зеркало из https://github.com/mozilla/gecko-dev.git
506 строки
17 KiB
JavaScript
506 строки
17 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
"use strict";
|
|
|
|
/*
|
|
* The spinner is responsible for displaying the items, and does
|
|
* not care what the values represent. The setValue function is called
|
|
* when it detects a change in value triggered by scroll event.
|
|
* Supports scrolling, clicking on up or down, clicking on item, and
|
|
* dragging.
|
|
*/
|
|
|
|
function Spinner(props, context) {
|
|
this.context = context;
|
|
this._init(props);
|
|
}
|
|
|
|
{
|
|
|
|
const ITEM_HEIGHT = 2.5,
|
|
VIEWPORT_SIZE = 7,
|
|
VIEWPORT_COUNT = 5;
|
|
|
|
Spinner.prototype = {
|
|
/**
|
|
* Initializes a spinner. Set the default states and properties, cache
|
|
* element references, create the HTML markup, and add event listeners.
|
|
*
|
|
* @param {Object} props [Properties passed in from parent]
|
|
* {
|
|
* {Function} setValue: Takes a value and set the state to
|
|
* the parent component.
|
|
* {Function} getDisplayString: Takes a value, and output it
|
|
* as localized strings.
|
|
* {Number} viewportSize [optional]: Number of items in a
|
|
* viewport.
|
|
* {Boolean} hideButtons [optional]: Hide up & down buttons
|
|
* {Number} rootFontSize [optional]: Used to support zoom in/out
|
|
* }
|
|
*/
|
|
_init(props) {
|
|
const { id, setValue, getDisplayString, hideButtons, rootFontSize = 10 } = props;
|
|
|
|
const spinnerTemplate = document.getElementById("spinner-template");
|
|
const spinnerElement = document.importNode(spinnerTemplate.content, true);
|
|
|
|
// Make sure viewportSize is an odd number because we want to have the selected
|
|
// item in the center. If it's an even number, use the default size instead.
|
|
const viewportSize = props.viewportSize % 2 ? props.viewportSize : VIEWPORT_SIZE;
|
|
|
|
this.state = {
|
|
items: [],
|
|
isScrolling: false
|
|
};
|
|
this.props = {
|
|
setValue, getDisplayString, viewportSize, rootFontSize,
|
|
// We can assume that the viewportSize is an odd number. Calculate how many
|
|
// items we need to insert on top of the spinner so that the selected is at
|
|
// the center. Ex: if viewportSize is 5, we need 2 items on top.
|
|
viewportTopOffset: (viewportSize - 1) / 2
|
|
};
|
|
this.elements = {
|
|
container: spinnerElement.querySelector(".spinner-container"),
|
|
spinner: spinnerElement.querySelector(".spinner"),
|
|
up: spinnerElement.querySelector(".up"),
|
|
down: spinnerElement.querySelector(".down"),
|
|
itemsViewElements: []
|
|
};
|
|
|
|
this.elements.spinner.style.height = (ITEM_HEIGHT * viewportSize) + "rem";
|
|
|
|
if (id) {
|
|
this.elements.container.id = id;
|
|
}
|
|
if (hideButtons) {
|
|
this.elements.container.classList.add("hide-buttons");
|
|
}
|
|
|
|
this.context.appendChild(spinnerElement);
|
|
this._attachEventListeners();
|
|
},
|
|
|
|
/**
|
|
* Only the parent component calls setState on the spinner.
|
|
* It checks if the items have changed and updates the spinner.
|
|
* If only the value has changed, smooth scrolls to the new value.
|
|
*
|
|
* @param {Object} newState [The new spinner state]
|
|
* {
|
|
* {Number/String} value: The centered value
|
|
* {Array} items: The list of items for display
|
|
* {Boolean} isInfiniteScroll: Whether or not the spinner should
|
|
* have infinite scroll capability
|
|
* {Boolean} isValueSet: true if user has selected a value
|
|
* }
|
|
*/
|
|
setState(newState) {
|
|
const { value, items } = this.state;
|
|
const { value: newValue, items: newItems, isValueSet, isInvalid, smoothScroll = true } = newState;
|
|
|
|
if (this._isArrayDiff(newItems, items)) {
|
|
this.state = Object.assign(this.state, newState);
|
|
this._updateItems();
|
|
this._scrollTo(newValue, true);
|
|
} else if (newValue != value) {
|
|
this.state = Object.assign(this.state, newState);
|
|
if (smoothScroll) {
|
|
this._smoothScrollTo(newValue, true);
|
|
} else {
|
|
this._scrollTo(newValue, true);
|
|
}
|
|
}
|
|
|
|
if (isValueSet && !isInvalid) {
|
|
this._updateSelection();
|
|
} else {
|
|
this._removeSelection();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Whenever scroll event is detected:
|
|
* - Update the index state
|
|
* - If the value has changed, update the [value] state and call [setValue]
|
|
* - If infinite scrolling is on, reset the scrolling position if necessary
|
|
*/
|
|
_onScroll() {
|
|
const { items, itemsView, isInfiniteScroll } = this.state;
|
|
const { viewportSize, viewportTopOffset } = this.props;
|
|
const { spinner } = this.elements;
|
|
|
|
this.state.index = this._getIndexByOffset(spinner.scrollTop);
|
|
|
|
const value = itemsView[this.state.index + viewportTopOffset].value;
|
|
|
|
// Call setValue if value has changed
|
|
if (this.state.value != value) {
|
|
this.state.value = value;
|
|
this.props.setValue(value);
|
|
}
|
|
|
|
// Do infinite scroll when items length is bigger or equal to viewport
|
|
// and isInfiniteScroll is not false.
|
|
if (items.length >= viewportSize && isInfiniteScroll) {
|
|
// If the scroll position is near the top or bottom, jump back to the middle
|
|
// so user can keep scrolling up or down.
|
|
if (this.state.index < viewportSize ||
|
|
this.state.index > itemsView.length - viewportSize) {
|
|
this._scrollTo(this.state.value, true);
|
|
}
|
|
}
|
|
|
|
this.elements.spinner.classList.add("scrolling");
|
|
},
|
|
|
|
/**
|
|
* Remove the "scrolling" state on scrollend.
|
|
*/
|
|
_onScrollend() {
|
|
this.elements.spinner.classList.remove("scrolling");
|
|
},
|
|
|
|
/**
|
|
* Updates the spinner items to the current states.
|
|
*/
|
|
_updateItems() {
|
|
const { viewportSize, viewportTopOffset } = this.props;
|
|
const { items, isInfiniteScroll } = this.state;
|
|
|
|
// Prepends null elements so the selected value is centered in spinner
|
|
let itemsView = new Array(viewportTopOffset).fill({}).concat(items);
|
|
|
|
if (items.length >= viewportSize && isInfiniteScroll) {
|
|
// To achieve infinite scroll, we move the scroll position back to the
|
|
// center when it is near the top or bottom. The scroll momentum could
|
|
// be lost in the process, so to minimize that, we need at least 2 sets
|
|
// of items to act as buffer: one for the top and one for the bottom.
|
|
// But if the number of items is small ( < viewportSize * viewport count)
|
|
// we should add more sets.
|
|
let count = Math.ceil(viewportSize * VIEWPORT_COUNT / items.length) * 2;
|
|
for (let i = 0; i < count; i += 1) {
|
|
itemsView.push(...items);
|
|
}
|
|
}
|
|
|
|
// Reuse existing DOM nodes when possible. Create or remove
|
|
// nodes based on how big itemsView is.
|
|
this._prepareNodes(itemsView.length, this.elements.spinner);
|
|
// Once DOM nodes are ready, set display strings using textContent
|
|
this._setDisplayStringAndClass(itemsView, this.elements.itemsViewElements);
|
|
|
|
this.state.itemsView = itemsView;
|
|
},
|
|
|
|
/**
|
|
* Make sure the number or child elements is the same as length
|
|
* and keep the elements' references for updating textContent
|
|
*
|
|
* @param {Number} length [The number of child elements]
|
|
* @param {DOMElement} parent [The parent element reference]
|
|
*/
|
|
_prepareNodes(length, parent) {
|
|
const diff = length - parent.childElementCount;
|
|
|
|
if (!diff) {
|
|
return;
|
|
}
|
|
|
|
if (diff > 0) {
|
|
// Add more elements if length is greater than current
|
|
let frag = document.createDocumentFragment();
|
|
|
|
// Remove margin bottom on the last element before appending
|
|
if (parent.lastChild) {
|
|
parent.lastChild.style.marginBottom = "";
|
|
}
|
|
|
|
for (let i = 0; i < diff; i++) {
|
|
let el = document.createElement("div");
|
|
frag.appendChild(el);
|
|
this.elements.itemsViewElements.push(el);
|
|
}
|
|
parent.appendChild(frag);
|
|
} else if (diff < 0) {
|
|
// Remove elements if length is less than current
|
|
for (let i = 0; i < Math.abs(diff); i++) {
|
|
parent.removeChild(parent.lastChild);
|
|
}
|
|
this.elements.itemsViewElements.splice(diff);
|
|
}
|
|
|
|
parent.lastChild.style.marginBottom =
|
|
(ITEM_HEIGHT * this.props.viewportTopOffset) + "rem";
|
|
},
|
|
|
|
/**
|
|
* Set the display string and class name to the elements.
|
|
*
|
|
* @param {Array<Object>} items
|
|
* [{
|
|
* {Number/String} value: The value in its original form
|
|
* {Boolean} enabled: Whether or not the item is enabled
|
|
* }]
|
|
* @param {Array<DOMElement>} elements
|
|
*/
|
|
_setDisplayStringAndClass(items, elements) {
|
|
const { getDisplayString } = this.props;
|
|
|
|
items.forEach((item, index) => {
|
|
elements[index].textContent =
|
|
item.value != undefined ? getDisplayString(item.value) : "";
|
|
elements[index].className = item.enabled ? "" : "disabled";
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Attach event listeners to the spinner and buttons.
|
|
*/
|
|
_attachEventListeners() {
|
|
const { spinner, container } = this.elements;
|
|
|
|
spinner.addEventListener("scroll", this, { passive: true });
|
|
spinner.addEventListener("scrollend", this, { passive: true });
|
|
container.addEventListener("mouseup", this, { passive: true });
|
|
container.addEventListener("mousedown", this, { passive: true });
|
|
},
|
|
|
|
/**
|
|
* Handle events
|
|
* @param {DOMEvent} event
|
|
*/
|
|
handleEvent(event) {
|
|
const { mouseState = {}, index, itemsView } = this.state;
|
|
const { viewportTopOffset, setValue } = this.props;
|
|
const { spinner, up, down } = this.elements;
|
|
|
|
switch (event.type) {
|
|
case "scroll": {
|
|
this._onScroll();
|
|
break;
|
|
}
|
|
case "scrollend": {
|
|
this._onScrollend();
|
|
break;
|
|
}
|
|
case "mousedown": {
|
|
this.state.mouseState = {
|
|
down: true,
|
|
layerX: event.layerX,
|
|
layerY: event.layerY
|
|
};
|
|
if (event.target == up) {
|
|
// An "active" class is needed to simulate :active pseudo-class
|
|
// because element is not focused.
|
|
event.target.classList.add("active");
|
|
this._smoothScrollToIndex(index - 1);
|
|
}
|
|
if (event.target == down) {
|
|
event.target.classList.add("active");
|
|
this._smoothScrollToIndex(index + 1);
|
|
}
|
|
if (event.target.parentNode == spinner) {
|
|
// Listen to dragging events
|
|
spinner.addEventListener("mousemove", this, { passive: true });
|
|
spinner.addEventListener("mouseleave", this, { passive: true });
|
|
}
|
|
break;
|
|
}
|
|
case "mouseup": {
|
|
this.state.mouseState.down = false;
|
|
if (event.target == up || event.target == down) {
|
|
event.target.classList.remove("active");
|
|
}
|
|
if (event.target.parentNode == spinner) {
|
|
// Check if user clicks or drags, scroll to the item if clicked,
|
|
// otherwise get the current index and smooth scroll there.
|
|
if (event.layerX == mouseState.layerX && event.layerY == mouseState.layerY) {
|
|
const newIndex = this._getIndexByOffset(event.target.offsetTop) - viewportTopOffset;
|
|
if (index == newIndex) {
|
|
// Set value manually if the clicked element is already centered.
|
|
// This happens when the picker first opens, and user pick the
|
|
// default value.
|
|
setValue(itemsView[index + viewportTopOffset].value);
|
|
} else {
|
|
this._smoothScrollToIndex(newIndex);
|
|
}
|
|
} else {
|
|
this._smoothScrollToIndex(this._getIndexByOffset(spinner.scrollTop));
|
|
}
|
|
// Stop listening to dragging
|
|
spinner.removeEventListener("mousemove", this, { passive: true });
|
|
spinner.removeEventListener("mouseleave", this, { passive: true });
|
|
}
|
|
break;
|
|
}
|
|
case "mouseleave": {
|
|
if (event.target == spinner) {
|
|
// Stop listening to drag event if mouse is out of the spinner
|
|
this._smoothScrollToIndex(this._getIndexByOffset(spinner.scrollTop));
|
|
spinner.removeEventListener("mousemove", this, { passive: true });
|
|
spinner.removeEventListener("mouseleave", this, { passive: true });
|
|
}
|
|
break;
|
|
}
|
|
case "mousemove": {
|
|
// Change spinner position on drag
|
|
spinner.scrollTop -= event.movementY;
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Find the index by offset
|
|
* @param {Number} offset: Offset value in pixel.
|
|
* @return {Number} Index number
|
|
*/
|
|
_getIndexByOffset(offset) {
|
|
return Math.round(offset / (ITEM_HEIGHT * this.props.rootFontSize));
|
|
},
|
|
|
|
/**
|
|
* Find the index of a value that is the closest to the current position.
|
|
* If centering is true, find the index closest to the center.
|
|
*
|
|
* @param {Number/String} value: The value to find
|
|
* @param {Boolean} centering: Whether or not to find the value closest to center
|
|
* @return {Number} index of the value, returns -1 if value is not found
|
|
*/
|
|
_getScrollIndex(value, centering) {
|
|
const { itemsView } = this.state;
|
|
const { viewportTopOffset } = this.props;
|
|
|
|
// If index doesn't exist, or centering is true, start from the middle point
|
|
let currentIndex = centering || (this.state.index == undefined) ?
|
|
Math.round((itemsView.length - viewportTopOffset) / 2) :
|
|
this.state.index;
|
|
let closestIndex = itemsView.length;
|
|
let indexes = [];
|
|
let diff = closestIndex;
|
|
let isValueFound = false;
|
|
|
|
// Find indexes of items match the value
|
|
itemsView.forEach((item, index) => {
|
|
if (item.value == value) {
|
|
indexes.push(index);
|
|
}
|
|
});
|
|
|
|
// Find the index closest to currentIndex
|
|
indexes.forEach(index => {
|
|
let d = Math.abs(index - currentIndex);
|
|
if (d < diff) {
|
|
diff = d;
|
|
closestIndex = index;
|
|
isValueFound = true;
|
|
}
|
|
});
|
|
|
|
return isValueFound ? (closestIndex - viewportTopOffset) : -1;
|
|
},
|
|
|
|
/**
|
|
* Scroll to a value.
|
|
*
|
|
* @param {Number/String} value: Value to scroll to
|
|
* @param {Boolean} centering: Whether or not to scroll to center location
|
|
*/
|
|
_scrollTo(value, centering) {
|
|
const index = this._getScrollIndex(value, centering);
|
|
// Do nothing if the value is not found
|
|
if (index > -1) {
|
|
this.state.index = index;
|
|
this.elements.spinner.scrollTop = this.state.index * ITEM_HEIGHT * this.props.rootFontSize;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Smooth scroll to a value.
|
|
*
|
|
* @param {Number/String} value: Value to scroll to
|
|
*/
|
|
_smoothScrollTo(value) {
|
|
const index = this._getScrollIndex(value);
|
|
// Do nothing if the value is not found
|
|
if (index > -1) {
|
|
this.state.index = index;
|
|
this._smoothScrollToIndex(this.state.index);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Smooth scroll to a value based on the index
|
|
*
|
|
* @param {Number} index: Index number
|
|
*/
|
|
_smoothScrollToIndex(index) {
|
|
const element = this.elements.spinner.children[index];
|
|
if (element) {
|
|
element.scrollIntoView({
|
|
behavior: "smooth", block: "start"
|
|
});
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update the selection state.
|
|
*/
|
|
_updateSelection() {
|
|
const { itemsViewElements, selected } = this.elements;
|
|
const { itemsView, index } = this.state;
|
|
const { viewportTopOffset } = this.props;
|
|
const currentItemIndex = index + viewportTopOffset;
|
|
|
|
if (selected && selected != itemsViewElements[currentItemIndex]) {
|
|
this._removeSelection();
|
|
}
|
|
|
|
this.elements.selected = itemsViewElements[currentItemIndex];
|
|
if (itemsView[currentItemIndex] && itemsView[currentItemIndex].enabled) {
|
|
this.elements.selected.classList.add("selection");
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Remove selection if selected exists and different from current
|
|
*/
|
|
_removeSelection() {
|
|
const { selected } = this.elements;
|
|
if (selected) {
|
|
selected.classList.remove("selection");
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Compares arrays of objects. It assumes the structure is an array of
|
|
* objects, and objects in a and b have the same number of properties.
|
|
*
|
|
* @param {Array<Object>} a
|
|
* @param {Array<Object>} b
|
|
* @return {Boolean} Returns true if a and b are different
|
|
*/
|
|
_isArrayDiff(a, b) {
|
|
// Check reference first, exit early if reference is the same.
|
|
if (a == b) {
|
|
return false;
|
|
}
|
|
|
|
if (a.length != b.length) {
|
|
return true;
|
|
}
|
|
|
|
for (let i = 0; i < a.length; i++) {
|
|
for (let prop in a[i]) {
|
|
if (a[i][prop] != b[i][prop]) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
};
|
|
}
|