gecko-dev/dom/base/ChildIterator.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef ChildIterator_h
#define ChildIterator_h
#include "nsIContent.h"
#include "nsIContentInlines.h"
#include <stdint.h>
/**
* Iterates over the children on a node. If a child is an insertion point,
* iterates over the children inserted there instead, or the default content
* if no children are inserted there.
*
* The FlattenedChildIterator expands any anonymous content bound from an XBL
* binding's <xbl:content> element.
*/
class nsIContent;
namespace mozilla::dom {
// This class iterates normal DOM child nodes of a given DOM node with
// <xbl:children> nodes replaced by the elements that have been filtered into
// that insertion point. Any bindings on the given element are ignored for
// purposes of determining which insertion point children are filtered into. The
// iterator can be initialized to start at the end by providing false for
// aStartAtBeginning in order to start iterating in reverse from the last child.
class ExplicitChildIterator {
public:
explicit ExplicitChildIterator(const nsIContent* aParent,
bool aStartAtBeginning = true);
nsIContent* GetNextChild();
// Looks for aChildToFind respecting insertion points until aChildToFind is
// found. This version can take shortcuts that the two-argument version
// can't, so can be faster (and in fact can be O(1) instead of O(N) in many
// cases).
bool Seek(const nsIContent* aChildToFind);
// Looks for aChildToFind respecting insertion points until aChildToFind is
// found. or aBound is found. If aBound is nullptr then the seek is unbounded.
// Returns whether aChildToFind was found as an explicit child prior to
// encountering aBound.
bool Seek(const nsIContent* aChildToFind, nsIContent* aBound) {
// It would be nice to assert that we find aChildToFind, but bz thinks that
// we might not find aChildToFind when called from ContentInserted
// if first-letter frames are about.
// We can't easily take shortcuts here because we'd have to have a way to
// compare aChildToFind to aBound.
nsIContent* child;
do {
child = GetNextChild();
} while (child && child != aChildToFind && child != aBound);
return child == aChildToFind;
}
// Returns the current target of this iterator (which might be an explicit
// child of the node, fallback content of an insertion point or
// a node distributed to an insertion point.
nsIContent* Get() const;
// The inverse of GetNextChild. Properly steps in and out of insertion
// points.
nsIContent* GetPreviousChild();
protected:
// The parent of the children being iterated. For the FlattenedChildIterator,
// if there is a binding attached to the original parent, mParent points to
// the <xbl:content> element for the binding.
const nsIContent* mParent;
// If parent is a slot element, this points to the parent as HTMLSlotElement,
// otherwise, it's null.
const HTMLSlotElement* mParentAsSlot;
// The current child. When we encounter an insertion point,
// mChild remains as the insertion point whose content we're iterating (and
// our state is controled by mDefaultChild or mIndexInInserted depending on
// whether the insertion point expands to its default content or not).
nsIContent* mChild;
// If non-null, this points to the current default content for the current
// insertion point that we're iterating (i.e. mChild, which must be an
// nsXBLChildrenElement or HTMLContentElement). Once this transitions back
// to null, we continue iterating at mChild's next sibling.
nsIContent* mDefaultChild;
// A flag to let us know that we haven't started iterating yet.
bool mIsFirst;
// If not zero, we're iterating inserted children for an insertion point. This
// is an index into mChild's inserted children array (mChild must be an
// nsXBLChildrenElement). The index is one past the "current" child (as
// opposed to mChild which represents the "current" child).
uint32_t mIndexInInserted;
};
// Iterates over the flattened children of a node, which accounts for anonymous
// children and nodes moved by insertion points. If a node has anonymous
// children, those are iterated over. The iterator can be initialized to start
// at the end by providing false for aStartAtBeginning in order to start
// iterating in reverse from the last child.
class FlattenedChildIterator : public ExplicitChildIterator {
public:
explicit FlattenedChildIterator(const nsIContent* aParent,
bool aStartAtBeginning = true)
: ExplicitChildIterator(aParent, aStartAtBeginning),
mOriginalContent(aParent) {
Init();
}
bool ShadowDOMInvolved() { return mShadowDOMInvolved; }
const nsIContent* Parent() const { return mOriginalContent; }
protected:
const nsIContent* mOriginalContent;
private:
void Init();
// For certain optimizations, nsCSSFrameConstructor needs to know if the child
// list of the element that we're iterating matches its .childNodes.
bool mShadowDOMInvolved = false;
};
/**
* AllChildrenIterator traverses the children of an element including before /
* after content and shadow DOM. The iterator can be initialized to start at
* the end by providing false for aStartAtBeginning in order to start iterating
* in reverse from the last child.
*
* Note: it assumes that no mutation of the DOM or frame tree takes place during
* iteration, and will break horribly if that is not true.
*/
class AllChildrenIterator : private FlattenedChildIterator {
public:
AllChildrenIterator(const nsIContent* aNode, uint32_t aFlags,
bool aStartAtBeginning = true)
: FlattenedChildIterator(aNode, aStartAtBeginning),
mAnonKidsIdx(aStartAtBeginning ? UINT32_MAX : 0),
mFlags(aFlags),
mPhase(aStartAtBeginning ? eAtBegin : eAtEnd) {}
#ifdef DEBUG
AllChildrenIterator(AllChildrenIterator&&) = default;
AllChildrenIterator& operator=(AllChildrenIterator&& aOther) {
// Explicitly call the destructor to ensure the assertion in the destructor
// is checked.
this->~AllChildrenIterator();
new (this) AllChildrenIterator(std::move(aOther));
return *this;
}
~AllChildrenIterator() { MOZ_ASSERT(!mMutationGuard.Mutated(0)); }
#endif
// Returns the current target the iterator is at, or null if the iterator
// doesn't point to any child node (either eAtBegin or eAtEnd phase).
nsIContent* Get() const;
// Seeks the given node in children of a parent element, starting from
// the current iterator's position, and sets the iterator at the given child
// node if it was found.
bool Seek(const nsIContent* aChildToFind);
nsIContent* GetNextChild();
nsIContent* GetPreviousChild();
enum IteratorPhase {
eAtBegin,
eAtMarkerKid,
eAtBeforeKid,
eAtExplicitKids,
eAtAnonKids,
eAtAfterKid,
eAtEnd
};
IteratorPhase Phase() const { return mPhase; }
private:
// Helpers.
void AppendNativeAnonymousChildren();
// mAnonKids is an array of native anonymous children, mAnonKidsIdx is index
// in the array. If mAnonKidsIdx < mAnonKids.Length() and mPhase is
// eAtAnonKids then the iterator points at a child at mAnonKidsIdx index. If
// mAnonKidsIdx == mAnonKids.Length() then the iterator is somewhere after
// the last native anon child. If mAnonKidsIdx == UINT32_MAX then the iterator
// is somewhere before the first native anon child.
nsTArray<nsIContent*> mAnonKids;
uint32_t mAnonKidsIdx;
uint32_t mFlags;
IteratorPhase mPhase;
#ifdef DEBUG
// XXX we should really assert there are no frame tree changes as well, but
// there's no easy way to do that.
nsMutationGuard mMutationGuard;
#endif
};
/**
* StyleChildrenIterator traverses the children of the element from the
* perspective of the style system, particularly the children we need to
* traverse during restyle.
*
* At present, this is identical to AllChildrenIterator with
* (eAllChildren | eSkipDocumentLevelNativeAnonymousContent). We used to have
* detect and skip any native anonymous children that are used to implement some
* special magic in here that went away, but we keep the separate class so
* we can reintroduce special magic back if needed.
*
* Note: it assumes that no mutation of the DOM or frame tree takes place during
* iteration, and will break horribly if that is not true.
*
* We require this to be memmovable since Rust code can create and move
* StyleChildrenIterators.
*/
class MOZ_NEEDS_MEMMOVABLE_MEMBERS StyleChildrenIterator
: private AllChildrenIterator {
public:
static nsIContent* GetParent(const nsIContent& aContent) {
nsINode* node = aContent.GetFlattenedTreeParentNodeForStyle();
return node && node->IsContent() ? node->AsContent() : nullptr;
}
explicit StyleChildrenIterator(const nsIContent* aContent,
bool aStartAtBeginning = true)
: AllChildrenIterator(
aContent,
nsIContent::eAllChildren |
nsIContent::eSkipDocumentLevelNativeAnonymousContent,
aStartAtBeginning) {
MOZ_COUNT_CTOR(StyleChildrenIterator);
}
StyleChildrenIterator(StyleChildrenIterator&& aOther)
: AllChildrenIterator(std::move(aOther)) {
MOZ_COUNT_CTOR(StyleChildrenIterator);
}
StyleChildrenIterator& operator=(StyleChildrenIterator&& aOther) = default;
MOZ_COUNTED_DTOR(StyleChildrenIterator)
using AllChildrenIterator::GetNextChild;
using AllChildrenIterator::GetPreviousChild;
using AllChildrenIterator::Seek;
};
} // namespace mozilla::dom
#endif