gecko-dev/gfx/webrender_bindings/RenderD3D11TextureHost.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H
#define MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H
#include "GLTypes.h"
#include "RenderTextureHostSWGL.h"
struct ID3D11Texture2D;
struct IDXGIKeyedMutex;
namespace mozilla {
namespace wr {
class RenderDXGITextureHost final : public RenderTextureHostSWGL {
public:
RenderDXGITextureHost(WindowsHandle aHandle,
Maybe<uint64_t>& aGpuProcessTextureId,
uint32_t aArrayIndex, gfx::SurfaceFormat aFormat,
gfx::YUVColorSpace aYUVColorSpace,
gfx::ColorRange aColorRange, gfx::IntSize aSize);
wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL,
wr::ImageRendering aRendering) override;
void Unlock() override;
void ClearCachedResources() override;
gfx::IntSize GetSize(uint8_t aChannelIndex) const;
GLuint GetGLHandle(uint8_t aChannelIndex) const;
bool SyncObjectNeeded() override { return true; }
RenderDXGITextureHost* AsRenderDXGITextureHost() override { return this; }
gfx::ColorRange GetColorRange() const { return mColorRange; }
ID3D11Texture2D* GetD3D11Texture2DWithGL();
ID3D11Texture2D* GetD3D11Texture2D() { return mTexture; }
// RenderTextureHostSWGL
gfx::SurfaceFormat GetFormat() const override { return mFormat; }
gfx::ColorDepth GetColorDepth() const override {
if (mFormat == gfx::SurfaceFormat::P010) {
return gfx::ColorDepth::COLOR_10;
}
if (mFormat == gfx::SurfaceFormat::P016) {
return gfx::ColorDepth::COLOR_16;
}
return gfx::ColorDepth::COLOR_8;
}
size_t GetPlaneCount() const override;
bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex,
PlaneInfo& aPlaneInfo) override;
void UnmapPlanes() override;
gfx::YUVRangedColorSpace GetYUVColorSpace() const override {
return ToYUVRangedColorSpace(mYUVColorSpace, GetColorRange());
}
bool EnsureD3D11Texture2D(ID3D11Device* aDevice);
bool LockInternal();
size_t Bytes() override {
size_t bytes = 0;
size_t bpp = GetPlaneCount() > 1
? (GetColorDepth() == gfx::ColorDepth::COLOR_8 ? 1 : 2)
: 4;
for (size_t i = 0; i < GetPlaneCount(); i++) {
gfx::IntSize size = GetSize(i);
bytes += size.width * size.height * bpp;
}
return bytes;
}
uint32_t ArrayIndex() const { return mArrayIndex; }
private:
virtual ~RenderDXGITextureHost();
bool EnsureD3D11Texture2DWithGL();
bool EnsureLockable(wr::ImageRendering aRendering);
void DeleteTextureHandle();
RefPtr<gl::GLContext> mGL;
WindowsHandle mHandle;
Maybe<uint64_t> mGpuProcessTextureId;
RefPtr<ID3D11Texture2D> mTexture;
uint32_t mArrayIndex = 0;
RefPtr<IDXGIKeyedMutex> mKeyedMutex;
// Temporary state between MapPlane and UnmapPlanes.
RefPtr<ID3D11DeviceContext> mDeviceContext;
RefPtr<ID3D11Texture2D> mCpuTexture;
D3D11_MAPPED_SUBRESOURCE mMappedSubresource;
EGLSurface mSurface;
EGLStreamKHR mStream;
// We could use NV12 format for this texture. So, we might have 2 gl texture
// handles for Y and CbCr data.
GLuint mTextureHandle[2];
const gfx::SurfaceFormat mFormat;
const gfx::YUVColorSpace mYUVColorSpace;
const gfx::ColorRange mColorRange;
const gfx::IntSize mSize;
bool mLocked;
};
class RenderDXGIYCbCrTextureHost final : public RenderTextureHostSWGL {
public:
explicit RenderDXGIYCbCrTextureHost(WindowsHandle (&aHandles)[3],
gfx::YUVColorSpace aYUVColorSpace,
gfx::ColorDepth aColorDepth,
gfx::ColorRange aColorRange,
gfx::IntSize aSizeY,
gfx::IntSize aSizeCbCr);
RenderDXGIYCbCrTextureHost* AsRenderDXGIYCbCrTextureHost() override {
return this;
}
wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL,
wr::ImageRendering aRendering) override;
void Unlock() override;
void ClearCachedResources() override;
gfx::IntSize GetSize(uint8_t aChannelIndex) const;
GLuint GetGLHandle(uint8_t aChannelIndex) const;
bool SyncObjectNeeded() override { return true; }
gfx::ColorRange GetColorRange() const { return mColorRange; }
// RenderTextureHostSWGL
gfx::SurfaceFormat GetFormat() const override {
return gfx::SurfaceFormat::YUV;
}
gfx::ColorDepth GetColorDepth() const override { return mColorDepth; }
size_t GetPlaneCount() const override { return 3; }
bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex,
PlaneInfo& aPlaneInfo) override;
void UnmapPlanes() override;
gfx::YUVRangedColorSpace GetYUVColorSpace() const override {
return ToYUVRangedColorSpace(mYUVColorSpace, GetColorRange());
}
bool EnsureD3D11Texture2D(ID3D11Device* aDevice);
bool LockInternal();
ID3D11Texture2D* GetD3D11Texture2D(uint8_t aChannelIndex) {
return mTextures[aChannelIndex];
}
size_t Bytes() override {
size_t bytes = 0;
size_t bpp = mColorDepth == gfx::ColorDepth::COLOR_8 ? 1 : 2;
for (size_t i = 0; i < GetPlaneCount(); i++) {
gfx::IntSize size = GetSize(i);
bytes += size.width * size.height * bpp;
}
return bytes;
}
private:
virtual ~RenderDXGIYCbCrTextureHost();
bool EnsureLockable(wr::ImageRendering aRendering);
void DeleteTextureHandle();
RefPtr<gl::GLContext> mGL;
WindowsHandle mHandles[3];
RefPtr<ID3D11Texture2D> mTextures[3];
RefPtr<IDXGIKeyedMutex> mKeyedMutexs[3];
EGLSurface mSurfaces[3];
EGLStreamKHR mStreams[3];
// The gl handles for Y, Cb and Cr data.
GLuint mTextureHandles[3];
// Temporary state between MapPlane and UnmapPlanes.
RefPtr<ID3D11DeviceContext> mDeviceContext;
RefPtr<ID3D11Texture2D> mCpuTexture[3];
gfx::YUVColorSpace mYUVColorSpace;
gfx::ColorDepth mColorDepth;
gfx::ColorRange mColorRange;
gfx::IntSize mSizeY;
gfx::IntSize mSizeCbCr;
bool mLocked;
};
} // namespace wr
} // namespace mozilla
#endif // MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H