gecko-dev/dom/canvas/CanvasRenderingContext2D.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CanvasRenderingContext2D.h"
#include "mozilla/gfx/Helpers.h"
#include "nsXULElement.h"
#include "nsMathUtils.h"
#include "nsContentUtils.h"
#include "mozilla/intl/BidiEmbeddingLevel.h"
#include "mozilla/PresShell.h"
#include "mozilla/PresShellInlines.h"
#include "mozilla/SVGImageContext.h"
#include "mozilla/SVGObserverUtils.h"
#include "mozilla/dom/Document.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/dom/GeneratePlaceholderCanvasData.h"
#include "nsPresContext.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsIFrame.h"
#include "nsError.h"
#include "nsCSSPseudoElements.h"
#include "nsComputedDOMStyle.h"
#include "nsPrintfCString.h"
#include "nsReadableUtils.h"
#include "nsColor.h"
#include "nsGfxCIID.h"
#include "nsIDocShell.h"
#include "nsPIDOMWindow.h"
#include "nsDisplayList.h"
#include "nsFocusManager.h"
#include "nsTArray.h"
#include "ImageEncoder.h"
#include "ImageRegion.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "gfxFont.h"
#include "gfxBlur.h"
#include "gfxTextRun.h"
#include "gfxUtils.h"
#include "nsFrameLoader.h"
#include "nsBidiPresUtils.h"
#include "Layers.h"
#include "LayerUserData.h"
#include "CanvasUtils.h"
#include "nsIMemoryReporter.h"
#include "nsStyleUtil.h"
#include "CanvasImageCache.h"
#include "DrawTargetWebgl.h"
#include <algorithm>
#include "jsapi.h"
#include "jsfriendapi.h"
#include "js/Array.h" // JS::GetArrayLength
#include "js/Conversions.h"
#include "js/experimental/TypedData.h" // JS_NewUint8ClampedArray, JS_GetUint8ClampedArrayData
#include "js/HeapAPI.h"
#include "js/PropertyAndElement.h" // JS_GetElement
#include "js/Warnings.h" // JS::WarnASCII
#include "mozilla/Alignment.h"
#include "mozilla/Assertions.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/dom/CanvasGradient.h"
#include "mozilla/dom/CanvasPattern.h"
#include "mozilla/dom/DOMMatrix.h"
#include "mozilla/dom/ImageBitmap.h"
#include "mozilla/dom/ImageData.h"
#include "mozilla/dom/PBrowserParent.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/dom/TypedArray.h"
#include "mozilla/EndianUtils.h"
#include "mozilla/FilterInstance.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Tools.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/gfx/PatternHelpers.h"
#include "mozilla/gfx/Swizzle.h"
#include "mozilla/layers/PersistentBufferProvider.h"
#include "mozilla/MathAlgorithms.h"
#include "mozilla/Preferences.h"
#include "mozilla/ServoBindings.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "mozilla/Telemetry.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/Unused.h"
#include "nsCCUncollectableMarker.h"
#include "nsWrapperCacheInlines.h"
#include "mozilla/dom/CanvasRenderingContext2DBinding.h"
#include "mozilla/dom/CanvasPath.h"
#include "mozilla/dom/HTMLImageElement.h"
#include "mozilla/dom/HTMLVideoElement.h"
#include "mozilla/dom/SVGImageElement.h"
#include "mozilla/dom/TextMetrics.h"
#include "mozilla/FloatingPoint.h"
#include "nsGlobalWindow.h"
#include "nsDeviceContext.h"
#include "nsFontMetrics.h"
#include "nsLayoutUtils.h"
#include "Units.h"
#include "mozilla/CycleCollectedJSRuntime.h"
#include "mozilla/ServoCSSParser.h"
#include "mozilla/ServoStyleSet.h"
#include "mozilla/SVGContentUtils.h"
#include "mozilla/layers/CanvasClient.h"
#include "mozilla/layers/WebRenderUserData.h"
#include "mozilla/layers/WebRenderCanvasRenderer.h"
#include "WindowRenderer.h"
#undef free // apparently defined by some windows header, clashing with a
// free() method in SkTypes.h
#ifdef XP_WIN
# include "gfxWindowsPlatform.h"
#endif
// windows.h (included by chromium code) defines this, in its infinite wisdom
#undef DrawText
using namespace mozilla;
using namespace mozilla::CanvasUtils;
using namespace mozilla::css;
using namespace mozilla::gfx;
using namespace mozilla::image;
using namespace mozilla::ipc;
using namespace mozilla::layers;
namespace mozilla::dom {
// Cap sigma to avoid overly large temp surfaces.
const Float SIGMA_MAX = 100;
const size_t MAX_STYLE_STACK_SIZE = 1024;
/* Memory reporter stuff */
static Atomic<int64_t> gCanvasAzureMemoryUsed(0);
// Adds Save() / Restore() calls to the scope.
class MOZ_RAII AutoSaveRestore {
public:
explicit AutoSaveRestore(CanvasRenderingContext2D* aCtx) : mCtx(aCtx) {
mCtx->Save();
}
~AutoSaveRestore() { mCtx->Restore(); }
private:
RefPtr<CanvasRenderingContext2D> mCtx;
};
// This is KIND_OTHER because it's not always clear where in memory the pixels
// of a canvas are stored. Furthermore, this memory will be tracked by the
// underlying surface implementations. See bug 655638 for details.
class Canvas2dPixelsReporter final : public nsIMemoryReporter {
~Canvas2dPixelsReporter() = default;
public:
NS_DECL_ISUPPORTS
NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
nsISupports* aData, bool aAnonymize) override {
MOZ_COLLECT_REPORT("canvas-2d-pixels", KIND_OTHER, UNITS_BYTES,
gCanvasAzureMemoryUsed,
"Memory used by 2D canvases. Each canvas requires "
"(width * height * 4) bytes.");
return NS_OK;
}
};
NS_IMPL_ISUPPORTS(Canvas2dPixelsReporter, nsIMemoryReporter)
class CanvasConicGradient : public CanvasGradient {
public:
CanvasConicGradient(CanvasRenderingContext2D* aContext, Float aAngle,
const Point& aCenter)
: CanvasGradient(aContext, Type::CONIC),
mAngle(aAngle),
mCenter(aCenter) {}
const Float mAngle;
const Point mCenter;
};
class CanvasRadialGradient : public CanvasGradient {
public:
CanvasRadialGradient(CanvasRenderingContext2D* aContext,
const Point& aBeginOrigin, Float aBeginRadius,
const Point& aEndOrigin, Float aEndRadius)
: CanvasGradient(aContext, Type::RADIAL),
mCenter1(aBeginOrigin),
mCenter2(aEndOrigin),
mRadius1(aBeginRadius),
mRadius2(aEndRadius) {}
Point mCenter1;
Point mCenter2;
Float mRadius1;
Float mRadius2;
};
class CanvasLinearGradient : public CanvasGradient {
public:
CanvasLinearGradient(CanvasRenderingContext2D* aContext, const Point& aBegin,
const Point& aEnd)
: CanvasGradient(aContext, Type::LINEAR), mBegin(aBegin), mEnd(aEnd) {}
protected:
friend struct CanvasBidiProcessor;
friend class CanvasGeneralPattern;
// Beginning of linear gradient.
Point mBegin;
// End of linear gradient.
Point mEnd;
};
bool CanvasRenderingContext2D::PatternIsOpaque(
CanvasRenderingContext2D::Style aStyle, bool* aIsColor) const {
const ContextState& state = CurrentState();
bool opaque = false;
bool color = false;
if (state.globalAlpha >= 1.0) {
if (state.patternStyles[aStyle] && state.patternStyles[aStyle]->mSurface) {
opaque = IsOpaque(state.patternStyles[aStyle]->mSurface->GetFormat());
} else if (!state.gradientStyles[aStyle]) {
// TODO: for gradient patterns we could check that all stops are opaque
// colors.
// it's a color pattern.
opaque = sRGBColor::FromABGR(state.colorStyles[aStyle]).a >= 1.0;
color = true;
}
}
if (aIsColor) {
*aIsColor = color;
}
return opaque;
}
// This class is named 'GeneralCanvasPattern' instead of just
// 'GeneralPattern' to keep Windows PGO builds from confusing the
// GeneralPattern class in gfxContext.cpp with this one.
class CanvasGeneralPattern {
public:
using Style = CanvasRenderingContext2D::Style;
using ContextState = CanvasRenderingContext2D::ContextState;
Pattern& ForStyle(CanvasRenderingContext2D* aCtx, Style aStyle,
DrawTarget* aRT) {
// This should only be called once or the mPattern destructor will
// not be executed.
NS_ASSERTION(
!mPattern.GetPattern(),
"ForStyle() should only be called once on CanvasGeneralPattern!");
const ContextState& state = aCtx->CurrentState();
if (state.StyleIsColor(aStyle)) {
mPattern.InitColorPattern(ToDeviceColor(state.colorStyles[aStyle]));
} else if (state.gradientStyles[aStyle] &&
state.gradientStyles[aStyle]->GetType() ==
CanvasGradient::Type::LINEAR) {
auto gradient = static_cast<CanvasLinearGradient*>(
state.gradientStyles[aStyle].get());
mPattern.InitLinearGradientPattern(
gradient->mBegin, gradient->mEnd,
gradient->GetGradientStopsForTarget(aRT));
} else if (state.gradientStyles[aStyle] &&
state.gradientStyles[aStyle]->GetType() ==
CanvasGradient::Type::RADIAL) {
auto gradient = static_cast<CanvasRadialGradient*>(
state.gradientStyles[aStyle].get());
mPattern.InitRadialGradientPattern(
gradient->mCenter1, gradient->mCenter2, gradient->mRadius1,
gradient->mRadius2, gradient->GetGradientStopsForTarget(aRT));
} else if (state.gradientStyles[aStyle] &&
state.gradientStyles[aStyle]->GetType() ==
CanvasGradient::Type::CONIC) {
auto gradient =
static_cast<CanvasConicGradient*>(state.gradientStyles[aStyle].get());
mPattern.InitConicGradientPattern(
gradient->mCenter, gradient->mAngle, 0, 1,
gradient->GetGradientStopsForTarget(aRT));
} else if (state.patternStyles[aStyle]) {
aCtx->DoSecurityCheck(state.patternStyles[aStyle]->mPrincipal,
state.patternStyles[aStyle]->mForceWriteOnly,
state.patternStyles[aStyle]->mCORSUsed);
ExtendMode mode;
if (state.patternStyles[aStyle]->mRepeat ==
CanvasPattern::RepeatMode::NOREPEAT) {
mode = ExtendMode::CLAMP;
} else {
mode = ExtendMode::REPEAT;
}
SamplingFilter samplingFilter;
if (state.imageSmoothingEnabled) {
samplingFilter = SamplingFilter::GOOD;
} else {
samplingFilter = SamplingFilter::POINT;
}
mPattern.InitSurfacePattern(state.patternStyles[aStyle]->mSurface, mode,
state.patternStyles[aStyle]->mTransform,
samplingFilter);
}
return *mPattern.GetPattern();
}
GeneralPattern mPattern;
};
/* This is an RAII based class that can be used as a drawtarget for
* operations that need to have a filter applied to their results.
* All coordinates passed to the constructor are in device space.
*/
class AdjustedTargetForFilter {
public:
using ContextState = CanvasRenderingContext2D::ContextState;
AdjustedTargetForFilter(CanvasRenderingContext2D* aCtx,
DrawTarget* aFinalTarget,
const gfx::IntPoint& aFilterSpaceToTargetOffset,
const gfx::IntRect& aPreFilterBounds,
const gfx::IntRect& aPostFilterBounds,
gfx::CompositionOp aCompositionOp)
: mFinalTarget(aFinalTarget),
mCtx(aCtx),
mPostFilterBounds(aPostFilterBounds),
mOffset(aFilterSpaceToTargetOffset),
mCompositionOp(aCompositionOp) {
nsIntRegion sourceGraphicNeededRegion;
nsIntRegion fillPaintNeededRegion;
nsIntRegion strokePaintNeededRegion;
FilterSupport::ComputeSourceNeededRegions(
aCtx->CurrentState().filter, mPostFilterBounds,
sourceGraphicNeededRegion, fillPaintNeededRegion,
strokePaintNeededRegion);
mSourceGraphicRect = sourceGraphicNeededRegion.GetBounds();
mFillPaintRect = fillPaintNeededRegion.GetBounds();
mStrokePaintRect = strokePaintNeededRegion.GetBounds();
mSourceGraphicRect = mSourceGraphicRect.Intersect(aPreFilterBounds);
if (mSourceGraphicRect.IsEmpty()) {
// The filter might not make any use of the source graphic. We need to
// create a DrawTarget that we can return from DT() anyway, so we'll
// just use a 1x1-sized one.
mSourceGraphicRect.SizeTo(1, 1);
}
if (!mFinalTarget->CanCreateSimilarDrawTarget(mSourceGraphicRect.Size(),
SurfaceFormat::B8G8R8A8)) {
mTarget = mFinalTarget;
mCtx = nullptr;
mFinalTarget = nullptr;
return;
}
mTarget = mFinalTarget->CreateSimilarDrawTarget(mSourceGraphicRect.Size(),
SurfaceFormat::B8G8R8A8);
if (mTarget) {
// See bug 1524554.
mTarget->ClearRect(gfx::Rect());
}
if (!mTarget || !mTarget->IsValid()) {
// XXX - Deal with the situation where our temp size is too big to
// fit in a texture (bug 1066622).
mTarget = mFinalTarget;
mCtx = nullptr;
mFinalTarget = nullptr;
return;
}
mTarget->SetTransform(mFinalTarget->GetTransform().PostTranslate(
-mSourceGraphicRect.TopLeft() + mOffset));
}
// Return a SourceSurface that contains the FillPaint or StrokePaint source.
already_AddRefed<SourceSurface> DoSourcePaint(
gfx::IntRect& aRect, CanvasRenderingContext2D::Style aStyle) {
if (aRect.IsEmpty()) {
return nullptr;
}
RefPtr<DrawTarget> dt = mFinalTarget->CreateSimilarDrawTarget(
aRect.Size(), SurfaceFormat::B8G8R8A8);
if (dt) {
// See bug 1524554.
dt->ClearRect(gfx::Rect());
}
if (!dt || !dt->IsValid()) {
aRect.SetEmpty();
return nullptr;
}
Matrix transform =
mFinalTarget->GetTransform().PostTranslate(-aRect.TopLeft() + mOffset);
dt->SetTransform(transform);
if (transform.Invert()) {
gfx::Rect dtBounds(0, 0, aRect.width, aRect.height);
gfx::Rect fillRect = transform.TransformBounds(dtBounds);
dt->FillRect(fillRect, CanvasGeneralPattern().ForStyle(mCtx, aStyle, dt));
}
return dt->Snapshot();
}
~AdjustedTargetForFilter() {
if (!mCtx) {
return;
}
RefPtr<SourceSurface> snapshot = mTarget->Snapshot();
RefPtr<SourceSurface> fillPaint =
DoSourcePaint(mFillPaintRect, CanvasRenderingContext2D::Style::FILL);
RefPtr<SourceSurface> strokePaint = DoSourcePaint(
mStrokePaintRect, CanvasRenderingContext2D::Style::STROKE);
AutoRestoreTransform autoRestoreTransform(mFinalTarget);
mFinalTarget->SetTransform(Matrix());
MOZ_RELEASE_ASSERT(!mCtx->CurrentState().filter.mPrimitives.IsEmpty());
gfx::FilterSupport::RenderFilterDescription(
mFinalTarget, mCtx->CurrentState().filter, gfx::Rect(mPostFilterBounds),
snapshot, mSourceGraphicRect, fillPaint, mFillPaintRect, strokePaint,
mStrokePaintRect, mCtx->CurrentState().filterAdditionalImages,
mPostFilterBounds.TopLeft() - mOffset,
DrawOptions(1.0f, mCompositionOp));
const gfx::FilterDescription& filter = mCtx->CurrentState().filter;
MOZ_RELEASE_ASSERT(!filter.mPrimitives.IsEmpty());
if (filter.mPrimitives.LastElement().IsTainted() && mCtx->mCanvasElement) {
mCtx->mCanvasElement->SetWriteOnly();
}
}
DrawTarget* DT() { return mTarget; }
private:
RefPtr<DrawTarget> mTarget;
RefPtr<DrawTarget> mFinalTarget;
CanvasRenderingContext2D* mCtx;
gfx::IntRect mSourceGraphicRect;
gfx::IntRect mFillPaintRect;
gfx::IntRect mStrokePaintRect;
gfx::IntRect mPostFilterBounds;
gfx::IntPoint mOffset;
gfx::CompositionOp mCompositionOp;
};
/* This is an RAII based class that can be used as a drawtarget for
* operations that need to have a shadow applied to their results.
* All coordinates passed to the constructor are in device space.
*/
class AdjustedTargetForShadow {
public:
using ContextState = CanvasRenderingContext2D::ContextState;
AdjustedTargetForShadow(CanvasRenderingContext2D* aCtx,
DrawTarget* aFinalTarget, const gfx::Rect& aBounds,
gfx::CompositionOp aCompositionOp)
: mFinalTarget(aFinalTarget), mCtx(aCtx), mCompositionOp(aCompositionOp) {
const ContextState& state = mCtx->CurrentState();
mSigma = state.ShadowBlurSigma();
// We actually include the bounds of the shadow blur, this makes it
// easier to execute the actual blur on hardware, and shouldn't affect
// the amount of pixels that need to be touched.
gfx::Rect bounds = aBounds;
int32_t blurRadius = state.ShadowBlurRadius();
bounds.Inflate(blurRadius);
bounds.RoundOut();
if (!bounds.ToIntRect(&mTempRect) ||
!mFinalTarget->CanCreateSimilarDrawTarget(mTempRect.Size(),
SurfaceFormat::B8G8R8A8)) {
mTarget = mFinalTarget;
mCtx = nullptr;
mFinalTarget = nullptr;
return;
}
mTarget = mFinalTarget->CreateShadowDrawTarget(
mTempRect.Size(), SurfaceFormat::B8G8R8A8, mSigma);
if (mTarget) {
// See bug 1524554.
mTarget->ClearRect(gfx::Rect());
}
if (!mTarget || !mTarget->IsValid()) {
// XXX - Deal with the situation where our temp size is too big to
// fit in a texture (bug 1066622).
mTarget = mFinalTarget;
mCtx = nullptr;
mFinalTarget = nullptr;
} else {
mTarget->SetTransform(
mFinalTarget->GetTransform().PostTranslate(-mTempRect.TopLeft()));
}
}
~AdjustedTargetForShadow() {
if (!mCtx) {
return;
}
RefPtr<SourceSurface> snapshot = mTarget->Snapshot();
mFinalTarget->DrawSurfaceWithShadow(
snapshot, mTempRect.TopLeft(),
ShadowOptions(ToDeviceColor(mCtx->CurrentState().shadowColor),
mCtx->CurrentState().shadowOffset, mSigma),
mCompositionOp);
}
DrawTarget* DT() { return mTarget; }
gfx::IntPoint OffsetToFinalDT() { return mTempRect.TopLeft(); }
private:
RefPtr<DrawTarget> mTarget;
RefPtr<DrawTarget> mFinalTarget;
CanvasRenderingContext2D* mCtx;
Float mSigma;
gfx::IntRect mTempRect;
gfx::CompositionOp mCompositionOp;
};
/*
* This is an RAII based class that can be used as a drawtarget for
* operations that need a shadow or a filter drawn. It will automatically
* provide a temporary target when needed, and if so blend it back with a
* shadow, filter, or both.
* If both a shadow and a filter are needed, the filter is applied first,
* and the shadow is applied to the filtered results.
*
* aBounds specifies the bounds of the drawing operation that will be
* drawn to the target, it is given in device space! If this is nullptr the
* drawing operation will be assumed to cover the whole canvas.
*/
class AdjustedTarget {
public:
using ContextState = CanvasRenderingContext2D::ContextState;
explicit AdjustedTarget(CanvasRenderingContext2D* aCtx,
const gfx::Rect* aBounds = nullptr,
bool aAllowOptimization = false)
: mCtx(aCtx),
mOptimizeShadow(false),
mUsedOperation(aCtx->CurrentState().op) {
// All rects in this function are in the device space of ctx->mTarget.
// In order to keep our temporary surfaces as small as possible, we first
// calculate what their maximum required bounds would need to be if we
// were to fill the whole canvas. Everything outside those bounds we don't
// need to render.
gfx::Rect r(0, 0, aCtx->mWidth, aCtx->mHeight);
gfx::Rect maxSourceNeededBoundsForShadow =
MaxSourceNeededBoundsForShadow(r, aCtx);
gfx::Rect maxSourceNeededBoundsForFilter =
MaxSourceNeededBoundsForFilter(maxSourceNeededBoundsForShadow, aCtx);
if (!aCtx->IsTargetValid()) {
return;
}
gfx::Rect bounds = maxSourceNeededBoundsForFilter;
if (aBounds) {
bounds = bounds.Intersect(*aBounds);
}
gfx::Rect boundsAfterFilter = BoundsAfterFilter(bounds, aCtx);
if (!aCtx->IsTargetValid() || !boundsAfterFilter.IsFinite()) {
return;
}
gfx::IntPoint offsetToFinalDT;
// First set up the shadow draw target, because the shadow goes outside.
// It applies to the post-filter results, if both a filter and a shadow
// are used.
const bool applyFilter = aCtx->NeedToApplyFilter();
if (aCtx->NeedToDrawShadow()) {
if (aAllowOptimization && !applyFilter) {
// If only drawing a shadow and no filter, then avoid buffering to an
// intermediate target while drawing the shadow directly to the final
// target. When doing so, we want to use the actual composition op
// instead of OP_OVER.
mTarget = aCtx->mTarget;
if (mTarget && mTarget->IsValid()) {
mOptimizeShadow = true;
return;
}
}
mShadowTarget = MakeUnique<AdjustedTargetForShadow>(
aCtx, aCtx->mTarget, boundsAfterFilter, mUsedOperation);
mTarget = mShadowTarget->DT();
offsetToFinalDT = mShadowTarget->OffsetToFinalDT();
// If we also have a filter, the filter needs to be drawn with OP_OVER
// because shadow drawing already applies op on the result.
mUsedOperation = CompositionOp::OP_OVER;
}
// Now set up the filter draw target.
if (!aCtx->IsTargetValid()) {
return;
}
if (applyFilter) {
bounds.RoundOut();
if (!mTarget) {
mTarget = aCtx->mTarget;
}
gfx::IntRect intBounds;
if (!bounds.ToIntRect(&intBounds)) {
return;
}
mFilterTarget = MakeUnique<AdjustedTargetForFilter>(
aCtx, mTarget, offsetToFinalDT, intBounds,
gfx::RoundedToInt(boundsAfterFilter), mUsedOperation);
mTarget = mFilterTarget->DT();
mUsedOperation = CompositionOp::OP_OVER;
}
if (!mTarget) {
mTarget = aCtx->mTarget;
}
}
~AdjustedTarget() {
// The order in which the targets are finalized is important.
// Filters are inside, any shadow applies to the post-filter results.
mFilterTarget.reset();
mShadowTarget.reset();
}
operator DrawTarget*() { return mTarget; }
DrawTarget* operator->() MOZ_NO_ADDREF_RELEASE_ON_RETURN { return mTarget; }
CompositionOp UsedOperation() const { return mUsedOperation; }
ShadowOptions ShadowParams() const {
const ContextState& state = mCtx->CurrentState();
return ShadowOptions(ToDeviceColor(state.shadowColor), state.shadowOffset,
state.ShadowBlurSigma());
}
void Fill(const Path* aPath, const Pattern& aPattern,
const DrawOptions& aOptions) {
if (mOptimizeShadow) {
mTarget->DrawShadow(aPath, aPattern, ShadowParams(), aOptions);
}
mTarget->Fill(aPath, aPattern, aOptions);
}
void FillRect(const Rect& aRect, const Pattern& aPattern,
const DrawOptions& aOptions) {
if (mOptimizeShadow) {
RefPtr<Path> path = MakePathForRect(*mTarget, aRect);
mTarget->DrawShadow(path, aPattern, ShadowParams(), aOptions);
}
mTarget->FillRect(aRect, aPattern, aOptions);
}
void Stroke(const Path* aPath, const Pattern& aPattern,
const StrokeOptions& aStrokeOptions,
const DrawOptions& aOptions) {
if (mOptimizeShadow) {
mTarget->DrawShadow(aPath, aPattern, ShadowParams(), aOptions,
&aStrokeOptions);
}
mTarget->Stroke(aPath, aPattern, aStrokeOptions, aOptions);
}
void StrokeRect(const Rect& aRect, const Pattern& aPattern,
const StrokeOptions& aStrokeOptions,
const DrawOptions& aOptions) {
if (mOptimizeShadow) {
RefPtr<Path> path = MakePathForRect(*mTarget, aRect);
mTarget->DrawShadow(path, aPattern, ShadowParams(), aOptions,
&aStrokeOptions);
}
mTarget->StrokeRect(aRect, aPattern, aStrokeOptions, aOptions);
}
void StrokeLine(const Point& aStart, const Point& aEnd,
const Pattern& aPattern, const StrokeOptions& aStrokeOptions,
const DrawOptions& aOptions) {
if (mOptimizeShadow) {
RefPtr<PathBuilder> builder = mTarget->CreatePathBuilder();
builder->MoveTo(aStart);
builder->LineTo(aEnd);
RefPtr<Path> path = builder->Finish();
mTarget->DrawShadow(path, aPattern, ShadowParams(), aOptions,
&aStrokeOptions);
}
mTarget->StrokeLine(aStart, aEnd, aPattern, aStrokeOptions, aOptions);
}
void DrawSurface(SourceSurface* aSurface, const Rect& aDest,
const Rect& aSource, const DrawSurfaceOptions& aSurfOptions,
const DrawOptions& aOptions) {
if (mOptimizeShadow) {
RefPtr<Path> path = MakePathForRect(*mTarget, aSource);
ShadowOptions shadowParams(ShadowParams());
SurfacePattern pattern(aSurface, ExtendMode::CLAMP, Matrix(),
shadowParams.BlurRadius() > 1
? SamplingFilter::POINT
: aSurfOptions.mSamplingFilter);
Matrix matrix = Matrix::Scaling(aDest.width / aSource.width,
aDest.height / aSource.height);
matrix.PreTranslate(-aSource.x, -aSource.y);
matrix.PostTranslate(aDest.x, aDest.y);
AutoRestoreTransform autoRestoreTransform(mTarget);
mTarget->ConcatTransform(matrix);
mTarget->DrawShadow(path, pattern, shadowParams, aOptions);
}
mTarget->DrawSurface(aSurface, aDest, aSource, aSurfOptions, aOptions);
}
private:
gfx::Rect MaxSourceNeededBoundsForFilter(const gfx::Rect& aDestBounds,
CanvasRenderingContext2D* aCtx) {
const bool applyFilter = aCtx->NeedToApplyFilter();
if (!aCtx->IsTargetValid()) {
return aDestBounds;
}
if (!applyFilter) {
return aDestBounds;
}
nsIntRegion sourceGraphicNeededRegion;
nsIntRegion fillPaintNeededRegion;
nsIntRegion strokePaintNeededRegion;
FilterSupport::ComputeSourceNeededRegions(
aCtx->CurrentState().filter, gfx::RoundedToInt(aDestBounds),
sourceGraphicNeededRegion, fillPaintNeededRegion,
strokePaintNeededRegion);
return gfx::Rect(sourceGraphicNeededRegion.GetBounds());
}
gfx::Rect MaxSourceNeededBoundsForShadow(const gfx::Rect& aDestBounds,
CanvasRenderingContext2D* aCtx) {
if (!aCtx->NeedToDrawShadow()) {
return aDestBounds;
}
const ContextState& state = aCtx->CurrentState();
gfx::Rect sourceBounds = aDestBounds - state.shadowOffset;
sourceBounds.Inflate(state.ShadowBlurRadius());
// Union the shadow source with the original rect because we're going to
// draw both.
return sourceBounds.Union(aDestBounds);
}
gfx::Rect BoundsAfterFilter(const gfx::Rect& aBounds,
CanvasRenderingContext2D* aCtx) {
const bool applyFilter = aCtx->NeedToApplyFilter();
if (!aCtx->IsTargetValid()) {
return aBounds;
}
if (!applyFilter) {
return aBounds;
}
gfx::Rect bounds(aBounds);
bounds.RoundOut();
gfx::IntRect intBounds;
if (!bounds.ToIntRect(&intBounds)) {
return gfx::Rect();
}
nsIntRegion extents = gfx::FilterSupport::ComputePostFilterExtents(
aCtx->CurrentState().filter, intBounds);
return gfx::Rect(extents.GetBounds());
}
CanvasRenderingContext2D* mCtx;
bool mOptimizeShadow;
CompositionOp mUsedOperation;
RefPtr<DrawTarget> mTarget;
UniquePtr<AdjustedTargetForShadow> mShadowTarget;
UniquePtr<AdjustedTargetForFilter> mFilterTarget;
};
void CanvasPattern::SetTransform(const DOMMatrix2DInit& aInit,
ErrorResult& aError) {
RefPtr<DOMMatrixReadOnly> matrix =
DOMMatrixReadOnly::FromMatrix(GetParentObject(), aInit, aError);
if (aError.Failed()) {
return;
}
const auto* matrix2D = matrix->GetInternal2D();
if (!matrix2D->IsFinite()) {
return;
}
mTransform = Matrix(*matrix2D);
}
void CanvasGradient::AddColorStop(float aOffset, const nsACString& aColorstr,
ErrorResult& aRv) {
if (aOffset < 0.0 || aOffset > 1.0) {
return aRv.ThrowIndexSizeError("Offset out of 0-1.0 range");
}
PresShell* presShell = mContext ? mContext->GetPresShell() : nullptr;
ServoStyleSet* styleSet = presShell ? presShell->StyleSet() : nullptr;
nscolor color;
bool ok = ServoCSSParser::ComputeColor(styleSet, NS_RGB(0, 0, 0), aColorstr,
&color);
if (!ok) {
return aRv.ThrowSyntaxError("Invalid color");
}
GradientStop newStop;
newStop.offset = aOffset;
newStop.color = ToDeviceColor(color);
mRawStops.AppendElement(newStop);
}
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(CanvasGradient, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(CanvasGradient, Release)
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasGradient, mContext)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(CanvasPattern, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(CanvasPattern, Release)
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasPattern, mContext)
class CanvasShutdownObserver final : public nsIObserver {
public:
explicit CanvasShutdownObserver(CanvasRenderingContext2D* aCanvas)
: mCanvas(aCanvas) {}
void OnShutdown() {
if (!mCanvas) {
return;
}
mCanvas = nullptr;
nsContentUtils::UnregisterShutdownObserver(this);
}
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
private:
~CanvasShutdownObserver() = default;
CanvasRenderingContext2D* mCanvas;
};
NS_IMPL_ISUPPORTS(CanvasShutdownObserver, nsIObserver)
NS_IMETHODIMP
CanvasShutdownObserver::Observe(nsISupports* aSubject, const char* aTopic,
const char16_t* aData) {
if (mCanvas && strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID) == 0) {
mCanvas->OnShutdown();
OnShutdown();
}
return NS_OK;
}
NS_IMPL_CYCLE_COLLECTING_ADDREF(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTING_RELEASE(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTION_CLASS(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(CanvasRenderingContext2D)
// Make sure we remove ourselves from the list of demotable contexts (raw
// pointers), since we're logically destructed at this point.
NS_IMPL_CYCLE_COLLECTION_UNLINK(mCanvasElement)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mOffscreenCanvas)
NS_IMPL_CYCLE_COLLECTION_UNLINK(mDocShell)
for (uint32_t i = 0; i < tmp->mStyleStack.Length(); i++) {
ImplCycleCollectionUnlink(tmp->mStyleStack[i].patternStyles[Style::STROKE]);
ImplCycleCollectionUnlink(tmp->mStyleStack[i].patternStyles[Style::FILL]);
ImplCycleCollectionUnlink(
tmp->mStyleStack[i].gradientStyles[Style::STROKE]);
ImplCycleCollectionUnlink(tmp->mStyleStack[i].gradientStyles[Style::FILL]);
auto autoSVGFiltersObserver =
tmp->mStyleStack[i].autoSVGFiltersObserver.get();
if (autoSVGFiltersObserver) {
// XXXjwatt: I don't think this call achieves anything. See the comment
// that documents this function.
SVGObserverUtils::DetachFromCanvasContext(autoSVGFiltersObserver);
}
ImplCycleCollectionUnlink(tmp->mStyleStack[i].autoSVGFiltersObserver);
}
for (size_t x = 0; x < tmp->mHitRegionsOptions.Length(); x++) {
RegionInfo& info = tmp->mHitRegionsOptions[x];
if (info.mElement) {
ImplCycleCollectionUnlink(info.mElement);
}
}
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_PTR
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mCanvasElement)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mOffscreenCanvas)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mDocShell)
for (uint32_t i = 0; i < tmp->mStyleStack.Length(); i++) {
ImplCycleCollectionTraverse(
cb, tmp->mStyleStack[i].patternStyles[Style::STROKE],
"Stroke CanvasPattern");
ImplCycleCollectionTraverse(cb,
tmp->mStyleStack[i].patternStyles[Style::FILL],
"Fill CanvasPattern");
ImplCycleCollectionTraverse(
cb, tmp->mStyleStack[i].gradientStyles[Style::STROKE],
"Stroke CanvasGradient");
ImplCycleCollectionTraverse(cb,
tmp->mStyleStack[i].gradientStyles[Style::FILL],
"Fill CanvasGradient");
ImplCycleCollectionTraverse(cb, tmp->mStyleStack[i].autoSVGFiltersObserver,
"RAII SVG Filters Observer");
}
for (size_t x = 0; x < tmp->mHitRegionsOptions.Length(); x++) {
RegionInfo& info = tmp->mHitRegionsOptions[x];
if (info.mElement) {
ImplCycleCollectionTraverse(cb, info.mElement,
"Hit region fallback element");
}
}
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_WRAPPERCACHE(CanvasRenderingContext2D)
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_BEGIN(CanvasRenderingContext2D)
if (nsCCUncollectableMarker::sGeneration && tmp->HasKnownLiveWrapper()) {
dom::Element* canvasElement = tmp->mCanvasElement;
if (canvasElement) {
if (canvasElement->IsPurple()) {
canvasElement->RemovePurple();
}
dom::Element::MarkNodeChildren(canvasElement);
}
return true;
}
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_END
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_IN_CC_BEGIN(CanvasRenderingContext2D)
return nsCCUncollectableMarker::sGeneration && tmp->HasKnownLiveWrapper();
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_IN_CC_END
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_THIS_BEGIN(CanvasRenderingContext2D)
return nsCCUncollectableMarker::sGeneration && tmp->HasKnownLiveWrapper();
NS_IMPL_CYCLE_COLLECTION_CAN_SKIP_THIS_END
NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(CanvasRenderingContext2D)
NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY
NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_END
CanvasRenderingContext2D::ContextState::ContextState() = default;
CanvasRenderingContext2D::ContextState::ContextState(const ContextState& aOther)
: fontGroup(aOther.fontGroup),
fontLanguage(aOther.fontLanguage),
fontFont(aOther.fontFont),
gradientStyles(aOther.gradientStyles),
patternStyles(aOther.patternStyles),
colorStyles(aOther.colorStyles),
font(aOther.font),
textAlign(aOther.textAlign),
textBaseline(aOther.textBaseline),
textDirection(aOther.textDirection),
shadowColor(aOther.shadowColor),
transform(aOther.transform),
shadowOffset(aOther.shadowOffset),
lineWidth(aOther.lineWidth),
miterLimit(aOther.miterLimit),
globalAlpha(aOther.globalAlpha),
shadowBlur(aOther.shadowBlur),
dash(aOther.dash.Clone()),
dashOffset(aOther.dashOffset),
op(aOther.op),
fillRule(aOther.fillRule),
lineCap(aOther.lineCap),
lineJoin(aOther.lineJoin),
filterString(aOther.filterString),
filterChain(aOther.filterChain),
autoSVGFiltersObserver(aOther.autoSVGFiltersObserver),
filter(aOther.filter),
filterAdditionalImages(aOther.filterAdditionalImages.Clone()),
filterSourceGraphicTainted(aOther.filterSourceGraphicTainted),
imageSmoothingEnabled(aOther.imageSmoothingEnabled),
fontExplicitLanguage(aOther.fontExplicitLanguage) {}
CanvasRenderingContext2D::ContextState::~ContextState() = default;
void CanvasRenderingContext2D::ContextState::SetColorStyle(Style aWhichStyle,
nscolor aColor) {
colorStyles[aWhichStyle] = aColor;
gradientStyles[aWhichStyle] = nullptr;
patternStyles[aWhichStyle] = nullptr;
}
void CanvasRenderingContext2D::ContextState::SetPatternStyle(
Style aWhichStyle, CanvasPattern* aPat) {
gradientStyles[aWhichStyle] = nullptr;
patternStyles[aWhichStyle] = aPat;
}
void CanvasRenderingContext2D::ContextState::SetGradientStyle(
Style aWhichStyle, CanvasGradient* aGrad) {
gradientStyles[aWhichStyle] = aGrad;
patternStyles[aWhichStyle] = nullptr;
}
/**
** CanvasRenderingContext2D impl
**/
// Initialize our static variables.
Atomic<uintptr_t> CanvasRenderingContext2D::sNumLivingContexts(0);
DrawTarget* CanvasRenderingContext2D::sErrorTarget = nullptr;
CanvasRenderingContext2D::CanvasRenderingContext2D(
layers::LayersBackend aCompositorBackend)
: // these are the default values from the Canvas spec
mWidth(0),
mHeight(0),
mZero(false),
mOpaqueAttrValue(false),
mContextAttributesHasAlpha(true),
mOpaque(false),
mResetLayer(true),
mIPC(false),
mHasPendingStableStateCallback(false),
mIsEntireFrameInvalid(false),
mPredictManyRedrawCalls(false),
mFrameCaptureState(FrameCaptureState::CLEAN,
"CanvasRenderingContext2D::mFrameCaptureState"),
mPathTransformWillUpdate(false),
mInvalidateCount(0),
mWriteOnly(false) {
sNumLivingContexts++;
}
CanvasRenderingContext2D::~CanvasRenderingContext2D() {
RemovePostRefreshObserver();
RemoveShutdownObserver();
Reset();
sNumLivingContexts--;
if (!sNumLivingContexts) {
NS_IF_RELEASE(sErrorTarget);
}
}
void CanvasRenderingContext2D::Initialize() { AddShutdownObserver(); }
JSObject* CanvasRenderingContext2D::WrapObject(
JSContext* aCx, JS::Handle<JSObject*> aGivenProto) {
return CanvasRenderingContext2D_Binding::Wrap(aCx, this, aGivenProto);
}
bool CanvasRenderingContext2D::ParseColor(const nsACString& aString,
nscolor* aColor) {
Document* document = mCanvasElement ? mCanvasElement->OwnerDoc() : nullptr;
css::Loader* loader = document ? document->CSSLoader() : nullptr;
PresShell* presShell = GetPresShell();
ServoStyleSet* set = presShell ? presShell->StyleSet() : nullptr;
// First, try computing the color without handling currentcolor.
bool wasCurrentColor = false;
if (!ServoCSSParser::ComputeColor(set, NS_RGB(0, 0, 0), aString, aColor,
&wasCurrentColor, loader)) {
return false;
}
if (wasCurrentColor && mCanvasElement) {
// Otherwise, get the value of the color property, flushing style
// if necessary.
RefPtr<const ComputedStyle> canvasStyle =
nsComputedDOMStyle::GetComputedStyle(mCanvasElement);
if (canvasStyle) {
*aColor = canvasStyle->StyleText()->mColor.ToColor();
}
// Beware that the presShell could be gone here.
}
return true;
}
nsresult CanvasRenderingContext2D::Reset() {
if (mCanvasElement) {
mCanvasElement->InvalidateCanvas();
}
// only do this for non-docshell created contexts,
// since those are the ones that we created a surface for
if (mTarget && IsTargetValid() && !mDocShell) {
gCanvasAzureMemoryUsed -= mWidth * mHeight * 4;
}
bool forceReset = true;
ReturnTarget(forceReset);
mTarget = nullptr;
mBufferProvider = nullptr;
// reset hit regions
mHitRegionsOptions.ClearAndRetainStorage();
// Since the target changes the backing texture will change, and this will
// no longer be valid.
mIsEntireFrameInvalid = false;
mPredictManyRedrawCalls = false;
mFrameCaptureState = FrameCaptureState::CLEAN;
return NS_OK;
}
void CanvasRenderingContext2D::OnShutdown() {
mShutdownObserver = nullptr;
RefPtr<PersistentBufferProvider> provider = mBufferProvider;
Reset();
if (provider) {
provider->OnShutdown();
}
}
void CanvasRenderingContext2D::AddShutdownObserver() {
MOZ_ASSERT(!mShutdownObserver);
MOZ_ASSERT(NS_IsMainThread());
mShutdownObserver = new CanvasShutdownObserver(this);
nsContentUtils::RegisterShutdownObserver(mShutdownObserver);
}
void CanvasRenderingContext2D::RemoveShutdownObserver() {
if (mShutdownObserver) {
mShutdownObserver->OnShutdown();
mShutdownObserver = nullptr;
}
}
void CanvasRenderingContext2D::SetStyleFromString(const nsACString& aStr,
Style aWhichStyle) {
MOZ_ASSERT(!aStr.IsVoid());
nscolor color;
if (!ParseColor(aStr, &color)) {
return;
}
CurrentState().SetColorStyle(aWhichStyle, color);
}
void CanvasRenderingContext2D::GetStyleAsUnion(
OwningUTF8StringOrCanvasGradientOrCanvasPattern& aValue,
Style aWhichStyle) {
const ContextState& state = CurrentState();
if (state.patternStyles[aWhichStyle]) {
aValue.SetAsCanvasPattern() = state.patternStyles[aWhichStyle];
} else if (state.gradientStyles[aWhichStyle]) {
aValue.SetAsCanvasGradient() = state.gradientStyles[aWhichStyle];
} else {
StyleColorToString(state.colorStyles[aWhichStyle],
aValue.SetAsUTF8String());
}
}
// static
void CanvasRenderingContext2D::StyleColorToString(const nscolor& aColor,
nsACString& aStr) {
aStr.Truncate();
// We can't reuse the normal CSS color stringification code,
// because the spec calls for a different algorithm for canvas.
if (NS_GET_A(aColor) == 255) {
aStr.AppendPrintf("#%02x%02x%02x", NS_GET_R(aColor), NS_GET_G(aColor),
NS_GET_B(aColor));
} else {
aStr.AppendPrintf("rgba(%d, %d, %d, ", NS_GET_R(aColor), NS_GET_G(aColor),
NS_GET_B(aColor));
aStr.AppendFloat(nsStyleUtil::ColorComponentToFloat(NS_GET_A(aColor)));
aStr.Append(')');
}
}
nsresult CanvasRenderingContext2D::Redraw() {
mFrameCaptureState = FrameCaptureState::DIRTY;
if (mIsEntireFrameInvalid) {
return NS_OK;
}
mIsEntireFrameInvalid = true;
if (mCanvasElement) {
SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement);
mCanvasElement->InvalidateCanvasContent(nullptr);
} else if (mOffscreenCanvas) {
mOffscreenCanvas->QueueCommitToCompositor();
} else {
NS_ASSERTION(mDocShell, "Redraw with no canvas element or docshell!");
}
return NS_OK;
}
void CanvasRenderingContext2D::Redraw(const gfx::Rect& aR) {
mFrameCaptureState = FrameCaptureState::DIRTY;
++mInvalidateCount;
if (mIsEntireFrameInvalid) {
return;
}
if (mPredictManyRedrawCalls || mInvalidateCount > kCanvasMaxInvalidateCount) {
Redraw();
return;
}
if (mCanvasElement) {
SVGObserverUtils::InvalidateDirectRenderingObservers(mCanvasElement);
mCanvasElement->InvalidateCanvasContent(&aR);
} else if (mOffscreenCanvas) {
mOffscreenCanvas->QueueCommitToCompositor();
} else {
NS_ASSERTION(mDocShell, "Redraw with no canvas element or docshell!");
}
}
void CanvasRenderingContext2D::DidRefresh() {}
void CanvasRenderingContext2D::RedrawUser(const gfxRect& aR) {
mFrameCaptureState = FrameCaptureState::DIRTY;
if (mIsEntireFrameInvalid) {
++mInvalidateCount;
return;
}
gfx::Rect newr = mTarget->GetTransform().TransformBounds(ToRect(aR));
Redraw(newr);
}
bool CanvasRenderingContext2D::CopyBufferProvider(
PersistentBufferProvider& aOld, DrawTarget& aTarget, IntRect aCopyRect) {
// Borrowing the snapshot must be done after ReturnTarget.
RefPtr<SourceSurface> snapshot = aOld.BorrowSnapshot();
if (!snapshot) {
return false;
}
aTarget.CopySurface(snapshot, aCopyRect, IntPoint());
aOld.ReturnSnapshot(snapshot.forget());
return true;
}
void CanvasRenderingContext2D::Demote() {}
void CanvasRenderingContext2D::ScheduleStableStateCallback() {
if (mHasPendingStableStateCallback) {
return;
}
mHasPendingStableStateCallback = true;
nsContentUtils::RunInStableState(
NewRunnableMethod("dom::CanvasRenderingContext2D::OnStableState", this,
&CanvasRenderingContext2D::OnStableState));
}
void CanvasRenderingContext2D::OnStableState() {
if (!mHasPendingStableStateCallback) {
return;
}
ReturnTarget();
mHasPendingStableStateCallback = false;
}
void CanvasRenderingContext2D::RestoreClipsAndTransformToTarget() {
// Restore clips and transform.
mTarget->SetTransform(Matrix());
if (mTarget->GetBackendType() == gfx::BackendType::CAIRO) {
// Cairo doesn't play well with huge clips. When given a very big clip it
// will try to allocate big mask surface without taking the target
// size into account which can cause OOM. See bug 1034593.
// This limits the clip extents to the size of the canvas.
// A fix in Cairo would probably be preferable, but requires somewhat
// invasive changes.
mTarget->PushClipRect(gfx::Rect(0, 0, mWidth, mHeight));
}
for (auto& style : mStyleStack) {
for (auto clipOrTransform = style.clipsAndTransforms.begin();
clipOrTransform != style.clipsAndTransforms.end(); clipOrTransform++) {
if (clipOrTransform->IsClip()) {
if (mClipsNeedConverting) {
// We have possibly changed backends, so we need to convert the clips
// in case they are no longer compatible with mTarget.
RefPtr<PathBuilder> pathBuilder = mTarget->CreatePathBuilder();
clipOrTransform->clip->StreamToSink(pathBuilder);
clipOrTransform->clip = pathBuilder->Finish();
}
mTarget->PushClip(clipOrTransform->clip);
} else {
mTarget->SetTransform(clipOrTransform->transform);
}
}
}
mClipsNeedConverting = false;
}
bool CanvasRenderingContext2D::EnsureTarget(const gfx::Rect* aCoveredRect,
bool aWillClear) {
if (AlreadyShutDown()) {
gfxCriticalError() << "Attempt to render into a Canvas2d after shutdown.";
SetErrorState();
return false;
}
if (mTarget) {
return mTarget != sErrorTarget;
}
// Check that the dimensions are sane
if (mWidth > StaticPrefs::gfx_canvas_max_size() ||
mHeight > StaticPrefs::gfx_canvas_max_size() || mWidth < 0 ||
mHeight < 0) {
SetErrorState();
return false;
}
// If the next drawing command covers the entire canvas, we can skip copying
// from the previous frame and/or clearing the canvas.
gfx::Rect canvasRect(0, 0, mWidth, mHeight);
bool canDiscardContent =
aCoveredRect && CurrentState()
.transform.TransformBounds(*aCoveredRect)
.Contains(canvasRect);
// If a clip is active we don't know for sure that the next drawing command
// will really cover the entire canvas.
for (const auto& style : mStyleStack) {
if (!canDiscardContent) {
break;
}
for (const auto& clipOrTransform : style.clipsAndTransforms) {
if (clipOrTransform.IsClip()) {
canDiscardContent = false;
break;
}
}
}
ScheduleStableStateCallback();
IntRect persistedRect =
canDiscardContent ? IntRect() : IntRect(0, 0, mWidth, mHeight);
if (mBufferProvider && !mBufferProvider->RequiresRefresh()) {
mTarget = mBufferProvider->BorrowDrawTarget(persistedRect);
if (mTarget && mTarget->IsValid()) {
if (!mBufferProvider->PreservesDrawingState()) {
RestoreClipsAndTransformToTarget();
}
return true;
}
}
RefPtr<DrawTarget> newTarget;
RefPtr<PersistentBufferProvider> newProvider;
if (!TryAcceleratedTarget(newTarget, newProvider) &&
!TrySharedTarget(newTarget, newProvider) &&
!TryBasicTarget(newTarget, newProvider)) {
gfxCriticalError(
CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(GetSize())))
<< "Failed borrow shared and basic targets.";
SetErrorState();
return false;
}
MOZ_ASSERT(newTarget);
MOZ_ASSERT(newProvider);
bool needsClear = !canDiscardContent;
if (newTarget->GetBackendType() == gfx::BackendType::SKIA &&
(needsClear || !aWillClear)) {
// Skia expects the unused X channel to contains 0xFF even for opaque
// operations so we can't skip clearing in that case, even if we are going
// to cover the entire canvas in the next drawing operation.
newTarget->ClearRect(canvasRect);
needsClear = false;
}
// Try to copy data from the previous buffer provider if there is one.
if (!canDiscardContent && mBufferProvider &&
CopyBufferProvider(*mBufferProvider, *newTarget, persistedRect)) {
needsClear = false;
}
if (needsClear) {
newTarget->ClearRect(canvasRect);
}
mTarget = std::move(newTarget);
mBufferProvider = std::move(newProvider);
RegisterAllocation();
AddZoneWaitingForGC();
RestoreClipsAndTransformToTarget();
// Force a full layer transaction since we didn't have a layer before
// and now we might need one.
if (mCanvasElement) {
mCanvasElement->InvalidateCanvas();
}
// EnsureTarget hasn't drawn anything. Preserve mFrameCaptureState.
FrameCaptureState captureState = mFrameCaptureState;
// Calling Redraw() tells our invalidation machinery that the entire
// canvas is already invalid, which can speed up future drawing.
Redraw();
mFrameCaptureState = captureState;
return true;
}
void CanvasRenderingContext2D::SetInitialState() {
// Set up the initial canvas defaults
mPathBuilder = nullptr;
mPath = nullptr;
mDSPathBuilder = nullptr;
mPathTransformWillUpdate = false;
mStyleStack.Clear();
ContextState* state = mStyleStack.AppendElement();
state->globalAlpha = 1.0;
state->colorStyles[Style::FILL] = NS_RGB(0, 0, 0);
state->colorStyles[Style::STROKE] = NS_RGB(0, 0, 0);
state->shadowColor = NS_RGBA(0, 0, 0, 0);
}
void CanvasRenderingContext2D::SetErrorState() {
EnsureErrorTarget();
if (mTarget && mTarget != sErrorTarget) {
gCanvasAzureMemoryUsed -= mWidth * mHeight * 4;
}
mTarget = sErrorTarget;
mBufferProvider = nullptr;
// clear transforms, clips, etc.
SetInitialState();
}
void CanvasRenderingContext2D::RegisterAllocation() {
// XXX - It would make more sense to track the allocation in
// PeristentBufferProvider, rather than here.
static bool registered = false;
// FIXME: Disable the reporter for now, see bug 1241865
if (!registered && false) {
registered = true;
RegisterStrongMemoryReporter(new Canvas2dPixelsReporter());
}
}
void CanvasRenderingContext2D::AddZoneWaitingForGC() {
JSObject* wrapper = GetWrapperPreserveColor();
if (wrapper) {
CycleCollectedJSRuntime::Get()->AddZoneWaitingForGC(
JS::GetObjectZone(wrapper));
}
}
static WindowRenderer* WindowRendererFromCanvasElement(
nsINode* aCanvasElement) {
if (!aCanvasElement) {
return nullptr;
}
return nsContentUtils::WindowRendererForDocument(aCanvasElement->OwnerDoc());
}
bool CanvasRenderingContext2D::TryAcceleratedTarget(
RefPtr<gfx::DrawTarget>& aOutDT,
RefPtr<layers::PersistentBufferProvider>& aOutProvider) {
if (mBufferProvider && mBufferProvider->IsAccelerated() &&
mBufferProvider->RequiresRefresh()) {
// If there is already a provider and we got here, then the provider needs
// to be refreshed and we should avoid using acceleration in the future.
mAllowAcceleration = false;
}
if (!mAllowAcceleration) {
return false;
}
aOutDT = DrawTargetWebgl::Create(GetSize(), GetSurfaceFormat());
if (!aOutDT) {
return false;
}
aOutProvider = new PersistentBufferProviderAccelerated(aOutDT);
return true;
}
bool CanvasRenderingContext2D::TrySharedTarget(
RefPtr<gfx::DrawTarget>& aOutDT,
RefPtr<layers::PersistentBufferProvider>& aOutProvider) {
aOutDT = nullptr;
aOutProvider = nullptr;
if (!mCanvasElement) {
return false;
}
if (mBufferProvider && mBufferProvider->IsShared()) {
// we are already using a shared buffer provider, we are allocating a new
// one because the current one failed so let's just fall back to the basic
// provider.
mClipsNeedConverting = true;
return false;
}
WindowRenderer* renderer = WindowRendererFromCanvasElement(mCanvasElement);
if (!renderer) {
return false;
}
aOutProvider =
renderer->CreatePersistentBufferProvider(GetSize(), GetSurfaceFormat());
if (!aOutProvider) {
return false;
}
// We can pass an empty persisted rect since we just created the buffer
// provider (nothing to restore).
aOutDT = aOutProvider->BorrowDrawTarget(IntRect());
MOZ_ASSERT(aOutDT);
return !!aOutDT;
}
bool CanvasRenderingContext2D::TryBasicTarget(
RefPtr<gfx::DrawTarget>& aOutDT,
RefPtr<layers::PersistentBufferProvider>& aOutProvider) {
aOutDT = gfxPlatform::GetPlatform()->CreateOffscreenCanvasDrawTarget(
GetSize(), GetSurfaceFormat());
if (!aOutDT) {
return false;
}
// See Bug 1524554 - this forces DT initialization.
aOutDT->ClearRect(gfx::Rect());
if (!aOutDT->IsValid()) {
aOutDT = nullptr;
return false;
}
aOutProvider = new PersistentBufferProviderBasic(aOutDT);
return true;
}
Maybe<SurfaceDescriptor> CanvasRenderingContext2D::GetFrontBuffer(
WebGLFramebufferJS*, const bool webvr) {
if (mBufferProvider) {
return mBufferProvider->GetFrontBuffer();
}
return Nothing();
}
PresShell* CanvasRenderingContext2D::GetPresShell() {
if (mCanvasElement) {
return mCanvasElement->OwnerDoc()->GetPresShell();
}
if (mDocShell) {
return mDocShell->GetPresShell();
}
return nullptr;
}
NS_IMETHODIMP
CanvasRenderingContext2D::SetDimensions(int32_t aWidth, int32_t aHeight) {
// Zero sized surfaces can cause problems.
mZero = false;
if (aHeight == 0) {
aHeight = 1;
mZero = true;
}
if (aWidth == 0) {
aWidth = 1;
mZero = true;
}
ClearTarget(aWidth, aHeight);
return NS_OK;
}
void CanvasRenderingContext2D::AddAssociatedMemory() {
JSObject* wrapper = GetWrapperMaybeDead();
if (wrapper) {
JS::AddAssociatedMemory(wrapper, BindingJSObjectMallocBytes(this),
JS::MemoryUse::DOMBinding);
}
}
void CanvasRenderingContext2D::RemoveAssociatedMemory() {
JSObject* wrapper = GetWrapperMaybeDead();
if (wrapper) {
JS::RemoveAssociatedMemory(wrapper, BindingJSObjectMallocBytes(this),
JS::MemoryUse::DOMBinding);
}
}
void CanvasRenderingContext2D::ClearTarget(int32_t aWidth, int32_t aHeight) {
Reset();
mResetLayer = true;
SetInitialState();
// Update dimensions only if new (strictly positive) values were passed.
if (aWidth > 0 && aHeight > 0) {
// Update the memory size associated with the wrapper object when we change
// the dimensions. Note that we need to keep updating dying wrappers before
// they are finalized so that the memory accounting balances out.
RemoveAssociatedMemory();
mWidth = aWidth;
mHeight = aHeight;
AddAssociatedMemory();
}
if (mOffscreenCanvas) {
OffscreenCanvasDisplayData data;
data.mSize = {mWidth, mHeight};
data.mIsOpaque = mOpaque;
data.mIsAlphaPremult = true;
data.mDoPaintCallbacks = true;
mOffscreenCanvas->UpdateDisplayData(data);
}
if (!mCanvasElement || !mCanvasElement->IsInComposedDoc()) {
return;
}
// For vertical writing-mode, unless text-orientation is sideways,
// we'll modify the initial value of textBaseline to 'middle'.
RefPtr<const ComputedStyle> canvasStyle =
nsComputedDOMStyle::GetComputedStyle(mCanvasElement);
if (canvasStyle) {
WritingMode wm(canvasStyle);
if (wm.IsVertical() && !wm.IsSideways()) {
CurrentState().textBaseline = TextBaseline::MIDDLE;
}
}
}
void CanvasRenderingContext2D::ReturnTarget(bool aForceReset) {
if (mTarget && mBufferProvider && mTarget != sErrorTarget) {
CurrentState().transform = mTarget->GetTransform();
if (aForceReset || !mBufferProvider->PreservesDrawingState()) {
for (const auto& style : mStyleStack) {
for (const auto& clipOrTransform : style.clipsAndTransforms) {
if (clipOrTransform.IsClip()) {
mTarget->PopClip();
}
}
}
if (mTarget->GetBackendType() == gfx::BackendType::CAIRO) {
// With the cairo backend we pushed an extra clip rect which we have to
// balance out here. See the comment in
// RestoreClipsAndTransformToTarget.
mTarget->PopClip();
}
mTarget->SetTransform(Matrix());
}
mBufferProvider->ReturnDrawTarget(mTarget.forget());
}
}
NS_IMETHODIMP
CanvasRenderingContext2D::InitializeWithDrawTarget(
nsIDocShell* aShell, NotNull<gfx::DrawTarget*> aTarget) {
RemovePostRefreshObserver();
mDocShell = aShell;
AddPostRefreshObserverIfNecessary();
IntSize size = aTarget->GetSize();
SetDimensions(size.width, size.height);
mTarget = aTarget;
mBufferProvider = new PersistentBufferProviderBasic(aTarget);
if (mTarget->GetBackendType() == gfx::BackendType::CAIRO) {
// Cf comment in EnsureTarget
mTarget->PushClipRect(gfx::Rect(Point(0, 0), Size(mWidth, mHeight)));
}
return NS_OK;
}
void CanvasRenderingContext2D::SetOpaqueValueFromOpaqueAttr(
bool aOpaqueAttrValue) {
if (aOpaqueAttrValue != mOpaqueAttrValue) {
mOpaqueAttrValue = aOpaqueAttrValue;
UpdateIsOpaque();
}
}
void CanvasRenderingContext2D::UpdateIsOpaque() {
mOpaque = !mContextAttributesHasAlpha || mOpaqueAttrValue;
ClearTarget();
}
NS_IMETHODIMP
CanvasRenderingContext2D::SetIsIPC(bool aIsIPC) {
if (aIsIPC != mIPC) {
mIPC = aIsIPC;
ClearTarget();
}
return NS_OK;
}
NS_IMETHODIMP
CanvasRenderingContext2D::SetContextOptions(JSContext* aCx,
JS::Handle<JS::Value> aOptions,
ErrorResult& aRvForDictionaryInit) {
if (aOptions.isNullOrUndefined()) {
return NS_OK;
}
// This shouldn't be called before drawing starts, so there should be no
// drawtarget yet
MOZ_ASSERT(!mTarget);
ContextAttributes2D attributes;
if (!attributes.Init(aCx, aOptions)) {
aRvForDictionaryInit.Throw(NS_ERROR_UNEXPECTED);
return NS_ERROR_UNEXPECTED;
}
mContextAttributesHasAlpha = attributes.mAlpha;
UpdateIsOpaque();
return NS_OK;
}
UniquePtr<uint8_t[]> CanvasRenderingContext2D::GetImageBuffer(
int32_t* aFormat) {
UniquePtr<uint8_t[]> ret;
*aFormat = 0;
if (!mBufferProvider) {
if (!EnsureTarget()) {
return nullptr;
}
}
RefPtr<SourceSurface> snapshot = mBufferProvider->BorrowSnapshot();
if (snapshot) {
RefPtr<DataSourceSurface> data = snapshot->GetDataSurface();
if (data && data->GetSize() == GetSize()) {
*aFormat = imgIEncoder::INPUT_FORMAT_HOSTARGB;
ret = SurfaceToPackedBGRA(data);
}
}
mBufferProvider->ReturnSnapshot(snapshot.forget());
return ret;
}
nsString CanvasRenderingContext2D::GetHitRegion(
const mozilla::gfx::Point& aPoint) {
for (size_t x = 0; x < mHitRegionsOptions.Length(); x++) {
RegionInfo& info = mHitRegionsOptions[x];
if (info.mPath->ContainsPoint(aPoint, Matrix())) {
return info.mId;
}
}
return nsString();
}
NS_IMETHODIMP
CanvasRenderingContext2D::GetInputStream(const char* aMimeType,
const nsAString& aEncoderOptions,
nsIInputStream** aStream) {
nsCString enccid("@mozilla.org/image/encoder;2?type=");
enccid += aMimeType;
nsCOMPtr<imgIEncoder> encoder = do_CreateInstance(enccid.get());
if (!encoder) {
return NS_ERROR_FAILURE;
}
int32_t format = 0;
UniquePtr<uint8_t[]> imageBuffer = GetImageBuffer(&format);
if (!imageBuffer) {
return NS_ERROR_FAILURE;
}
return ImageEncoder::GetInputStream(mWidth, mHeight, imageBuffer.get(),
format, encoder, aEncoderOptions,
aStream);
}
already_AddRefed<mozilla::gfx::SourceSurface>
CanvasRenderingContext2D::GetSurfaceSnapshot(gfxAlphaType* aOutAlphaType) {
if (aOutAlphaType) {
*aOutAlphaType = (mOpaque ? gfxAlphaType::Opaque : gfxAlphaType::Premult);
}
// For GetSurfaceSnapshot we always call EnsureTarget even if mBufferProvider
// already exists, otherwise we get performance issues. See bug 1567054.
if (!EnsureTarget()) {
MOZ_ASSERT(
mTarget == sErrorTarget,
"On EnsureTarget failure mTarget should be set to sErrorTarget.");
// In rare circumstances we may have failed to create an error target.
return mTarget ? mTarget->Snapshot() : nullptr;
}
// The concept of BorrowSnapshot seems a bit broken here, but the original
// code in GetSurfaceSnapshot just returned a snapshot from mTarget, which
// amounts to breaking the concept implicitly.
RefPtr<SourceSurface> snapshot = mBufferProvider->BorrowSnapshot();
RefPtr<SourceSurface> retSurface = snapshot;
mBufferProvider->ReturnSnapshot(snapshot.forget());
return retSurface.forget();
}
SurfaceFormat CanvasRenderingContext2D::GetSurfaceFormat() const {
return mOpaque ? SurfaceFormat::B8G8R8X8 : SurfaceFormat::B8G8R8A8;
}
//
// state
//
void CanvasRenderingContext2D::Save() {
EnsureTarget();
if (MOZ_UNLIKELY(!mTarget || mStyleStack.IsEmpty())) {
SetErrorState();
return;
}
mStyleStack[mStyleStack.Length() - 1].transform = mTarget->GetTransform();
mStyleStack.SetCapacity(mStyleStack.Length() + 1);
mStyleStack.AppendElement(CurrentState());
if (mStyleStack.Length() > MAX_STYLE_STACK_SIZE) {
// This is not fast, but is better than OOMing and shouldn't be hit by
// reasonable code.
mStyleStack.RemoveElementAt(0);
}
}
void CanvasRenderingContext2D::Restore() {
if (MOZ_UNLIKELY(mStyleStack.Length() < 2)) {
return;
}
TransformWillUpdate();
if (!IsTargetValid()) {
return;
}
for (const auto& clipOrTransform : CurrentState().clipsAndTransforms) {
if (clipOrTransform.IsClip()) {
mTarget->PopClip();
}
}
mStyleStack.RemoveLastElement();
mTarget->SetTransform(CurrentState().transform);
}
//
// transformations
//
void CanvasRenderingContext2D::Scale(double aX, double aY,
ErrorResult& aError) {
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newMatrix = mTarget->GetTransform();
newMatrix.PreScale(aX, aY);
SetTransformInternal(newMatrix);
}
void CanvasRenderingContext2D::Rotate(double aAngle, ErrorResult& aError) {
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newMatrix = Matrix::Rotation(aAngle) * mTarget->GetTransform();
SetTransformInternal(newMatrix);
}
void CanvasRenderingContext2D::Translate(double aX, double aY,
ErrorResult& aError) {
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newMatrix = mTarget->GetTransform();
newMatrix.PreTranslate(aX, aY);
SetTransformInternal(newMatrix);
}
void CanvasRenderingContext2D::Transform(double aM11, double aM12, double aM21,
double aM22, double aDx, double aDy,
ErrorResult& aError) {
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newMatrix(aM11, aM12, aM21, aM22, aDx, aDy);
newMatrix *= mTarget->GetTransform();
SetTransformInternal(newMatrix);
}
already_AddRefed<DOMMatrix> CanvasRenderingContext2D::GetTransform(
ErrorResult& aError) {
EnsureTarget();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return nullptr;
}
RefPtr<DOMMatrix> matrix =
new DOMMatrix(GetParentObject(), mTarget->GetTransform());
return matrix.forget();
}
void CanvasRenderingContext2D::SetTransform(double aM11, double aM12,
double aM21, double aM22,
double aDx, double aDy,
ErrorResult& aError) {
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
SetTransformInternal(Matrix(aM11, aM12, aM21, aM22, aDx, aDy));
}
void CanvasRenderingContext2D::SetTransform(const DOMMatrix2DInit& aInit,
ErrorResult& aError) {
TransformWillUpdate();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
RefPtr<DOMMatrixReadOnly> matrix =
DOMMatrixReadOnly::FromMatrix(GetParentObject(), aInit, aError);
if (!aError.Failed()) {
SetTransformInternal(Matrix(*(matrix->GetInternal2D())));
}
}
void CanvasRenderingContext2D::SetTransformInternal(const Matrix& aTransform) {
if (!aTransform.IsFinite()) {
return;
}
// Save the transform in the clip stack to be able to replay clips properly.
auto& clipsAndTransforms = CurrentState().clipsAndTransforms;
if (clipsAndTransforms.IsEmpty() ||
clipsAndTransforms.LastElement().IsClip()) {
clipsAndTransforms.AppendElement(ClipState(aTransform));
} else {
// If the last item is a transform we can replace it instead of appending
// a new item.
clipsAndTransforms.LastElement().transform = aTransform;
}
mTarget->SetTransform(aTransform);
}
void CanvasRenderingContext2D::ResetTransform(ErrorResult& aError) {
SetTransform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, aError);
}
static void MatrixToJSObject(JSContext* aCx, const Matrix& aMatrix,
JS::MutableHandle<JSObject*> aResult,
ErrorResult& aError) {
double elts[6] = {aMatrix._11, aMatrix._12, aMatrix._21,
aMatrix._22, aMatrix._31, aMatrix._32};
// XXX Should we enter GetWrapper()'s compartment?
JS::Rooted<JS::Value> val(aCx);
if (!ToJSValue(aCx, elts, &val)) {
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
} else {
aResult.set(&val.toObject());
}
}
static bool ObjectToMatrix(JSContext* aCx, JS::Handle<JSObject*> aObj,
Matrix& aMatrix, ErrorResult& aError) {
uint32_t length;
if (!JS::GetArrayLength(aCx, aObj, &length) || length != 6) {
// Not an array-like thing or wrong size
aError.Throw(NS_ERROR_INVALID_ARG);
return false;
}
Float* elts[] = {&aMatrix._11, &aMatrix._12, &aMatrix._21,
&aMatrix._22, &aMatrix._31, &aMatrix._32};
for (uint32_t i = 0; i < 6; ++i) {
JS::Rooted<JS::Value> elt(aCx);
double d;
if (!JS_GetElement(aCx, aObj, i, &elt)) {
aError.Throw(NS_ERROR_FAILURE);
return false;
}
if (!CoerceDouble(elt, &d)) {
aError.Throw(NS_ERROR_INVALID_ARG);
return false;
}
if (!FloatValidate(d)) {
// This is weird, but it's the behavior of SetTransform()
return false;
}
*elts[i] = Float(d);
}
return true;
}
void CanvasRenderingContext2D::SetMozCurrentTransform(
JSContext* aCx, JS::Handle<JSObject*> aCurrentTransform,
ErrorResult& aError) {
EnsureTarget();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newCTM;
if (ObjectToMatrix(aCx, aCurrentTransform, newCTM, aError) &&
newCTM.IsFinite()) {
mTarget->SetTransform(newCTM);
}
}
void CanvasRenderingContext2D::GetMozCurrentTransform(
JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aError) {
EnsureTarget();
MatrixToJSObject(aCx, mTarget ? mTarget->GetTransform() : Matrix(), aResult,
aError);
}
void CanvasRenderingContext2D::SetMozCurrentTransformInverse(
JSContext* aCx, JS::Handle<JSObject*> aCurrentTransform,
ErrorResult& aError) {
EnsureTarget();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Matrix newCTMInverse;
if (ObjectToMatrix(aCx, aCurrentTransform, newCTMInverse, aError)) {
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
if (newCTMInverse.Invert() && newCTMInverse.IsFinite()) {
mTarget->SetTransform(newCTMInverse);
}
}
}
void CanvasRenderingContext2D::GetMozCurrentTransformInverse(
JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aError) {
EnsureTarget();
if (!mTarget) {
MatrixToJSObject(aCx, Matrix(), aResult, aError);
return;
}
Matrix ctm = mTarget->GetTransform();
if (!ctm.Invert()) {
double NaN = JS::GenericNaN();
ctm = Matrix(NaN, NaN, NaN, NaN, NaN, NaN);
}
MatrixToJSObject(aCx, ctm, aResult, aError);
}
//
// colors
//
void CanvasRenderingContext2D::SetStyleFromUnion(
const UTF8StringOrCanvasGradientOrCanvasPattern& aValue,
Style aWhichStyle) {
if (aValue.IsUTF8String()) {
SetStyleFromString(aValue.GetAsUTF8String(), aWhichStyle);
return;
}
if (aValue.IsCanvasGradient()) {
SetStyleFromGradient(aValue.GetAsCanvasGradient(), aWhichStyle);
return;
}
if (aValue.IsCanvasPattern()) {
CanvasPattern& pattern = aValue.GetAsCanvasPattern();
SetStyleFromPattern(pattern, aWhichStyle);
if (pattern.mForceWriteOnly) {
SetWriteOnly();
}
return;
}
MOZ_ASSERT_UNREACHABLE("Invalid union value");
}
void CanvasRenderingContext2D::SetFillRule(const nsAString& aString) {
FillRule rule;
if (aString.EqualsLiteral("evenodd"))
rule = FillRule::FILL_EVEN_ODD;
else if (aString.EqualsLiteral("nonzero"))
rule = FillRule::FILL_WINDING;
else
return;
CurrentState().fillRule = rule;
}
void CanvasRenderingContext2D::GetFillRule(nsAString& aString) {
switch (CurrentState().fillRule) {
case FillRule::FILL_WINDING:
aString.AssignLiteral("nonzero");
break;
case FillRule::FILL_EVEN_ODD:
aString.AssignLiteral("evenodd");
break;
}
}
//
// gradients and patterns
//
already_AddRefed<CanvasGradient> CanvasRenderingContext2D::CreateLinearGradient(
double aX0, double aY0, double aX1, double aY1) {
RefPtr<CanvasGradient> grad =
new CanvasLinearGradient(this, Point(aX0, aY0), Point(aX1, aY1));
return grad.forget();
}
already_AddRefed<CanvasGradient> CanvasRenderingContext2D::CreateRadialGradient(
double aX0, double aY0, double aR0, double aX1, double aY1, double aR1,
ErrorResult& aError) {
if (aR0 < 0.0 || aR1 < 0.0) {
aError.ThrowIndexSizeError("Negative radius");
return nullptr;
}
RefPtr<CanvasGradient> grad = new CanvasRadialGradient(
this, Point(aX0, aY0), aR0, Point(aX1, aY1), aR1);
return grad.forget();
}
already_AddRefed<CanvasGradient> CanvasRenderingContext2D::CreateConicGradient(
double aAngle, double aCx, double aCy) {
return MakeAndAddRef<CanvasConicGradient>(this, aAngle, Point(aCx, aCy));
}
already_AddRefed<CanvasPattern> CanvasRenderingContext2D::CreatePattern(
const CanvasImageSource& aSource, const nsAString& aRepeat,
ErrorResult& aError) {
CanvasPattern::RepeatMode repeatMode = CanvasPattern::RepeatMode::NOREPEAT;
if (aRepeat.IsEmpty() || aRepeat.EqualsLiteral("repeat")) {
repeatMode = CanvasPattern::RepeatMode::REPEAT;
} else if (aRepeat.EqualsLiteral("repeat-x")) {
repeatMode = CanvasPattern::RepeatMode::REPEATX;
} else if (aRepeat.EqualsLiteral("repeat-y")) {
repeatMode = CanvasPattern::RepeatMode::REPEATY;
} else if (aRepeat.EqualsLiteral("no-repeat")) {
repeatMode = CanvasPattern::RepeatMode::NOREPEAT;
} else {
aError.ThrowSyntaxError("Invalid pattern keyword");
return nullptr;
}
Element* element = nullptr;
OffscreenCanvas* offscreenCanvas = nullptr;
if (aSource.IsHTMLCanvasElement()) {
HTMLCanvasElement* canvas = &aSource.GetAsHTMLCanvasElement();
element = canvas;
nsIntSize size = canvas->GetSize();
if (size.width == 0) {
aError.ThrowInvalidStateError("Passed-in canvas has width 0");
return nullptr;
}
if (size.height == 0) {
aError.ThrowInvalidStateError("Passed-in canvas has height 0");
return nullptr;
}
// Special case for Canvas, which could be an Azure canvas!
nsICanvasRenderingContextInternal* srcCanvas = canvas->GetCurrentContext();
if (srcCanvas) {
// This might not be an Azure canvas!
RefPtr<SourceSurface> srcSurf = srcCanvas->GetSurfaceSnapshot();
if (!srcSurf) {
aError.ThrowInvalidStateError(
"CanvasRenderingContext2D.createPattern() failed to snapshot source"
"canvas.");
return nullptr;
}
RefPtr<CanvasPattern> pat =
new CanvasPattern(this, srcSurf, repeatMode, element->NodePrincipal(),
canvas->IsWriteOnly(), false);
return pat.forget();
}
} else if (aSource.IsHTMLImageElement()) {
HTMLImageElement* img = &aSource.GetAsHTMLImageElement();
element = img;
} else if (aSource.IsSVGImageElement()) {
SVGImageElement* img = &aSource.GetAsSVGImageElement();
element = img;
} else if (aSource.IsHTMLVideoElement()) {
auto& video = aSource.GetAsHTMLVideoElement();
video.MarkAsContentSource(
mozilla::dom::HTMLVideoElement::CallerAPI::CREATE_PATTERN);
element = &video;
} else if (aSource.IsOffscreenCanvas()) {
offscreenCanvas = &aSource.GetAsOffscreenCanvas();
nsIntSize size = offscreenCanvas->GetWidthHeight();
if (size.width == 0) {
aError.ThrowInvalidStateError("Passed-in canvas has width 0");
return nullptr;
}
if (size.height == 0) {
aError.ThrowInvalidStateError("Passed-in canvas has height 0");
return nullptr;
}
nsICanvasRenderingContextInternal* srcCanvas =
offscreenCanvas->GetContext();
if (srcCanvas) {
RefPtr<SourceSurface> srcSurf = srcCanvas->GetSurfaceSnapshot();
if (!srcSurf) {
aError.ThrowInvalidStateError(
"Passed-in canvas failed to create snapshot");
return nullptr;
}
RefPtr<CanvasPattern> pat =
new CanvasPattern(this, srcSurf, repeatMode, nullptr,
offscreenCanvas->IsWriteOnly(), false);
return pat.forget();
}
} else {
// Special case for ImageBitmap
ImageBitmap& imgBitmap = aSource.GetAsImageBitmap();
EnsureTarget();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return nullptr;
}
RefPtr<SourceSurface> srcSurf = imgBitmap.PrepareForDrawTarget(mTarget);
if (!srcSurf) {
aError.ThrowInvalidStateError(
"Passed-in ImageBitmap has been transferred");
return nullptr;
}
// An ImageBitmap never taints others so we set principalForSecurityCheck to
// nullptr and set CORSUsed to true for passing the security check in
// CanvasUtils::DoDrawImageSecurityCheck().
RefPtr<CanvasPattern> pat = new CanvasPattern(
this, srcSurf, repeatMode, nullptr, imgBitmap.IsWriteOnly(), true);
return pat.forget();
}
EnsureTarget();
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
return nullptr;
}
// The canvas spec says that createPattern should use the first frame
// of animated images
auto flags = nsLayoutUtils::SFE_WANT_FIRST_FRAME_IF_IMAGE |
nsLayoutUtils::SFE_EXACT_SIZE_SURFACE;
SurfaceFromElementResult res =
offscreenCanvas
? nsLayoutUtils::SurfaceFromOffscreenCanvas(offscreenCanvas, flags,
mTarget)
: nsLayoutUtils::SurfaceFromElement(element, flags, mTarget);
// Per spec, we should throw here for the HTMLImageElement and SVGImageElement
// cases if the image request state is "broken". In terms of the infromation
// in "res", the "broken" state corresponds to not having a size and not being
// still-loading (so there is no size forthcoming).
if (aSource.IsHTMLImageElement() || aSource.IsSVGImageElement()) {
if (!res.mIsStillLoading && !res.mHasSize) {
aError.ThrowInvalidStateError(
"Passed-in image's current request's state is \"broken\"");
return nullptr;
}
if (res.mSize.width == 0 || res.mSize.height == 0) {
return nullptr;
}
// Is the "fully decodable" check already done in SurfaceFromElement? It's
// not clear how to do it from here, exactly.
}
RefPtr<SourceSurface> surface = res.GetSourceSurface();
if (!surface) {
return nullptr;
}
RefPtr<CanvasPattern> pat =
new CanvasPattern(this, surface, repeatMode, res.mPrincipal,
res.mIsWriteOnly, res.mCORSUsed);
return pat.forget();
}
//
// shadows
//
void CanvasRenderingContext2D::SetShadowColor(const nsACString& aShadowColor) {
nscolor color;
if (!ParseColor(aShadowColor, &color)) {
return;
}
CurrentState().shadowColor = color;
}
//
// filters
//
static already_AddRefed<RawServoDeclarationBlock> CreateDeclarationForServo(
nsCSSPropertyID aProperty, const nsACString& aPropertyValue,
Document* aDocument) {
ServoCSSParser::ParsingEnvironment env{aDocument->DefaultStyleAttrURLData(),
aDocument->GetCompatibilityMode(),
aDocument->CSSLoader()};
RefPtr<RawServoDeclarationBlock> servoDeclarations =
ServoCSSParser::ParseProperty(aProperty, aPropertyValue, env);
if (!servoDeclarations) {
// We got a syntax error. The spec says this value must be ignored.
return nullptr;
}
// From canvas spec, force to set line-height property to 'normal' font
// property.
if (aProperty == eCSSProperty_font) {
const nsCString normalString = "normal"_ns;
Servo_DeclarationBlock_SetPropertyById(
servoDeclarations, eCSSProperty_line_height, &normalString, false,
env.mUrlExtraData, ParsingMode::Default, env.mCompatMode, env.mLoader,
env.mRuleType, {});
}
return servoDeclarations.forget();
}
static already_AddRefed<RawServoDeclarationBlock> CreateFontDeclarationForServo(
const nsACString& aFont, Document* aDocument) {
return CreateDeclarationForServo(eCSSProperty_font, aFont, aDocument);
}
static already_AddRefed<const ComputedStyle> GetFontStyleForServo(
Element* aElement, const nsACString& aFont, PresShell* aPresShell,
nsACString& aOutUsedFont, ErrorResult& aError) {
RefPtr<RawServoDeclarationBlock> declarations =
CreateFontDeclarationForServo(aFont, aPresShell->GetDocument());
if (!declarations) {
// We got a syntax error. The spec says this value must be ignored.
return nullptr;
}
// In addition to unparseable values, the spec says we need to reject
// 'inherit' and 'initial'. The easiest way to check for this is to look
// at font-size-adjust, which the font shorthand resets to 'none'.
if (Servo_DeclarationBlock_HasCSSWideKeyword(declarations,
eCSSProperty_font_size_adjust)) {
return nullptr;
}
ServoStyleSet* styleSet = aPresShell->StyleSet();
RefPtr<const ComputedStyle> parentStyle;
// have to get a parent ComputedStyle for inherit-like relative
// values (2em, bolder, etc.)
if (aElement && aElement->IsInComposedDoc()) {
parentStyle = nsComputedDOMStyle::GetComputedStyle(aElement);
if (!parentStyle) {
// The flush killed the shell, so we couldn't get any meaningful style
// back.
aError.Throw(NS_ERROR_FAILURE);
return nullptr;
}
} else {
RefPtr<RawServoDeclarationBlock> declarations =
CreateFontDeclarationForServo("10px sans-serif"_ns,
aPresShell->GetDocument());
MOZ_ASSERT(declarations);
parentStyle =
aPresShell->StyleSet()->ResolveForDeclarations(nullptr, declarations);
}
MOZ_RELEASE_ASSERT(parentStyle, "Should have a valid parent style");
MOZ_ASSERT(!aPresShell->IsDestroying(),
"We should have returned an error above if the presshell is "
"being destroyed.");
RefPtr<const ComputedStyle> sc =
styleSet->ResolveForDeclarations(parentStyle, declarations);
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-font
// The font-size component must be converted to CSS px for reserialization,
// so we update the declarations with the value from the computed style.
if (!sc->StyleFont()->mFont.family.is_system_font) {
nsAutoCString computedFontSize;
sc->GetComputedPropertyValue(eCSSProperty_font_size, computedFontSize);
Servo_DeclarationBlock_SetPropertyById(
declarations, eCSSProperty_font_size, &computedFontSize, false, nullptr,
ParsingMode::Default, eCompatibility_FullStandards, nullptr,
StyleCssRuleType::Style, {});
}
// The font getter is required to be reserialized based on what we
// parsed (including having line-height removed).
Servo_SerializeFontValueForCanvas(declarations, &aOutUsedFont);
return sc.forget();
}
static already_AddRefed<RawServoDeclarationBlock>
CreateFilterDeclarationForServo(const nsACString& aFilter,
Document* aDocument) {
return CreateDeclarationForServo(eCSSProperty_filter, aFilter, aDocument);
}
static already_AddRefed<const ComputedStyle> ResolveFilterStyleForServo(
const nsACString& aFilterString, const ComputedStyle* aParentStyle,
PresShell* aPresShell, ErrorResult& aError) {
RefPtr<RawServoDeclarationBlock> declarations =
CreateFilterDeclarationForServo(aFilterString, aPresShell->GetDocument());
if (!declarations) {
// Refuse to accept the filter, but do not throw an error.
return nullptr;
}
// In addition to unparseable values, the spec says we need to reject
// 'inherit' and 'initial'.
if (Servo_DeclarationBlock_HasCSSWideKeyword(declarations,
eCSSProperty_filter)) {
return nullptr;
}
ServoStyleSet* styleSet = aPresShell->StyleSet();
RefPtr<const ComputedStyle> computedValues =
styleSet->ResolveForDeclarations(aParentStyle, declarations);
return computedValues.forget();
}
bool CanvasRenderingContext2D::ParseFilter(
const nsACString& aString, StyleOwnedSlice<StyleFilter>& aFilterChain,
ErrorResult& aError) {
RefPtr<PresShell> presShell = GetPresShell();
if (NS_WARN_IF(!presShell)) {
aError.Throw(NS_ERROR_FAILURE);
return false;
}
nsAutoCString usedFont; // unused
RefPtr<const ComputedStyle> parentStyle = GetFontStyleForServo(
mCanvasElement, GetFont(), presShell, usedFont, aError);
if (!parentStyle) {
return false;
}
RefPtr<const ComputedStyle> style =
ResolveFilterStyleForServo(aString, parentStyle, presShell, aError);
if (!style) {
return false;
}
aFilterChain = style->StyleEffects()->mFilters;
return true;
}
void CanvasRenderingContext2D::SetFilter(const nsACString& aFilter,
ErrorResult& aError) {
StyleOwnedSlice<StyleFilter> filterChain;
if (ParseFilter(aFilter, filterChain, aError)) {
CurrentState().filterString = aFilter;
CurrentState().filterChain = std::move(filterChain);
if (mCanvasElement) {
CurrentState().autoSVGFiltersObserver =
SVGObserverUtils::ObserveFiltersForCanvasContext(
this, mCanvasElement, CurrentState().filterChain.AsSpan());
UpdateFilter();
}
}
}
class CanvasUserSpaceMetrics : public UserSpaceMetricsWithSize {
public:
CanvasUserSpaceMetrics(const gfx::IntSize& aSize, const nsFont& aFont,
nsAtom* aFontLanguage, bool aExplicitLanguage,
nsPresContext* aPresContext)
: mSize(aSize),
mFont(aFont),
mFontLanguage(aFontLanguage),
mExplicitLanguage(aExplicitLanguage),
mPresContext(aPresContext) {}
virtual float GetEmLength() const override {
return mFont.size.ToCSSPixels();
}
virtual float GetExLength() const override {
nsFontMetrics::Params params;
params.language = mFontLanguage;
params.explicitLanguage = mExplicitLanguage;
params.textPerf = mPresContext->GetTextPerfMetrics();
params.featureValueLookup = mPresContext->GetFontFeatureValuesLookup();
RefPtr<nsFontMetrics> fontMetrics =
mPresContext->GetMetricsFor(mFont, params);
return NSAppUnitsToFloatPixels(fontMetrics->XHeight(),
AppUnitsPerCSSPixel());
}
virtual gfx::Size GetSize() const override { return Size(mSize); }
private:
gfx::IntSize mSize;
const nsFont& mFont;
nsAtom* mFontLanguage;
bool mExplicitLanguage;
nsPresContext* mPresContext;
};
// The filter might reference an SVG filter that is declared inside this
// document. Flush frames so that we'll have a SVGFilterFrame to work
// with.
static bool FiltersNeedFrameFlush(Span<const StyleFilter> aFilters) {
for (const auto& filter : aFilters) {
if (filter.IsUrl()) {
return true;
}
}
return false;
}
void CanvasRenderingContext2D::UpdateFilter() {
RefPtr<PresShell> presShell = GetPresShell();
if (!presShell || presShell->IsDestroying()) {
// Ensure we set an empty filter and update the state to
// reflect the current "taint" status of the canvas
CurrentState().filter = FilterDescription();
CurrentState().filterSourceGraphicTainted =
mCanvasElement && mCanvasElement->IsWriteOnly();
return;
}
if (FiltersNeedFrameFlush(CurrentState().filterChain.AsSpan())) {
presShell->FlushPendingNotifications(FlushType::Frames);
}
MOZ_RELEASE_ASSERT(!mStyleStack.IsEmpty());
if (MOZ_UNLIKELY(presShell->IsDestroying())) {
return;
}
const bool sourceGraphicIsTainted =
mCanvasElement && mCanvasElement->IsWriteOnly();
CurrentState().filter = FilterInstance::GetFilterDescription(
mCanvasElement, CurrentState().filterChain.AsSpan(),
sourceGraphicIsTainted,
CanvasUserSpaceMetrics(
GetSize(), CurrentState().fontFont, CurrentState().fontLanguage,
CurrentState().fontExplicitLanguage, presShell->GetPresContext()),
gfxRect(0, 0, mWidth, mHeight), CurrentState().filterAdditionalImages);
CurrentState().filterSourceGraphicTainted = sourceGraphicIsTainted;
}
//
// rects
//
static bool ValidateRect(double& aX, double& aY, double& aWidth,
double& aHeight, bool aIsZeroSizeValid) {
if (!aIsZeroSizeValid && (aWidth == 0.0 || aHeight == 0.0)) {
return false;
}
// bug 1018527
// The values of canvas API input are in double precision, but Moz2D APIs are
// using float precision. Bypass canvas API calls when the input is out of
// float precision to avoid precision problem
if (!std::isfinite((float)aX) || !std::isfinite((float)aY) ||
!std::isfinite((float)aWidth) || !std::isfinite((float)aHeight)) {
return false;
}
// bug 1074733
// The canvas spec does not forbid rects with negative w or h, so given
// corners (x, y), (x+w, y), (x+w, y+h), and (x, y+h) we must generate
// the appropriate rect by flipping negative dimensions. This prevents
// draw targets from receiving "empty" rects later on.
if (aWidth < 0) {
aWidth = -aWidth;
aX -= aWidth;
}
if (aHeight < 0) {
aHeight = -aHeight;
aY -= aHeight;
}
return true;
}
void CanvasRenderingContext2D::ClearRect(double aX, double aY, double aW,
double aH) {
// Do not allow zeros - it's a no-op at that point per spec.
if (!ValidateRect(aX, aY, aW, aH, false)) {
return;
}
gfx::Rect clearRect(aX, aY, aW, aH);
EnsureTarget(&clearRect, true);
if (!IsTargetValid()) {
return;
}
mTarget->ClearRect(clearRect);
RedrawUser(gfxRect(aX, aY, aW, aH));
}
void CanvasRenderingContext2D::FillRect(double aX, double aY, double aW,
double aH) {
if (!ValidateRect(aX, aY, aW, aH, true)) {
return;
}
const ContextState* state = &CurrentState();
if (state->patternStyles[Style::FILL]) {
auto& style = state->patternStyles[Style::FILL];
CanvasPattern::RepeatMode repeat = style->mRepeat;
// In the FillRect case repeat modes are easy to deal with.
bool limitx = repeat == CanvasPattern::RepeatMode::NOREPEAT ||
repeat == CanvasPattern::RepeatMode::REPEATY;
bool limity = repeat == CanvasPattern::RepeatMode::NOREPEAT ||
repeat == CanvasPattern::RepeatMode::REPEATX;
if ((limitx || limity) && style->mTransform.IsRectilinear()) {
// For rectilinear transforms, we can just get the transformed pattern
// bounds and intersect them with the fill rectangle bounds.
// TODO: If the transform is not rectilinear, then we would need a fully
// general clip path to represent the X and Y clip planes bounding the
// pattern. For such cases, it would be more efficient to rely on Skia's
// Decal tiling mode rather than trying to generate a path. Until then,
// just punt to relying on the default Clamp mode.
gfx::Rect patternBounds(style->mSurface->GetRect());
patternBounds = style->mTransform.TransformBounds(patternBounds);
if (style->mTransform.HasNonAxisAlignedTransform()) {
// If there is an rotation (90 or 270 degrees), the X axis of the
// pattern projects onto the Y axis of the geometry, and vice versa.
std::swap(limitx, limity);
}
// We always need to execute painting for non-over operators, even if
// we end up with w/h = 0. The default Rect::Intersect can cause both
// dimensions to become empty if either dimension individually fails
// to overlap, which is unsuitable. Instead, we need to independently
// limit the supplied rectangle on each dimension as required.
if (limitx) {
double x2 = aX + aW;
aX = std::max(aX, double(patternBounds.x));
aW = std::max(std::min(x2, double(patternBounds.XMost())) - aX, 0.0);
}
if (limity) {
double y2 = aY + aH;
aY = std::max(aY, double(patternBounds.y));
aH = std::max(std::min(y2, double(patternBounds.YMost())) - aY, 0.0);
}
}
}
state = nullptr;
bool isColor;
bool discardContent = PatternIsOpaque(Style::FILL, &isColor) &&
(CurrentState().op == CompositionOp::OP_OVER ||
CurrentState().op == CompositionOp::OP_SOURCE);
const gfx::Rect fillRect(aX, aY, aW, aH);
EnsureTarget(discardContent ? &fillRect : nullptr, discardContent && isColor);
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
if (needBounds) {
bounds = mTarget->GetTransform().TransformBounds(fillRect);
}
AntialiasMode antialiasMode = CurrentState().imageSmoothingEnabled
? AntialiasMode::DEFAULT
: AntialiasMode::NONE;
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds, true);
CompositionOp op = target.UsedOperation();
if (!target) {
return;
}
target.FillRect(gfx::Rect(aX, aY, aW, aH),
CanvasGeneralPattern().ForStyle(this, Style::FILL, mTarget),
DrawOptions(CurrentState().globalAlpha, op, antialiasMode));
RedrawUser(gfxRect(aX, aY, aW, aH));
}
void CanvasRenderingContext2D::StrokeRect(double aX, double aY, double aW,
double aH) {
if (!aW && !aH) {
return;
}
if (!ValidateRect(aX, aY, aW, aH, true)) {
return;
}
EnsureTarget();
if (!IsTargetValid()) {
return;
}
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
const ContextState& state = CurrentState();
bounds = gfx::Rect(aX - state.lineWidth / 2.0f, aY - state.lineWidth / 2.0f,
aW + state.lineWidth, aH + state.lineWidth);
bounds = mTarget->GetTransform().TransformBounds(bounds);
}
if (!IsTargetValid()) {
return;
}
if (!aH) {
CapStyle cap = CapStyle::BUTT;
if (CurrentState().lineJoin == JoinStyle::ROUND) {
cap = CapStyle::ROUND;
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds, true);
auto op = target.UsedOperation();
if (!target) {
return;
}
const ContextState& state = CurrentState();
target.StrokeLine(
Point(aX, aY), Point(aX + aW, aY),
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
StrokeOptions(state.lineWidth, state.lineJoin, cap, state.miterLimit,
state.dash.Length(), state.dash.Elements(),
state.dashOffset),
DrawOptions(state.globalAlpha, op));
return;
}
if (!aW) {
CapStyle cap = CapStyle::BUTT;
if (CurrentState().lineJoin == JoinStyle::ROUND) {
cap = CapStyle::ROUND;
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds, true);
auto op = target.UsedOperation();
if (!target) {
return;
}
const ContextState& state = CurrentState();
target.StrokeLine(
Point(aX, aY), Point(aX, aY + aH),
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
StrokeOptions(state.lineWidth, state.lineJoin, cap, state.miterLimit,
state.dash.Length(), state.dash.Elements(),
state.dashOffset),
DrawOptions(state.globalAlpha, op));
return;
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds, true);
auto op = target.UsedOperation();
if (!target) {
return;
}
const ContextState& state = CurrentState();
target.StrokeRect(
gfx::Rect(aX, aY, aW, aH),
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
StrokeOptions(state.lineWidth, state.lineJoin, state.lineCap,
state.miterLimit, state.dash.Length(),
state.dash.Elements(), state.dashOffset),
DrawOptions(state.globalAlpha, op));
Redraw();
}
//
// path bits
//
void CanvasRenderingContext2D::BeginPath() {
mPath = nullptr;
mPathBuilder = nullptr;
mDSPathBuilder = nullptr;
mPathTransformWillUpdate = false;
}
void CanvasRenderingContext2D::Fill(const CanvasWindingRule& aWinding) {
EnsureUserSpacePath(aWinding);
if (!mPath) {
return;
}
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds = mPath->GetBounds(mTarget->GetTransform());
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds, true);
if (!target) {
return;
}
auto op = target.UsedOperation();
if (!IsTargetValid() || !target) {
return;
}
target.Fill(mPath,
CanvasGeneralPattern().ForStyle(this, Style::FILL, mTarget),
DrawOptions(CurrentState().globalAlpha, op));
Redraw();
}
void CanvasRenderingContext2D::Fill(const CanvasPath& aPath,
const CanvasWindingRule& aWinding) {
EnsureTarget();
if (!IsTargetValid()) {
return;
}
RefPtr<gfx::Path> gfxpath = aPath.GetPath(aWinding, mTarget);
if (!gfxpath) {
return;
}
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds = gfxpath->GetBounds(mTarget->GetTransform());
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds, true);
if (!target) {
return;
}
auto op = target.UsedOperation();
if (!IsTargetValid() || !target) {
return;
}
target.Fill(gfxpath,
CanvasGeneralPattern().ForStyle(this, Style::FILL, mTarget),
DrawOptions(CurrentState().globalAlpha, op));
Redraw();
}
void CanvasRenderingContext2D::Stroke() {
EnsureUserSpacePath();
if (!mPath) {
return;
}
const ContextState* state = &CurrentState();
StrokeOptions strokeOptions(state->lineWidth, state->lineJoin, state->lineCap,
state->miterLimit, state->dash.Length(),
state->dash.Elements(), state->dashOffset);
state = nullptr;
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds = mPath->GetStrokedBounds(strokeOptions, mTarget->GetTransform());
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds, true);
if (!target) {
return;
}
auto op = target.UsedOperation();
if (!IsTargetValid() || !target) {
return;
}
target.Stroke(mPath,
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
strokeOptions, DrawOptions(CurrentState().globalAlpha, op));
Redraw();
}
void CanvasRenderingContext2D::Stroke(const CanvasPath& aPath) {
EnsureTarget();
if (!IsTargetValid()) {
return;
}
RefPtr<gfx::Path> gfxpath =
aPath.GetPath(CanvasWindingRule::Nonzero, mTarget);
if (!gfxpath) {
return;
}
const ContextState* state = &CurrentState();
StrokeOptions strokeOptions(state->lineWidth, state->lineJoin, state->lineCap,
state->miterLimit, state->dash.Length(),
state->dash.Elements(), state->dashOffset);
state = nullptr;
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds = gfxpath->GetStrokedBounds(strokeOptions, mTarget->GetTransform());
}
AdjustedTarget target(this, bounds.IsEmpty() ? nullptr : &bounds, true);
if (!target) {
return;
}
auto op = target.UsedOperation();
if (!IsTargetValid() || !target) {
return;
}
target.Stroke(gfxpath,
CanvasGeneralPattern().ForStyle(this, Style::STROKE, mTarget),
strokeOptions, DrawOptions(CurrentState().globalAlpha, op));
Redraw();
}
void CanvasRenderingContext2D::DrawFocusIfNeeded(
mozilla::dom::Element& aElement, ErrorResult& aRv) {
EnsureUserSpacePath();
if (!mPath) {
return;
}
if (DrawCustomFocusRing(aElement)) {
AutoSaveRestore asr(this);
// set state to conforming focus state
ContextState* state = &CurrentState();
state->globalAlpha = 1.0;
state->shadowBlur = 0;
state->shadowOffset.x = 0;
state->shadowOffset.y = 0;
state->op = mozilla::gfx::CompositionOp::OP_OVER;
state->lineCap = CapStyle::BUTT;
state->lineJoin = mozilla::gfx::JoinStyle::MITER_OR_BEVEL;
state->lineWidth = 1;
state->dash.Clear();
// color and style of the rings is the same as for image maps
// set the background focus color
state->SetColorStyle(Style::STROKE, NS_RGBA(255, 255, 255, 255));
state = nullptr;
// draw the focus ring
Stroke();
if (!mPath) {
return;
}
// set dashing for foreground
nsTArray<mozilla::gfx::Float>& dash = CurrentState().dash;
for (uint32_t i = 0; i < 2; ++i) {
if (!dash.AppendElement(1, fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
}
// set the foreground focus color
CurrentState().SetColorStyle(Style::STROKE, NS_RGBA(0, 0, 0, 255));
// draw the focus ring
Stroke();
if (!mPath) {
return;
}
}
}
bool CanvasRenderingContext2D::DrawCustomFocusRing(Element& aElement) {
if (!aElement.State().HasState(NS_EVENT_STATE_FOCUSRING)) {
return false;
}
HTMLCanvasElement* canvas = GetCanvas();
if (!canvas || !aElement.IsInclusiveDescendantOf(canvas)) {
return false;
}
EnsureUserSpacePath();
return true;
}
void CanvasRenderingContext2D::Clip(const CanvasWindingRule& aWinding) {
EnsureUserSpacePath(aWinding);
if (!mPath) {
return;
}
mTarget->PushClip(mPath);
CurrentState().clipsAndTransforms.AppendElement(ClipState(mPath));
}
void CanvasRenderingContext2D::Clip(const CanvasPath& aPath,
const CanvasWindingRule& aWinding) {
EnsureTarget();
if (!IsTargetValid()) {
return;
}
RefPtr<gfx::Path> gfxpath = aPath.GetPath(aWinding, mTarget);
if (!gfxpath) {
return;
}
mTarget->PushClip(gfxpath);
CurrentState().clipsAndTransforms.AppendElement(ClipState(gfxpath));
}
void CanvasRenderingContext2D::ArcTo(double aX1, double aY1, double aX2,
double aY2, double aRadius,
ErrorResult& aError) {
if (aRadius < 0) {
return aError.ThrowIndexSizeError("Negative radius");
}
EnsureWritablePath();
// Current point in user space!
Point p0;
if (mPathBuilder) {
p0 = mPathBuilder->CurrentPoint();
} else {
Matrix invTransform = mTarget->GetTransform();
if (!invTransform.Invert()) {
return;
}
p0 = invTransform.TransformPoint(mDSPathBuilder->CurrentPoint());
}
Point p1(aX1, aY1);
Point p2(aX2, aY2);
// Execute these calculations in double precision to avoid cumulative
// rounding errors.
double dir, a2, b2, c2, cosx, sinx, d, anx, any, bnx, bny, x3, y3, x4, y4, cx,
cy, angle0, angle1;
bool anticlockwise;
if (p0 == p1 || p1 == p2 || aRadius == 0) {
LineTo(p1.x, p1.y);
return;
}
// Check for colinearity
dir = (p2.x - p1.x) * (p0.y - p1.y) + (p2.y - p1.y) * (p1.x - p0.x);
if (dir == 0) {
LineTo(p1.x, p1.y);
return;
}
// XXX - Math for this code was already available from the non-azure code
// and would be well tested. Perhaps converting to bezier directly might
// be more efficient longer run.
a2 = (p0.x - aX1) * (p0.x - aX1) + (p0.y - aY1) * (p0.y - aY1);
b2 = (aX1 - aX2) * (aX1 - aX2) + (aY1 - aY2) * (aY1 - aY2);
c2 = (p0.x - aX2) * (p0.x - aX2) + (p0.y - aY2) * (p0.y - aY2);
cosx = (a2 + b2 - c2) / (2 * sqrt(a2 * b2));
sinx = sqrt(1 - cosx * cosx);
d = aRadius / ((1 - cosx) / sinx);
anx = (aX1 - p0.x) / sqrt(a2);
any = (aY1 - p0.y) / sqrt(a2);
bnx = (aX1 - aX2) / sqrt(b2);
bny = (aY1 - aY2) / sqrt(b2);
x3 = aX1 - anx * d;
y3 = aY1 - any * d;
x4 = aX1 - bnx * d;
y4 = aY1 - bny * d;
anticlockwise = (dir < 0);
cx = x3 + any * aRadius * (anticlockwise ? 1 : -1);
cy = y3 - anx * aRadius * (anticlockwise ? 1 : -1);
angle0 = atan2((y3 - cy), (x3 - cx));
angle1 = atan2((y4 - cy), (x4 - cx));
LineTo(x3, y3);
Arc(cx, cy, aRadius, angle0, angle1, anticlockwise, aError);
}
void CanvasRenderingContext2D::Arc(double aX, double aY, double aR,
double aStartAngle, double aEndAngle,
bool aAnticlockwise, ErrorResult& aError) {
if (aR < 0.0) {
return aError.ThrowIndexSizeError("Negative radius");
}
EnsureWritablePath();
ArcToBezier(this, Point(aX, aY), Size(aR, aR), aStartAngle, aEndAngle,
aAnticlockwise);
}
void CanvasRenderingContext2D::Rect(double aX, double aY, double aW,
double aH) {
EnsureWritablePath();
if (mPathBuilder) {
mPathBuilder->MoveTo(Point(aX, aY));
mPathBuilder->LineTo(Point(aX + aW, aY));
mPathBuilder->LineTo(Point(aX + aW, aY + aH));
mPathBuilder->LineTo(Point(aX, aY + aH));
mPathBuilder->Close();
} else {
mDSPathBuilder->MoveTo(
mTarget->GetTransform().TransformPoint(Point(aX, aY)));
mDSPathBuilder->LineTo(
mTarget->GetTransform().TransformPoint(Point(aX + aW, aY)));
mDSPathBuilder->LineTo(
mTarget->GetTransform().TransformPoint(Point(aX + aW, aY + aH)));
mDSPathBuilder->LineTo(
mTarget->GetTransform().TransformPoint(Point(aX, aY + aH)));
mDSPathBuilder->Close();
}
}
void CanvasRenderingContext2D::Ellipse(double aX, double aY, double aRadiusX,
double aRadiusY, double aRotation,
double aStartAngle, double aEndAngle,
bool aAnticlockwise,
ErrorResult& aError) {
if (aRadiusX < 0.0 || aRadiusY < 0.0) {
return aError.ThrowIndexSizeError("Negative radius");
}
EnsureWritablePath();
ArcToBezier(this, Point(aX, aY), Size(aRadiusX, aRadiusY), aStartAngle,
aEndAngle, aAnticlockwise, aRotation);
}
void CanvasRenderingContext2D::EnsureWritablePath() {
EnsureTarget();
// NOTE: IsTargetValid() may be false here (mTarget == sErrorTarget) but we
// go ahead and create a path anyway since callers depend on that.
if (mDSPathBuilder) {
return;
}
FillRule fillRule = CurrentState().fillRule;
if (mPathBuilder) {
if (mPathTransformWillUpdate) {
mPath = mPathBuilder->Finish();
mDSPathBuilder = mPath->TransformedCopyToBuilder(mPathToDS, fillRule);
mPath = nullptr;
mPathBuilder = nullptr;
mPathTransformWillUpdate = false;
}
return;
}
if (!mPath) {
NS_ASSERTION(
!mPathTransformWillUpdate,
"mPathTransformWillUpdate should be false, if all paths are null");
mPathBuilder = mTarget->CreatePathBuilder(fillRule);
} else if (!mPathTransformWillUpdate) {
mPathBuilder = mPath->CopyToBuilder(fillRule);
} else {
mDSPathBuilder = mPath->TransformedCopyToBuilder(mPathToDS, fillRule);
mPathTransformWillUpdate = false;
mPath = nullptr;
}
}
void CanvasRenderingContext2D::EnsureUserSpacePath(
const CanvasWindingRule& aWinding) {
FillRule fillRule = CurrentState().fillRule;
if (aWinding == CanvasWindingRule::Evenodd)
fillRule = FillRule::FILL_EVEN_ODD;
EnsureTarget();
if (!IsTargetValid()) {
return;
}
if (!mPath && !mPathBuilder && !mDSPathBuilder) {
mPathBuilder = mTarget->CreatePathBuilder(fillRule);
}
if (mPathBuilder) {
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
if (mPath && mPathTransformWillUpdate) {
mDSPathBuilder = mPath->TransformedCopyToBuilder(mPathToDS, fillRule);
mPath = nullptr;
mPathTransformWillUpdate = false;
}
if (mDSPathBuilder) {
RefPtr<Path> dsPath;
dsPath = mDSPathBuilder->Finish();
mDSPathBuilder = nullptr;
Matrix inverse = mTarget->GetTransform();
if (!inverse.Invert()) {
NS_WARNING("Could not invert transform");
return;
}
mPathBuilder = dsPath->TransformedCopyToBuilder(inverse, fillRule);
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
if (mPath && mPath->GetFillRule() != fillRule) {
mPathBuilder = mPath->CopyToBuilder(fillRule);
mPath = mPathBuilder->Finish();
mPathBuilder = nullptr;
}
NS_ASSERTION(mPath, "mPath should exist");
}
void CanvasRenderingContext2D::TransformWillUpdate() {
EnsureTarget();
if (!IsTargetValid()) {
return;
}
// Store the matrix that would transform the current path to device
// space.
if (mPath || mPathBuilder) {
if (!mPathTransformWillUpdate) {
// If the transform has already been updated, but a device space builder
// has not been created yet mPathToDS contains the right transform to
// transform the current mPath into device space.
// We should leave it alone.
mPathToDS = mTarget->GetTransform();
}
mPathTransformWillUpdate = true;
}
}
//
// text
//
void CanvasRenderingContext2D::SetFont(const nsACString& aFont,
ErrorResult& aError) {
SetFontInternal(aFont, aError);
}
bool CanvasRenderingContext2D::SetFontInternal(const nsACString& aFont,
ErrorResult& aError) {
RefPtr<PresShell> presShell = GetPresShell();
if (NS_WARN_IF(!presShell)) {
aError.Throw(NS_ERROR_FAILURE);
return false;
}
nsCString usedFont;
RefPtr<const ComputedStyle> sc =
GetFontStyleForServo(mCanvasElement, aFont, presShell, usedFont, aError);
if (!sc) {
return false;
}
const nsStyleFont* fontStyle = sc->StyleFont();
nsPresContext* c = presShell->GetPresContext();
// Purposely ignore the font size that respects the user's minimum
// font preference (fontStyle->mFont.size) in favor of the computed
// size (fontStyle->mSize). See
// https://bugzilla.mozilla.org/show_bug.cgi?id=698652.
// FIXME: Nobody initializes mAllowZoom for servo?
// MOZ_ASSERT(!fontStyle->mAllowZoom,
// "expected text zoom to be disabled on this nsStyleFont");
nsFont resizedFont(fontStyle->mFont);
// Create a font group working in units of CSS pixels instead of the usual
// device pixels, to avoid being affected by page zoom. nsFontMetrics will
// convert nsFont size in app units to device pixels for the font group, so
// here we first apply to the size the equivalent of a conversion from device
// pixels to CSS pixels, to adjust for the difference in expectations from
// other nsFontMetrics clients.
resizedFont.size =
fontStyle->mSize.ScaledBy(1.0f / c->CSSToDevPixelScale().scale);
c->Document()->FlushUserFontSet();
nsFontMetrics::Params params;
params.language = fontStyle->mLanguage;
params.explicitLanguage = fontStyle->mExplicitLanguage;
params.userFontSet = c->GetUserFontSet();
params.textPerf = c->GetTextPerfMetrics();
RefPtr<nsFontMetrics> metrics = c->GetMetricsFor(resizedFont, params);
gfxFontGroup* newFontGroup = metrics->GetThebesFontGroup();
CurrentState().fontGroup = newFontGroup;
NS_ASSERTION(CurrentState().fontGroup, "Could not get font group");
CurrentState().font = usedFont;
CurrentState().fontFont = fontStyle->mFont;
CurrentState().fontFont.size = fontStyle->mSize;
CurrentState().fontLanguage = fontStyle->mLanguage;
CurrentState().fontExplicitLanguage = fontStyle->mExplicitLanguage;
return true;
}
void CanvasRenderingContext2D::SetTextAlign(const nsAString& aTextAlign) {
if (aTextAlign.EqualsLiteral("start"))
CurrentState().textAlign = TextAlign::START;
else if (aTextAlign.EqualsLiteral("end"))
CurrentState().textAlign = TextAlign::END;
else if (aTextAlign.EqualsLiteral("left"))
CurrentState().textAlign = TextAlign::LEFT;
else if (aTextAlign.EqualsLiteral("right"))
CurrentState().textAlign = TextAlign::RIGHT;
else if (aTextAlign.EqualsLiteral("center"))
CurrentState().textAlign = TextAlign::CENTER;
}
void CanvasRenderingContext2D::GetTextAlign(nsAString& aTextAlign) {
switch (CurrentState().textAlign) {
case TextAlign::START:
aTextAlign.AssignLiteral("start");
break;
case TextAlign::END:
aTextAlign.AssignLiteral("end");
break;
case TextAlign::LEFT:
aTextAlign.AssignLiteral("left");
break;
case TextAlign::RIGHT:
aTextAlign.AssignLiteral("right");
break;
case TextAlign::CENTER:
aTextAlign.AssignLiteral("center");
break;
}
}
void CanvasRenderingContext2D::SetTextBaseline(const nsAString& aTextBaseline) {
if (aTextBaseline.EqualsLiteral("top"))
CurrentState().textBaseline = TextBaseline::TOP;
else if (aTextBaseline.EqualsLiteral("hanging"))
CurrentState().textBaseline = TextBaseline::HANGING;
else if (aTextBaseline.EqualsLiteral("middle"))
CurrentState().textBaseline = TextBaseline::MIDDLE;
else if (aTextBaseline.EqualsLiteral("alphabetic"))
CurrentState().textBaseline = TextBaseline::ALPHABETIC;
else if (aTextBaseline.EqualsLiteral("ideographic"))
CurrentState().textBaseline = TextBaseline::IDEOGRAPHIC;
else if (aTextBaseline.EqualsLiteral("bottom"))
CurrentState().textBaseline = TextBaseline::BOTTOM;
}
void CanvasRenderingContext2D::GetTextBaseline(nsAString& aTextBaseline) {
switch (CurrentState().textBaseline) {
case TextBaseline::TOP:
aTextBaseline.AssignLiteral("top");
break;
case TextBaseline::HANGING:
aTextBaseline.AssignLiteral("hanging");
break;
case TextBaseline::MIDDLE:
aTextBaseline.AssignLiteral("middle");
break;
case TextBaseline::ALPHABETIC:
aTextBaseline.AssignLiteral("alphabetic");
break;
case TextBaseline::IDEOGRAPHIC:
aTextBaseline.AssignLiteral("ideographic");
break;
case TextBaseline::BOTTOM:
aTextBaseline.AssignLiteral("bottom");
break;
}
}
void CanvasRenderingContext2D::SetDirection(const nsAString& aDirection) {
if (aDirection.EqualsLiteral("ltr")) {
CurrentState().textDirection = TextDirection::LTR;
} else if (aDirection.EqualsLiteral("rtl")) {
CurrentState().textDirection = TextDirection::RTL;
} else if (aDirection.EqualsLiteral("inherit")) {
CurrentState().textDirection = TextDirection::INHERIT;
}
}
void CanvasRenderingContext2D::GetDirection(nsAString& aDirection) {
switch (CurrentState().textDirection) {
case TextDirection::LTR:
aDirection.AssignLiteral("ltr");
break;
case TextDirection::RTL:
aDirection.AssignLiteral("rtl");
break;
case TextDirection::INHERIT:
aDirection.AssignLiteral("inherit");
break;
}
}
/*
* Helper function that replaces the whitespace characters in a string
* with U+0020 SPACE. The whitespace characters are defined as U+0020 SPACE,
* U+0009 CHARACTER TABULATION (tab), U+000A LINE FEED (LF), U+000B LINE
* TABULATION, U+000C FORM FEED (FF), and U+000D CARRIAGE RETURN (CR).
* @param str The string whose whitespace characters to replace.
*/
static inline void TextReplaceWhitespaceCharacters(nsAutoString& aStr) {
aStr.ReplaceChar("\x09\x0A\x0B\x0C\x0D", char16_t(' '));
}
void CanvasRenderingContext2D::FillText(const nsAString& aText, double aX,
double aY,
const Optional<double>& aMaxWidth,
ErrorResult& aError) {
DebugOnly<TextMetrics*> metrics = DrawOrMeasureText(
aText, aX, aY, aMaxWidth, TextDrawOperation::FILL, aError);
MOZ_ASSERT(!metrics); // drawing operation never returns TextMetrics
}
void CanvasRenderingContext2D::StrokeText(const nsAString& aText, double aX,
double aY,
const Optional<double>& aMaxWidth,
ErrorResult& aError) {
DebugOnly<TextMetrics*> metrics = DrawOrMeasureText(
aText, aX, aY, aMaxWidth, TextDrawOperation::STROKE, aError);
MOZ_ASSERT(!metrics); // drawing operation never returns TextMetrics
}
TextMetrics* CanvasRenderingContext2D::MeasureText(const nsAString& aRawText,
ErrorResult& aError) {
Optional<double> maxWidth;
return DrawOrMeasureText(aRawText, 0, 0, maxWidth, TextDrawOperation::MEASURE,
aError);
}
void CanvasRenderingContext2D::AddHitRegion(const HitRegionOptions& aOptions,
ErrorResult& aError) {
RefPtr<gfx::Path> path;
if (aOptions.mPath) {
EnsureTarget();
if (!IsTargetValid()) {
return;
}
path = aOptions.mPath->GetPath(CanvasWindingRule::Nonzero, mTarget);
}
if (!path) {
// check if the path is valid
EnsureUserSpacePath(CanvasWindingRule::Nonzero);
path = mPath;
}
if (!path) {
return aError.ThrowNotSupportedError("Invalid path");
}
// get the bounds of the current path. They are relative to the canvas
gfx::Rect bounds(path->GetBounds(mTarget->GetTransform()));
if ((bounds.width == 0) || (bounds.height == 0) || !bounds.IsFinite()) {
return aError.ThrowNotSupportedError("The specified region has no pixels");
}
// remove old hit region first
RemoveHitRegion(aOptions.mId);
if (aOptions.mControl) {
// also remove regions with this control
for (size_t x = 0; x < mHitRegionsOptions.Length(); x++) {
RegionInfo& info = mHitRegionsOptions[x];
if (info.mElement == aOptions.mControl) {
mHitRegionsOptions.RemoveElementAt(x);
break;
}
}
#ifdef ACCESSIBILITY
aOptions.mControl->SetProperty(nsGkAtoms::hitregion,
reinterpret_cast<void*>(true));
#endif
}
// finally, add the region to the list
RegionInfo info;
info.mId = aOptions.mId;
info.mElement = aOptions.mControl;
RefPtr<PathBuilder> pathBuilder =
path->TransformedCopyToBuilder(mTarget->GetTransform());
info.mPath = pathBuilder->Finish();
mHitRegionsOptions.InsertElementAt(0, info);
}
void CanvasRenderingContext2D::RemoveHitRegion(const nsAString& aId) {
if (aId.Length() == 0) {
return;
}
for (size_t x = 0; x < mHitRegionsOptions.Length(); x++) {
RegionInfo& info = mHitRegionsOptions[x];
if (info.mId == aId) {
mHitRegionsOptions.RemoveElementAt(x);
return;
}
}
}
void CanvasRenderingContext2D::ClearHitRegions() { mHitRegionsOptions.Clear(); }
bool CanvasRenderingContext2D::GetHitRegionRect(Element* aElement,
nsRect& aRect) {
for (unsigned int x = 0; x < mHitRegionsOptions.Length(); x++) {
RegionInfo& info = mHitRegionsOptions[x];
if (info.mElement == aElement) {
gfx::Rect bounds(info.mPath->GetBounds());
gfxRect rect(bounds.x, bounds.y, bounds.width, bounds.height);
aRect = nsLayoutUtils::RoundGfxRectToAppRect(rect, AppUnitsPerCSSPixel());
return true;
}
}
return false;
}
/**
* Used for nsBidiPresUtils::ProcessText
*/
struct MOZ_STACK_CLASS CanvasBidiProcessor final
: public nsBidiPresUtils::BidiProcessor {
using Style = CanvasRenderingContext2D::Style;
CanvasBidiProcessor()
: nsBidiPresUtils::BidiProcessor(),
mCtx(nullptr),
mFontgrp(nullptr),
mAppUnitsPerDevPixel(0),
mOp(CanvasRenderingContext2D::TextDrawOperation::FILL),
mTextRunFlags(),
mSetTextCount(0),
mDoMeasureBoundingBox(false),
mIgnoreSetText(false) {
if (StaticPrefs::gfx_missing_fonts_notify()) {
mMissingFonts = MakeUnique<gfxMissingFontRecorder>();
}
}
~CanvasBidiProcessor() {
// notify front-end code if we encountered missing glyphs in any script
if (mMissingFonts) {
mMissingFonts->Flush();
}
}
using ContextState = CanvasRenderingContext2D::ContextState;
void SetText(const char16_t* aText, int32_t aLength,
intl::BidiDirection aDirection) override {
if (mIgnoreSetText) {
// We've been told to ignore SetText because the processor is only ever
// handling a single, fixed string.
MOZ_ASSERT(mTextRun && mTextRun->GetLength() == uint32_t(aLength));
return;
}
mSetTextCount++;
auto* pfl = gfxPlatformFontList::PlatformFontList();
pfl->Lock();
mFontgrp->CheckForUpdatedPlatformList();
mFontgrp->UpdateUserFonts(); // ensure user font generation is current
// adjust flags for current direction run
gfx::ShapedTextFlags flags = mTextRunFlags;
if (aDirection == intl::BidiDirection::RTL) {
flags |= gfx::ShapedTextFlags::TEXT_IS_RTL;
} else {
flags &= ~gfx::ShapedTextFlags::TEXT_IS_RTL;
}
mTextRun = mFontgrp->MakeTextRun(
aText, aLength, mDrawTarget, mAppUnitsPerDevPixel, flags,
nsTextFrameUtils::Flags::DontSkipDrawingForPendingUserFonts,
mMissingFonts.get());
pfl->Unlock();
}
nscoord GetWidth() override {
gfxTextRun::Metrics textRunMetrics = mTextRun->MeasureText(
mDoMeasureBoundingBox ? gfxFont::TIGHT_INK_EXTENTS
: gfxFont::LOOSE_INK_EXTENTS,
mDrawTarget);
// this only measures the height; the total width is gotten from the
// the return value of ProcessText.
if (mDoMeasureBoundingBox) {
textRunMetrics.mBoundingBox.Scale(1.0 / mAppUnitsPerDevPixel);
mBoundingBox = mBoundingBox.Union(textRunMetrics.mBoundingBox);
}
return NSToCoordRound(textRunMetrics.mAdvanceWidth);
}
already_AddRefed<gfxPattern> GetGradientFor(Style aStyle) {
RefPtr<gfxPattern> pattern;
CanvasGradient* gradient = mCtx->CurrentState().gradientStyles[aStyle];
CanvasGradient::Type type = gradient->GetType();
switch (type) {
case CanvasGradient::Type::CONIC: {
auto conic = static_cast<CanvasConicGradient*>(gradient);
pattern = new gfxPattern(conic->mCenter.x, conic->mCenter.y,
conic->mAngle, 0, 1);
break;
}
case CanvasGradient::Type::RADIAL: {
auto radial = static_cast<CanvasRadialGradient*>(gradient);
pattern = new gfxPattern(radial->mCenter1.x, radial->mCenter1.y,
radial->mRadius1, radial->mCenter2.x,
radial->mCenter2.y, radial->mRadius2);
break;
}
case CanvasGradient::Type::LINEAR: {
auto linear = static_cast<CanvasLinearGradient*>(gradient);
pattern = new gfxPattern(linear->mBegin.x, linear->mBegin.y,
linear->mEnd.x, linear->mEnd.y);
break;
}
default:
MOZ_ASSERT(false, "Should be linear, radial or conic gradient.");
return nullptr;
}
for (auto stop : gradient->mRawStops) {
pattern->AddColorStop(stop.offset, stop.color);
}
return pattern.forget();
}
gfx::ExtendMode CvtCanvasRepeatToGfxRepeat(
CanvasPattern::RepeatMode aRepeatMode) {
switch (aRepeatMode) {
case CanvasPattern::RepeatMode::REPEAT:
return gfx::ExtendMode::REPEAT;
case CanvasPattern::RepeatMode::REPEATX:
return gfx::ExtendMode::REPEAT_X;
case CanvasPattern::RepeatMode::REPEATY:
return gfx::ExtendMode::REPEAT_Y;
case CanvasPattern::RepeatMode::NOREPEAT:
return gfx::ExtendMode::CLAMP;
default:
return gfx::ExtendMode::CLAMP;
}
}
already_AddRefed<gfxPattern> GetPatternFor(Style aStyle) {
const CanvasPattern* pat = mCtx->CurrentState().patternStyles[aStyle];
RefPtr<gfxPattern> pattern = new gfxPattern(pat->mSurface, pat->mTransform);
pattern->SetExtend(CvtCanvasRepeatToGfxRepeat(pat->mRepeat));
return pattern.forget();
}
void DrawText(nscoord aXOffset, nscoord aWidth) override {
gfx::Point point = mPt;
bool rtl = mTextRun->IsRightToLeft();
bool verticalRun = mTextRun->IsVertical();
RefPtr<gfxPattern> pattern;
float& inlineCoord = verticalRun ? point.y : point.x;
inlineCoord += aXOffset;
// offset is given in terms of left side of string
if (rtl) {
// Bug 581092 - don't use rounded pixel width to advance to
// right-hand end of run, because this will cause different
// glyph positioning for LTR vs RTL drawing of the same
// glyph string on OS X and DWrite where textrun widths may
// involve fractional pixels.
gfxTextRun::Metrics textRunMetrics = mTextRun->MeasureText(
mDoMeasureBoundingBox ? gfxFont::TIGHT_INK_EXTENTS
: gfxFont::LOOSE_INK_EXTENTS,
mDrawTarget);
inlineCoord += textRunMetrics.mAdvanceWidth;
// old code was:
// point.x += width * mAppUnitsPerDevPixel;
// TODO: restore this if/when we move to fractional coords
// throughout the text layout process
}
mCtx->EnsureTarget();
if (!mCtx->IsTargetValid()) {
return;
}
// Defer the tasks to gfxTextRun which will handle color/svg-in-ot fonts
// appropriately.
StrokeOptions strokeOpts;
DrawOptions drawOpts;
Style style = (mOp == CanvasRenderingContext2D::TextDrawOperation::FILL)
? Style::FILL
: Style::STROKE;
AdjustedTarget target(mCtx);
if (!target) {
return;
}
RefPtr<gfxContext> thebes =
gfxContext::CreatePreservingTransformOrNull(target);
if (!thebes) {
// If CreatePreservingTransformOrNull returns null, it will also have
// issued a gfxCriticalNote already, so here we'll just bail out.
return;
}
gfxTextRun::DrawParams params(thebes);
params.allowGDI = false;
const ContextState* state = &mCtx->CurrentState();
if (state->StyleIsColor(style)) { // Color
nscolor fontColor = state->colorStyles[style];
if (style == Style::FILL) {
params.context->SetColor(sRGBColor::FromABGR(fontColor));
} else {
params.textStrokeColor = fontColor;
}
} else {
if (state->gradientStyles[style]) { // Gradient
pattern = GetGradientFor(style);
} else if (state->patternStyles[style]) { // Pattern
pattern = GetPatternFor(style);
} else {
MOZ_ASSERT(false, "Should never reach here.");
return;
}
MOZ_ASSERT(pattern, "No valid pattern.");
if (style == Style::FILL) {
params.context->SetPattern(pattern);
} else {
params.textStrokePattern = pattern;
}
}
drawOpts.mAlpha = state->globalAlpha;
drawOpts.mCompositionOp = target.UsedOperation();
if (!mCtx->IsTargetValid()) {
return;
}
state = &mCtx->CurrentState();
params.drawOpts = &drawOpts;
if (style == Style::STROKE) {
strokeOpts.mLineWidth = state->lineWidth;
strokeOpts.mLineJoin = state->lineJoin;
strokeOpts.mLineCap = state->lineCap;
strokeOpts.mMiterLimit = state->miterLimit;
strokeOpts.mDashLength = state->dash.Length();
strokeOpts.mDashPattern =
(strokeOpts.mDashLength > 0) ? state->dash.Elements() : 0;
strokeOpts.mDashOffset = state->dashOffset;
params.drawMode = DrawMode::GLYPH_STROKE;
params.strokeOpts = &strokeOpts;
}
mTextRun->Draw(gfxTextRun::Range(mTextRun.get()), point, params);
}
// current text run
RefPtr<gfxTextRun> mTextRun;
// pointer to a screen reference context used to measure text and such
RefPtr<DrawTarget> mDrawTarget;
// Pointer to the draw target we should fill our text to
CanvasRenderingContext2D* mCtx;
// position of the left side of the string, alphabetic baseline
gfx::Point mPt;
// current font
gfxFontGroup* mFontgrp;
// to record any unsupported characters found in the text,
// and notify front-end if it is interested
UniquePtr<gfxMissingFontRecorder> mMissingFonts;
// dev pixel conversion factor
int32_t mAppUnitsPerDevPixel;
// operation (fill or stroke)
CanvasRenderingContext2D::TextDrawOperation mOp;
// union of bounding boxes of all runs, needed for shadows
gfxRect mBoundingBox;
// flags to use when creating textrun, based on CSS style
gfx::ShapedTextFlags mTextRunFlags;
// Count of how many times SetText has been called on this processor.
uint32_t mSetTextCount;
// true iff the bounding box should be measured
bool mDoMeasureBoundingBox;
// true if future SetText calls should be ignored
bool mIgnoreSetText;
};
TextMetrics* CanvasRenderingContext2D::DrawOrMeasureText(
const nsAString& aRawText, float aX, float aY,
const Optional<double>& aMaxWidth, TextDrawOperation aOp,
ErrorResult& aError) {
// Approximated baselines. In an ideal world, we'd read the baseline info
// directly from the font (where available). Alas we currently lack
// that functionality. These numbers are best guesses and should
// suffice for now. Both are fractions of the em ascent/descent from the
// alphabetic baseline.
const double kHangingBaselineDefault = 0.8; // fraction of ascent
const double kIdeographicBaselineDefault = 0.5; // fraction of descent
gfxFontGroup* currentFontStyle = GetCurrentFontStyle();
if (NS_WARN_IF(!currentFontStyle)) {
aError = NS_ERROR_FAILURE;
return nullptr;
}
RefPtr<PresShell> presShell = GetPresShell();
Document* document = presShell ? presShell->GetDocument() : nullptr;
// replace all the whitespace characters with U+0020 SPACE
nsAutoString textToDraw(aRawText);
TextReplaceWhitespaceCharacters(textToDraw);
// According to spec, the API should return an empty array if maxWidth was
// provided but is less than or equal to zero or equal to NaN.
if (aMaxWidth.WasPassed() &&
(aMaxWidth.Value() <= 0 || IsNaN(aMaxWidth.Value()))) {
textToDraw.Truncate();
}
RefPtr<const ComputedStyle> canvasStyle;
if (mCanvasElement && mCanvasElement->IsInComposedDoc()) {
// try to find the closest context
canvasStyle = nsComputedDOMStyle::GetComputedStyle(mCanvasElement);
if (!canvasStyle) {
aError = NS_ERROR_FAILURE;
return nullptr;
}
}
// Get text direction, either from the property or inherited from context.
const ContextState& state = CurrentState();
bool isRTL;
switch (state.textDirection) {
case TextDirection::LTR:
isRTL = false;
break;
case TextDirection::RTL:
isRTL = true;
break;
case TextDirection::INHERIT:
if (canvasStyle) {
isRTL =
canvasStyle->StyleVisibility()->mDirection == StyleDirection::Rtl;
} else if (document) {
isRTL = GET_BIDI_OPTION_DIRECTION(document->GetBidiOptions()) ==
IBMBIDI_TEXTDIRECTION_RTL;
} else {
isRTL = false;
}
break;
}
// This is only needed to know if we can know the drawing bounding box easily.
const bool doCalculateBounds = NeedToCalculateBounds();
if (presShell && presShell->IsDestroying()) {
aError = NS_ERROR_FAILURE;
return nullptr;
}
nsPresContext* presContext =
presShell ? presShell->GetPresContext() : nullptr;
if (presContext) {
// ensure user font set is up to date
presContext->Document()->FlushUserFontSet();
currentFontStyle->SetUserFontSet(presContext->GetUserFontSet());
}
if (currentFontStyle->GetStyle()->size == 0.0F) {
aError = NS_OK;
if (aOp == TextDrawOperation::MEASURE) {
return new TextMetrics(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0);
}
return nullptr;
}
if (!IsFinite(aX) || !IsFinite(aY)) {
aError = NS_OK;
// This may not be correct - what should TextMetrics contain in the case of
// infinite width or height?
if (aOp == TextDrawOperation::MEASURE) {
return new TextMetrics(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0);
}
return nullptr;
}
CanvasBidiProcessor processor;
// If we don't have a ComputedStyle, we can't set up vertical-text flags
// (for now, at least; perhaps we need new Canvas API to control this).
processor.mTextRunFlags =
canvasStyle ? nsLayoutUtils::GetTextRunFlagsForStyle(
canvasStyle, presContext, canvasStyle->StyleFont(),
canvasStyle->StyleText(), 0)
: gfx::ShapedTextFlags();
GetAppUnitsValues(&processor.mAppUnitsPerDevPixel, nullptr);
processor.mPt = gfx::Point(aX, aY);
processor.mDrawTarget =
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
// If we don't have a target then we don't have a transform. A target won't
// be needed in the case where we're measuring the text size. This allows
// to avoid creating a target if it's only being used to measure text sizes.
if (mTarget) {
processor.mDrawTarget->SetTransform(mTarget->GetTransform());
}
processor.mCtx = this;
processor.mOp = aOp;
processor.mBoundingBox = gfxRect(0, 0, 0, 0);
processor.mDoMeasureBoundingBox = doCalculateBounds ||
!mIsEntireFrameInvalid ||
aOp == TextDrawOperation::MEASURE;
processor.mFontgrp = currentFontStyle;
nscoord totalWidthCoord;
processor.mFontgrp
->UpdateUserFonts(); // ensure user font generation is current
const gfxFont::Metrics& fontMetrics =
processor.mFontgrp->GetFirstValidFont()->GetMetrics(
nsFontMetrics::eHorizontal);
// calls bidi algo twice since it needs the full text width and the
// bounding boxes before rendering anything
aError = nsBidiPresUtils::ProcessText(
textToDraw.get(), textToDraw.Length(),
isRTL ? intl::BidiEmbeddingLevel::RTL() : intl::BidiEmbeddingLevel::LTR(),
presContext, processor, nsBidiPresUtils::MODE_MEASURE, nullptr, 0,
&totalWidthCoord, &mBidiEngine);
if (aError.Failed()) {
return nullptr;
}
// If ProcessText only called SetText once, we're dealing with a single run,
// and so we don't need to repeat SetText and textRun construction at drawing
// time below; we can just re-use the existing textRun.
if (processor.mSetTextCount == 1) {
processor.mIgnoreSetText = true;
}
float totalWidth = float(totalWidthCoord) / processor.mAppUnitsPerDevPixel;
// offset pt.x based on text align
gfxFloat anchorX;
if (state.textAlign == TextAlign::CENTER) {
anchorX = .5;
} else if (state.textAlign == TextAlign::LEFT ||
(!isRTL && state.textAlign == TextAlign::START) ||
(isRTL && state.textAlign == TextAlign::END)) {
anchorX = 0;
} else {
anchorX = 1;
}
float offsetX = anchorX * totalWidth;
processor.mPt.x -= offsetX;
// offset pt.y (or pt.x, for vertical text) based on text baseline
gfxFloat baselineAnchor;
switch (state.textBaseline) {
case TextBaseline::HANGING:
baselineAnchor = fontMetrics.emAscent * kHangingBaselineDefault;
break;
case TextBaseline::TOP:
baselineAnchor = fontMetrics.emAscent;
break;
case TextBaseline::MIDDLE:
baselineAnchor = (fontMetrics.emAscent - fontMetrics.emDescent) * .5f;
break;
case TextBaseline::ALPHABETIC:
baselineAnchor = 0;
break;
case TextBaseline::IDEOGRAPHIC:
baselineAnchor = -fontMetrics.emDescent * kIdeographicBaselineDefault;
break;
case TextBaseline::BOTTOM:
baselineAnchor = -fontMetrics.emDescent;
break;
default:
MOZ_CRASH("GFX: unexpected TextBaseline");
}
// We can't query the textRun directly, as it may not have been created yet;
// so instead we check the flags that will be used to initialize it.
gfx::ShapedTextFlags runOrientation =
(processor.mTextRunFlags & gfx::ShapedTextFlags::TEXT_ORIENT_MASK);
if (runOrientation != gfx::ShapedTextFlags::TEXT_ORIENT_HORIZONTAL) {
if (runOrientation == gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_MIXED ||
runOrientation == gfx::ShapedTextFlags::TEXT_ORIENT_VERTICAL_UPRIGHT) {
// Adjust to account for mTextRun being shaped using center baseline
// rather than alphabetic.
baselineAnchor -= (fontMetrics.emAscent - fontMetrics.emDescent) * .5f;
}
processor.mPt.x -= baselineAnchor;
} else {
processor.mPt.y += baselineAnchor;
}
// if only measuring, don't need to do any more work
if (aOp == TextDrawOperation::MEASURE) {
aError = NS_OK;
// Note that actualBoundingBoxLeft measures the distance in the leftward
// direction, so its sign is reversed from our usual physical coordinates.
double actualBoundingBoxLeft = offsetX - processor.mBoundingBox.X();
double actualBoundingBoxRight = processor.mBoundingBox.XMost() - offsetX;
double actualBoundingBoxAscent =
-processor.mBoundingBox.Y() - baselineAnchor;
double actualBoundingBoxDescent =
processor.mBoundingBox.YMost() + baselineAnchor;
double hangingBaseline =
fontMetrics.emAscent * kHangingBaselineDefault - baselineAnchor;
double ideographicBaseline =
-fontMetrics.emDescent * kIdeographicBaselineDefault - baselineAnchor;
return new TextMetrics(
totalWidth, actualBoundingBoxLeft, actualBoundingBoxRight,
fontMetrics.maxAscent - baselineAnchor, // fontBBAscent
fontMetrics.maxDescent + baselineAnchor, // fontBBDescent
actualBoundingBoxAscent, actualBoundingBoxDescent,
fontMetrics.emAscent - baselineAnchor, // emHeightAscent
-fontMetrics.emDescent - baselineAnchor, // emHeightDescent
hangingBaseline,
-baselineAnchor, // alphabeticBaseline
ideographicBaseline);
}
// If we did not actually calculate bounds, set up a simple bounding box
// based on the text position and advance.
if (!doCalculateBounds) {
processor.mBoundingBox.width = totalWidth;
processor.mBoundingBox.MoveBy(gfxPoint(processor.mPt.x, processor.mPt.y));
}
processor.mPt.x *= processor.mAppUnitsPerDevPixel;
processor.mPt.y *= processor.mAppUnitsPerDevPixel;
EnsureTarget();
if (!IsTargetValid()) {
aError = NS_ERROR_FAILURE;
return nullptr;
}
Matrix oldTransform = mTarget->GetTransform();
// if text is over aMaxWidth, then scale the text horizontally such that its
// width is precisely aMaxWidth
if (aMaxWidth.WasPassed() && aMaxWidth.Value() > 0 &&
totalWidth > aMaxWidth.Value()) {
Matrix newTransform = oldTransform;
// Translate so that the anchor point is at 0,0, then scale and then
// translate back.
newTransform.PreTranslate(aX, 0);
newTransform.PreScale(aMaxWidth.Value() / totalWidth, 1);
newTransform.PreTranslate(-aX, 0);
/* we do this to avoid an ICE in the android compiler */
Matrix androidCompilerBug = newTransform;
mTarget->SetTransform(androidCompilerBug);
}
// save the previous bounding box
gfxRect boundingBox = processor.mBoundingBox;
// don't ever need to measure the bounding box twice
processor.mDoMeasureBoundingBox = false;
aError = nsBidiPresUtils::ProcessText(
textToDraw.get(), textToDraw.Length(),
isRTL ? intl::BidiEmbeddingLevel::RTL() : intl::BidiEmbeddingLevel::LTR(),
presContext, processor, nsBidiPresUtils::MODE_DRAW, nullptr, 0, nullptr,
&mBidiEngine);
if (aError.Failed()) {
return nullptr;
}
mTarget->SetTransform(oldTransform);
if (aOp == CanvasRenderingContext2D::TextDrawOperation::FILL &&
!doCalculateBounds) {
RedrawUser(boundingBox);
} else {
Redraw();
}
aError = NS_OK;
return nullptr;
}
gfxFontGroup* CanvasRenderingContext2D::GetCurrentFontStyle() {
// Use lazy (re)initialization for the fontGroup since it's rather expensive.
RefPtr<PresShell> presShell = GetPresShell();
nsPresContext* presContext =
presShell ? presShell->GetPresContext() : nullptr;
// If we have a cached fontGroup, check that it is valid for the current
// prescontext; if not, we need to discard and re-create it.
RefPtr<gfxFontGroup>& fontGroup = CurrentState().fontGroup;
if (fontGroup) {
if (fontGroup->GetPresContext() != presContext) {
fontGroup = nullptr;
}
}
if (!fontGroup) {
ErrorResult err;
constexpr auto kDefaultFontStyle = "10px sans-serif"_ns;
const float kDefaultFontSize = 10.0;
// If the font has already been set, we're re-creating the fontGroup
// and should re-use the existing font attribute; if not, we initialize
// it to the canvas default.
const nsCString& currentFont = CurrentState().font;
bool fontUpdated = SetFontInternal(
currentFont.IsEmpty() ? kDefaultFontStyle : currentFont, err);
if (err.Failed() || !fontUpdated) {
err.SuppressException();
// XXX Should we get a default lang from the prescontext or something?
nsAtom* language = nsGkAtoms::x_western;
bool explicitLanguage = false;
gfxFontStyle style;
style.size = kDefaultFontSize;
int32_t perDevPixel, perCSSPixel;
GetAppUnitsValues(&perDevPixel, &perCSSPixel);
gfxFloat devToCssSize = gfxFloat(perDevPixel) / gfxFloat(perCSSPixel);
const auto* sans =
Servo_FontFamily_Generic(StyleGenericFontFamily::SansSerif);
fontGroup = gfxPlatform::GetPlatform()->CreateFontGroup(
presContext, sans->families, &style, language, explicitLanguage,
presContext ? presContext->GetTextPerfMetrics() : nullptr, nullptr,
devToCssSize);
if (fontGroup) {
CurrentState().font = kDefaultFontStyle;
} else {
NS_ERROR("Default canvas font is invalid");
}
}
} else {
// The fontgroup needs to check if its cached families/faces are valid.
fontGroup->CheckForUpdatedPlatformList();
}
return fontGroup;
}
//
// line caps/joins
//
void CanvasRenderingContext2D::SetLineCap(const nsAString& aLinecapStyle) {
CapStyle cap;
if (aLinecapStyle.EqualsLiteral("butt")) {
cap = CapStyle::BUTT;
} else if (aLinecapStyle.EqualsLiteral("round")) {
cap = CapStyle::ROUND;
} else if (aLinecapStyle.EqualsLiteral("square")) {
cap = CapStyle::SQUARE;
} else {
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
return;
}
CurrentState().lineCap = cap;
}
void CanvasRenderingContext2D::GetLineCap(nsAString& aLinecapStyle) {
switch (CurrentState().lineCap) {
case CapStyle::BUTT:
aLinecapStyle.AssignLiteral("butt");
break;
case CapStyle::ROUND:
aLinecapStyle.AssignLiteral("round");
break;
case CapStyle::SQUARE:
aLinecapStyle.AssignLiteral("square");
break;
}
}
void CanvasRenderingContext2D::SetLineJoin(const nsAString& aLinejoinStyle) {
JoinStyle j;
if (aLinejoinStyle.EqualsLiteral("round")) {
j = JoinStyle::ROUND;
} else if (aLinejoinStyle.EqualsLiteral("bevel")) {
j = JoinStyle::BEVEL;
} else if (aLinejoinStyle.EqualsLiteral("miter")) {
j = JoinStyle::MITER_OR_BEVEL;
} else {
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
return;
}
CurrentState().lineJoin = j;
}
void CanvasRenderingContext2D::GetLineJoin(nsAString& aLinejoinStyle,
ErrorResult& aError) {
switch (CurrentState().lineJoin) {
case JoinStyle::ROUND:
aLinejoinStyle.AssignLiteral("round");
break;
case JoinStyle::BEVEL:
aLinejoinStyle.AssignLiteral("bevel");
break;
case JoinStyle::MITER_OR_BEVEL:
aLinejoinStyle.AssignLiteral("miter");
break;
default:
aError.Throw(NS_ERROR_FAILURE);
}
}
void CanvasRenderingContext2D::SetLineDash(const Sequence<double>& aSegments,
ErrorResult& aRv) {
nsTArray<mozilla::gfx::Float> dash;
for (uint32_t x = 0; x < aSegments.Length(); x++) {
if (aSegments[x] < 0.0) {
// Pattern elements must be finite "numbers" >= 0, with "finite"
// taken care of by WebIDL
return;
}
if (!dash.AppendElement(aSegments[x], fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
}
if (aSegments.Length() %
2) { // If the number of elements is odd, concatenate again
for (uint32_t x = 0; x < aSegments.Length(); x++) {
if (!dash.AppendElement(aSegments[x], fallible)) {
aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
return;
}
}
}
CurrentState().dash = std::move(dash);
}
void CanvasRenderingContext2D::GetLineDash(nsTArray<double>& aSegments) const {
const nsTArray<mozilla::gfx::Float>& dash = CurrentState().dash;
aSegments.Clear();
for (uint32_t x = 0; x < dash.Length(); x++) {
aSegments.AppendElement(dash[x]);
}
}
void CanvasRenderingContext2D::SetLineDashOffset(double aOffset) {
CurrentState().dashOffset = aOffset;
}
double CanvasRenderingContext2D::LineDashOffset() const {
return CurrentState().dashOffset;
}
bool CanvasRenderingContext2D::IsPointInPath(JSContext* aCx, double aX,
double aY,
const CanvasWindingRule& aWinding,
nsIPrincipal& aSubjectPrincipal) {
return IsPointInPath(aCx, aX, aY, aWinding, Some(&aSubjectPrincipal));
}
bool CanvasRenderingContext2D::IsPointInPath(
JSContext* aCx, double aX, double aY, const CanvasWindingRule& aWinding,
Maybe<nsIPrincipal*> aSubjectPrincipal) {
if (!FloatValidate(aX, aY)) {
return false;
}
// Check for site-specific permission and return false if no permission.
if (mCanvasElement) {
nsCOMPtr<Document> ownerDoc = mCanvasElement->OwnerDoc();
if (!CanvasUtils::IsImageExtractionAllowed(ownerDoc, aCx,
aSubjectPrincipal)) {
return false;
}
} else if (mOffscreenCanvas &&
mOffscreenCanvas->ShouldResistFingerprinting()) {
return false;
}
EnsureUserSpacePath(aWinding);
if (!mPath) {
return false;
}
if (mPathTransformWillUpdate) {
return mPath->ContainsPoint(Point(aX, aY), mPathToDS);
}
return mPath->ContainsPoint(Point(aX, aY), mTarget->GetTransform());
}
bool CanvasRenderingContext2D::IsPointInPath(JSContext* aCx,
const CanvasPath& aPath, double aX,
double aY,
const CanvasWindingRule& aWinding,
nsIPrincipal& aSubjectPrincipal) {
return IsPointInPath(aCx, aPath, aX, aY, aWinding, Some(&aSubjectPrincipal));
}
bool CanvasRenderingContext2D::IsPointInPath(JSContext* aCx,
const CanvasPath& aPath, double aX,
double aY,
const CanvasWindingRule& aWinding,
Maybe<nsIPrincipal*>) {
if (!FloatValidate(aX, aY)) {
return false;
}
EnsureTarget();
if (!IsTargetValid()) {
return false;
}
RefPtr<gfx::Path> tempPath = aPath.GetPath(aWinding, mTarget);
return tempPath->ContainsPoint(Point(aX, aY), mTarget->GetTransform());
}
bool CanvasRenderingContext2D::IsPointInStroke(
JSContext* aCx, double aX, double aY, nsIPrincipal& aSubjectPrincipal) {
return IsPointInStroke(aCx, aX, aY, Some(&aSubjectPrincipal));
}
bool CanvasRenderingContext2D::IsPointInStroke(
JSContext* aCx, double aX, double aY,
Maybe<nsIPrincipal*> aSubjectPrincipal) {
if (!FloatValidate(aX, aY)) {
return false;
}
// Check for site-specific permission and return false if no permission.
if (mCanvasElement) {
nsCOMPtr<Document> ownerDoc = mCanvasElement->OwnerDoc();
if (!CanvasUtils::IsImageExtractionAllowed(ownerDoc, aCx,
aSubjectPrincipal)) {
return false;
}
} else if (mOffscreenCanvas &&
mOffscreenCanvas->ShouldResistFingerprinting()) {
return false;
}
EnsureUserSpacePath();
if (!mPath) {
return false;
}
const ContextState& state = CurrentState();
StrokeOptions strokeOptions(state.lineWidth, state.lineJoin, state.lineCap,
state.miterLimit, state.dash.Length(),
state.dash.Elements(), state.dashOffset);
if (mPathTransformWillUpdate) {
return mPath->StrokeContainsPoint(strokeOptions, Point(aX, aY), mPathToDS);
}
return mPath->StrokeContainsPoint(strokeOptions, Point(aX, aY),
mTarget->GetTransform());
}
bool CanvasRenderingContext2D::IsPointInStroke(
JSContext* aCx, const CanvasPath& aPath, double aX, double aY,
nsIPrincipal& aSubjectPrincipal) {
return IsPointInStroke(aCx, aPath, aX, aY, Some(&aSubjectPrincipal));
}
bool CanvasRenderingContext2D::IsPointInStroke(JSContext* aCx,
const CanvasPath& aPath,
double aX, double aY,
Maybe<nsIPrincipal*>) {
if (!FloatValidate(aX, aY)) {
return false;
}
EnsureTarget();
if (!IsTargetValid()) {
return false;
}
RefPtr<gfx::Path> tempPath =
aPath.GetPath(CanvasWindingRule::Nonzero, mTarget);
const ContextState& state = CurrentState();
StrokeOptions strokeOptions(state.lineWidth, state.lineJoin, state.lineCap,
state.miterLimit, state.dash.Length(),
state.dash.Elements(), state.dashOffset);
return tempPath->StrokeContainsPoint(strokeOptions, Point(aX, aY),
mTarget->GetTransform());
}
// Returns a surface that contains only the part needed to draw aSourceRect.
// On entry, aSourceRect is relative to aSurface, and on return aSourceRect is
// relative to the returned surface.
static already_AddRefed<SourceSurface> ExtractSubrect(SourceSurface* aSurface,
gfx::Rect* aSourceRect,
DrawTarget* aTargetDT) {
gfx::Rect roundedOutSourceRect = *aSourceRect;
roundedOutSourceRect.RoundOut();
gfx::IntRect roundedOutSourceRectInt;
if (!roundedOutSourceRect.ToIntRect(&roundedOutSourceRectInt)) {
RefPtr<SourceSurface> surface(aSurface);
return surface.forget();
}
RefPtr<DrawTarget> subrectDT = aTargetDT->CreateSimilarDrawTarget(
roundedOutSourceRectInt.Size(), SurfaceFormat::B8G8R8A8);
if (subrectDT) {
// See bug 1524554.
subrectDT->ClearRect(gfx::Rect());
}
if (!subrectDT || !subrectDT->IsValid()) {
RefPtr<SourceSurface> surface(aSurface);
return surface.forget();
}
*aSourceRect -= roundedOutSourceRect.TopLeft();
subrectDT->CopySurface(aSurface, roundedOutSourceRectInt, IntPoint());
return subrectDT->Snapshot();
}
//
// image
//
static void ClipImageDimension(double& aSourceCoord, double& aSourceSize,
int32_t aImageSize, double& aDestCoord,
double& aDestSize) {
double scale = aDestSize / aSourceSize;
if (aSourceCoord < 0.0) {
double destEnd = aDestCoord + aDestSize;
aDestCoord -= aSourceCoord * scale;
aDestSize = destEnd - aDestCoord;
aSourceSize += aSourceCoord;
aSourceCoord = 0.0;
}
double delta = aImageSize - (aSourceCoord + aSourceSize);
if (delta < 0.0) {
aDestSize += delta * scale;
aSourceSize = aImageSize - aSourceCoord;
}
}
// Acts like nsLayoutUtils::SurfaceFromElement, but it'll attempt
// to pull a SourceSurface from our cache. This allows us to avoid
// reoptimizing surfaces if content and canvas backends are different.
SurfaceFromElementResult CanvasRenderingContext2D::CachedSurfaceFromElement(
Element* aElement) {
SurfaceFromElementResult res;
nsCOMPtr<nsIImageLoadingContent> imageLoader = do_QueryInterface(aElement);
if (!imageLoader) {
return res;
}
nsCOMPtr<imgIRequest> imgRequest;
imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST,
getter_AddRefs(imgRequest));
if (!imgRequest) {
return res;
}
uint32_t status = 0;
if (NS_FAILED(imgRequest->GetImageStatus(&status)) ||
!(status & imgIRequest::STATUS_LOAD_COMPLETE)) {
return res;
}
nsCOMPtr<nsIPrincipal> principal;
if (NS_FAILED(imgRequest->GetImagePrincipal(getter_AddRefs(principal))) ||
!principal) {
return res;
}
if (NS_FAILED(imgRequest->GetHadCrossOriginRedirects(
&res.mHadCrossOriginRedirects))) {
return res;
}
res.mSourceSurface = CanvasImageCache::LookupAllCanvas(aElement);
if (!res.mSourceSurface) {
return res;
}
int32_t corsmode = CORS_NONE;
if (NS_SUCCEEDED(imgRequest->GetCORSMode(&corsmode))) {
res.mCORSUsed = corsmode != CORS_NONE;
}
res.mSize = res.mIntrinsicSize = res.mSourceSurface->GetSize();
res.mPrincipal = std::move(principal);
res.mImageRequest = std::move(imgRequest);
res.mIsWriteOnly = CheckWriteOnlySecurity(res.mCORSUsed, res.mPrincipal,
res.mHadCrossOriginRedirects);
return res;
}
static void SwapScaleWidthHeightForRotation(gfx::Rect& aRect,
VideoInfo::Rotation aDegrees) {
if (aDegrees == VideoInfo::Rotation::kDegree_90 ||
aDegrees == VideoInfo::Rotation::kDegree_270) {
std::swap(aRect.width, aRect.height);
}
}
static Matrix ComputeRotationMatrix(gfxFloat aRotatedWidth,
gfxFloat aRotatedHeight,
VideoInfo::Rotation aDegrees) {
Matrix shiftVideoCenterToOrigin;
if (aDegrees == VideoInfo::Rotation::kDegree_90 ||
aDegrees == VideoInfo::Rotation::kDegree_270) {
shiftVideoCenterToOrigin =
Matrix::Translation(-aRotatedHeight / 2.0, -aRotatedWidth / 2.0);
} else {
shiftVideoCenterToOrigin =
Matrix::Translation(-aRotatedWidth / 2.0, -aRotatedHeight / 2.0);
}
Matrix rotation = Matrix::Rotation(gfx::Float(aDegrees / 180.0 * M_PI));
Matrix shiftLeftTopToOrigin =
Matrix::Translation(aRotatedWidth / 2.0, aRotatedHeight / 2.0);
return shiftVideoCenterToOrigin * rotation * shiftLeftTopToOrigin;
}
// drawImage(in HTMLImageElement image, in float dx, in float dy);
// -- render image from 0,0 at dx,dy top-left coords
// drawImage(in HTMLImageElement image, in float dx, in float dy, in float dw,
// in float dh);
// -- render image from 0,0 at dx,dy top-left coords clipping it to dw,dh
// drawImage(in HTMLImageElement image, in float sx, in float sy, in float sw,
// in float sh, in float dx, in float dy, in float dw, in float dh);
// -- render the region defined by (sx,sy,sw,wh) in image-local space into the
// region (dx,dy,dw,dh) on the canvas
// If only dx and dy are passed in then optional_argc should be 0. If only
// dx, dy, dw and dh are passed in then optional_argc should be 2. The only
// other valid value for optional_argc is 6 if sx, sy, sw, sh, dx, dy, dw and dh
// are all passed in.
void CanvasRenderingContext2D::DrawImage(const CanvasImageSource& aImage,
double aSx, double aSy, double aSw,
double aSh, double aDx, double aDy,
double aDw, double aDh,
uint8_t aOptional_argc,
ErrorResult& aError) {
MOZ_ASSERT(aOptional_argc == 0 || aOptional_argc == 2 || aOptional_argc == 6);
if (!ValidateRect(aDx, aDy, aDw, aDh, true)) {
return;
}
if (aOptional_argc == 6) {
if (!ValidateRect(aSx, aSy, aSw, aSh, true)) {
return;
}
}
RefPtr<SourceSurface> srcSurf;
gfx::IntSize imgSize;
gfx::IntSize intrinsicImgSize;
Element* element = nullptr;
OffscreenCanvas* offscreenCanvas = nullptr;
EnsureTarget();
if (!IsTargetValid()) {
return;
}
if (aImage.IsHTMLCanvasElement()) {
HTMLCanvasElement* canvas = &aImage.GetAsHTMLCanvasElement();
element = canvas;
nsIntSize size = canvas->GetSize();
if (size.width == 0 || size.height == 0) {
return aError.ThrowInvalidStateError("Passed-in canvas is empty");
}
if (canvas->IsWriteOnly()) {
SetWriteOnly();
}
} else if (aImage.IsOffscreenCanvas()) {
offscreenCanvas = &aImage.GetAsOffscreenCanvas();
nsIntSize size = offscreenCanvas->GetWidthHeight();
if (size.IsEmpty()) {
return aError.ThrowInvalidStateError("Passed-in canvas is empty");
}
srcSurf = offscreenCanvas->GetSurfaceSnapshot();
if (srcSurf) {
imgSize = intrinsicImgSize = srcSurf->GetSize();
}
if (offscreenCanvas->IsWriteOnly()) {
SetWriteOnly();
}
} else if (aImage.IsImageBitmap()) {
ImageBitmap& imageBitmap = aImage.GetAsImageBitmap();
srcSurf = imageBitmap.PrepareForDrawTarget(mTarget);
if (!srcSurf) {
if (imageBitmap.IsClosed()) {
aError.ThrowInvalidStateError("Passed-in ImageBitmap is closed");
}
return;
}
if (imageBitmap.IsWriteOnly()) {
SetWriteOnly();
}
imgSize = intrinsicImgSize =
gfx::IntSize(imageBitmap.Width(), imageBitmap.Height());
} else {
if (aImage.IsHTMLImageElement()) {
HTMLImageElement* img = &aImage.GetAsHTMLImageElement();
element = img;
} else if (aImage.IsSVGImageElement()) {
SVGImageElement* img = &aImage.GetAsSVGImageElement();
element = img;
} else {
HTMLVideoElement* video = &aImage.GetAsHTMLVideoElement();
video->MarkAsContentSource(
mozilla::dom::HTMLVideoElement::CallerAPI::DRAW_IMAGE);
element = video;
}
srcSurf = CanvasImageCache::LookupCanvas(element, mCanvasElement, &imgSize,
&intrinsicImgSize);
}
DirectDrawInfo drawInfo;
if (!srcSurf) {
// The canvas spec says that drawImage should draw the first frame
// of animated images. We also don't want to rasterize vector images.
uint32_t sfeFlags = nsLayoutUtils::SFE_WANT_FIRST_FRAME_IF_IMAGE |
nsLayoutUtils::SFE_NO_RASTERIZING_VECTORS |
nsLayoutUtils::SFE_EXACT_SIZE_SURFACE;
SurfaceFromElementResult res;
if (offscreenCanvas) {
res = nsLayoutUtils::SurfaceFromOffscreenCanvas(offscreenCanvas, sfeFlags,
mTarget);
} else {
res = CanvasRenderingContext2D::CachedSurfaceFromElement(element);
if (!res.mSourceSurface) {
res = nsLayoutUtils::SurfaceFromElement(element, sfeFlags, mTarget);
}
}
if (!res.mSourceSurface && !res.mDrawInfo.mImgContainer) {
// https://html.spec.whatwg.org/#check-the-usability-of-the-image-argument:
//
// Only throw if the request is broken and the element is an
// HTMLImageElement / SVGImageElement. Note that even for those the spec
// says to silently do nothing in the following cases:
// - The element is still loading.
// - The image is bad, but it's not in the broken state (i.e., we could
// decode the headers and get the size).
if (!res.mIsStillLoading && !res.mHasSize &&
(aImage.IsHTMLImageElement() || aImage.IsSVGImageElement())) {
aError.ThrowInvalidStateError("Passed-in image is \"broken\"");
}
return;
}
imgSize = res.mSize;
intrinsicImgSize = res.mIntrinsicSize;
DoSecurityCheck(res.mPrincipal, res.mIsWriteOnly, res.mCORSUsed);
if (res.mSourceSurface) {
if (res.mImageRequest) {
CanvasImageCache::NotifyDrawImage(element, mCanvasElement,
res.mSourceSurface, imgSize,
intrinsicImgSize);
}
srcSurf = res.mSourceSurface;
} else {
drawInfo = res.mDrawInfo;
}
}
if (aOptional_argc == 0) {
aSx = aSy = 0.0;
aSw = (double)imgSize.width;
aSh = (double)imgSize.height;
aDw = (double)intrinsicImgSize.width;
aDh = (double)intrinsicImgSize.height;
} else if (aOptional_argc == 2) {
aSx = aSy = 0.0;
aSw = (double)imgSize.width;
aSh = (double)imgSize.height;
}
if (aSw == 0.0 || aSh == 0.0) {
return;
}
ClipImageDimension(aSx, aSw, imgSize.width, aDx, aDw);
ClipImageDimension(aSy, aSh, imgSize.height, aDy, aDh);
if (aSw <= 0.0 || aSh <= 0.0 || aDw <= 0.0 || aDh <= 0.0) {
// source and/or destination are fully clipped, so nothing is painted
return;
}
// Per spec, the smoothing setting applies only to scaling up a bitmap image.
// When down-scaling the user agent is free to choose whether or not to smooth
// the image. Nearest sampling when down-scaling is rarely desirable and
// smoothing when down-scaling matches chromium's behavior.
// If any dimension is up-scaled, we consider the image as being up-scaled.
auto scale = mTarget->GetTransform().ScaleFactors();
bool isDownScale =
aDw * Abs(scale.xScale) < aSw && aDh * Abs(scale.yScale) < aSh;
SamplingFilter samplingFilter;
AntialiasMode antialiasMode;
if (CurrentState().imageSmoothingEnabled || isDownScale) {
samplingFilter = gfx::SamplingFilter::LINEAR;
antialiasMode = AntialiasMode::DEFAULT;
} else {
samplingFilter = gfx::SamplingFilter::POINT;
antialiasMode = AntialiasMode::NONE;
}
const bool needBounds = NeedToCalculateBounds();
if (!IsTargetValid()) {
return;
}
gfx::Rect bounds;
if (needBounds) {
bounds = gfx::Rect(aDx, aDy, aDw, aDh);
bounds = mTarget->GetTransform().TransformBounds(bounds);
}
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
if (srcSurf) {
gfx::Rect sourceRect(aSx, aSy, aSw, aSh);
if (element == mCanvasElement) {
// srcSurf is a snapshot of mTarget. If we draw to mTarget now, we'll
// trigger a COW copy of the whole canvas into srcSurf. That's a huge
// waste if sourceRect doesn't cover the whole canvas.
// We avoid copying the whole canvas by manually copying just the part
// that we need.
srcSurf = ExtractSubrect(srcSurf, &sourceRect, mTarget);
}
AdjustedTarget tempTarget(this, bounds.IsEmpty() ? nullptr : &bounds, true);
if (!tempTarget) {
gfxWarning() << "Invalid adjusted target in Canvas2D "
<< gfx::hexa((DrawTarget*)mTarget) << ", "
<< NeedToDrawShadow() << NeedToApplyFilter();
return;
}
auto op = tempTarget.UsedOperation();
if (!IsTargetValid() || !tempTarget) {
return;
}
VideoInfo::Rotation rotationDeg = VideoInfo::Rotation::kDegree_0;
if (HTMLVideoElement* video = HTMLVideoElement::FromNodeOrNull(element)) {
rotationDeg = video->RotationDegrees();
}
gfx::Rect destRect(aDx, aDy, aDw, aDh);
Matrix transform;
if (rotationDeg != VideoInfo::Rotation::kDegree_0) {
Matrix preTransform = ComputeRotationMatrix(aDw, aDh, rotationDeg);
transform = preTransform * Matrix::Translation(aDx, aDy);
SwapScaleWidthHeightForRotation(destRect, rotationDeg);
// When rotation exists, aDx, aDy is handled by transform, Since aDest.x
// aDest.y handling of DrawSurface() does not care about the rotation.
destRect.x = 0;
destRect.y = 0;
}
Matrix currentTransform = tempTarget->GetTransform();
transform *= currentTransform;
tempTarget->SetTransform(transform);
tempTarget.DrawSurface(
srcSurf, destRect, sourceRect,
DrawSurfaceOptions(samplingFilter, SamplingBounds::UNBOUNDED),
DrawOptions(CurrentState().globalAlpha, op, antialiasMode));
tempTarget->SetTransform(currentTransform);
} else {
DrawDirectlyToCanvas(drawInfo, &bounds, gfx::Rect(aDx, aDy, aDw, aDh),
gfx::Rect(aSx, aSy, aSw, aSh), imgSize);
}
RedrawUser(gfxRect(aDx, aDy, aDw, aDh));
}
void CanvasRenderingContext2D::DrawDirectlyToCanvas(
const DirectDrawInfo& aImage, gfx::Rect* aBounds, gfx::Rect aDest,
gfx::Rect aSrc, gfx::IntSize aImgSize) {
MOZ_ASSERT(aSrc.width > 0 && aSrc.height > 0,
"Need positive source width and height");
AdjustedTarget tempTarget(this, aBounds->IsEmpty() ? nullptr : aBounds);
if (!tempTarget) {
return;
}
// Get any existing transforms on the context, including transformations used
// for context shadow.
Matrix matrix = tempTarget->GetTransform();
gfxMatrix contextMatrix = ThebesMatrix(matrix);
MatrixScalesDouble contextScale = contextMatrix.ScaleFactors();
// Scale the dest rect to include the context scale.
aDest.Scale((float)contextScale.xScale, (float)contextScale.yScale);
// Scale the image size to the dest rect, and adjust the source rect to match.
gfxSize scale(aDest.width / aSrc.width, aDest.height / aSrc.height);
IntSize scaledImageSize = IntSize::Ceil(aImgSize.width * scale.width,
aImgSize.height * scale.height);
aSrc.Scale(scale.width, scale.height);
// We're wrapping tempTarget's (our) DrawTarget here, so we need to restore
// the matrix even though this is a temp gfxContext.
AutoRestoreTransform autoRestoreTransform(mTarget);
RefPtr<gfxContext> context = gfxContext::CreateOrNull(tempTarget);
if (!context) {
gfxDevCrash(LogReason::InvalidContext) << "Canvas context problem";
return;
}
context->SetMatrixDouble(
contextMatrix
.PreScale(1.0 / contextScale.xScale, 1.0 / contextScale.yScale)
.PreTranslate(aDest.x - aSrc.x, aDest.y - aSrc.y));
context->SetOp(tempTarget.UsedOperation());
// FLAG_CLAMP is added for increased performance, since we never tile here.
uint32_t modifiedFlags = aImage.mDrawingFlags | imgIContainer::FLAG_CLAMP;
CSSIntSize sz(
scaledImageSize.width,
scaledImageSize
.height); // XXX hmm is scaledImageSize really in CSS pixels?
SVGImageContext svgContext(Some(sz));
auto result = aImage.mImgContainer->Draw(
context, scaledImageSize,
ImageRegion::Create(gfxRect(aSrc.x, aSrc.y, aSrc.width, aSrc.height)),
aImage.mWhichFrame, SamplingFilter::GOOD, Some(svgContext), modifiedFlags,
CurrentState().globalAlpha);
if (result != ImgDrawResult::SUCCESS) {
NS_WARNING("imgIContainer::Draw failed");
}
}
void CanvasRenderingContext2D::SetGlobalCompositeOperation(
const nsAString& aOp, ErrorResult& aError) {
CompositionOp comp_op;
#define CANVAS_OP_TO_GFX_OP(cvsop, op2d) \
if (aOp.EqualsLiteral(cvsop)) comp_op = CompositionOp::OP_##op2d;
CANVAS_OP_TO_GFX_OP("copy", SOURCE)
else CANVAS_OP_TO_GFX_OP("source-atop", ATOP)
else CANVAS_OP_TO_GFX_OP("source-in", IN)
else CANVAS_OP_TO_GFX_OP("source-out", OUT)
else CANVAS_OP_TO_GFX_OP("source-over", OVER)
else CANVAS_OP_TO_GFX_OP("destination-in", DEST_IN)
else CANVAS_OP_TO_GFX_OP("destination-out", DEST_OUT)
else CANVAS_OP_TO_GFX_OP("destination-over", DEST_OVER)
else CANVAS_OP_TO_GFX_OP("destination-atop", DEST_ATOP)
else CANVAS_OP_TO_GFX_OP("lighter", ADD)
else CANVAS_OP_TO_GFX_OP("xor", XOR)
else CANVAS_OP_TO_GFX_OP("multiply", MULTIPLY)
else CANVAS_OP_TO_GFX_OP("screen", SCREEN)
else CANVAS_OP_TO_GFX_OP("overlay", OVERLAY)
else CANVAS_OP_TO_GFX_OP("darken", DARKEN)
else CANVAS_OP_TO_GFX_OP("lighten", LIGHTEN)
else CANVAS_OP_TO_GFX_OP("color-dodge", COLOR_DODGE)
else CANVAS_OP_TO_GFX_OP("color-burn", COLOR_BURN)
else CANVAS_OP_TO_GFX_OP("hard-light", HARD_LIGHT)
else CANVAS_OP_TO_GFX_OP("soft-light", SOFT_LIGHT)
else CANVAS_OP_TO_GFX_OP("difference", DIFFERENCE)
else CANVAS_OP_TO_GFX_OP("exclusion", EXCLUSION)
else CANVAS_OP_TO_GFX_OP("hue", HUE)
else CANVAS_OP_TO_GFX_OP("saturation", SATURATION)
else CANVAS_OP_TO_GFX_OP("color", COLOR)
else CANVAS_OP_TO_GFX_OP("luminosity", LUMINOSITY)
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
else return;
#undef CANVAS_OP_TO_GFX_OP
CurrentState().op = comp_op;
}
void CanvasRenderingContext2D::GetGlobalCompositeOperation(
nsAString& aOp, ErrorResult& aError) {
CompositionOp comp_op = CurrentState().op;
#define CANVAS_OP_TO_GFX_OP(cvsop, op2d) \
if (comp_op == CompositionOp::OP_##op2d) aOp.AssignLiteral(cvsop);
CANVAS_OP_TO_GFX_OP("copy", SOURCE)
else CANVAS_OP_TO_GFX_OP("destination-atop", DEST_ATOP)
else CANVAS_OP_TO_GFX_OP("destination-in", DEST_IN)
else CANVAS_OP_TO_GFX_OP("destination-out", DEST_OUT)
else CANVAS_OP_TO_GFX_OP("destination-over", DEST_OVER)
else CANVAS_OP_TO_GFX_OP("lighter", ADD)
else CANVAS_OP_TO_GFX_OP("source-atop", ATOP)
else CANVAS_OP_TO_GFX_OP("source-in", IN)
else CANVAS_OP_TO_GFX_OP("source-out", OUT)
else CANVAS_OP_TO_GFX_OP("source-over", OVER)
else CANVAS_OP_TO_GFX_OP("xor", XOR)
else CANVAS_OP_TO_GFX_OP("multiply", MULTIPLY)
else CANVAS_OP_TO_GFX_OP("screen", SCREEN)
else CANVAS_OP_TO_GFX_OP("overlay", OVERLAY)
else CANVAS_OP_TO_GFX_OP("darken", DARKEN)
else CANVAS_OP_TO_GFX_OP("lighten", LIGHTEN)
else CANVAS_OP_TO_GFX_OP("color-dodge", COLOR_DODGE)
else CANVAS_OP_TO_GFX_OP("color-burn", COLOR_BURN)
else CANVAS_OP_TO_GFX_OP("hard-light", HARD_LIGHT)
else CANVAS_OP_TO_GFX_OP("soft-light", SOFT_LIGHT)
else CANVAS_OP_TO_GFX_OP("difference", DIFFERENCE)
else CANVAS_OP_TO_GFX_OP("exclusion", EXCLUSION)
else CANVAS_OP_TO_GFX_OP("hue", HUE)
else CANVAS_OP_TO_GFX_OP("saturation", SATURATION)
else CANVAS_OP_TO_GFX_OP("color", COLOR)
else CANVAS_OP_TO_GFX_OP("luminosity", LUMINOSITY)
else {
aError.Throw(NS_ERROR_FAILURE);
}
#undef CANVAS_OP_TO_GFX_OP
}
void CanvasRenderingContext2D::DrawWindow(nsGlobalWindowInner& aWindow,
double aX, double aY, double aW,
double aH, const nsACString& aBgColor,
uint32_t aFlags,
nsIPrincipal& aSubjectPrincipal,
ErrorResult& aError) {
if (int32_t(aW) == 0 || int32_t(aH) == 0) {
return;
}
// protect against too-large surfaces that will cause allocation
// or overflow issues
if (!Factory::CheckSurfaceSize(IntSize(int32_t(aW), int32_t(aH)), 0xffff)) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
Document* doc = aWindow.GetExtantDoc();
if (doc && aSubjectPrincipal.GetIsAddonOrExpandedAddonPrincipal()) {
doc->WarnOnceAbout(
DeprecatedOperations::eDrawWindowCanvasRenderingContext2D);
}
// Flush layout updates
if (!(aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_DO_NOT_FLUSH)) {
nsContentUtils::FlushLayoutForTree(aWindow.GetOuterWindow());
}
CompositionOp op = CurrentState().op;
bool discardContent =
GlobalAlpha() == 1.0f &&
(op == CompositionOp::OP_OVER || op == CompositionOp::OP_SOURCE);
const gfx::Rect drawRect(aX, aY, aW, aH);
EnsureTarget(discardContent ? &drawRect : nullptr);
if (!IsTargetValid()) {
return;
}
RefPtr<nsPresContext> presContext;
nsIDocShell* docshell = aWindow.GetDocShell();
if (docshell) {
presContext = docshell->GetPresContext();
}
if (!presContext) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
nscolor backgroundColor;
if (!ParseColor(aBgColor, &backgroundColor)) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
nsRect r(nsPresContext::CSSPixelsToAppUnits((float)aX),
nsPresContext::CSSPixelsToAppUnits((float)aY),
nsPresContext::CSSPixelsToAppUnits((float)aW),
nsPresContext::CSSPixelsToAppUnits((float)aH));
RenderDocumentFlags renderDocFlags =
(RenderDocumentFlags::IgnoreViewportScrolling |
RenderDocumentFlags::DocumentRelative);
if (aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_DRAW_CARET) {
renderDocFlags |= RenderDocumentFlags::DrawCaret;
}
if (aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_DRAW_VIEW) {
renderDocFlags &= ~(RenderDocumentFlags::IgnoreViewportScrolling |
RenderDocumentFlags::DocumentRelative);
}
if (aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_USE_WIDGET_LAYERS) {
renderDocFlags |= RenderDocumentFlags::UseWidgetLayers;
}
if (aFlags &
CanvasRenderingContext2D_Binding::DRAWWINDOW_ASYNC_DECODE_IMAGES) {
renderDocFlags |= RenderDocumentFlags::AsyncDecodeImages;
}
if (aFlags & CanvasRenderingContext2D_Binding::DRAWWINDOW_DO_NOT_FLUSH) {
renderDocFlags |= RenderDocumentFlags::DrawWindowNotFlushing;
}
// gfxContext-over-Azure may modify the DrawTarget's transform, so
// save and restore it
Matrix matrix = mTarget->GetTransform();
double sw = matrix._11 * aW;
double sh = matrix._22 * aH;
if (!sw || !sh) {
return;
}
RefPtr<gfxContext> thebes;
RefPtr<DrawTarget> drawDT;
// Rendering directly is faster and can be done if mTarget supports Azure
// and does not need alpha blending.
// Since the pre-transaction callback calls ReturnTarget, we can't have a
// gfxContext wrapped around it when using a shared buffer provider because
// the DrawTarget's shared buffer may be unmapped in ReturnTarget.
op = CompositionOp::OP_ADD;
if (gfxPlatform::GetPlatform()->SupportsAzureContentForDrawTarget(mTarget) &&
GlobalAlpha() == 1.0f) {
op = CurrentState().op;
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
}
if (op == CompositionOp::OP_OVER &&
(!mBufferProvider || !mBufferProvider->IsShared())) {
thebes = gfxContext::CreateOrNull(mTarget);
MOZ_ASSERT(thebes); // already checked the draw target above
// (in SupportsAzureContentForDrawTarget)
thebes->SetMatrix(matrix);
} else {
IntSize dtSize = IntSize::Ceil(sw, sh);
if (!Factory::AllowedSurfaceSize(dtSize)) {
// attempt to limit the DT to what will actually cover the target
Size limitSize(mTarget->GetSize());
limitSize.Scale(matrix._11, matrix._22);
dtSize = Min(dtSize, IntSize::Ceil(limitSize));
// if the DT is still too big, then error
if (!Factory::AllowedSurfaceSize(dtSize)) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
}
drawDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
dtSize, SurfaceFormat::B8G8R8A8);
if (!drawDT || !drawDT->IsValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
thebes = gfxContext::CreateOrNull(drawDT);
MOZ_ASSERT(thebes); // alrady checked the draw target above
thebes->SetMatrix(Matrix::Scaling(matrix._11, matrix._22));
}
RefPtr<PresShell> presShell = presContext->PresShell();
Unused << presShell->RenderDocument(r, renderDocFlags, backgroundColor,
thebes);
// If this canvas was contained in the drawn window, the pre-transaction
// callback may have returned its DT. If so, we must reacquire it here.
EnsureTarget(discardContent ? &drawRect : nullptr);
if (drawDT) {
RefPtr<SourceSurface> snapshot = drawDT->Snapshot();
if (NS_WARN_IF(!snapshot)) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
op = CurrentState().op;
if (!IsTargetValid()) {
aError.Throw(NS_ERROR_FAILURE);
return;
}
gfx::Rect destRect(0, 0, aW, aH);
gfx::Rect sourceRect(0, 0, sw, sh);
mTarget->DrawSurface(snapshot, destRect, sourceRect,
DrawSurfaceOptions(gfx::SamplingFilter::POINT),
DrawOptions(GlobalAlpha(), op, AntialiasMode::NONE));
} else {
mTarget->SetTransform(matrix);
}
// note that x and y are coordinates in the document that
// we're drawing; x and y are drawn to 0,0 in current user
// space.
RedrawUser(gfxRect(0, 0, aW, aH));
}
//
// device pixel getting/setting
//
already_AddRefed<ImageData> CanvasRenderingContext2D::GetImageData(
JSContext* aCx, int32_t aSx, int32_t aSy, int32_t aSw, int32_t aSh,
nsIPrincipal& aSubjectPrincipal, ErrorResult& aError) {
return GetImageData(aCx, aSx, aSy, aSw, aSh, Some(&aSubjectPrincipal),
aError);
}
already_AddRefed<ImageData> CanvasRenderingContext2D::GetImageData(
JSContext* aCx, int32_t aSx, int32_t aSy, int32_t aSw, int32_t aSh,
Maybe<nsIPrincipal*> aSubjectPrincipal, ErrorResult& aError) {
if (!mCanvasElement && !mDocShell && !mOffscreenCanvas) {
NS_ERROR("No canvas element and no docshell in GetImageData!!!");
aError.Throw(NS_ERROR_DOM_SECURITY_ERR);
return nullptr;
}
// Check only if we have a canvas element; if we were created with a docshell,
// then it's special internal use.
// FIXME(aosmond): OffscreenCanvas security check??!
if (IsWriteOnly() ||
(mCanvasElement && !mCanvasElement->CallerCanRead(aCx))) {
// XXX ERRMSG we need to report an error to developers here! (bug 329026)
aError.Throw(NS_ERROR_DOM_SECURITY_ERR);
return nullptr;
}
if (!aSw || !aSh) {
aError.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
return nullptr;
}
// Handle negative width and height by flipping the rectangle over in the
// relevant direction.
uint32_t w, h;
if (aSw < 0) {
w = -aSw;
aSx -= w;
} else {
w = aSw;
}
if (aSh < 0) {
h = -aSh;
aSy -= h;
} else {
h = aSh;
}
if (w == 0) {
w = 1;
}
if (h == 0) {
h = 1;
}
JS::Rooted<JSObject*> array(aCx);
aError = GetImageDataArray(aCx, aSx, aSy, w, h, aSubjectPrincipal,
array.address());
if (aError.Failed()) {
return nullptr;
}
MOZ_ASSERT(array);
return MakeAndAddRef<ImageData>(w, h, *array);
}
static IntRect ClipImageDataTransfer(IntRect& aSrc, const IntPoint& aDestOffset,
const IntSize& aDestBounds) {
IntRect dest = aSrc;
dest.SafeMoveBy(aDestOffset);
dest = IntRect(IntPoint(0, 0), aDestBounds).SafeIntersect(dest);
aSrc = aSrc.SafeIntersect(dest - aDestOffset);
return aSrc + aDestOffset;
}
nsresult CanvasRenderingContext2D::GetImageDataArray(
JSContext* aCx, int32_t aX, int32_t aY, uint32_t aWidth, uint32_t aHeight,
Maybe<nsIPrincipal*> aSubjectPrincipal, JSObject** aRetval) {
MOZ_ASSERT(aWidth && aHeight);
// Restrict the typed array length to INT32_MAX because that's all we support
// in dom::TypedArray::ComputeState.
CheckedInt<uint32_t> len = CheckedInt<uint32_t>(aWidth) * aHeight * 4;
if (!len.isValid() || len.value() > INT32_MAX) {
return NS_ERROR_DOM_INDEX_SIZE_ERR;
}
CheckedInt<int32_t> rightMost = CheckedInt<int32_t>(aX) + aWidth;
CheckedInt<int32_t> bottomMost = CheckedInt<int32_t>(aY) + aHeight;
if (!rightMost.isValid() || !bottomMost.isValid()) {
return NS_ERROR_DOM_SYNTAX_ERR;
}
JS::Rooted<JSObject*> darray(aCx, JS_NewUint8ClampedArray(aCx, len.value()));
if (!darray) {
return NS_ERROR_OUT_OF_MEMORY;
}
if (mZero) {
*aRetval = darray;
return NS_OK;
}
IntRect dstWriteRect(0, 0, aWidth, aHeight);
IntRect srcReadRect = ClipImageDataTransfer(dstWriteRect, IntPoint(aX, aY),
IntSize(mWidth, mHeight));
if (srcReadRect.IsEmpty()) {
*aRetval = darray;
return NS_OK;
}
if (!mBufferProvider) {
if (!EnsureTarget()) {
return NS_ERROR_FAILURE;
}
}
RefPtr<SourceSurface> snapshot = mBufferProvider->BorrowSnapshot();
if (!snapshot) {
return NS_ERROR_OUT_OF_MEMORY;
}
RefPtr<DataSourceSurface> readback = snapshot->GetDataSurface();
mBufferProvider->ReturnSnapshot(snapshot.forget());
DataSourceSurface::MappedSurface rawData;
if (!readback || !readback->Map(DataSourceSurface::READ, &rawData)) {
return NS_ERROR_OUT_OF_MEMORY;
}
// Check for site-specific permission. This check is not needed if the
// canvas was created with a docshell (that is only done for special
// internal uses).
bool usePlaceholder = false;
if (mCanvasElement) {
nsCOMPtr<Document> ownerDoc = mCanvasElement->OwnerDoc();
usePlaceholder = !CanvasUtils::IsImageExtractionAllowed(ownerDoc, aCx,
aSubjectPrincipal);
} else if (mOffscreenCanvas) {
usePlaceholder = mOffscreenCanvas->ShouldResistFingerprinting();
}
do {
uint8_t* randomData;
if (usePlaceholder) {
// Since we cannot call any GC-able functions (like requesting the RNG
// service) after we call JS_GetUint8ClampedArrayData, we will
// pre-generate the randomness required for GeneratePlaceholderCanvasData.
randomData = TryToGenerateRandomDataForPlaceholderCanvasData();
}
JS::AutoCheckCannotGC nogc;
bool isShared;
uint8_t* data = JS_GetUint8ClampedArrayData(darray, &isShared, nogc);
MOZ_ASSERT(!isShared); // Should not happen, data was created above
if (usePlaceholder) {
FillPlaceholderCanvas(randomData, len.value(), data);
break;
}
uint32_t srcStride = rawData.mStride;
uint8_t* src =
rawData.mData + srcReadRect.y * srcStride + srcReadRect.x * 4;
uint8_t* dst = data + dstWriteRect.y * (aWidth * 4) + dstWriteRect.x * 4;
if (mOpaque) {
SwizzleData(src, srcStride, SurfaceFormat::X8R8G8B8_UINT32, dst,
aWidth * 4, SurfaceFormat::R8G8B8A8, dstWriteRect.Size());
} else {
UnpremultiplyData(src, srcStride, SurfaceFormat::A8R8G8B8_UINT32, dst,
aWidth * 4, SurfaceFormat::R8G8B8A8,
dstWriteRect.Size());
}
} while (false);
readback->Unmap();
*aRetval = darray;
return NS_OK;
}
void CanvasRenderingContext2D::EnsureErrorTarget() {
if (sErrorTarget) {
return;
}
RefPtr<DrawTarget> errorTarget =
gfxPlatform::GetPlatform()->CreateOffscreenCanvasDrawTarget(
IntSize(1, 1), SurfaceFormat::B8G8R8A8);
MOZ_ASSERT(errorTarget, "Failed to allocate the error target!");
sErrorTarget = errorTarget;
NS_IF_ADDREF(sErrorTarget);
}
void CanvasRenderingContext2D::FillRuleChanged() {
if (mPath) {
mPathBuilder = mPath->CopyToBuilder(CurrentState().fillRule);
mPath = nullptr;
}
}
void CanvasRenderingContext2D::PutImageData(ImageData& aImageData, int32_t aDx,
int32_t aDy, ErrorResult& aRv) {
RootedSpiderMonkeyInterface<Uint8ClampedArray> arr(RootingCx());
PutImageData_explicit(aDx, aDy, aImageData, false, 0, 0, 0, 0, aRv);
}
void CanvasRenderingContext2D::PutImageData(ImageData& aImageData, int32_t aDx,
int32_t aDy, int32_t aDirtyX,
int32_t aDirtyY,
int32_t aDirtyWidth,
int32_t aDirtyHeight,
ErrorResult& aRv) {
PutImageData_explicit(aDx, aDy, aImageData, true, aDirtyX, aDirtyY,
aDirtyWidth, aDirtyHeight, aRv);
}
void CanvasRenderingContext2D::PutImageData_explicit(
int32_t aX, int32_t aY, ImageData& aImageData, bool aHasDirtyRect,
int32_t aDirtyX, int32_t aDirtyY, int32_t aDirtyWidth, int32_t aDirtyHeight,
ErrorResult& aRv) {
RootedSpiderMonkeyInterface<Uint8ClampedArray> arr(RootingCx());
if (!arr.Init(aImageData.GetDataObject())) {
return aRv.ThrowInvalidStateError(
"Failed to extract Uint8ClampedArray from ImageData (security check "
"failed?)");
}
const uint32_t width = aImageData.Width();
const uint32_t height = aImageData.Height();
if (width == 0 || height == 0) {
return aRv.ThrowInvalidStateError("Passed-in image is empty");
}
IntRect dirtyRect;
IntRect imageDataRect(0, 0, width, height);
if (aHasDirtyRect) {
// fix up negative dimensions
if (aDirtyWidth < 0) {
if (aDirtyWidth == INT_MIN) {
return aRv.ThrowInvalidStateError("Dirty width is invalid");
}
CheckedInt32 checkedDirtyX = CheckedInt32(aDirtyX) + aDirtyWidth;
if (!checkedDirtyX.isValid()) {
return aRv.ThrowInvalidStateError("Dirty width is invalid");
}
aDirtyX = checkedDirtyX.value();
aDirtyWidth = -aDirtyWidth;
}
if (aDirtyHeight < 0) {
if (aDirtyHeight == INT_MIN) {
return aRv.ThrowInvalidStateError("Dirty height is invalid");
}
CheckedInt32 checkedDirtyY = CheckedInt32(aDirtyY) + aDirtyHeight;
if (!checkedDirtyY.isValid()) {
return aRv.ThrowInvalidStateError("Dirty height is invalid");
}
aDirtyY = checkedDirtyY.value();
aDirtyHeight = -aDirtyHeight;
}
// bound the dirty rect within the imageData rectangle
dirtyRect = imageDataRect.Intersect(
IntRect(aDirtyX, aDirtyY, aDirtyWidth, aDirtyHeight));
if (dirtyRect.Width() <= 0 || dirtyRect.Height() <= 0) {
return;
}
} else {
dirtyRect = imageDataRect;
}
IntRect srcRect = dirtyRect;
dirtyRect = ClipImageDataTransfer(srcRect, IntPoint(aX, aY),
IntSize(mWidth, mHeight));
if (dirtyRect.IsEmpty()) {
return;
}
arr.ComputeState();
uint32_t dataLen = arr.Length();
uint32_t len = width * height * 4;
if (dataLen != len) {
return aRv.ThrowInvalidStateError("Invalid width or height");
}
// The canvas spec says that the current path, transformation matrix, shadow
// attributes, global alpha, the clipping region, and global composition
// operator must not affect the getImageData() and putImageData() methods.
const gfx::Rect putRect(dirtyRect);
EnsureTarget(&putRect);
if (!IsTargetValid()) {
return aRv.Throw(NS_ERROR_FAILURE);
}
DataSourceSurface::MappedSurface map;
RefPtr<DataSourceSurface> sourceSurface;
uint8_t* lockedBits = nullptr;
uint8_t* dstData;
IntSize dstSize;
int32_t dstStride;
SurfaceFormat dstFormat;
if (mTarget->LockBits(&lockedBits, &dstSize, &dstStride, &dstFormat)) {
dstData = lockedBits + dirtyRect.y * dstStride + dirtyRect.x * 4;
} else {
sourceSurface = Factory::CreateDataSourceSurface(
dirtyRect.Size(), SurfaceFormat::B8G8R8A8, false);
// In certain scenarios, requesting larger than 8k image fails. Bug 803568
// covers the details of how to run into it, but the full detailed
// investigation hasn't been done to determine the underlying cause. We
// will just handle the failure to allocate the surface to avoid a crash.
if (!sourceSurface) {
return aRv.Throw(NS_ERROR_FAILURE);
}
if (!sourceSurface->Map(DataSourceSurface::READ_WRITE, &map)) {
return aRv.Throw(NS_ERROR_FAILURE);
}
dstData = map.mData;
if (!dstData) {
return aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
}
dstStride = map.mStride;
dstFormat = sourceSurface->GetFormat();
}
uint8_t* srcData = arr.Data() + srcRect.y * (width * 4) + srcRect.x * 4;
PremultiplyData(
srcData, width * 4, SurfaceFormat::R8G8B8A8, dstData, dstStride,
mOpaque ? SurfaceFormat::X8R8G8B8_UINT32 : SurfaceFormat::A8R8G8B8_UINT32,
dirtyRect.Size());
if (lockedBits) {
mTarget->ReleaseBits(lockedBits);
} else if (sourceSurface) {
sourceSurface->Unmap();
mTarget->CopySurface(sourceSurface, dirtyRect - dirtyRect.TopLeft(),
dirtyRect.TopLeft());
}
Redraw(
gfx::Rect(dirtyRect.x, dirtyRect.y, dirtyRect.width, dirtyRect.height));
}
static already_AddRefed<ImageData> CreateImageData(
JSContext* aCx, CanvasRenderingContext2D* aContext, uint32_t aW,
uint32_t aH, ErrorResult& aError) {
if (aW == 0) aW = 1;
if (aH == 0) aH = 1;
// Restrict the typed array length to INT32_MAX because that's all we support
// in dom::TypedArray::ComputeState.
CheckedInt<uint32_t> len = CheckedInt<uint32_t>(aW) * aH * 4;
if (!len.isValid() || len.value() > INT32_MAX) {
aError.ThrowIndexSizeError("Invalid width or height");
return nullptr;
}
// Create the fast typed array; it's initialized to 0 by default.
JSObject* darray = Uint8ClampedArray::Create(aCx, aContext, len.value());
if (!darray) {
// TODO: Should use OOMReporter.
aError.Throw(NS_ERROR_OUT_OF_MEMORY);
return nullptr;
}
return do_AddRef(new ImageData(aW, aH, *darray));
}
already_AddRefed<ImageData> CanvasRenderingContext2D::CreateImageData(
JSContext* aCx, int32_t aSw, int32_t aSh, ErrorResult& aError) {
if (!aSw || !aSh) {
aError.ThrowIndexSizeError("Invalid width or height");
return nullptr;
}
uint32_t w = Abs(aSw);
uint32_t h = Abs(aSh);
return dom::CreateImageData(aCx, this, w, h, aError);
}
already_AddRefed<ImageData> CanvasRenderingContext2D::CreateImageData(
JSContext* aCx, ImageData& aImagedata, ErrorResult& aError) {
return dom::CreateImageData(aCx, this, aImagedata.Width(),
aImagedata.Height(), aError);
}
void CanvasRenderingContext2D::OnMemoryPressure() {
if (mBufferProvider) {
mBufferProvider->OnMemoryPressure();
}
}
void CanvasRenderingContext2D::OnBeforePaintTransaction() {
if (!mTarget) return;
OnStableState();
}
void CanvasRenderingContext2D::OnDidPaintTransaction() { MarkContextClean(); }
bool CanvasRenderingContext2D::UpdateWebRenderCanvasData(
nsDisplayListBuilder* aBuilder, WebRenderCanvasData* aCanvasData) {
if (mOpaque) {
// If we're opaque then make sure we have a surface so we paint black
// instead of transparent.
EnsureTarget();
}
// Don't call EnsureTarget() ... if there isn't already a surface, then
// we have nothing to paint and there is no need to create a surface just
// to paint nothing. Also, EnsureTarget() can cause creation of a persistent
// layer manager which must NOT happen during a paint.
if (!mBufferProvider && !IsTargetValid()) {
// No DidTransactionCallback will be received, so mark the context clean
// now so future invalidations will be dispatched.
MarkContextClean();
// Clear CanvasRenderer of WebRenderCanvasData
aCanvasData->ClearCanvasRenderer();
return false;
}
auto renderer = aCanvasData->GetCanvasRenderer();
if (!mResetLayer && renderer) {
CanvasRendererData data;
data.mContext = this;
data.mSize = GetSize();
if (renderer->IsDataValid(data)) {
return true;
}
}
renderer = aCanvasData->CreateCanvasRenderer();
if (!InitializeCanvasRenderer(aBuilder, renderer)) {
// Clear CanvasRenderer of WebRenderCanvasData
aCanvasData->ClearCanvasRenderer();
return false;
}
MOZ_ASSERT(renderer);
mResetLayer = false;
return true;
}
bool CanvasRenderingContext2D::InitializeCanvasRenderer(
nsDisplayListBuilder* aBuilder, CanvasRenderer* aRenderer) {
CanvasRendererData data;
data.mContext = this;
data.mSize = GetSize();
data.mIsOpaque = mOpaque;
data.mDoPaintCallbacks = true;
if (!mBufferProvider) {
// Force the creation of a buffer provider.
EnsureTarget();
ReturnTarget();
if (!mBufferProvider) {
MarkContextClean();
return false;
}
}
aRenderer->Initialize(data);
aRenderer->SetDirty();
return true;
}
void CanvasRenderingContext2D::MarkContextClean() {
if (mInvalidateCount > 0) {
mPredictManyRedrawCalls = mInvalidateCount > kCanvasMaxInvalidateCount;
}
mIsEntireFrameInvalid = false;
mInvalidateCount = 0;
}
void CanvasRenderingContext2D::GetAppUnitsValues(int32_t* aPerDevPixel,
int32_t* aPerCSSPixel) {
// If we don't have a canvas element, we just return something generic.
if (aPerDevPixel) {
*aPerDevPixel = 60;
}
if (aPerCSSPixel) {
*aPerCSSPixel = 60;
}
PresShell* presShell = GetPresShell();
if (!presShell) {
return;
}
nsPresContext* presContext = presShell->GetPresContext();
if (!presContext) {
return;
}
if (aPerDevPixel) {
*aPerDevPixel = presContext->AppUnitsPerDevPixel();
}
if (aPerCSSPixel) {
*aPerCSSPixel = AppUnitsPerCSSPixel();
}
}
void CanvasRenderingContext2D::SetWriteOnly() {
mWriteOnly = true;
if (mCanvasElement) {
mCanvasElement->SetWriteOnly();
}
}
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(CanvasPath, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(CanvasPath, Release)
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasPath, mParent)
CanvasPath::CanvasPath(nsISupports* aParent) : mParent(aParent) {
mPathBuilder = gfxPlatform::GetPlatform()
->ScreenReferenceDrawTarget()
->CreatePathBuilder();
}
CanvasPath::CanvasPath(nsISupports* aParent,
already_AddRefed<PathBuilder> aPathBuilder)
: mParent(aParent), mPathBuilder(aPathBuilder) {
if (!mPathBuilder) {
mPathBuilder = gfxPlatform::GetPlatform()
->ScreenReferenceDrawTarget()
->CreatePathBuilder();
}
}
JSObject* CanvasPath::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) {
return Path2D_Binding::Wrap(aCx, this, aGivenProto);
}
already_AddRefed<CanvasPath> CanvasPath::Constructor(
const GlobalObject& aGlobal) {
RefPtr<CanvasPath> path = new CanvasPath(aGlobal.GetAsSupports());
return path.forget();
}
already_AddRefed<CanvasPath> CanvasPath::Constructor(
const GlobalObject& aGlobal, CanvasPath& aCanvasPath) {
RefPtr<gfx::Path> tempPath = aCanvasPath.GetPath(
CanvasWindingRule::Nonzero,
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget().get());
RefPtr<CanvasPath> path =
new CanvasPath(aGlobal.GetAsSupports(), tempPath->CopyToBuilder());
return path.forget();
}
already_AddRefed<CanvasPath> CanvasPath::Constructor(
const GlobalObject& aGlobal, const nsAString& aPathString) {
RefPtr<gfx::Path> tempPath = SVGContentUtils::GetPath(aPathString);
if (!tempPath) {
return Constructor(aGlobal);
}
RefPtr<CanvasPath> path =
new CanvasPath(aGlobal.GetAsSupports(), tempPath->CopyToBuilder());
return path.forget();
}
void CanvasPath::ClosePath() {
EnsurePathBuilder();
mPathBuilder->Close();
}
void CanvasPath::MoveTo(double aX, double aY) {
EnsurePathBuilder();
mPathBuilder->MoveTo(Point(ToFloat(aX), ToFloat(aY)));
}
void CanvasPath::LineTo(double aX, double aY) {
EnsurePathBuilder();
mPathBuilder->LineTo(Point(ToFloat(aX), ToFloat(aY)));
}
void CanvasPath::QuadraticCurveTo(double aCpx, double aCpy, double aX,
double aY) {
EnsurePathBuilder();
mPathBuilder->QuadraticBezierTo(gfx::Point(ToFloat(aCpx), ToFloat(aCpy)),
gfx::Point(ToFloat(aX), ToFloat(aY)));
}
void CanvasPath::BezierCurveTo(double aCp1x, double aCp1y, double aCp2x,
double aCp2y, double aX, double aY) {
BezierTo(gfx::Point(ToFloat(aCp1x), ToFloat(aCp1y)),
gfx::Point(ToFloat(aCp2x), ToFloat(aCp2y)),
gfx::Point(ToFloat(aX), ToFloat(aY)));
}
void CanvasPath::ArcTo(double aX1, double aY1, double aX2, double aY2,
double aRadius, ErrorResult& aError) {
if (aRadius < 0) {
return aError.ThrowIndexSizeError("Negative radius");
}
EnsurePathBuilder();
// Current point in user space!
Point p0 = mPathBuilder->CurrentPoint();
Point p1(aX1, aY1);
Point p2(aX2, aY2);
// Execute these calculations in double precision to avoid cumulative
// rounding errors.
double dir, a2, b2, c2, cosx, sinx, d, anx, any, bnx, bny, x3, y3, x4, y4, cx,
cy, angle0, angle1;
bool anticlockwise;
if (p0 == p1 || p1 == p2 || aRadius == 0) {
LineTo(p1.x, p1.y);
return;
}
// Check for colinearity
dir = (p2.x - p1.x) * (p0.y - p1.y) + (p2.y - p1.y) * (p1.x - p0.x);
if (dir == 0) {
LineTo(p1.x, p1.y);
return;
}
// XXX - Math for this code was already available from the non-azure code
// and would be well tested. Perhaps converting to bezier directly might
// be more efficient longer run.
a2 = (p0.x - aX1) * (p0.x - aX1) + (p0.y - aY1) * (p0.y - aY1);
b2 = (aX1 - aX2) * (aX1 - aX2) + (aY1 - aY2) * (aY1 - aY2);
c2 = (p0.x - aX2) * (p0.x - aX2) + (p0.y - aY2) * (p0.y - aY2);
cosx = (a2 + b2 - c2) / (2 * sqrt(a2 * b2));
sinx = sqrt(1 - cosx * cosx);
d = aRadius / ((1 - cosx) / sinx);
anx = (aX1 - p0.x) / sqrt(a2);
any = (aY1 - p0.y) / sqrt(a2);
bnx = (aX1 - aX2) / sqrt(b2);
bny = (aY1 - aY2) / sqrt(b2);
x3 = aX1 - anx * d;
y3 = aY1 - any * d;
x4 = aX1 - bnx * d;
y4 = aY1 - bny * d;
anticlockwise = (dir < 0);
cx = x3 + any * aRadius * (anticlockwise ? 1 : -1);
cy = y3 - anx * aRadius * (anticlockwise ? 1 : -1);
angle0 = atan2((y3 - cy), (x3 - cx));
angle1 = atan2((y4 - cy), (x4 - cx));
LineTo(x3, y3);
Arc(cx, cy, aRadius, angle0, angle1, anticlockwise, aError);
}
void CanvasPath::Rect(double aX, double aY, double aW, double aH) {
MoveTo(aX, aY);
LineTo(aX + aW, aY);
LineTo(aX + aW, aY + aH);
LineTo(aX, aY + aH);
ClosePath();
}
void CanvasPath::Arc(double aX, double aY, double aRadius, double aStartAngle,
double aEndAngle, bool aAnticlockwise,
ErrorResult& aError) {
if (aRadius < 0.0) {
return aError.ThrowIndexSizeError("Negative radius");
}
EnsurePathBuilder();
ArcToBezier(this, Point(aX, aY), Size(aRadius, aRadius), aStartAngle,
aEndAngle, aAnticlockwise);
}
void CanvasPath::Ellipse(double x, double y, double radiusX, double radiusY,
double rotation, double startAngle, double endAngle,
bool anticlockwise, ErrorResult& aError) {
if (radiusX < 0.0 || radiusY < 0.0) {
return aError.ThrowIndexSizeError("Negative radius");
}
EnsurePathBuilder();
ArcToBezier(this, Point(x, y), Size(radiusX, radiusY), startAngle, endAngle,
anticlockwise, rotation);
}
void CanvasPath::LineTo(const gfx::Point& aPoint) {
EnsurePathBuilder();
mPathBuilder->LineTo(aPoint);
}
void CanvasPath::BezierTo(const gfx::Point& aCP1, const gfx::Point& aCP2,
const gfx::Point& aCP3) {
EnsurePathBuilder();
mPathBuilder->BezierTo(aCP1, aCP2, aCP3);
}
void CanvasPath::AddPath(CanvasPath& aCanvasPath, const DOMMatrix2DInit& aInit,
ErrorResult& aError) {
RefPtr<gfx::Path> tempPath = aCanvasPath.GetPath(
CanvasWindingRule::Nonzero,
gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget().get());
RefPtr<DOMMatrixReadOnly> matrix =
DOMMatrixReadOnly::FromMatrix(GetParentObject(), aInit, aError);
if (aError.Failed()) {
return;
}
Matrix transform(*(matrix->GetInternal2D()));
if (!transform.IsFinite()) {
return;
}
if (!transform.IsIdentity()) {
RefPtr<PathBuilder> tempBuilder =
tempPath->TransformedCopyToBuilder(transform, FillRule::FILL_WINDING);
tempPath = tempBuilder->Finish();
}
EnsurePathBuilder(); // in case a path is added to itself
tempPath->StreamToSink(mPathBuilder);
}
already_AddRefed<gfx::Path> CanvasPath::GetPath(
const CanvasWindingRule& aWinding, const DrawTarget* aTarget) const {
FillRule fillRule = FillRule::FILL_WINDING;
if (aWinding == CanvasWindingRule::Evenodd) {
fillRule = FillRule::FILL_EVEN_ODD;
}
if (mPath && (mPath->GetBackendType() == aTarget->GetBackendType()) &&
(mPath->GetFillRule() == fillRule)) {
RefPtr<gfx::Path> path(mPath);
return path.forget();
}
if (!mPath) {
// if there is no path, there must be a pathbuilder
MOZ_ASSERT(mPathBuilder);
mPath = mPathBuilder->Finish();
if (!mPath) {
RefPtr<gfx::Path> path(mPath);
return path.forget();
}
mPathBuilder = nullptr;
}
// retarget our backend if we're used with a different backend
if (mPath->GetBackendType() != aTarget->GetBackendType()) {
RefPtr<PathBuilder> tmpPathBuilder = aTarget->CreatePathBuilder(fillRule);
mPath->StreamToSink(tmpPathBuilder);
mPath = tmpPathBuilder->Finish();
} else if (mPath->GetFillRule() != fillRule) {
RefPtr<PathBuilder> tmpPathBuilder = mPath->CopyToBuilder(fillRule);
mPath = tmpPathBuilder->Finish();
}
RefPtr<gfx::Path> path(mPath);
return path.forget();
}
void CanvasPath::EnsurePathBuilder() const {
if (mPathBuilder) {
return;
}
// if there is not pathbuilder, there must be a path
MOZ_ASSERT(mPath);
mPathBuilder = mPath->CopyToBuilder();
mPath = nullptr;
}
size_t BindingJSObjectMallocBytes(CanvasRenderingContext2D* aContext) {
IntSize size = aContext->GetSize();
// TODO: Bug 1552137: No memory will be allocated if either dimension is
// greater than gfxPrefs::gfx_canvas_max_size(). We should check this here
// too.
CheckedInt<uint32_t> bytes =
CheckedInt<uint32_t>(size.width) * size.height * 4;
if (!bytes.isValid()) {
return 0;
}
return bytes.value();
}
} // namespace mozilla::dom