зеркало из https://github.com/mozilla/gecko-dev.git
379 строки
12 KiB
C++
379 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_VR_H
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#define GFX_VR_H
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#include "nsTArray.h"
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#include "nsString.h"
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#include "nsCOMPtr.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/EnumeratedArray.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/TypedEnumBits.h"
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namespace mozilla {
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namespace layers {
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class PTextureParent;
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}
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namespace dom {
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enum class GamepadMappingType : uint8_t;
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enum class GamepadHand : uint8_t;
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struct GamepadPoseState;
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}
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namespace gfx {
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class VRLayerParent;
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class VRDisplayHost;
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class VRControllerHost;
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class VRManagerPromise;
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enum class VRDeviceType : uint16_t {
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Oculus,
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OpenVR,
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OSVR,
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GVR,
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Puppet,
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NumVRDeviceTypes
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};
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enum class VRDisplayCapabilityFlags : uint16_t {
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Cap_None = 0,
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/**
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* Cap_Position is set if the VRDisplay is capable of tracking its position.
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*/
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Cap_Position = 1 << 1,
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/**
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* Cap_Orientation is set if the VRDisplay is capable of tracking its orientation.
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*/
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Cap_Orientation = 1 << 2,
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/**
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* Cap_Present is set if the VRDisplay is capable of presenting content to an
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* HMD or similar device. Can be used to indicate "magic window" devices that
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* are capable of 6DoF tracking but for which requestPresent is not meaningful.
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* If false then calls to requestPresent should always fail, and
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* getEyeParameters should return null.
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*/
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Cap_Present = 1 << 3,
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/**
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* Cap_External is set if the VRDisplay is separate from the device's
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* primary display. If presenting VR content will obscure
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* other content on the device, this should be un-set. When
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* un-set, the application should not attempt to mirror VR content
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* or update non-VR UI because that content will not be visible.
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*/
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Cap_External = 1 << 4,
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/**
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* Cap_AngularAcceleration is set if the VRDisplay is capable of tracking its
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* angular acceleration.
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*/
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Cap_AngularAcceleration = 1 << 5,
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/**
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* Cap_LinearAcceleration is set if the VRDisplay is capable of tracking its
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* linear acceleration.
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*/
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Cap_LinearAcceleration = 1 << 6,
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/**
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* Cap_StageParameters is set if the VRDisplay is capable of room scale VR
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* and can report the StageParameters to describe the space.
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*/
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Cap_StageParameters = 1 << 7,
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/**
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* Cap_MountDetection is set if the VRDisplay is capable of sensing when the
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* user is wearing the device.
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*/
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Cap_MountDetection = 1 << 8,
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/**
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* Cap_All used for validity checking during IPC serialization
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*/
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Cap_All = (1 << 9) - 1
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};
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MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(VRDisplayCapabilityFlags)
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struct VRFieldOfView {
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VRFieldOfView() = default;
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VRFieldOfView(double up, double right, double down, double left)
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: upDegrees(up), rightDegrees(right), downDegrees(down), leftDegrees(left)
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{}
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void SetFromTanRadians(double up, double right, double down, double left)
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{
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upDegrees = atan(up) * 180.0 / M_PI;
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rightDegrees = atan(right) * 180.0 / M_PI;
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downDegrees = atan(down) * 180.0 / M_PI;
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leftDegrees = atan(left) * 180.0 / M_PI;
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}
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bool operator==(const VRFieldOfView& other) const {
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return other.upDegrees == upDegrees &&
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other.downDegrees == downDegrees &&
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other.rightDegrees == rightDegrees &&
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other.leftDegrees == leftDegrees;
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}
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bool operator!=(const VRFieldOfView& other) const {
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return !(*this == other);
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}
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bool IsZero() const {
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return upDegrees == 0.0 ||
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rightDegrees == 0.0 ||
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downDegrees == 0.0 ||
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leftDegrees == 0.0;
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}
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Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded) const;
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double upDegrees;
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double rightDegrees;
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double downDegrees;
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double leftDegrees;
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};
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struct VRHMDSensorState {
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int64_t inputFrameID;
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double timestamp;
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VRDisplayCapabilityFlags flags;
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// These members will only change with inputFrameID:
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float orientation[4];
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float position[3];
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float leftViewMatrix[16];
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float rightViewMatrix[16];
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float angularVelocity[3];
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float angularAcceleration[3];
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float linearVelocity[3];
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float linearAcceleration[3];
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void Clear() {
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memset(this, 0, sizeof(VRHMDSensorState));
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}
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bool operator==(const VRHMDSensorState& other) const {
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return inputFrameID == other.inputFrameID &&
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timestamp == other.timestamp;
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}
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bool operator!=(const VRHMDSensorState& other) const {
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return !(*this == other);
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}
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void CalcViewMatrices(const gfx::Matrix4x4* aHeadToEyeTransforms);
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};
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// The maximum number of frames of latency that we would expect before we
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// should give up applying pose prediction.
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// If latency is greater than one second, then the experience is not likely
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// to be corrected by pose prediction. Setting this value too
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// high may result in unnecessary memory allocation.
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// As the current fastest refresh rate is 90hz, 100 is selected as a
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// conservative value.
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static const int kVRMaxLatencyFrames = 100;
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// We assign VR presentations to groups with a bitmask.
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// Currently, we will only display either content or chrome.
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// Later, we will have more groups to support VR home spaces and
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// multitasking environments.
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// These values are not exposed to regular content and only affect
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// chrome-only API's. They may be changed at any time.
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static const uint32_t kVRGroupNone = 0;
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static const uint32_t kVRGroupContent = 1 << 0;
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static const uint32_t kVRGroupChrome = 1 << 1;
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static const uint32_t kVRGroupAll = 0xffffffff;
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struct VRDisplayInfo
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{
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VRDeviceType GetType() const { return mType; }
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uint32_t GetDisplayID() const { return mDisplayID; }
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const nsCString& GetDisplayName() const { return mDisplayName; }
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VRDisplayCapabilityFlags GetCapabilities() const { return mCapabilityFlags; }
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const IntSize& SuggestedEyeResolution() const { return mEyeResolution; }
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const Point3D& GetEyeTranslation(uint32_t whichEye) const { return mEyeTranslation[whichEye]; }
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const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const { return mEyeFOV[whichEye]; }
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bool GetIsConnected() const { return mIsConnected; }
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bool GetIsMounted() const { return mIsMounted; }
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uint32_t GetPresentingGroups() const { return mPresentingGroups; }
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uint32_t GetGroupMask() const { return mGroupMask; }
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const Size& GetStageSize() const { return mStageSize; }
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const Matrix4x4& GetSittingToStandingTransform() const { return mSittingToStandingTransform; }
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uint64_t GetFrameId() const { return mFrameId; }
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enum Eye {
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Eye_Left,
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Eye_Right,
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NumEyes
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};
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uint32_t mDisplayID;
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VRDeviceType mType;
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nsCString mDisplayName;
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VRDisplayCapabilityFlags mCapabilityFlags;
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VRFieldOfView mEyeFOV[VRDisplayInfo::NumEyes];
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Point3D mEyeTranslation[VRDisplayInfo::NumEyes];
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IntSize mEyeResolution;
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bool mIsConnected;
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bool mIsMounted;
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uint32_t mPresentingGroups;
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uint32_t mGroupMask;
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Size mStageSize;
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Matrix4x4 mSittingToStandingTransform;
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uint64_t mFrameId;
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uint32_t mPresentingGeneration;
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VRHMDSensorState mLastSensorState[kVRMaxLatencyFrames];
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bool operator==(const VRDisplayInfo& other) const {
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for (size_t i = 0; i < kVRMaxLatencyFrames; i++) {
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if (mLastSensorState[i] != other.mLastSensorState[i]) {
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return false;
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}
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}
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return mType == other.mType &&
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mDisplayID == other.mDisplayID &&
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mDisplayName == other.mDisplayName &&
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mCapabilityFlags == other.mCapabilityFlags &&
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mEyeResolution == other.mEyeResolution &&
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mIsConnected == other.mIsConnected &&
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mIsMounted == other.mIsMounted &&
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mPresentingGroups == other.mPresentingGroups &&
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mGroupMask == other.mGroupMask &&
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mEyeFOV[0] == other.mEyeFOV[0] &&
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mEyeFOV[1] == other.mEyeFOV[1] &&
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mEyeTranslation[0] == other.mEyeTranslation[0] &&
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mEyeTranslation[1] == other.mEyeTranslation[1] &&
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mStageSize == other.mStageSize &&
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mSittingToStandingTransform == other.mSittingToStandingTransform &&
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mFrameId == other.mFrameId &&
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mPresentingGeneration == other.mPresentingGeneration;
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}
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bool operator!=(const VRDisplayInfo& other) const {
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return !(*this == other);
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}
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const VRHMDSensorState& GetSensorState() const
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{
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return mLastSensorState[mFrameId % kVRMaxLatencyFrames];
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}
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};
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struct VRSubmitFrameResultInfo
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{
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VRSubmitFrameResultInfo()
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: mFrameNum(0),
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mWidth(0),
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mHeight(0)
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{}
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nsCString mBase64Image;
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SurfaceFormat mFormat;
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uint64_t mFrameNum;
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uint32_t mWidth;
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uint32_t mHeight;
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};
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struct VRControllerInfo
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{
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VRDeviceType GetType() const { return mType; }
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uint32_t GetControllerID() const { return mControllerID; }
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const nsCString& GetControllerName() const { return mControllerName; }
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dom::GamepadMappingType GetMappingType() const { return mMappingType; }
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uint32_t GetDisplayID() const { return mDisplayID; }
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dom::GamepadHand GetHand() const { return mHand; }
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uint32_t GetNumButtons() const { return mNumButtons; }
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uint32_t GetNumAxes() const { return mNumAxes; }
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uint32_t GetNumHaptics() const { return mNumHaptics; }
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uint32_t mControllerID;
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VRDeviceType mType;
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nsCString mControllerName;
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dom::GamepadMappingType mMappingType;
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uint32_t mDisplayID;
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dom::GamepadHand mHand;
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uint32_t mNumButtons;
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uint32_t mNumAxes;
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uint32_t mNumHaptics;
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bool operator==(const VRControllerInfo& other) const {
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return mType == other.mType &&
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mControllerID == other.mControllerID &&
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mControllerName == other.mControllerName &&
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mMappingType == other.mMappingType &&
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mDisplayID == other.mDisplayID &&
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mHand == other.mHand &&
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mNumButtons == other.mNumButtons &&
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mNumAxes == other.mNumAxes &&
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mNumHaptics == other.mNumHaptics;
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}
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bool operator!=(const VRControllerInfo& other) const {
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return !(*this == other);
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}
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};
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struct VRTelemetry
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{
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VRTelemetry()
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: mLastDroppedFrameCount(-1)
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{}
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void Clear() {
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mPresentationStart = TimeStamp();
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mLastDroppedFrameCount = -1;
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}
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bool IsLastDroppedFrameValid() {
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return (mLastDroppedFrameCount != -1);
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}
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TimeStamp mPresentationStart;
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int32_t mLastDroppedFrameCount;
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};
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class VRSystemManager {
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public:
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static uint32_t AllocateDisplayID();
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static uint32_t AllocateControllerID();
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protected:
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static Atomic<uint32_t> sDisplayBase;
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static Atomic<uint32_t> sControllerBase;
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRSystemManager)
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virtual void Destroy() = 0;
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virtual void Shutdown() = 0;
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virtual bool GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) = 0;
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virtual bool GetIsPresenting() = 0;
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virtual void HandleInput() = 0;
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virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>& aControllerResult) = 0;
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virtual void ScanForControllers() = 0;
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virtual void RemoveControllers() = 0;
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virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
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double aIntensity, double aDuration, const VRManagerPromise& aPromise) = 0;
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virtual void StopVibrateHaptic(uint32_t aControllerIdx) = 0;
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void NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed, bool aTouched,
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double aValue);
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void NewAxisMove(uint32_t aIndex, uint32_t aAxis, double aValue);
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void NewPoseState(uint32_t aIndex, const dom::GamepadPoseState& aPose);
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void NewHandChangeEvent(uint32_t aIndex, const dom::GamepadHand aHand);
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void AddGamepad(const VRControllerInfo& controllerInfo);
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void RemoveGamepad(uint32_t aIndex);
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protected:
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VRSystemManager() : mControllerCount(0) { }
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virtual ~VRSystemManager() = default;
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uint32_t mControllerCount;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* GFX_VR_H */
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