зеркало из https://github.com/mozilla/gecko-dev.git
212 строки
6.3 KiB
C++
212 строки
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H
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#define MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H
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#include "GLTypes.h"
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#include "RenderTextureHostSWGL.h"
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struct ID3D11Texture2D;
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struct IDXGIKeyedMutex;
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namespace mozilla {
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namespace wr {
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class RenderDXGITextureHost final : public RenderTextureHostSWGL {
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public:
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RenderDXGITextureHost(WindowsHandle aHandle,
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Maybe<uint64_t>& aGpuProcessTextureId,
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uint32_t aArrayIndex, gfx::SurfaceFormat aFormat,
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gfx::YUVColorSpace aYUVColorSpace,
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gfx::ColorRange aColorRange, gfx::IntSize aSize);
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wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL,
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wr::ImageRendering aRendering) override;
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void Unlock() override;
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void ClearCachedResources() override;
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gfx::IntSize GetSize(uint8_t aChannelIndex) const;
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GLuint GetGLHandle(uint8_t aChannelIndex) const;
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bool SyncObjectNeeded() override { return true; }
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RenderDXGITextureHost* AsRenderDXGITextureHost() override { return this; }
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gfx::ColorRange GetColorRange() const { return mColorRange; }
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ID3D11Texture2D* GetD3D11Texture2DWithGL();
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ID3D11Texture2D* GetD3D11Texture2D() { return mTexture; }
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// RenderTextureHostSWGL
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gfx::SurfaceFormat GetFormat() const override { return mFormat; }
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gfx::ColorDepth GetColorDepth() const override {
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if (mFormat == gfx::SurfaceFormat::P010) {
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return gfx::ColorDepth::COLOR_10;
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}
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if (mFormat == gfx::SurfaceFormat::P016) {
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return gfx::ColorDepth::COLOR_16;
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}
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return gfx::ColorDepth::COLOR_8;
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}
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size_t GetPlaneCount() const override;
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bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex,
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PlaneInfo& aPlaneInfo) override;
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void UnmapPlanes() override;
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gfx::YUVRangedColorSpace GetYUVColorSpace() const override {
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return ToYUVRangedColorSpace(mYUVColorSpace, GetColorRange());
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}
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bool EnsureD3D11Texture2D(ID3D11Device* aDevice);
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bool LockInternal();
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size_t Bytes() override {
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size_t bytes = 0;
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size_t bpp = GetPlaneCount() > 1
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? (GetColorDepth() == gfx::ColorDepth::COLOR_8 ? 1 : 2)
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: 4;
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for (size_t i = 0; i < GetPlaneCount(); i++) {
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gfx::IntSize size = GetSize(i);
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bytes += size.width * size.height * bpp;
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}
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return bytes;
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}
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uint32_t ArrayIndex() const { return mArrayIndex; }
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private:
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virtual ~RenderDXGITextureHost();
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bool EnsureD3D11Texture2DWithGL();
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bool EnsureLockable(wr::ImageRendering aRendering);
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void DeleteTextureHandle();
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RefPtr<gl::GLContext> mGL;
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WindowsHandle mHandle;
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Maybe<uint64_t> mGpuProcessTextureId;
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RefPtr<ID3D11Texture2D> mTexture;
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uint32_t mArrayIndex = 0;
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RefPtr<IDXGIKeyedMutex> mKeyedMutex;
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// Temporary state between MapPlane and UnmapPlanes.
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RefPtr<ID3D11DeviceContext> mDeviceContext;
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RefPtr<ID3D11Texture2D> mCpuTexture;
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D3D11_MAPPED_SUBRESOURCE mMappedSubresource;
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EGLSurface mSurface;
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EGLStreamKHR mStream;
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// We could use NV12 format for this texture. So, we might have 2 gl texture
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// handles for Y and CbCr data.
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GLuint mTextureHandle[2];
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const gfx::SurfaceFormat mFormat;
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const gfx::YUVColorSpace mYUVColorSpace;
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const gfx::ColorRange mColorRange;
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const gfx::IntSize mSize;
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bool mLocked;
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};
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class RenderDXGIYCbCrTextureHost final : public RenderTextureHostSWGL {
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public:
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explicit RenderDXGIYCbCrTextureHost(WindowsHandle (&aHandles)[3],
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gfx::YUVColorSpace aYUVColorSpace,
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gfx::ColorDepth aColorDepth,
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gfx::ColorRange aColorRange,
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gfx::IntSize aSizeY,
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gfx::IntSize aSizeCbCr);
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RenderDXGIYCbCrTextureHost* AsRenderDXGIYCbCrTextureHost() override {
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return this;
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}
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wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL,
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wr::ImageRendering aRendering) override;
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void Unlock() override;
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void ClearCachedResources() override;
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gfx::IntSize GetSize(uint8_t aChannelIndex) const;
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GLuint GetGLHandle(uint8_t aChannelIndex) const;
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bool SyncObjectNeeded() override { return true; }
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gfx::ColorRange GetColorRange() const { return mColorRange; }
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// RenderTextureHostSWGL
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gfx::SurfaceFormat GetFormat() const override {
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return gfx::SurfaceFormat::YUV;
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}
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gfx::ColorDepth GetColorDepth() const override { return mColorDepth; }
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size_t GetPlaneCount() const override { return 3; }
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bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex,
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PlaneInfo& aPlaneInfo) override;
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void UnmapPlanes() override;
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gfx::YUVRangedColorSpace GetYUVColorSpace() const override {
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return ToYUVRangedColorSpace(mYUVColorSpace, GetColorRange());
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}
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bool EnsureD3D11Texture2D(ID3D11Device* aDevice);
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bool LockInternal();
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ID3D11Texture2D* GetD3D11Texture2D(uint8_t aChannelIndex) {
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return mTextures[aChannelIndex];
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}
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size_t Bytes() override {
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size_t bytes = 0;
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size_t bpp = mColorDepth == gfx::ColorDepth::COLOR_8 ? 1 : 2;
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for (size_t i = 0; i < GetPlaneCount(); i++) {
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gfx::IntSize size = GetSize(i);
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bytes += size.width * size.height * bpp;
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}
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return bytes;
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}
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private:
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virtual ~RenderDXGIYCbCrTextureHost();
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bool EnsureLockable(wr::ImageRendering aRendering);
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void DeleteTextureHandle();
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RefPtr<gl::GLContext> mGL;
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WindowsHandle mHandles[3];
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RefPtr<ID3D11Texture2D> mTextures[3];
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RefPtr<IDXGIKeyedMutex> mKeyedMutexs[3];
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EGLSurface mSurfaces[3];
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EGLStreamKHR mStreams[3];
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// The gl handles for Y, Cb and Cr data.
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GLuint mTextureHandles[3];
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// Temporary state between MapPlane and UnmapPlanes.
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RefPtr<ID3D11DeviceContext> mDeviceContext;
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RefPtr<ID3D11Texture2D> mCpuTexture[3];
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gfx::YUVColorSpace mYUVColorSpace;
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gfx::ColorDepth mColorDepth;
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gfx::ColorRange mColorRange;
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gfx::IntSize mSizeY;
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gfx::IntSize mSizeCbCr;
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bool mLocked;
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};
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} // namespace wr
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} // namespace mozilla
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#endif // MOZILLA_GFX_RENDERD3D11TEXTUREHOST_H
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