зеркало из https://github.com/mozilla/gecko-dev.git
51 строка
1.4 KiB
C++
51 строка
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGL_SAMPLER_H_
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#define WEBGL_SAMPLER_H_
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#include "mozilla/LinkedList.h"
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#include "nsWrapperCache.h"
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#include "WebGLObjectModel.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLTexture.h"
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namespace mozilla {
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class WebGLSampler final : public nsWrapperCache,
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public WebGLRefCountedObject<WebGLSampler>,
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public LinkedListElement<WebGLSampler>,
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public CacheInvalidator {
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSampler)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLSampler)
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public:
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const GLuint mGLName;
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private:
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webgl::SamplingState mState;
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public:
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explicit WebGLSampler(WebGLContext* webgl);
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private:
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~WebGLSampler();
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public:
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void Delete();
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WebGLContext* GetParentObject() const;
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virtual JSObject* WrapObject(JSContext* cx,
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JS::Handle<JSObject*> givenProto) override;
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void SamplerParameter(GLenum pname, const FloatOrInt& param);
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const auto& State() const { return mState; }
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};
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} // namespace mozilla
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#endif // WEBGL_SAMPLER_H_
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