gecko-dev/dom/media/mediasource/test/test_ResumeAfterClearing_mp...

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<!DOCTYPE html>
<html><head>
<meta http-equiv="content-type" content="text/html; charset=windows-1252">
<title>MSE: Don't get stuck buffering for too long when we have frames to show</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="mediasource.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test"><script class="testbody" type="text/javascript">
SimpleTest.waitForExplicitFinish();
var receivedSourceOpen = false;
runWithMSE(function(ms, v) {
ms.addEventListener("sourceopen", function() {
ok(true, "Receive a sourceopen event");
ok(!receivedSourceOpen, "Should only receive one sourceopen for this test");
receivedSourceOpen = true;
var sb = ms.addSourceBuffer("video/mp4");
ok(sb, "Create a SourceBuffer");
sb.addEventListener('error', (e) => { ok(false, "Got Error: " + e); SimpleTest.finish(); });
fetchAndLoad(sb, 'bipbop/bipbop', ['init'], '.mp4')
.then(function() {
var promises = [];
promises.push(fetchAndLoad(sb, 'bipbop/bipbop', range(1,3), '.m4s'));
promises.push(once(v, "loadeddata"));
return Promise.all(promises);
}).then(function() {
// clear the entire sourcebuffer.
sb.remove(0, 5);
return once(sb, "updateend");
}).then(function() {
v.play();
// We have nothing to play, waiting will be fired.
return once(v, "waiting");
}).then(function() {
var promises = [];
promises.push(once(v, "playing"));
promises.push(fetchAndLoad(sb, 'bipbop/bipbop', range(1,4), '.m4s'));
return Promise.all(promises);
}).then(function() {
ms.endOfStream();
var promises = [];
promises.push(once(ms, "sourceended"));
promises.push(once(v, "ended"));
return Promise.all(promises);
}).then(SimpleTest.finish.bind(SimpleTest));
});
});
</script>
</pre>
</body>
</html>