зеркало из https://github.com/mozilla/gecko-dev.git
201 строка
6.6 KiB
C++
201 строка
6.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_NATIVE_H
|
|
#define MOZILLA_GFX_RENDERCOMPOSITOR_NATIVE_H
|
|
|
|
#include "GLTypes.h"
|
|
#include "mozilla/webrender/RenderCompositor.h"
|
|
#include "mozilla/TimeStamp.h"
|
|
|
|
namespace mozilla {
|
|
|
|
namespace layers {
|
|
class NativeLayerRootSnapshotter;
|
|
class NativeLayerRoot;
|
|
class NativeLayer;
|
|
class SurfacePoolHandle;
|
|
} // namespace layers
|
|
|
|
namespace wr {
|
|
|
|
// RenderCompositorNative is a skeleton class for implementing compositors
|
|
// backed by NativeLayer surfaces and tiles. This is not meant to be directly
|
|
// instantiated and is instead derived for various use-cases such as OpenGL or
|
|
// SWGL.
|
|
class RenderCompositorNative : public RenderCompositor {
|
|
public:
|
|
virtual ~RenderCompositorNative();
|
|
|
|
bool BeginFrame() override;
|
|
RenderedFrameId EndFrame(const nsTArray<DeviceIntRect>& aDirtyRects) final;
|
|
void Pause() override;
|
|
bool Resume() override;
|
|
|
|
LayoutDeviceIntSize GetBufferSize() override;
|
|
|
|
bool ShouldUseNativeCompositor() override;
|
|
uint32_t GetMaxUpdateRects() override;
|
|
|
|
// Does the readback for the ShouldUseNativeCompositor() case.
|
|
bool MaybeReadback(const gfx::IntSize& aReadbackSize,
|
|
const wr::ImageFormat& aReadbackFormat,
|
|
const Range<uint8_t>& aReadbackBuffer) override;
|
|
|
|
// Interface for wr::Compositor
|
|
void CompositorBeginFrame() override;
|
|
void CompositorEndFrame() override;
|
|
void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aVirtualOffset,
|
|
wr::DeviceIntSize aTileSize, bool aIsOpaque) override;
|
|
void DestroySurface(NativeSurfaceId aId) override;
|
|
void CreateTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
|
|
void DestroyTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
|
|
void AddSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aPosition,
|
|
wr::DeviceIntRect aClipRect) override;
|
|
CompositorCapabilities GetCompositorCapabilities() override;
|
|
|
|
struct TileKey {
|
|
TileKey(int32_t aX, int32_t aY) : mX(aX), mY(aY) {}
|
|
|
|
int32_t mX;
|
|
int32_t mY;
|
|
};
|
|
|
|
protected:
|
|
explicit RenderCompositorNative(RefPtr<widget::CompositorWidget>&& aWidget,
|
|
gl::GLContext* aGL = nullptr);
|
|
|
|
virtual bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) = 0;
|
|
virtual void DoSwap() = 0;
|
|
virtual void DoFlush() {}
|
|
|
|
void BindNativeLayer(wr::NativeTileId aId, const gfx::IntRect& aDirtyRect);
|
|
void UnbindNativeLayer();
|
|
|
|
// Can be null.
|
|
RefPtr<layers::NativeLayerRoot> mNativeLayerRoot;
|
|
UniquePtr<layers::NativeLayerRootSnapshotter> mNativeLayerRootSnapshotter;
|
|
RefPtr<layers::NativeLayer> mNativeLayerForEntireWindow;
|
|
RefPtr<layers::SurfacePoolHandle> mSurfacePoolHandle;
|
|
|
|
struct TileKeyHashFn {
|
|
std::size_t operator()(const TileKey& aId) const {
|
|
return HashGeneric(aId.mX, aId.mY);
|
|
}
|
|
};
|
|
|
|
struct Surface {
|
|
explicit Surface(wr::DeviceIntSize aTileSize, bool aIsOpaque)
|
|
: mTileSize(aTileSize), mIsOpaque(aIsOpaque) {}
|
|
gfx::IntSize TileSize() {
|
|
return gfx::IntSize(mTileSize.width, mTileSize.height);
|
|
}
|
|
|
|
wr::DeviceIntSize mTileSize;
|
|
bool mIsOpaque;
|
|
std::unordered_map<TileKey, RefPtr<layers::NativeLayer>, TileKeyHashFn>
|
|
mNativeLayers;
|
|
};
|
|
|
|
struct SurfaceIdHashFn {
|
|
std::size_t operator()(const wr::NativeSurfaceId& aId) const {
|
|
return HashGeneric(wr::AsUint64(aId));
|
|
}
|
|
};
|
|
|
|
// Used in native compositor mode:
|
|
RefPtr<layers::NativeLayer> mCurrentlyBoundNativeLayer;
|
|
nsTArray<RefPtr<layers::NativeLayer>> mAddedLayers;
|
|
uint64_t mTotalPixelCount = 0;
|
|
uint64_t mAddedPixelCount = 0;
|
|
uint64_t mAddedClippedPixelCount = 0;
|
|
uint64_t mDrawnPixelCount = 0;
|
|
gfx::IntRect mVisibleBounds;
|
|
std::unordered_map<wr::NativeSurfaceId, Surface, SurfaceIdHashFn> mSurfaces;
|
|
TimeStamp mBeginFrameTimeStamp;
|
|
};
|
|
|
|
static inline bool operator==(const RenderCompositorNative::TileKey& a0,
|
|
const RenderCompositorNative::TileKey& a1) {
|
|
return a0.mX == a1.mX && a0.mY == a1.mY;
|
|
}
|
|
|
|
// RenderCompositorNativeOGL is a NativeLayer compositor that exposes an
|
|
// OpenGL framebuffer for the respective NativeLayer bound to each tile.
|
|
class RenderCompositorNativeOGL : public RenderCompositorNative {
|
|
public:
|
|
static UniquePtr<RenderCompositor> Create(
|
|
RefPtr<widget::CompositorWidget>&& aWidget);
|
|
|
|
RenderCompositorNativeOGL(RefPtr<widget::CompositorWidget>&& aWidget,
|
|
RefPtr<gl::GLContext>&& aGL);
|
|
virtual ~RenderCompositorNativeOGL();
|
|
|
|
bool WaitForGPU() override;
|
|
|
|
gl::GLContext* gl() const override { return mGL; }
|
|
|
|
void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, uint32_t* aFboId,
|
|
wr::DeviceIntRect aDirtyRect,
|
|
wr::DeviceIntRect aValidRect) override;
|
|
void Unbind() override;
|
|
|
|
protected:
|
|
void InsertFrameDoneSync();
|
|
|
|
bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) override;
|
|
void DoSwap() override;
|
|
void DoFlush() override;
|
|
|
|
RefPtr<gl::GLContext> mGL;
|
|
|
|
// Used to apply back-pressure in WaitForGPU().
|
|
GLsync mPreviousFrameDoneSync = nullptr;
|
|
GLsync mThisFrameDoneSync = nullptr;
|
|
};
|
|
|
|
// RenderCompositorNativeSWGL is a NativeLayer compositor that only
|
|
// deals with mapping the underlying buffer for SWGL usage of a tile.
|
|
class RenderCompositorNativeSWGL : public RenderCompositorNative {
|
|
public:
|
|
static UniquePtr<RenderCompositor> Create(
|
|
RefPtr<widget::CompositorWidget>&& aWidget);
|
|
|
|
RenderCompositorNativeSWGL(RefPtr<widget::CompositorWidget>&& aWidget,
|
|
void* aContext);
|
|
virtual ~RenderCompositorNativeSWGL();
|
|
|
|
void* swgl() const override { return mContext; }
|
|
|
|
bool MakeCurrent() override;
|
|
|
|
void CancelFrame() override;
|
|
|
|
bool MapTile(wr::NativeTileId aId, wr::DeviceIntRect aDirtyRect,
|
|
wr::DeviceIntRect aValidRect, void** aData,
|
|
int32_t* aStride) override;
|
|
void UnmapTile() override;
|
|
|
|
protected:
|
|
bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) override;
|
|
void DoSwap() override;
|
|
|
|
bool MapNativeLayer(layers::NativeLayer* aLayer,
|
|
const gfx::IntRect& aDirtyRect,
|
|
const gfx::IntRect& aValidRect);
|
|
void UnmapNativeLayer();
|
|
|
|
void* mContext = nullptr;
|
|
RefPtr<gfx::DrawTarget> mLayerTarget;
|
|
uint8_t* mLayerData = nullptr;
|
|
int32_t mLayerStride = 0;
|
|
};
|
|
|
|
} // namespace wr
|
|
} // namespace mozilla
|
|
|
|
#endif
|