зеркало из https://github.com/mozilla/gecko-dev.git
56 строки
1.9 KiB
HTML
56 строки
1.9 KiB
HTML
<!DOCTYPE html>
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<html><head>
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<meta http-equiv="content-type" content="text/html; charset=windows-1252">
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<title>MSE: Don't get stuck buffering for too long when we have frames to show</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="mediasource.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test"><script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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var receivedSourceOpen = false;
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runWithMSE(function(ms, v) {
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ms.addEventListener("sourceopen", function() {
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ok(true, "Receive a sourceopen event");
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ok(!receivedSourceOpen, "Should only receive one sourceopen for this test");
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receivedSourceOpen = true;
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var sb = ms.addSourceBuffer("video/mp4");
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ok(sb, "Create a SourceBuffer");
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sb.addEventListener('error', (e) => { ok(false, "Got Error: " + e); SimpleTest.finish(); });
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fetchAndLoad(sb, 'bipbop/bipbop', ['init'], '.mp4')
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.then(function() {
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var promises = [];
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promises.push(fetchAndLoad(sb, 'bipbop/bipbop', range(1,3), '.m4s'));
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promises.push(once(v, "loadeddata"));
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return Promise.all(promises);
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}).then(function() {
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// clear the entire sourcebuffer.
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sb.remove(0, 5);
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return once(sb, "updateend");
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}).then(function() {
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v.play();
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// We have nothing to play, waiting will be fired.
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return once(v, "waiting");
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}).then(function() {
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var promises = [];
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promises.push(once(v, "playing"));
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promises.push(fetchAndLoad(sb, 'bipbop/bipbop', range(1,4), '.m4s'));
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return Promise.all(promises);
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}).then(function() {
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ms.endOfStream();
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var promises = [];
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promises.push(once(ms, "sourceended"));
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promises.push(once(v, "ended"));
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return Promise.all(promises);
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}).then(SimpleTest.finish.bind(SimpleTest));
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});
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});
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</script>
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</pre>
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</body>
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</html>
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