split(path, parent, newnode, indx);
if (NS_FAILED(rv)) {
Node::Destroy(newnode);
return rv;
}
}
else {
// Room in the parent, so just smack it on up there.
parent->InsertElementAt(newnode, indx);
parent->SetSubTreeSize(parent->GetSubTreeSize() + 1);
}
}
// Now, since all our operations that might fail have finished, we
// can go ahead and monkey with the old node.
if (aSplitIndex == capacity) {
PRInt32 nodeslost = newnode->GetSubTreeSize() - 1;
PRInt32 subtreesize = aOldNode->GetSubTreeSize() - nodeslost;
aOldNode->SetSubTreeSize(subtreesize);
}
else {
aOldNode->SetCount(aSplitIndex);
aOldNode->InsertElementAt(aElementToInsert, aSplitIndex);
PRInt32 subtreesize = aOldNode->GetSubTreeSize() - delta + 1;
aOldNode->SetSubTreeSize(subtreesize);
}
return NS_OK;
}
PRInt32
nsVoidBTree::Verify(Node* aNode)
{
// Sanity check the tree by verifying that the subtree sizes all
// add up correctly.
if (aNode->GetType() == Node::eType_Data) {
NS_ASSERTION(aNode->GetCount() == aNode->GetSubTreeSize(), "corrupted");
return aNode->GetCount();
}
PRInt32 childcount = 0;
for (PRInt32 i = 0; i < aNode->GetCount(); ++i) {
Node* child = NS_REINTERPRET_CAST(Node*, aNode->GetElementAt(i));
childcount += Verify(child);
}
NS_ASSERTION(childcount == aNode->GetSubTreeSize(), "corrupted");
return childcount;
}
void
nsVoidBTree::DestroySubtree(Node* aNode)
{
PRInt32 count = aNode->GetCount() - 1;
while (count >= 0) {
if (aNode->GetType() == Node::eType_Index)
DestroySubtree(NS_REINTERPRET_CAST(Node*, aNode->GetElementAt(count)));
--count;
}
Node::Destroy(aNode);
}
#ifdef DEBUG
void
nsVoidBTree::Dump(Node* aNode, PRInt32 aIndent)
{
for (PRInt32 i = 0; i < aIndent; ++i)
printf(" ");
if (aNode->GetType() == Node::eType_Data) {
printf("data(%d/%d)\n", aNode->GetCount(), aNode->GetSubTreeSize());
}
else {
printf("index(%d/%d)\n", aNode->GetCount(), aNode->GetSubTreeSize());
for (PRInt32 j = 0; j < aNode->GetCount(); ++j)
Dump(NS_REINTERPRET_CAST(Node*, aNode->GetElementAt(j)), aIndent + 1);
}
}
#endif
//----------------------------------------------------------------------
//
// nsVoidBTree::ConstIterator and Iterator methods
//
void* nsVoidBTree::kDummyLast;
void
nsVoidBTree::ConstIterator::Next()
{
if (mIsSingleton) {
mIsExhausted = PR_TRUE;
return;
}
// Otherwise we're a real b-tree iterator, and we need to pull and
// pop our path stack appropriately to gyrate into the right
// position.
while (1) {
Node* current;
PRInt32 index;
mPath.Pop(&current, &index);
PRInt32 count = current->GetCount();
NS_ASSERTION(index < count, "ran off the end, pal");
if (++index >= count) {
// XXXwaterson Oh, this is so ugly. I wish I was smart
// enough to figure out a prettier way to do it.
//
// See if we've just iterated past the last element in the
// b-tree, and now need to leave ourselves in the magical
// state that is equal to nsVoidBTree::Last().
if (current->GetType() == Node::eType_Data) {
PRBool rightmost = PR_TRUE;
for (PRInt32 slot = mPath.mTop - 1; slot >= 0; --slot) {
const Link& link = mPath.mLink[slot];
if (link.mIndex != link.mNode->GetCount() - 1) {
rightmost = PR_FALSE;
break;
}
}
if (rightmost) {
// It's the last one. Make the path look exactly
// like nsVoidBTree::Last().
mPath.Push(current, index);
return;
}
}
// Otherwise, we just ran off the end of a "middling"
// node. Loop around, to pop back up the b-tree to its
// parent.
continue;
}
// We're somewhere in the middle. Push the new location onto
// the stack.
mPath.Push(current, index);
// If we're in a data node, we're done: break out of the loop
// here leaving the top of the stack pointing to the next data
// element in the b-tree.
if (current->GetType() == Node::eType_Data)
break;
// Otherwise, we're still in an index node. Push next node
// down onto the stack, starting "one off" to the left, and
// continue around.
mPath.Push(NS_STATIC_CAST(Node*, current->GetElementAt(index)), -1);
}
}
void
nsVoidBTree::ConstIterator::Prev()
{
if (mIsSingleton) {
mIsExhausted = PR_FALSE;
return;
}
// Otherwise we're a real b-tree iterator, and we need to pull and
// pop our path stack appropriately to gyrate into the right
// position. This is just like nsVoidBTree::ConstIterator::Next(),
// but in reverse.
while (1) {
Node* current;
PRInt32 index;
mPath.Pop(&current, &index);
NS_ASSERTION(index >= 0, "ran off the front, pal");
if (--index < 0)
continue;
mPath.Push(current, index);
if (current->GetType() == Node::eType_Data)
break;
current = NS_STATIC_CAST(Node*, current->GetElementAt(index));
mPath.Push(current, current->GetCount());
}
}
const nsVoidBTree::Path
nsVoidBTree::LeftMostPath() const
{
Path path;
Node* current = NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask);
while (1) {
path.Push(current, 0);
if (current->GetType() == Node::eType_Data)
break;
current = NS_STATIC_CAST(Node*, current->GetElementAt(0));
}
return path;
}
const nsVoidBTree::Path
nsVoidBTree::RightMostPath() const
{
Path path;
Node* current = NS_REINTERPRET_CAST(Node*, mRoot & kRoot_PointerMask);
while (1) {
PRInt32 count = current->GetCount();
if (current->GetType() == Node::eType_Data) {
path.Push(current, count);
break;
}
path.Push(current, count - 1);
current = NS_STATIC_CAST(Node*, current->GetElementAt(count - 1));
}
return path;
}