зеркало из https://github.com/mozilla/gecko-dev.git
9252435548
This makes the code nicer. In particular, it removes many getter_Copies() calls. The patch also converts a lot of nsCStrings to nsAutoCString, which will avoid heap allocation in the common case. The patch also renames PREF_CopyCharPref() as PREF_GetCStringPref(), because it's actually getting a string, not a char, and that matches the existing GetCString() and GetDefaultCString() methods. Correspondingly, it also renames PREF_SetCharPref() as PREF_SetCStringPref(). The |aPrefName| arguments in nsIPrefBranch.idl remain as |string| because they almost always involve passing in C string literals, and passing "foo" is much nicer than passing NS_LITERAL_CSTRING("foo"). It's worth noting that early versions of this patch used |AUTF8String| instead of |ACString|. But it turns out that libpref stores prefs internally as Latin1. And |ACString| is compatible with Latin1 but |AUTF8String| isn't, because non-ASCII Latin1 strings are not valid UTF-8! MozReview-Commit-ID: D3f7a1Vl1oE --HG-- extra : rebase_source : e6e4b15d6d210cfd93686f96400281f02bd1d06b |
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.. | ||
build | ||
fuzztest | ||
ipc | ||
test | ||
third_party | ||
README | ||
common.build | ||
databuffer.h | ||
dtlsidentity.cpp | ||
dtlsidentity.h | ||
logging.h | ||
m_cpp_utils.h | ||
moz.build | ||
nr_socket_prsock.cpp | ||
nr_socket_prsock.h | ||
nr_timer.cpp | ||
nricectx.cpp | ||
nricectx.h | ||
nricectxhandler.cpp | ||
nricectxhandler.h | ||
nricemediastream.cpp | ||
nricemediastream.h | ||
nriceresolver.cpp | ||
nriceresolver.h | ||
nriceresolverfake.cpp | ||
nriceresolverfake.h | ||
nricestunaddr.cpp | ||
nricestunaddr.h | ||
nrinterfaceprioritizer.cpp | ||
nrinterfaceprioritizer.h | ||
rlogconnector.cpp | ||
rlogconnector.h | ||
runnable_utils.h | ||
sigslot.h | ||
simpletokenbucket.cpp | ||
simpletokenbucket.h | ||
stun_socket_filter.cpp | ||
stun_socket_filter.h | ||
test_nr_socket.cpp | ||
test_nr_socket.h | ||
transportflow.cpp | ||
transportflow.h | ||
transportlayer.cpp | ||
transportlayer.h | ||
transportlayerdtls.cpp | ||
transportlayerdtls.h | ||
transportlayerice.cpp | ||
transportlayerice.h | ||
transportlayerlog.cpp | ||
transportlayerlog.h | ||
transportlayerloopback.cpp | ||
transportlayerloopback.h | ||
transportlayerprsock.cpp | ||
transportlayerprsock.h |
README
This is a generic media transport system for WebRTC. The basic model is that you have a TransportFlow which contains a series of TransportLayers, each of which gets an opportunity to manipulate data up and down the stack (think SysV STREAMS or a standard networking stack). You can also address individual sublayers to manipulate them or to bypass reading and writing at an upper layer; WebRTC uses this to implement DTLS-SRTP. DATAFLOW MODEL Unlike the existing nsSocket I/O system, this is a push rather than a pull system. Clients of the interface do writes downward with SendPacket() and receive notification of incoming packets via callbacks registed via sigslot.h. It is the responsibility of the bottom layer (or any other layer which needs to reference external events) to arrange for that somehow; typically by using nsITimer or the SocketTansportService. This sort of push model is a much better fit for the demands of WebRTC, expecially because ICE contexts span multiple network transports. THREADING MODEL There are no thread locks. It is the responsibility of the caller to arrange that any given TransportLayer/TransportFlow is only manipulated in one thread at once. One good way to do this is to run everything on the STS thread. Many of the existing layer implementations (TransportLayerPrsock, TransportLayerIce, TransportLayerLoopback) already run on STS so in those cases you must run on STS, though you can do setup on the main thread and then activate them on the STS. EXISTING TRANSPORT LAYERS The following transport layers are currently implemented: * DTLS -- a wrapper around NSS's DTLS [RFC 6347] stack * ICE -- a wrapper around the nICEr ICE [RFC 5245] stack. * Prsock -- a wrapper around NSPR sockets * Loopback -- a loopback IO mechanism * Logging -- a passthrough that just logs its data The last three are primarily for debugging.