зеркало из https://github.com/mozilla/gecko-dev.git
146 строки
5.7 KiB
C++
146 строки
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H
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#define MOZILLA_GFX_VR_VRMANAGERPARENT_H
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#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
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#include "mozilla/layers/CompositableTransactionParent.h" // need?
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#include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent
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#include "mozilla/gfx/PVRLayerParent.h" // for PVRLayerParent
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#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
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#include "mozilla/TimeStamp.h" // for TimeStamp
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#include "gfxVR.h" // for VRFieldOfView
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namespace mozilla {
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using namespace layers;
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namespace gfx {
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class VRManager;
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namespace impl {
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class VRDisplayPuppet;
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class VRControllerPuppet;
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} // namespace impl
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class VRManagerParent final : public PVRManagerParent {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRManagerParent);
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friend class PVRManagerParent;
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public:
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explicit VRManagerParent(ProcessId aChildProcessId, bool aIsContentChild);
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static VRManagerParent* CreateSameProcess();
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static bool CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint);
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static bool CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint);
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bool IsSameProcess() const;
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bool HaveEventListener();
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bool HaveControllerListener();
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bool GetVRActiveStatus();
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bool SendGamepadUpdate(const GamepadChangeEvent& aGamepadEvent);
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bool SendReplyGamepadVibrateHaptic(const uint32_t& aPromiseID);
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protected:
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~VRManagerParent();
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PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID,
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const uint32_t& aGroup);
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bool DeallocPVRLayerParent(PVRLayerParent* actor);
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virtual void ActorDestroy(ActorDestroyReason why) override;
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void OnChannelConnected(int32_t pid) override;
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mozilla::ipc::IPCResult RecvRefreshDisplays();
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mozilla::ipc::IPCResult RecvResetSensor(const uint32_t& aDisplayID);
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mozilla::ipc::IPCResult RecvSetGroupMask(const uint32_t& aDisplayID,
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const uint32_t& aGroupMask);
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mozilla::ipc::IPCResult RecvSetHaveEventListener(
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const bool& aHaveEventListener);
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mozilla::ipc::IPCResult RecvControllerListenerAdded();
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mozilla::ipc::IPCResult RecvControllerListenerRemoved();
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mozilla::ipc::IPCResult RecvVibrateHaptic(const uint32_t& aControllerIdx,
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const uint32_t& aHapticIndex,
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const double& aIntensity,
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const double& aDuration,
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const uint32_t& aPromiseID);
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mozilla::ipc::IPCResult RecvStopVibrateHaptic(const uint32_t& aControllerIdx);
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mozilla::ipc::IPCResult RecvCreateVRTestSystem();
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mozilla::ipc::IPCResult RecvCreateVRServiceTestDisplay(
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const nsCString& aID, const uint32_t& aPromiseID);
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mozilla::ipc::IPCResult RecvCreateVRServiceTestController(
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const nsCString& aID, const uint32_t& aPromiseID);
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mozilla::ipc::IPCResult RecvSetDisplayInfoToMockDisplay(
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const uint32_t& aDeviceID, const VRDisplayInfo& aDisplayInfo);
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mozilla::ipc::IPCResult RecvSetSensorStateToMockDisplay(
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const uint32_t& aDeviceID, const VRHMDSensorState& aSensorState);
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mozilla::ipc::IPCResult RecvNewButtonEventToMockController(
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const uint32_t& aDeviceID, const long& aButton, const bool& aPressed);
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mozilla::ipc::IPCResult RecvNewAxisMoveEventToMockController(
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const uint32_t& aDeviceID, const long& aAxis, const double& aValue);
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mozilla::ipc::IPCResult RecvNewPoseMoveToMockController(
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const uint32_t& aDeviceID, const GamepadPoseState& pose);
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mozilla::ipc::IPCResult RecvStartVRNavigation(const uint32_t& aDeviceID);
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mozilla::ipc::IPCResult RecvStopVRNavigation(const uint32_t& aDeviceID,
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const TimeDuration& aTimeout);
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mozilla::ipc::IPCResult RecvStartActivity();
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mozilla::ipc::IPCResult RecvStopActivity();
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private:
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void RegisterWithManager();
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void UnregisterFromManager();
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void Bind(Endpoint<PVRManagerParent>&& aEndpoint);
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static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager);
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void DeferredDestroy();
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already_AddRefed<impl::VRControllerPuppet> GetControllerPuppet(
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uint32_t aDeviceID);
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// This keeps us alive until ActorDestroy(), at which point we do a
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// deferred destruction of ourselves.
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RefPtr<VRManagerParent> mSelfRef;
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// Keep the compositor thread alive, until we have destroyed ourselves.
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RefPtr<CompositorThreadHolder> mCompositorThreadHolder;
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// Keep the VRManager alive, until we have destroyed ourselves.
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RefPtr<VRManager> mVRManagerHolder;
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nsRefPtrHashtable<nsUint32HashKey, impl::VRControllerPuppet>
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mVRControllerTests;
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uint32_t mControllerTestID;
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bool mHaveEventListener;
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bool mHaveControllerListener;
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bool mIsContentChild;
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// When VR tabs are switched the background, we won't need to
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// initialize its session in VRService thread.
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bool mVRActiveStatus;
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};
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class VRManagerPromise final {
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friend class VRManager;
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public:
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explicit VRManagerPromise(RefPtr<VRManagerParent> aParent,
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uint32_t aPromiseID)
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: mParent(aParent), mPromiseID(aPromiseID) {}
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~VRManagerPromise() { mParent = nullptr; }
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bool operator==(const VRManagerPromise& aOther) const {
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return mParent == aOther.mParent && mPromiseID == aOther.mPromiseID;
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}
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private:
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RefPtr<VRManagerParent> mParent;
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uint32_t mPromiseID;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H
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