gecko-dev/dom/canvas/WebGLUniformLocation.cpp

232 строки
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLUniformLocation.h"
#include "GLContext.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLActiveInfo.h"
#include "WebGLContext.h"
#include "WebGLProgram.h"
namespace mozilla {
WebGLUniformLocation::WebGLUniformLocation(
WebGLContext* webgl, const webgl::LinkedProgramInfo* linkInfo,
webgl::UniformInfo* info, GLuint loc, size_t arrayIndex)
: WebGLContextBoundObject(webgl),
mLinkInfo(linkInfo),
mInfo(info),
mLoc(loc),
mArrayIndex(arrayIndex) {}
WebGLUniformLocation::~WebGLUniformLocation() {}
bool WebGLUniformLocation::ValidateForProgram(const WebGLProgram* prog) const {
// Check the weak-pointer.
if (!mLinkInfo) {
mContext->ErrorInvalidOperation(
"This uniform location is obsolete because"
" its program has been successfully relinked.");
return false;
}
if (mLinkInfo->prog != prog) {
mContext->ErrorInvalidOperation(
"This uniform location corresponds to a"
" different program.");
return false;
}
return true;
}
bool WebGLUniformLocation::ValidateSizeAndType(
const uint8_t setterElemSize,
const webgl::AttribBaseType setterType) const {
MOZ_ASSERT(mLinkInfo);
const auto& uniformElemSize = mInfo->mActiveInfo->mElemSize;
if (setterElemSize != uniformElemSize) {
mContext->ErrorInvalidOperation(
"Function used differs from uniform size: %i", uniformElemSize);
return false;
}
const auto& uniformType = mInfo->mActiveInfo->mBaseType;
if (setterType != uniformType &&
uniformType != webgl::AttribBaseType::Boolean) {
const auto& uniformStr = EnumString(mInfo->mActiveInfo->mElemType);
mContext->ErrorInvalidOperation(
"Function used is incompatible with uniform"
" of type: %s",
uniformStr.c_str());
return false;
}
return true;
}
bool WebGLUniformLocation::ValidateArrayLength(uint8_t setterElemSize,
size_t setterArraySize) const {
MOZ_ASSERT(mLinkInfo);
if (setterArraySize == 0 || setterArraySize % setterElemSize) {
mContext->ErrorInvalidValue(
"Expected an array of length a multiple of %d,"
" got an array of length %zu.",
setterElemSize, setterArraySize);
return false;
}
/* GLES 2.0.25, Section 2.10, p38
* When loading `N` elements starting at an arbitrary position `k` in a
* uniform declared as an array, elements `k` through `k + N - 1` in the array
* will be replaced with the new values. Values for any array element that
* exceeds the highest array element index used, as reported by
* `GetActiveUniform`, will be ignored by GL.
*/
if (!mInfo->mActiveInfo->mIsArray && setterArraySize != setterElemSize) {
mContext->ErrorInvalidOperation(
"Expected an array of length exactly %d"
" (since this uniform is not an array uniform),"
" got an array of length %zu.",
setterElemSize, setterArraySize);
return false;
}
return true;
}
JS::Value WebGLUniformLocation::GetUniform(JSContext* js) const {
MOZ_ASSERT(mLinkInfo);
const uint8_t elemSize = mInfo->mActiveInfo->mElemSize;
static const uint8_t kMaxElemSize = 16;
MOZ_ASSERT(elemSize <= kMaxElemSize);
GLuint prog = mLinkInfo->prog->mGLName;
gl::GLContext* gl = mContext->GL();
switch (mInfo->mActiveInfo->mElemType) {
case LOCAL_GL_INT:
case LOCAL_GL_INT_VEC2:
case LOCAL_GL_INT_VEC3:
case LOCAL_GL_INT_VEC4:
case LOCAL_GL_SAMPLER_2D:
case LOCAL_GL_SAMPLER_3D:
case LOCAL_GL_SAMPLER_CUBE:
case LOCAL_GL_SAMPLER_2D_SHADOW:
case LOCAL_GL_SAMPLER_2D_ARRAY:
case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
case LOCAL_GL_SAMPLER_CUBE_SHADOW:
case LOCAL_GL_INT_SAMPLER_2D:
case LOCAL_GL_INT_SAMPLER_3D:
case LOCAL_GL_INT_SAMPLER_CUBE:
case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: {
GLint buffer[kMaxElemSize] = {0};
gl->fGetUniformiv(prog, mLoc, buffer);
if (elemSize == 1) return JS::Int32Value(buffer[0]);
JSObject* obj = dom::Int32Array::Create(js, mContext, elemSize, buffer);
if (!obj) {
mContext->ErrorOutOfMemory("getUniform: Out of memory.");
return JS::NullValue();
}
return JS::ObjectOrNullValue(obj);
}
case LOCAL_GL_BOOL:
case LOCAL_GL_BOOL_VEC2:
case LOCAL_GL_BOOL_VEC3:
case LOCAL_GL_BOOL_VEC4: {
GLint buffer[kMaxElemSize] = {0};
gl->fGetUniformiv(prog, mLoc, buffer);
if (elemSize == 1) return JS::BooleanValue(buffer[0]);
bool boolBuffer[kMaxElemSize];
for (uint8_t i = 0; i < kMaxElemSize; i++) boolBuffer[i] = buffer[i];
JS::RootedValue val(js);
// Be careful: we don't want to convert all of |uv|!
if (!dom::ToJSValue(js, boolBuffer, elemSize, &val)) {
mContext->ErrorOutOfMemory("getUniform: Out of memory.");
return JS::NullValue();
}
return val;
}
case LOCAL_GL_FLOAT:
case LOCAL_GL_FLOAT_VEC2:
case LOCAL_GL_FLOAT_VEC3:
case LOCAL_GL_FLOAT_VEC4:
case LOCAL_GL_FLOAT_MAT2:
case LOCAL_GL_FLOAT_MAT3:
case LOCAL_GL_FLOAT_MAT4:
case LOCAL_GL_FLOAT_MAT2x3:
case LOCAL_GL_FLOAT_MAT2x4:
case LOCAL_GL_FLOAT_MAT3x2:
case LOCAL_GL_FLOAT_MAT3x4:
case LOCAL_GL_FLOAT_MAT4x2:
case LOCAL_GL_FLOAT_MAT4x3: {
GLfloat buffer[16] = {0.0f};
gl->fGetUniformfv(prog, mLoc, buffer);
if (elemSize == 1) return JS::DoubleValue(buffer[0]);
JSObject* obj = dom::Float32Array::Create(js, mContext, elemSize, buffer);
if (!obj) {
mContext->ErrorOutOfMemory("getUniform: Out of memory.");
return JS::NullValue();
}
return JS::ObjectOrNullValue(obj);
}
case LOCAL_GL_UNSIGNED_INT:
case LOCAL_GL_UNSIGNED_INT_VEC2:
case LOCAL_GL_UNSIGNED_INT_VEC3:
case LOCAL_GL_UNSIGNED_INT_VEC4: {
GLuint buffer[kMaxElemSize] = {0};
gl->fGetUniformuiv(prog, mLoc, buffer);
if (elemSize == 1)
return JS::DoubleValue(
buffer[0]); // This is Double because only Int32 is special cased.
JSObject* obj = dom::Uint32Array::Create(js, mContext, elemSize, buffer);
if (!obj) {
mContext->ErrorOutOfMemory("getUniform: Out of memory.");
return JS::NullValue();
}
return JS::ObjectOrNullValue(obj);
}
default:
MOZ_CRASH("GFX: Invalid elemType.");
}
}
////////////////////////////////////////////////////////////////////////////////
JSObject* WebGLUniformLocation::WrapObject(JSContext* js,
JS::Handle<JSObject*> givenProto) {
return dom::WebGLUniformLocation_Binding::Wrap(js, this, givenProto);
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLUniformLocation)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)
} // namespace mozilla