зеркало из https://github.com/mozilla/gecko-dev.git
509 строки
19 KiB
C++
509 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxFontMissingGlyphs.h"
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#include "gfxUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Helpers.h"
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#include "mozilla/gfx/PathHelpers.h"
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#include "mozilla/LinkedList.h"
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#include "mozilla/RefPtr.h"
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#include "nsDeviceContext.h"
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#include "nsLayoutUtils.h"
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#include "TextDrawTarget.h"
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#include "LayerUserData.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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#define X 255
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static const uint8_t gMiniFontData[] = {
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0, X, 0, 0, X, 0, X, X, X, X, X, X, X, 0, X, X, X, X, X, X, X, X, X, X,
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X, X, X, X, X, X, X, X, X, X, X, 0, 0, X, X, X, X, 0, X, X, X, X, X, X,
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X, 0, X, 0, X, 0, 0, 0, X, 0, 0, X, X, 0, X, X, 0, 0, X, 0, 0, 0, 0, X,
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X, 0, X, X, 0, X, X, 0, X, X, 0, X, X, 0, 0, X, 0, X, X, 0, 0, X, 0, 0,
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X, 0, X, 0, X, 0, X, X, X, X, X, X, X, X, X, X, X, X, X, X, X, 0, 0, X,
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X, X, X, X, X, X, X, X, X, X, X, 0, X, 0, 0, X, 0, X, X, X, X, X, X, X,
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X, 0, X, 0, X, 0, X, 0, 0, 0, 0, X, 0, 0, X, 0, 0, X, X, 0, X, 0, 0, X,
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X, 0, X, 0, 0, X, X, 0, X, X, 0, X, X, 0, 0, X, 0, X, X, 0, 0, X, 0, 0,
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0, X, 0, 0, X, 0, X, X, X, X, X, X, 0, 0, X, X, X, X, X, X, X, 0, 0, X,
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X, X, X, 0, 0, X, X, 0, X, X, X, 0, 0, X, X, X, X, 0, X, X, X, X, 0, 0,
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};
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#undef X
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/* Parameters that control the rendering of hexboxes. They look like this:
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BMP codepoints non-BMP codepoints
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(U+0000 - U+FFFF) (U+10000 - U+10FFFF)
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+---------+ +-------------+
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| | | |
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| HHH HHH | | HHH HHH HHH |
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| HHH HHH | | HHH HHH HHH |
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| HHH HHH | | HHH HHH HHH |
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| HHH HHH | | HHH HHH HHH |
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| HHH HHH | | HHH HHH HHH |
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| | | |
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| HHH HHH | | HHH HHH HHH |
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| HHH HHH | | HHH HHH HHH |
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| HHH HHH | | HHH HHH HHH |
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| HHH HHH | | HHH HHH HHH |
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| HHH HHH | | HHH HHH HHH |
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| | | |
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+---------+ +-------------+
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*/
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/** Width of a minifont glyph (see above) */
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static const int MINIFONT_WIDTH = 3;
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/** Height of a minifont glyph (see above) */
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static const int MINIFONT_HEIGHT = 5;
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/**
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* Gap between minifont glyphs (both horizontal and vertical) and also
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* the minimum desired gap between the box border and the glyphs
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*/
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static const int HEX_CHAR_GAP = 1;
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/**
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* The amount of space between the vertical edge of the glyphbox and the
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* box border. We make this nonzero so that when multiple missing glyphs
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* occur consecutively there's a gap between their rendered boxes.
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*/
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static const int BOX_HORIZONTAL_INSET = 1;
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/** The width of the border */
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static const int BOX_BORDER_WIDTH = 1;
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/**
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* The scaling factor for the border opacity; this is multiplied by the current
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* opacity being used to draw the text.
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*/
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static const Float BOX_BORDER_OPACITY = 0.5;
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#ifndef MOZ_GFX_OPTIMIZE_MOBILE
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static RefPtr<DrawTarget> gGlyphDrawTarget;
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static RefPtr<SourceSurface> gGlyphMask;
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static RefPtr<SourceSurface> gGlyphAtlas;
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static DeviceColor gGlyphColor;
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/**
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* Generates a new colored mini-font atlas from the mini-font mask.
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*/
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static bool MakeGlyphAtlas(const DeviceColor& aColor) {
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gGlyphAtlas = nullptr;
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if (!gGlyphDrawTarget) {
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gGlyphDrawTarget =
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gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
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IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT),
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SurfaceFormat::B8G8R8A8);
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if (!gGlyphDrawTarget) {
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return false;
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}
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}
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if (!gGlyphMask) {
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gGlyphMask = gGlyphDrawTarget->CreateSourceSurfaceFromData(
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const_cast<uint8_t*>(gMiniFontData),
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IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT), MINIFONT_WIDTH * 16,
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SurfaceFormat::A8);
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if (!gGlyphMask) {
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return false;
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}
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}
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gGlyphDrawTarget->MaskSurface(ColorPattern(aColor), gGlyphMask, Point(0, 0),
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DrawOptions(1.0f, CompositionOp::OP_SOURCE));
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gGlyphAtlas = gGlyphDrawTarget->Snapshot();
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if (!gGlyphAtlas) {
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return false;
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}
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gGlyphColor = aColor;
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return true;
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}
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/**
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* Reuse the current mini-font atlas if the color matches, otherwise regenerate
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* it.
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*/
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static inline already_AddRefed<SourceSurface> GetGlyphAtlas(
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const DeviceColor& aColor) {
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// Get the opaque color, ignoring any transparency which will be handled
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// later.
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DeviceColor color(aColor.r, aColor.g, aColor.b);
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if ((gGlyphAtlas && gGlyphColor == color) || MakeGlyphAtlas(color)) {
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return do_AddRef(gGlyphAtlas);
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}
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return nullptr;
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}
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/**
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* Clear any cached glyph atlas resources.
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*/
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static void PurgeGlyphAtlas() {
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gGlyphAtlas = nullptr;
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gGlyphDrawTarget = nullptr;
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gGlyphMask = nullptr;
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}
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// WebRender layer manager user data that will get signaled when the layer
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// manager is destroyed.
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class WRUserData : public layers::LayerUserData,
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public LinkedListElement<WRUserData> {
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public:
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explicit WRUserData(layers::WebRenderLayerManager* aManager);
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~WRUserData();
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static void Assign(layers::WebRenderLayerManager* aManager) {
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if (!aManager->HasUserData(&sWRUserDataKey)) {
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aManager->SetUserData(&sWRUserDataKey, new WRUserData(aManager));
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}
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}
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void Remove() { mManager->RemoveUserData(&sWRUserDataKey); }
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layers::WebRenderLayerManager* mManager;
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static UserDataKey sWRUserDataKey;
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};
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static void DestroyImageKey(void* aClosure) {
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auto* key = static_cast<wr::ImageKey*>(aClosure);
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delete key;
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}
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static RefPtr<SourceSurface> gWRGlyphAtlas[8];
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static LinkedList<WRUserData> gWRUsers;
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UserDataKey WRUserData::sWRUserDataKey;
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/**
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* Generates a transformed WebRender mini-font atlas for a given orientation.
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*/
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static already_AddRefed<SourceSurface> MakeWRGlyphAtlas(const Matrix* aMat) {
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IntSize size(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT);
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// If the orientation is transposed, width/height are swapped.
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if (aMat && aMat->_11 == 0) {
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std::swap(size.width, size.height);
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}
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RefPtr<DrawTarget> ref =
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gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
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RefPtr<DrawTarget> dt =
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gfxPlatform::GetPlatform()->CreateSimilarSoftwareDrawTarget(
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ref, size, SurfaceFormat::B8G8R8A8);
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if (!dt) {
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return nullptr;
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}
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if (aMat) {
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// Select appropriate transform matrix based on whether the
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// orientation is transposed.
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dt->SetTransform(aMat->_11 == 0
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? Matrix(0.0f, copysign(1.0f, aMat->_12),
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copysign(1.0f, aMat->_21), 0.0f,
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aMat->_21 < 0 ? MINIFONT_HEIGHT : 0.0f,
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aMat->_12 < 0 ? MINIFONT_WIDTH * 16 : 0.0f)
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: Matrix(copysign(1.0f, aMat->_11), 0.0f, 0.0f,
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copysign(1.0f, aMat->_22),
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aMat->_11 < 0 ? MINIFONT_WIDTH * 16 : 0.0f,
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aMat->_22 < 0 ? MINIFONT_HEIGHT : 0.0f));
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}
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RefPtr<SourceSurface> mask = dt->CreateSourceSurfaceFromData(
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const_cast<uint8_t*>(gMiniFontData),
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IntSize(MINIFONT_WIDTH * 16, MINIFONT_HEIGHT), MINIFONT_WIDTH * 16,
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SurfaceFormat::A8);
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if (!mask) {
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return nullptr;
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}
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dt->MaskSurface(ColorPattern(DeviceColor::MaskOpaqueWhite()), mask,
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Point(0, 0));
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return dt->Snapshot();
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}
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/**
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* Clear any cached WebRender glyph atlas resources.
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*/
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static void PurgeWRGlyphAtlas() {
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// For each WR layer manager, we need go through each atlas orientation
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// and see if it has a stashed image key. If it does, remove the image
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// from the layer manager.
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for (WRUserData* user : gWRUsers) {
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auto* manager = user->mManager;
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for (size_t i = 0; i < 8; i++) {
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if (gWRGlyphAtlas[i]) {
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auto* key = static_cast<wr::ImageKey*>(gWRGlyphAtlas[i]->GetUserData(
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reinterpret_cast<UserDataKey*>(manager)));
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if (key) {
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manager->GetRenderRootStateManager()->AddImageKeyForDiscard(*key);
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}
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}
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}
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}
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// Remove the layer managers' destroy notifications only after processing
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// so as not to mess up gWRUsers iteration.
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while (!gWRUsers.isEmpty()) {
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gWRUsers.popFirst()->Remove();
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}
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// Finally, clear out the atlases.
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for (size_t i = 0; i < 8; i++) {
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gWRGlyphAtlas[i] = nullptr;
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}
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}
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WRUserData::WRUserData(layers::WebRenderLayerManager* aManager)
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: mManager(aManager) {
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gWRUsers.insertFront(this);
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}
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WRUserData::~WRUserData() {
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// When the layer manager is destroyed, we need go through each
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// atlas and remove any assigned image keys.
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if (isInList()) {
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for (size_t i = 0; i < 8; i++) {
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if (gWRGlyphAtlas[i]) {
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gWRGlyphAtlas[i]->RemoveUserData(
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reinterpret_cast<UserDataKey*>(mManager));
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}
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}
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}
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}
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static already_AddRefed<SourceSurface> GetWRGlyphAtlas(DrawTarget& aDrawTarget,
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const Matrix* aMat) {
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uint32_t key = 0;
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// Encode orientation in the key.
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if (aMat) {
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if (aMat->_11 == 0) {
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key |= 4 | (aMat->_12 < 0 ? 1 : 0) | (aMat->_21 < 0 ? 2 : 0);
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} else {
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key |= (aMat->_11 < 0 ? 1 : 0) | (aMat->_22 < 0 ? 2 : 0);
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}
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}
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// Check if an atlas was already created, or create one if necessary.
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RefPtr<SourceSurface> atlas = gWRGlyphAtlas[key];
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if (!atlas) {
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atlas = MakeWRGlyphAtlas(aMat);
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gWRGlyphAtlas[key] = atlas;
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}
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// The atlas may exist, but an image key may not be assigned for it to
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// the given layer manager, or it may no longer be valid.
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auto* tdt = static_cast<layout::TextDrawTarget*>(&aDrawTarget);
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auto* manager = tdt->WrLayerManager();
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auto* imageKey = static_cast<wr::ImageKey*>(
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atlas->GetUserData(reinterpret_cast<UserDataKey*>(manager)));
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if (!imageKey || !manager->WrBridge()->MatchesNamespace(*imageKey)) {
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// No image key, so we need to map the atlas' data for transfer to WR.
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RefPtr<DataSourceSurface> dataSurface = atlas->GetDataSurface();
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if (!dataSurface) {
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return nullptr;
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}
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DataSourceSurface::ScopedMap map(dataSurface, DataSourceSurface::READ);
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if (!map.IsMapped()) {
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return nullptr;
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}
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// Transfer the data and get an image key for it.
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Maybe<wr::ImageKey> result = tdt->DefineImage(
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atlas->GetSize(), map.GetStride(), atlas->GetFormat(), map.GetData());
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if (!result.isSome()) {
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return nullptr;
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}
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// Assign the image key to the atlas.
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atlas->AddUserData(reinterpret_cast<UserDataKey*>(manager),
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new wr::ImageKey(result.ref()), DestroyImageKey);
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// Create a user data notification for when the layer manager is
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// destroyed so we can clean up any assigned image keys.
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WRUserData::Assign(manager);
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}
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return atlas.forget();
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}
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static void DrawHexChar(uint32_t aDigit, Float aLeft, Float aTop,
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DrawTarget& aDrawTarget, SourceSurface* aAtlas,
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const DeviceColor& aColor,
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const Matrix* aMat = nullptr) {
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Rect dest(aLeft, aTop, MINIFONT_WIDTH, MINIFONT_HEIGHT);
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if (aDrawTarget.GetBackendType() == BackendType::WEBRENDER_TEXT) {
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// For WR, we need to get the image key assigned to the given WR layer
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// manager for referencing the image.
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auto* tdt = static_cast<layout::TextDrawTarget*>(&aDrawTarget);
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auto* manager = tdt->WrLayerManager();
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auto* key = static_cast<wr::ImageKey*>(
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aAtlas->GetUserData(reinterpret_cast<UserDataKey*>(manager)));
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MOZ_ASSERT(key);
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// Transform the bounds of the atlas into the given orientation, and then
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// also transform a small clip rect which will be used to select the given
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// digit from the atlas.
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Rect bounds(aLeft - aDigit * MINIFONT_WIDTH, aTop, MINIFONT_WIDTH * 16,
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MINIFONT_HEIGHT);
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if (aMat) {
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// Width and height may be negative after the transform, so move the rect
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// if necessary and fix size.
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bounds = aMat->TransformRect(bounds);
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bounds.x += std::min(bounds.width, 0.0f);
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bounds.y += std::min(bounds.height, 0.0f);
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bounds.width = fabs(bounds.width);
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bounds.height = fabs(bounds.height);
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dest = aMat->TransformRect(dest);
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dest.x += std::min(dest.width, 0.0f);
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dest.y += std::min(dest.height, 0.0f);
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dest.width = fabs(dest.width);
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dest.height = fabs(dest.height);
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}
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// Finally, push the colored image with point filtering.
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tdt->PushImage(*key, bounds, dest, wr::ImageRendering::Pixelated,
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wr::ToColorF(aColor));
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} else {
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// For the normal case, just draw the given digit from the atlas. Point
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// filtering is used to ensure the mini-font rectangles stay sharp with any
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// scaling. Handle any transparency here as well.
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aDrawTarget.DrawSurface(
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aAtlas, dest,
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Rect(aDigit * MINIFONT_WIDTH, 0, MINIFONT_WIDTH, MINIFONT_HEIGHT),
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DrawSurfaceOptions(SamplingFilter::POINT),
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DrawOptions(aColor.a, CompositionOp::OP_OVER, AntialiasMode::NONE));
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}
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}
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void gfxFontMissingGlyphs::Purge() {
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PurgeGlyphAtlas();
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PurgeWRGlyphAtlas();
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}
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#else // MOZ_GFX_OPTIMIZE_MOBILE
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void gfxFontMissingGlyphs::Purge() {}
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#endif
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void gfxFontMissingGlyphs::Shutdown() { Purge(); }
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void gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar, const Rect& aRect,
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DrawTarget& aDrawTarget,
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const Pattern& aPattern,
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uint32_t aAppUnitsPerDevPixel,
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const Matrix* aMat) {
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Rect rect(aRect);
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// If there is an orientation transform, reorient the bounding rect.
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if (aMat) {
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rect.MoveBy(-aRect.BottomLeft());
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rect = aMat->TransformBounds(rect);
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rect.MoveBy(aRect.BottomLeft());
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}
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// If we're currently drawing with some kind of pattern, we just draw the
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// missing-glyph data in black.
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DeviceColor color = aPattern.GetType() == PatternType::COLOR
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? static_cast<const ColorPattern&>(aPattern).mColor
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: ToDeviceColor(sRGBColor::OpaqueBlack());
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// Stroke a rectangle so that the stroke's left edge is inset one pixel
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// from the left edge of the glyph box and the stroke's right edge
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// is inset one pixel from the right edge of the glyph box.
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Float halfBorderWidth = BOX_BORDER_WIDTH / 2.0;
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Float borderLeft = rect.X() + BOX_HORIZONTAL_INSET + halfBorderWidth;
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Float borderRight = rect.XMost() - BOX_HORIZONTAL_INSET - halfBorderWidth;
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Rect borderStrokeRect(borderLeft, rect.Y() + halfBorderWidth,
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borderRight - borderLeft,
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rect.Height() - 2.0 * halfBorderWidth);
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if (!borderStrokeRect.IsEmpty()) {
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ColorPattern adjustedColor(color);
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adjustedColor.mColor.a *= BOX_BORDER_OPACITY;
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#ifdef MOZ_GFX_OPTIMIZE_MOBILE
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aDrawTarget.FillRect(borderStrokeRect, adjustedColor);
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#else
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StrokeOptions strokeOptions(BOX_BORDER_WIDTH);
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aDrawTarget.StrokeRect(borderStrokeRect, adjustedColor, strokeOptions);
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#endif
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}
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#ifndef MOZ_GFX_OPTIMIZE_MOBILE
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RefPtr<SourceSurface> atlas =
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aDrawTarget.GetBackendType() == BackendType::WEBRENDER_TEXT
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? GetWRGlyphAtlas(aDrawTarget, aMat)
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: GetGlyphAtlas(color);
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if (!atlas) {
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return;
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}
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Point center = rect.Center();
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Float halfGap = HEX_CHAR_GAP / 2.f;
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Float top = -(MINIFONT_HEIGHT + halfGap);
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// We always want integer scaling, otherwise the "bitmap" glyphs will look
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// even uglier than usual when zoomed
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int32_t devPixelsPerCSSPx =
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std::max<int32_t>(1, AppUnitsPerCSSPixel() / aAppUnitsPerDevPixel);
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Matrix tempMat;
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if (aMat) {
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// If there is an orientation transform, since draw target transforms may
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// not be supported, scale and translate it so that it can be directly used
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// for rendering the mini font without changing the draw target transform.
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tempMat = Matrix(*aMat)
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.PostScale(devPixelsPerCSSPx, devPixelsPerCSSPx)
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.PostTranslate(center);
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aMat = &tempMat;
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} else {
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// Otherwise, scale and translate the draw target transform assuming it
|
|
// supports that.
|
|
tempMat = aDrawTarget.GetTransform();
|
|
aDrawTarget.SetTransform(Matrix(tempMat).PreTranslate(center).PreScale(
|
|
devPixelsPerCSSPx, devPixelsPerCSSPx));
|
|
}
|
|
|
|
if (aChar < 0x10000) {
|
|
if (rect.Width() >= 2 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
|
|
rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
|
|
// Draw 4 digits for BMP
|
|
Float left = -(MINIFONT_WIDTH + halfGap);
|
|
DrawHexChar((aChar >> 12) & 0xF, left, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 8) & 0xF, halfGap, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 4) & 0xF, left, halfGap, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar(aChar & 0xF, halfGap, halfGap, aDrawTarget, atlas, color,
|
|
aMat);
|
|
}
|
|
} else {
|
|
if (rect.Width() >= 3 * (MINIFONT_WIDTH + HEX_CHAR_GAP) &&
|
|
rect.Height() >= 2 * MINIFONT_HEIGHT + HEX_CHAR_GAP) {
|
|
// Draw 6 digits for non-BMP
|
|
Float first = -(MINIFONT_WIDTH * 1.5 + HEX_CHAR_GAP);
|
|
Float second = -(MINIFONT_WIDTH / 2.0);
|
|
Float third = (MINIFONT_WIDTH / 2.0 + HEX_CHAR_GAP);
|
|
DrawHexChar((aChar >> 20) & 0xF, first, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 16) & 0xF, second, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 12) & 0xF, third, top, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 8) & 0xF, first, halfGap, aDrawTarget, atlas, color,
|
|
aMat);
|
|
DrawHexChar((aChar >> 4) & 0xF, second, halfGap, aDrawTarget, atlas,
|
|
color, aMat);
|
|
DrawHexChar(aChar & 0xF, third, halfGap, aDrawTarget, atlas, color, aMat);
|
|
}
|
|
}
|
|
|
|
if (!aMat) {
|
|
// The draw target transform was changed, so it must be restored to
|
|
// the original value.
|
|
aDrawTarget.SetTransform(tempMat);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Float gfxFontMissingGlyphs::GetDesiredMinWidth(uint32_t aChar,
|
|
uint32_t aAppUnitsPerDevPixel) {
|
|
/**
|
|
* The minimum desired width for a missing-glyph glyph box. I've laid it out
|
|
* like this so you can see what goes where.
|
|
*/
|
|
Float width = BOX_HORIZONTAL_INSET + BOX_BORDER_WIDTH + HEX_CHAR_GAP +
|
|
MINIFONT_WIDTH + HEX_CHAR_GAP + MINIFONT_WIDTH +
|
|
((aChar < 0x10000) ? 0 : HEX_CHAR_GAP + MINIFONT_WIDTH) +
|
|
HEX_CHAR_GAP + BOX_BORDER_WIDTH + BOX_HORIZONTAL_INSET;
|
|
// Note that this will give us floating-point division, so the width will
|
|
// -not- be snapped to integer multiples of its basic pixel value
|
|
width *= Float(AppUnitsPerCSSPixel()) / aAppUnitsPerDevPixel;
|
|
return width;
|
|
}
|