gecko-dev/dom/canvas/nsICanvasRenderingContextIn...

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/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsICanvasRenderingContextInternal_h___
#define nsICanvasRenderingContextInternal_h___
#include "gfxRect.h"
#include "mozilla/gfx/2D.h"
#include "nsISupports.h"
#include "nsIInputStream.h"
#include "nsIDocShell.h"
#include "nsRefreshObservers.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/dom/OffscreenCanvas.h"
#include "mozilla/Maybe.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StateWatching.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/NotNull.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/layers/LayersSurfaces.h"
#define NS_ICANVASRENDERINGCONTEXTINTERNAL_IID \
{ \
0xb84f2fed, 0x9d4b, 0x430b, { \
0xbd, 0xfb, 0x85, 0x57, 0x8a, 0xc2, 0xb4, 0x4b \
} \
}
class nsIDocShell;
class nsIPrincipal;
class nsRefreshDriver;
namespace mozilla {
class nsDisplayListBuilder;
class ClientWebGLContext;
class PresShell;
class WebGLFramebufferJS;
namespace layers {
class CanvasRenderer;
class CompositableHandle;
class Layer;
class Image;
class LayerManager;
class LayerTransactionChild;
class PersistentBufferProvider;
class WebRenderCanvasData;
} // namespace layers
namespace gfx {
class SourceSurface;
} // namespace gfx
} // namespace mozilla
enum class FrameCaptureState : uint8_t { CLEAN, DIRTY };
class nsICanvasRenderingContextInternal : public nsISupports,
public mozilla::SupportsWeakPtr,
public nsAPostRefreshObserver {
public:
using CanvasRenderer = mozilla::layers::CanvasRenderer;
using WebRenderCanvasData = mozilla::layers::WebRenderCanvasData;
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
nsICanvasRenderingContextInternal();
~nsICanvasRenderingContextInternal();
void SetCanvasElement(mozilla::dom::HTMLCanvasElement* parentCanvas) {
RemovePostRefreshObserver();
mCanvasElement = parentCanvas;
AddPostRefreshObserverIfNecessary();
}
virtual mozilla::PresShell* GetPresShell();
void RemovePostRefreshObserver();
void AddPostRefreshObserverIfNecessary();
nsIGlobalObject* GetParentObject() const;
nsIPrincipal* PrincipalOrNull() const;
void SetOffscreenCanvas(mozilla::dom::OffscreenCanvas* aOffscreenCanvas) {
mOffscreenCanvas = aOffscreenCanvas;
}
// Dimensions of the canvas, in pixels.
virtual int32_t GetWidth() = 0;
virtual int32_t GetHeight() = 0;
// Sets the dimensions of the canvas, in pixels. Called
// whenever the size of the element changes.
NS_IMETHOD SetDimensions(int32_t width, int32_t height) = 0;
// Initializes the canvas after the object is constructed.
virtual void Initialize() {}
// Initializes with an nsIDocShell and DrawTarget. The size is taken from the
// DrawTarget.
NS_IMETHOD InitializeWithDrawTarget(
nsIDocShell* aDocShell,
mozilla::NotNull<mozilla::gfx::DrawTarget*> aTarget) = 0;
// Creates an image buffer. Returns null on failure.
virtual mozilla::UniquePtr<uint8_t[]> GetImageBuffer(int32_t* format) = 0;
// Gives you a stream containing the image represented by this context.
// The format is given in mimeTime, for example "image/png".
//
// If the image format does not support transparency or includeTransparency
// is false, alpha will be discarded and the result will be the image
// composited on black.
NS_IMETHOD GetInputStream(const char* mimeType,
const nsAString& encoderOptions,
nsIInputStream** stream) = 0;
// This gets an Azure SourceSurface for the canvas, this will be a snapshot
// of the canvas at the time it was called.
// If premultAlpha is provided, then it assumed the callee can handle
// un-premultiplied surfaces, and *premultAlpha will be set to false
// if one is returned.
virtual already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot(
gfxAlphaType* out_alphaType = nullptr) = 0;
virtual RefPtr<mozilla::gfx::SourceSurface> GetFrontBufferSnapshot(bool) {
return GetSurfaceSnapshot();
}
// If this is called with true, the backing store of the canvas should
// be created as opaque; all compositing operators should assume the
// dst alpha is always 1.0. If this is never called, the context's
// opaqueness is determined by the context attributes that it's initialized
// with.
virtual void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) = 0;
// Returns whether the context is opaque. This value can be based both on
// the value of the moz-opaque attribute and on the context's initialization
// attributes.
virtual bool GetIsOpaque() = 0;
// Invalidate this context and release any held resources, in preperation
// for possibly reinitializing with SetDimensions/InitializeWithSurface.
NS_IMETHOD Reset() = 0;
virtual already_AddRefed<mozilla::layers::Image> GetAsImage() {
return nullptr;
}
virtual bool UpdateWebRenderCanvasData(
mozilla::nsDisplayListBuilder* aBuilder,
WebRenderCanvasData* aCanvasData) {
return false;
}
virtual bool InitializeCanvasRenderer(mozilla::nsDisplayListBuilder* aBuilder,
CanvasRenderer* aRenderer) {
return false;
}
virtual void MarkContextClean() = 0;
// Called when a frame is captured.
virtual void MarkContextCleanForFrameCapture() = 0;
// Whether the context is clean or has been invalidated (dirty) since the last
// frame was captured. The Watchable allows the caller to get notified of
// state changes.
virtual mozilla::Watchable<FrameCaptureState>* GetFrameCaptureState() = 0;
// Redraw the dirty rectangle of this canvas.
NS_IMETHOD Redraw(const gfxRect& dirty) = 0;
NS_IMETHOD SetContextOptions(JSContext* cx, JS::Handle<JS::Value> options,
mozilla::ErrorResult& aRvForDictionaryInit) {
return NS_OK;
}
// return true and fills in the bounding rect if elementis a child and has a
// hit region.
virtual bool GetHitRegionRect(mozilla::dom::Element* element, nsRect& rect) {
return false;
}
// Given a point, return hit region ID if it exists or an empty string if it
// doesn't
virtual nsString GetHitRegion(const mozilla::gfx::Point& point) {
return nsString();
}
virtual void OnMemoryPressure() {}
virtual void OnBeforePaintTransaction() {}
virtual void OnDidPaintTransaction() {}
virtual mozilla::layers::PersistentBufferProvider* GetBufferProvider() {
return nullptr;
}
virtual mozilla::Maybe<mozilla::layers::SurfaceDescriptor> GetFrontBuffer(
mozilla::WebGLFramebufferJS*, const bool webvr = false) {
return mozilla::Nothing();
}
virtual mozilla::Maybe<mozilla::layers::SurfaceDescriptor> PresentFrontBuffer(
mozilla::WebGLFramebufferJS* fb, mozilla::layers::TextureType,
const bool webvr = false) {
return GetFrontBuffer(fb, webvr);
}
void DoSecurityCheck(nsIPrincipal* aPrincipal, bool forceWriteOnly,
bool CORSUsed);
//
// shmem support
//
// If this context can be set to use Mozilla's Shmem segments as its backing
// store, this will set it to that state. Note that if you have drawn
// anything into this canvas before changing the shmem state, it will be
// lost.
NS_IMETHOD SetIsIPC(bool isIPC) = 0;
protected:
RefPtr<mozilla::dom::HTMLCanvasElement> mCanvasElement;
RefPtr<mozilla::dom::OffscreenCanvas> mOffscreenCanvas;
RefPtr<nsRefreshDriver> mRefreshDriver;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsICanvasRenderingContextInternal,
NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
#endif /* nsICanvasRenderingContextInternal_h___ */