зеркало из https://github.com/mozilla/gecko-dev.git
1920 строки
62 KiB
C++
1920 строки
62 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <initguid.h>
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#include "DrawTargetD2D1.h"
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#include "FilterNodeSoftware.h"
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#include "GradientStopsD2D.h"
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#include "SourceSurfaceD2D1.h"
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#include "RadialGradientEffectD2D1.h"
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#include "HelpersD2D.h"
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#include "FilterNodeD2D1.h"
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#include "ExtendInputEffectD2D1.h"
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#include "Tools.h"
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using namespace std;
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// decltype is not usable for overloaded functions.
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typedef HRESULT (WINAPI*D2D1CreateFactoryFunc)(
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D2D1_FACTORY_TYPE factoryType,
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REFIID iid,
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CONST D2D1_FACTORY_OPTIONS *pFactoryOptions,
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void **factory
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);
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namespace mozilla {
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namespace gfx {
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uint64_t DrawTargetD2D1::mVRAMUsageDT;
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uint64_t DrawTargetD2D1::mVRAMUsageSS;
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IDWriteFactory *DrawTargetD2D1::mDWriteFactory;
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ID2D1Factory1* DrawTargetD2D1::mFactory = nullptr;
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ID2D1Factory1 *D2DFactory1()
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{
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return DrawTargetD2D1::factory();
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}
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DrawTargetD2D1::DrawTargetD2D1()
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: mPushedLayers(1)
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, mUsedCommandListsSincePurge(0)
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, mDidComplexBlendWithListInList(false)
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{
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}
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DrawTargetD2D1::~DrawTargetD2D1()
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{
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PopAllClips();
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if (mSnapshot) {
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// We may hold the only reference. MarkIndependent will clear mSnapshot;
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// keep the snapshot object alive so it doesn't get destroyed while
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// MarkIndependent is running.
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RefPtr<SourceSurfaceD2D1> deathGrip = mSnapshot;
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// mSnapshot can be treated as independent of this DrawTarget since we know
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// this DrawTarget won't change again.
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deathGrip->MarkIndependent();
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// mSnapshot will be cleared now.
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}
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if (mDC) {
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// The only way mDC can be null is if Init failed, but it can happen and the
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// destructor is the only place where we need to check for it since the
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// DrawTarget will destroyed right after Init fails.
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mDC->EndDraw();
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}
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// Targets depending on us can break that dependency, since we're obviously not going to
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// be modified in the future.
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for (auto iter = mDependentTargets.begin();
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iter != mDependentTargets.end(); iter++) {
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(*iter)->mDependingOnTargets.erase(this);
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}
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// Our dependencies on other targets no longer matter.
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for (TargetSet::iterator iter = mDependingOnTargets.begin();
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iter != mDependingOnTargets.end(); iter++) {
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(*iter)->mDependentTargets.erase(this);
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}
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}
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already_AddRefed<SourceSurface>
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DrawTargetD2D1::Snapshot()
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{
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if (mSnapshot) {
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RefPtr<SourceSurface> snapshot(mSnapshot);
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return snapshot.forget();
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}
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PopAllClips();
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Flush();
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mSnapshot = new SourceSurfaceD2D1(mBitmap, mDC, mFormat, mSize, this);
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RefPtr<SourceSurface> snapshot(mSnapshot);
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return snapshot.forget();
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}
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// Command lists are kept around by device contexts until EndDraw is called,
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// this can cause issues with memory usage (see bug 1238328). EndDraw/BeginDraw
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// are expensive though, especially relatively when little work is done, so
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// we try to reduce the amount of times we execute these purges.
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static const uint32_t kPushedLayersBeforePurge = 25;
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void
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DrawTargetD2D1::Flush()
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{
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if ((mUsedCommandListsSincePurge >= kPushedLayersBeforePurge) &&
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mPushedLayers.size() == 1) {
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// It's important to pop all clips as otherwise layers can forget about
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// their clip when doing an EndDraw. When we have layers pushed we cannot
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// easily pop all underlying clips to delay the purge until we have no
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// layers pushed.
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PopAllClips();
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mUsedCommandListsSincePurge = 0;
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mDC->EndDraw();
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mDC->BeginDraw();
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} else {
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mDC->Flush();
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}
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// We no longer depend on any target.
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for (TargetSet::iterator iter = mDependingOnTargets.begin();
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iter != mDependingOnTargets.end(); iter++) {
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(*iter)->mDependentTargets.erase(this);
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}
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mDependingOnTargets.clear();
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}
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void
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DrawTargetD2D1::DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions,
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const DrawOptions &aOptions)
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{
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PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
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D2D1_RECT_F samplingBounds;
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if (aSurfOptions.mSamplingBounds == SamplingBounds::BOUNDED) {
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samplingBounds = D2DRect(aSource);
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} else {
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samplingBounds = D2D1::RectF(0, 0, Float(aSurface->GetSize().width), Float(aSurface->GetSize().height));
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}
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Float xScale = aDest.width / aSource.width;
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Float yScale = aDest.height / aSource.height;
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RefPtr<ID2D1ImageBrush> brush;
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// Here we scale the source pattern up to the size and position where we want
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// it to be.
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Matrix transform;
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transform.PreTranslate(aDest.x - aSource.x * xScale, aDest.y - aSource.y * yScale);
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transform.PreScale(xScale, yScale);
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RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, transform, ExtendMode::CLAMP);
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if (!image) {
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gfxWarning() << *this << ": Unable to get D2D image for surface.";
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return;
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}
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RefPtr<ID2D1Bitmap> bitmap;
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if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
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// If this is called with a DataSourceSurface it might do a partial upload
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// that our DrawBitmap call doesn't support.
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image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
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}
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if (bitmap && aSurfOptions.mSamplingBounds == SamplingBounds::UNBOUNDED) {
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mDC->DrawBitmap(bitmap, D2DRect(aDest), aOptions.mAlpha,
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D2DFilter(aSurfOptions.mSamplingFilter), D2DRect(aSource));
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} else {
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// This has issues ignoring the alpha channel on windows 7 with images marked opaque.
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MOZ_ASSERT(aSurface->GetFormat() != SurfaceFormat::B8G8R8X8);
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// Bug 1275478 - D2D1 cannot draw A8 surface correctly.
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MOZ_ASSERT(aSurface->GetFormat() != SurfaceFormat::A8);
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mDC->CreateImageBrush(image,
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D2D1::ImageBrushProperties(samplingBounds,
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D2D1_EXTEND_MODE_CLAMP,
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D2D1_EXTEND_MODE_CLAMP,
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D2DInterpolationMode(aSurfOptions.mSamplingFilter)),
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D2D1::BrushProperties(aOptions.mAlpha, D2DMatrix(transform)),
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getter_AddRefs(brush));
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mDC->FillRectangle(D2DRect(aDest), brush);
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}
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FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
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}
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void
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DrawTargetD2D1::DrawFilter(FilterNode *aNode,
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const Rect &aSourceRect,
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const Point &aDestPoint,
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const DrawOptions &aOptions)
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{
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if (aNode->GetBackendType() != FILTER_BACKEND_DIRECT2D1_1) {
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gfxWarning() << *this << ": Incompatible filter passed to DrawFilter.";
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return;
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}
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PrepareForDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
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mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
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FilterNodeD2D1* node = static_cast<FilterNodeD2D1*>(aNode);
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node->WillDraw(this);
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mDC->DrawImage(node->OutputEffect(), D2DPoint(aDestPoint), D2DRect(aSourceRect));
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FinalizeDrawing(aOptions.mCompositionOp, ColorPattern(Color()));
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}
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void
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DrawTargetD2D1::DrawSurfaceWithShadow(SourceSurface *aSurface,
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const Point &aDest,
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const Color &aColor,
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const Point &aOffset,
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Float aSigma,
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CompositionOp aOperator)
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{
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MarkChanged();
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mDC->SetTransform(D2D1::IdentityMatrix());
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mTransformDirty = true;
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Matrix mat;
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RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
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if (!image) {
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gfxWarning() << "Couldn't get image for surface.";
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return;
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}
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if (!mat.IsIdentity()) {
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gfxDebug() << *this << ": At this point complex partial uploads are not supported for Shadow surfaces.";
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return;
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}
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// Step 1, create the shadow effect.
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RefPtr<ID2D1Effect> shadowEffect;
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HRESULT hr = mDC->CreateEffect(CLSID_D2D1Shadow, getter_AddRefs(shadowEffect));
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if (FAILED(hr) || !shadowEffect) {
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gfxWarning() << "Failed to create shadow effect. Code: " << hexa(hr);
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return;
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}
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shadowEffect->SetInput(0, image);
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shadowEffect->SetValue(D2D1_SHADOW_PROP_BLUR_STANDARD_DEVIATION, aSigma);
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D2D1_VECTOR_4F color = { aColor.r, aColor.g, aColor.b, aColor.a };
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shadowEffect->SetValue(D2D1_SHADOW_PROP_COLOR, color);
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D2D1_POINT_2F shadowPoint = D2DPoint(aDest + aOffset);
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mDC->DrawImage(shadowEffect, &shadowPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
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D2D1_POINT_2F imgPoint = D2DPoint(aDest);
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mDC->DrawImage(image, &imgPoint, nullptr, D2D1_INTERPOLATION_MODE_LINEAR, D2DCompositionMode(aOperator));
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}
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void
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DrawTargetD2D1::ClearRect(const Rect &aRect)
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{
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MarkChanged();
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PopAllClips();
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PushClipRect(aRect);
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if (mTransformDirty ||
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!mTransform.IsIdentity()) {
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mDC->SetTransform(D2D1::IdentityMatrix());
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mTransformDirty = true;
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}
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D2D1_RECT_F clipRect;
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bool isPixelAligned;
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if (mTransform.IsRectilinear() &&
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GetDeviceSpaceClipRect(clipRect, isPixelAligned)) {
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mDC->PushAxisAlignedClip(clipRect, isPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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mDC->Clear();
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mDC->PopAxisAlignedClip();
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PopClip();
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return;
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}
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RefPtr<ID2D1CommandList> list;
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mUsedCommandListsSincePurge++;
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mDC->CreateCommandList(getter_AddRefs(list));
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mDC->SetTarget(list);
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IntRect addClipRect;
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RefPtr<ID2D1Geometry> geom = GetClippedGeometry(&addClipRect);
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RefPtr<ID2D1SolidColorBrush> brush;
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mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), getter_AddRefs(brush));
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mDC->PushAxisAlignedClip(D2D1::RectF(addClipRect.x, addClipRect.y, addClipRect.XMost(), addClipRect.YMost()), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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mDC->FillGeometry(geom, brush);
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mDC->PopAxisAlignedClip();
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mDC->SetTarget(CurrentTarget());
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list->Close();
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mDC->DrawImage(list, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_DESTINATION_OUT);
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PopClip();
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return;
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}
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void
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DrawTargetD2D1::MaskSurface(const Pattern &aSource,
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SourceSurface *aMask,
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Point aOffset,
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const DrawOptions &aOptions)
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{
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MarkChanged();
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RefPtr<ID2D1Bitmap> bitmap;
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Matrix mat = Matrix::Translation(aOffset);
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RefPtr<ID2D1Image> image = GetImageForSurface(aMask, mat, ExtendMode::CLAMP, nullptr);
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MOZ_ASSERT(!mat.HasNonTranslation());
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aOffset.x = mat._31;
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aOffset.y = mat._32;
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if (!image) {
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gfxWarning() << "Failed to get image for surface.";
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return;
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}
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PrepareForDrawing(aOptions.mCompositionOp, aSource);
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// FillOpacityMask only works if the antialias mode is MODE_ALIASED
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mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
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image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
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if (!bitmap) {
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gfxWarning() << "FillOpacityMask only works with Bitmap source surfaces.";
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return;
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}
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IntSize size = IntSize::Truncate(bitmap->GetSize().width, bitmap->GetSize().height);
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Rect maskRect = Rect(0.f, 0.f, Float(size.width), Float(size.height));
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Rect dest = Rect(aOffset.x, aOffset.y, Float(size.width), Float(size.height));
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aSource, aOptions.mAlpha);
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mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS, D2DRect(dest), D2DRect(maskRect));
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mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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FinalizeDrawing(aOptions.mCompositionOp, aSource);
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}
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void
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DrawTargetD2D1::CopySurface(SourceSurface *aSurface,
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const IntRect &aSourceRect,
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const IntPoint &aDestination)
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{
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MarkChanged();
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PopAllClips();
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mDC->SetTransform(D2D1::IdentityMatrix());
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mTransformDirty = true;
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Matrix mat = Matrix::Translation(aDestination.x - aSourceRect.x, aDestination.y - aSourceRect.y);
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RefPtr<ID2D1Image> image = GetImageForSurface(aSurface, mat, ExtendMode::CLAMP);
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if (!image) {
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gfxWarning() << "Couldn't get image for surface.";
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return;
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}
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if (mat.HasNonIntegerTranslation()) {
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gfxDebug() << *this << ": At this point scaled partial uploads are not supported for CopySurface.";
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return;
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}
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IntRect sourceRect = aSourceRect;
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sourceRect.x += (aDestination.x - aSourceRect.x) - mat._31;
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sourceRect.width -= (aDestination.x - aSourceRect.x) - mat._31;
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sourceRect.y += (aDestination.y - aSourceRect.y) - mat._32;
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sourceRect.height -= (aDestination.y - aSourceRect.y) - mat._32;
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RefPtr<ID2D1Bitmap> bitmap;
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image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
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if (bitmap && mFormat == SurfaceFormat::A8) {
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RefPtr<ID2D1SolidColorBrush> brush;
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mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White),
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D2D1::BrushProperties(), getter_AddRefs(brush));
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mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED);
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mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
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mDC->FillOpacityMask(bitmap, brush, D2D1_OPACITY_MASK_CONTENT_GRAPHICS);
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mDC->SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
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mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
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return;
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}
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Rect srcRect(Float(sourceRect.x), Float(sourceRect.y),
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Float(aSourceRect.width), Float(aSourceRect.height));
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Rect dstRect(Float(aDestination.x), Float(aDestination.y),
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Float(aSourceRect.width), Float(aSourceRect.height));
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if (bitmap) {
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mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
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mDC->DrawBitmap(bitmap, D2DRect(dstRect), 1.0f,
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D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
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D2DRect(srcRect));
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mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
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return;
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}
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mDC->DrawImage(image, D2D1::Point2F(Float(aDestination.x), Float(aDestination.y)),
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D2DRect(srcRect), D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
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D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
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}
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void
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DrawTargetD2D1::FillRect(const Rect &aRect,
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const Pattern &aPattern,
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const DrawOptions &aOptions)
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{
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PrepareForDrawing(aOptions.mCompositionOp, aPattern);
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mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
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mDC->FillRectangle(D2DRect(aRect), brush);
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FinalizeDrawing(aOptions.mCompositionOp, aPattern);
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}
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void
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DrawTargetD2D1::StrokeRect(const Rect &aRect,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions,
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const DrawOptions &aOptions)
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{
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PrepareForDrawing(aOptions.mCompositionOp, aPattern);
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mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
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RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
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mDC->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth, strokeStyle);
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FinalizeDrawing(aOptions.mCompositionOp, aPattern);
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}
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void
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DrawTargetD2D1::StrokeLine(const Point &aStart,
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const Point &aEnd,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions,
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const DrawOptions &aOptions)
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{
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PrepareForDrawing(aOptions.mCompositionOp, aPattern);
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mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
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RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
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RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
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|
|
mDC->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush, aStrokeOptions.mLineWidth, strokeStyle);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::Stroke(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
|
|
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
|
|
return;
|
|
}
|
|
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
|
|
|
|
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
|
|
|
|
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
|
|
|
|
mDC->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth, strokeStyle);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::Fill(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
|
|
gfxDebug() << *this << ": Ignoring drawing call for incompatible path.";
|
|
return;
|
|
}
|
|
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
|
|
|
|
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
|
|
|
|
mDC->SetAntialiasMode(D2DAAMode(aOptions.mAntialiasMode));
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
mDC->FillGeometry(d2dPath->mGeometry, brush);
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::FillGlyphs(ScaledFont *aFont,
|
|
const GlyphBuffer &aBuffer,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions,
|
|
const GlyphRenderingOptions *aRenderingOptions)
|
|
{
|
|
if (aFont->GetType() != FontType::DWRITE) {
|
|
gfxDebug() << *this << ": Ignoring drawing call for incompatible font.";
|
|
return;
|
|
}
|
|
|
|
ScaledFontDWrite *font = static_cast<ScaledFontDWrite*>(aFont);
|
|
|
|
IDWriteRenderingParams *params = nullptr;
|
|
if (aRenderingOptions) {
|
|
if (aRenderingOptions->GetType() != FontType::DWRITE) {
|
|
gfxDebug() << *this << ": Ignoring incompatible GlyphRenderingOptions.";
|
|
// This should never happen.
|
|
MOZ_ASSERT(false);
|
|
} else {
|
|
params = static_cast<const GlyphRenderingOptionsDWrite*>(aRenderingOptions)->mParams;
|
|
}
|
|
}
|
|
|
|
AntialiasMode aaMode = font->GetDefaultAAMode();
|
|
|
|
if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) {
|
|
aaMode = aOptions.mAntialiasMode;
|
|
}
|
|
|
|
PrepareForDrawing(aOptions.mCompositionOp, aPattern);
|
|
|
|
bool forceClearType = false;
|
|
if (!CurrentLayer().mIsOpaque && mPermitSubpixelAA &&
|
|
aOptions.mCompositionOp == CompositionOp::OP_OVER && aaMode == AntialiasMode::SUBPIXEL) {
|
|
forceClearType = true;
|
|
}
|
|
|
|
|
|
D2D1_TEXT_ANTIALIAS_MODE d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
|
|
|
|
switch (aaMode) {
|
|
case AntialiasMode::NONE:
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_ALIASED;
|
|
break;
|
|
case AntialiasMode::GRAY:
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
|
|
break;
|
|
case AntialiasMode::SUBPIXEL:
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE;
|
|
break;
|
|
default:
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT;
|
|
}
|
|
|
|
if (d2dAAMode == D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE &&
|
|
!CurrentLayer().mIsOpaque && !forceClearType) {
|
|
d2dAAMode = D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE;
|
|
}
|
|
|
|
mDC->SetTextAntialiasMode(d2dAAMode);
|
|
|
|
if (params != mTextRenderingParams) {
|
|
mDC->SetTextRenderingParams(params);
|
|
mTextRenderingParams = params;
|
|
}
|
|
|
|
RefPtr<ID2D1Brush> brush = CreateBrushForPattern(aPattern, aOptions.mAlpha);
|
|
|
|
AutoDWriteGlyphRun autoRun;
|
|
DWriteGlyphRunFromGlyphs(aBuffer, font, &autoRun);
|
|
|
|
bool needsRepushedLayers = false;
|
|
if (forceClearType) {
|
|
D2D1_RECT_F rect;
|
|
bool isAligned;
|
|
needsRepushedLayers = CurrentLayer().mPushedClips.size() && !GetDeviceSpaceClipRect(rect, isAligned);
|
|
|
|
// If we have a complex clip in our stack and we have a transparent
|
|
// background, and subpixel AA is permitted, we need to repush our layer
|
|
// stack limited by the glyph run bounds initializing our layers for
|
|
// subpixel AA.
|
|
if (needsRepushedLayers) {
|
|
mDC->GetGlyphRunWorldBounds(D2D1::Point2F(), &autoRun,
|
|
DWRITE_MEASURING_MODE_NATURAL, &rect);
|
|
rect.left = std::floor(rect.left);
|
|
rect.right = std::ceil(rect.right);
|
|
rect.top = std::floor(rect.top);
|
|
rect.bottom = std::ceil(rect.bottom);
|
|
|
|
PopAllClips();
|
|
|
|
if (!mTransform.IsRectilinear()) {
|
|
// We must limit the pixels we touch to the -user space- bounds of
|
|
// the glyphs being drawn. In order not to get transparent pixels
|
|
// copied up in our pushed layer stack.
|
|
D2D1_RECT_F userRect;
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mDC->GetGlyphRunWorldBounds(D2D1::Point2F(), &autoRun,
|
|
DWRITE_MEASURING_MODE_NATURAL, &userRect);
|
|
|
|
RefPtr<ID2D1PathGeometry> path;
|
|
factory()->CreatePathGeometry(getter_AddRefs(path));
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
path->Open(getter_AddRefs(sink));
|
|
AddRectToSink(sink, userRect);
|
|
sink->Close();
|
|
|
|
mDC->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), path, D2D1_ANTIALIAS_MODE_ALIASED,
|
|
D2DMatrix(mTransform), 1.0f, nullptr,
|
|
D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND |
|
|
D2D1_LAYER_OPTIONS1_IGNORE_ALPHA), nullptr);
|
|
}
|
|
|
|
PushClipsToDC(mDC, true, rect);
|
|
mDC->SetTransform(D2DMatrix(mTransform));
|
|
}
|
|
}
|
|
|
|
if (brush) {
|
|
mDC->DrawGlyphRun(D2D1::Point2F(), &autoRun, brush);
|
|
}
|
|
|
|
if (needsRepushedLayers) {
|
|
PopClipsFromDC(mDC);
|
|
|
|
if (!mTransform.IsRectilinear()) {
|
|
mDC->PopLayer();
|
|
}
|
|
}
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aPattern);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::Mask(const Pattern &aSource,
|
|
const Pattern &aMask,
|
|
const DrawOptions &aOptions)
|
|
{
|
|
PrepareForDrawing(aOptions.mCompositionOp, aSource);
|
|
|
|
RefPtr<ID2D1Brush> source = CreateBrushForPattern(aSource, aOptions.mAlpha);
|
|
RefPtr<ID2D1Brush> mask = CreateBrushForPattern(aMask, 1.0f);
|
|
mDC->PushLayer(D2D1::LayerParameters(D2D1::InfiniteRect(), nullptr,
|
|
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE,
|
|
D2D1::IdentityMatrix(),
|
|
1.0f, mask),
|
|
nullptr);
|
|
|
|
Rect rect(0, 0, (Float)mSize.width, (Float)mSize.height);
|
|
Matrix mat = mTransform;
|
|
mat.Invert();
|
|
|
|
mDC->FillRectangle(D2DRect(mat.TransformBounds(rect)), source);
|
|
|
|
mDC->PopLayer();
|
|
|
|
FinalizeDrawing(aOptions.mCompositionOp, aSource);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushClipGeometry(ID2D1Geometry* aGeometry,
|
|
const D2D1_MATRIX_3X2_F& aTransform,
|
|
bool aPixelAligned)
|
|
{
|
|
mCurrentClippedGeometry = nullptr;
|
|
|
|
PushedClip clip;
|
|
clip.mGeometry = aGeometry;
|
|
clip.mTransform = aTransform;
|
|
clip.mIsPixelAligned = aPixelAligned;
|
|
|
|
aGeometry->GetBounds(aTransform, &clip.mBounds);
|
|
|
|
CurrentLayer().mPushedClips.push_back(clip);
|
|
|
|
// The transform of clips is relative to the world matrix, since we use the total
|
|
// transform for the clips, make the world matrix identity.
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
if (CurrentLayer().mClipsArePushed) {
|
|
PushD2DLayer(mDC, clip.mGeometry, clip.mTransform, clip.mIsPixelAligned);
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushClip(const Path *aPath)
|
|
{
|
|
if (aPath->GetBackendType() != BackendType::DIRECT2D1_1) {
|
|
gfxDebug() << *this << ": Ignoring clipping call for incompatible path.";
|
|
return;
|
|
}
|
|
|
|
RefPtr<PathD2D> pathD2D = static_cast<PathD2D*>(const_cast<Path*>(aPath));
|
|
|
|
PushClipGeometry(pathD2D->GetGeometry(), D2DMatrix(mTransform));
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushClipRect(const Rect &aRect)
|
|
{
|
|
if (!mTransform.IsRectilinear()) {
|
|
// Whoops, this isn't a rectangle in device space, Direct2D will not deal
|
|
// with this transform the way we want it to.
|
|
// See remarks: http://msdn.microsoft.com/en-us/library/dd316860%28VS.85%29.aspx
|
|
RefPtr<ID2D1Geometry> geom = ConvertRectToGeometry(D2DRect(aRect));
|
|
return PushClipGeometry(geom, D2DMatrix(mTransform));
|
|
}
|
|
|
|
mCurrentClippedGeometry = nullptr;
|
|
|
|
PushedClip clip;
|
|
Rect rect = mTransform.TransformBounds(aRect);
|
|
IntRect intRect;
|
|
clip.mIsPixelAligned = rect.ToIntRect(&intRect);
|
|
|
|
// Do not store the transform, just store the device space rectangle directly.
|
|
clip.mBounds = D2DRect(rect);
|
|
|
|
CurrentLayer().mPushedClips.push_back(clip);
|
|
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
if (CurrentLayer().mClipsArePushed) {
|
|
mDC->PushAxisAlignedClip(clip.mBounds, clip.mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushDeviceSpaceClipRects(const IntRect* aRects, uint32_t aCount)
|
|
{
|
|
// Build a path for the union of the rects.
|
|
RefPtr<ID2D1PathGeometry> path;
|
|
factory()->CreatePathGeometry(getter_AddRefs(path));
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
path->Open(getter_AddRefs(sink));
|
|
sink->SetFillMode(D2D1_FILL_MODE_WINDING);
|
|
for (uint32_t i = 0; i < aCount; i++) {
|
|
const IntRect& rect = aRects[i];
|
|
sink->BeginFigure(D2DPoint(rect.TopLeft()), D2D1_FIGURE_BEGIN_FILLED);
|
|
D2D1_POINT_2F lines[3] = { D2DPoint(rect.TopRight()), D2DPoint(rect.BottomRight()), D2DPoint(rect.BottomLeft()) };
|
|
sink->AddLines(lines, 3);
|
|
sink->EndFigure(D2D1_FIGURE_END_CLOSED);
|
|
}
|
|
sink->Close();
|
|
|
|
// The path is in device-space, so there is no transform needed,
|
|
// and all rects are pixel aligned.
|
|
PushClipGeometry(path, D2D1::IdentityMatrix(), true);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PopClip()
|
|
{
|
|
mCurrentClippedGeometry = nullptr;
|
|
if (CurrentLayer().mPushedClips.empty()) {
|
|
gfxDevCrash(LogReason::UnbalancedClipStack) << "DrawTargetD2D1::PopClip: No clip to pop.";
|
|
return;
|
|
}
|
|
|
|
if (CurrentLayer().mClipsArePushed) {
|
|
if (CurrentLayer().mPushedClips.back().mGeometry) {
|
|
mDC->PopLayer();
|
|
} else {
|
|
mDC->PopAxisAlignedClip();
|
|
}
|
|
}
|
|
CurrentLayer().mPushedClips.pop_back();
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask,
|
|
const Matrix& aMaskTransform, const IntRect& aBounds,
|
|
bool aCopyBackground)
|
|
{
|
|
D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE;
|
|
|
|
if (aOpaque) {
|
|
options |= D2D1_LAYER_OPTIONS1_IGNORE_ALPHA;
|
|
}
|
|
if (aCopyBackground) {
|
|
options |= D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND;
|
|
}
|
|
|
|
RefPtr<ID2D1BitmapBrush> mask;
|
|
|
|
Matrix maskTransform = aMaskTransform;
|
|
|
|
RefPtr<ID2D1PathGeometry> clip;
|
|
if (aMask) {
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
RefPtr<ID2D1Image> image = GetImageForSurface(aMask, maskTransform, ExtendMode::CLAMP);
|
|
|
|
// The mask is given in user space. Our layer will apply it in device space.
|
|
maskTransform = maskTransform * mTransform;
|
|
|
|
if (image) {
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
|
|
|
|
mDC->CreateBitmapBrush(bitmap, D2D1::BitmapBrushProperties(), D2D1::BrushProperties(1.0f, D2DMatrix(maskTransform)), getter_AddRefs(mask));
|
|
MOZ_ASSERT(bitmap); // This should always be true since it was created for a surface.
|
|
|
|
factory()->CreatePathGeometry(getter_AddRefs(clip));
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
clip->Open(getter_AddRefs(sink));
|
|
AddRectToSink(sink, D2D1::RectF(0, 0, aMask->GetSize().width, aMask->GetSize().height));
|
|
sink->Close();
|
|
} else {
|
|
gfxCriticalError() << "Failed to get image for mask surface!";
|
|
}
|
|
}
|
|
|
|
PushAllClips();
|
|
|
|
mDC->PushLayer(D2D1::LayerParameters1(D2D1::InfiniteRect(), clip, D2D1_ANTIALIAS_MODE_ALIASED, D2DMatrix(maskTransform), aOpacity, mask, options), nullptr);
|
|
PushedLayer pushedLayer;
|
|
pushedLayer.mClipsArePushed = false;
|
|
pushedLayer.mIsOpaque = aOpaque;
|
|
pushedLayer.mOldPermitSubpixelAA = mPermitSubpixelAA;
|
|
mPermitSubpixelAA = aOpaque;
|
|
|
|
mDC->CreateCommandList(getter_AddRefs(pushedLayer.mCurrentList));
|
|
mPushedLayers.push_back(pushedLayer);
|
|
|
|
mDC->SetTarget(CurrentTarget());
|
|
|
|
mUsedCommandListsSincePurge++;
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PopLayer()
|
|
{
|
|
MOZ_ASSERT(CurrentLayer().mPushedClips.size() == 0);
|
|
|
|
RefPtr<ID2D1CommandList> list = CurrentLayer().mCurrentList;
|
|
mPermitSubpixelAA = CurrentLayer().mOldPermitSubpixelAA;
|
|
|
|
mPushedLayers.pop_back();
|
|
mDC->SetTarget(CurrentTarget());
|
|
|
|
list->Close();
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
DCCommandSink sink(mDC);
|
|
list->Stream(&sink);
|
|
|
|
mDC->PopLayer();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
DrawTargetD2D1::CreateSourceSurfaceFromData(unsigned char *aData,
|
|
const IntSize &aSize,
|
|
int32_t aStride,
|
|
SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<ID2D1Bitmap1> bitmap;
|
|
|
|
HRESULT hr = mDC->CreateBitmap(D2DIntSize(aSize), aData, aStride,
|
|
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(aFormat)),
|
|
getter_AddRefs(bitmap));
|
|
|
|
if (FAILED(hr) || !bitmap) {
|
|
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize))) << "[D2D1.1] 1CreateBitmap failure " << aSize << " Code: " << hexa(hr) << " format " << (int)aFormat;
|
|
return nullptr;
|
|
}
|
|
|
|
return MakeAndAddRef<SourceSurfaceD2D1>(bitmap.get(), mDC, aFormat, aSize);
|
|
}
|
|
|
|
already_AddRefed<DrawTarget>
|
|
DrawTargetD2D1::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
|
|
{
|
|
RefPtr<DrawTargetD2D1> dt = new DrawTargetD2D1();
|
|
|
|
if (!dt->Init(aSize, aFormat)) {
|
|
return nullptr;
|
|
}
|
|
|
|
return dt.forget();
|
|
}
|
|
|
|
already_AddRefed<PathBuilder>
|
|
DrawTargetD2D1::CreatePathBuilder(FillRule aFillRule) const
|
|
{
|
|
RefPtr<ID2D1PathGeometry> path;
|
|
HRESULT hr = factory()->CreatePathGeometry(getter_AddRefs(path));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Failed to create Direct2D Path Geometry. Code: " << hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
hr = path->Open(getter_AddRefs(sink));
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Failed to access Direct2D Path Geometry. Code: " << hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
if (aFillRule == FillRule::FILL_WINDING) {
|
|
sink->SetFillMode(D2D1_FILL_MODE_WINDING);
|
|
}
|
|
|
|
return MakeAndAddRef<PathBuilderD2D>(sink, path, aFillRule, BackendType::DIRECT2D1_1);
|
|
}
|
|
|
|
already_AddRefed<GradientStops>
|
|
DrawTargetD2D1::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops, ExtendMode aExtendMode) const
|
|
{
|
|
if (aNumStops == 0) {
|
|
gfxWarning() << *this << ": Failed to create GradientStopCollection with no stops.";
|
|
return nullptr;
|
|
}
|
|
|
|
D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops];
|
|
|
|
for (uint32_t i = 0; i < aNumStops; i++) {
|
|
stops[i].position = rawStops[i].offset;
|
|
stops[i].color = D2DColor(rawStops[i].color);
|
|
}
|
|
|
|
RefPtr<ID2D1GradientStopCollection> stopCollection;
|
|
|
|
HRESULT hr =
|
|
mDC->CreateGradientStopCollection(stops, aNumStops,
|
|
D2D1_GAMMA_2_2, D2DExtend(aExtendMode, Axis::BOTH),
|
|
getter_AddRefs(stopCollection));
|
|
delete [] stops;
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << *this << ": Failed to create GradientStopCollection. Code: " << hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
return MakeAndAddRef<GradientStopsD2D>(stopCollection, Factory::GetDirect3D11Device());
|
|
}
|
|
|
|
already_AddRefed<FilterNode>
|
|
DrawTargetD2D1::CreateFilter(FilterType aType)
|
|
{
|
|
return FilterNodeD2D1::Create(mDC, aType);
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::GetGlyphRasterizationMetrics(ScaledFont *aScaledFont, const uint16_t* aGlyphIndices,
|
|
uint32_t aNumGlyphs, GlyphMetrics* aGlyphMetrics)
|
|
{
|
|
MOZ_ASSERT(aScaledFont->GetType() == FontType::DWRITE);
|
|
|
|
aScaledFont->GetGlyphDesignMetrics(aGlyphIndices, aNumGlyphs, aGlyphMetrics);
|
|
|
|
// GetDesignGlyphMetrics returns 'ideal' glyph metrics, we need to pad to
|
|
// account for antialiasing.
|
|
for (uint32_t i = 0; i < aNumGlyphs; i++) {
|
|
if (aGlyphMetrics[i].mWidth > 0 && aGlyphMetrics[i].mHeight > 0) {
|
|
aGlyphMetrics[i].mWidth += 2.0f;
|
|
aGlyphMetrics[i].mXBearing -= 1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
DrawTargetD2D1::Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat)
|
|
{
|
|
HRESULT hr;
|
|
|
|
ID2D1Device* device = Factory::GetD2D1Device();
|
|
if (!device) {
|
|
gfxCriticalNote << "[D2D1.1] Failed to obtain a device for DrawTargetD2D1::Init(ID3D11Texture2D*, SurfaceFormat).";
|
|
return false;
|
|
}
|
|
|
|
hr = device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, getter_AddRefs(mDC));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() <<"[D2D1.1] 1Failed to create a DeviceContext, code: " << hexa(hr) << " format " << (int)aFormat;
|
|
return false;
|
|
}
|
|
|
|
RefPtr<IDXGISurface> dxgiSurface;
|
|
aTexture->QueryInterface(__uuidof(IDXGISurface),
|
|
(void**)((IDXGISurface**)getter_AddRefs(dxgiSurface)));
|
|
if (!dxgiSurface) {
|
|
gfxCriticalError() <<"[D2D1.1] Failed to obtain a DXGI surface.";
|
|
return false;
|
|
}
|
|
|
|
D2D1_BITMAP_PROPERTIES1 props;
|
|
props.dpiX = 96;
|
|
props.dpiY = 96;
|
|
props.pixelFormat = D2DPixelFormat(aFormat);
|
|
props.colorContext = nullptr;
|
|
props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
|
|
hr = mDC->CreateBitmapFromDxgiSurface(dxgiSurface, props, (ID2D1Bitmap1**)getter_AddRefs(mBitmap));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() << "[D2D1.1] CreateBitmapFromDxgiSurface failure Code: " << hexa(hr) << " format " << (int)aFormat;
|
|
return false;
|
|
}
|
|
|
|
mFormat = aFormat;
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
aTexture->GetDesc(&desc);
|
|
mSize.width = desc.Width;
|
|
mSize.height = desc.Height;
|
|
|
|
// This single solid color brush system is not very 'threadsafe', however,
|
|
// issueing multiple drawing commands simultaneously to a single drawtarget
|
|
// from multiple threads is unexpected since there's no way to guarantee
|
|
// ordering in that situation anyway.
|
|
hr = mDC->CreateSolidColorBrush(D2D1::ColorF(0, 0), getter_AddRefs(mSolidColorBrush));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() << "[D2D1.1] Failure creating solid color brush (I1).";
|
|
return false;
|
|
}
|
|
|
|
mDC->SetTarget(CurrentTarget());
|
|
|
|
mDC->BeginDraw();
|
|
|
|
CurrentLayer().mIsOpaque = aFormat == SurfaceFormat::B8G8R8X8;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
DrawTargetD2D1::Init(const IntSize &aSize, SurfaceFormat aFormat)
|
|
{
|
|
HRESULT hr;
|
|
|
|
ID2D1Device* device = Factory::GetD2D1Device();
|
|
if (!device) {
|
|
gfxCriticalNote << "[D2D1.1] Failed to obtain a device for DrawTargetD2D1::Init(IntSize, SurfaceFormat).";
|
|
return false;
|
|
}
|
|
|
|
hr = device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS, getter_AddRefs(mDC));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() <<"[D2D1.1] 2Failed to create a DeviceContext, code: " << hexa(hr) << " format " << (int)aFormat;
|
|
return false;
|
|
}
|
|
|
|
if (mDC->GetMaximumBitmapSize() < UINT32(aSize.width) ||
|
|
mDC->GetMaximumBitmapSize() < UINT32(aSize.height)) {
|
|
// This is 'ok', so don't assert
|
|
gfxCriticalNote << "[D2D1.1] Attempt to use unsupported surface size " << aSize;
|
|
return false;
|
|
}
|
|
|
|
D2D1_BITMAP_PROPERTIES1 props;
|
|
props.dpiX = 96;
|
|
props.dpiY = 96;
|
|
props.pixelFormat = D2DPixelFormat(aFormat);
|
|
props.colorContext = nullptr;
|
|
props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET;
|
|
hr = mDC->CreateBitmap(D2DIntSize(aSize), nullptr, 0, props, (ID2D1Bitmap1**)getter_AddRefs(mBitmap));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() << "[D2D1.1] 3CreateBitmap failure " << aSize << " Code: " << hexa(hr) << " format " << (int)aFormat;
|
|
return false;
|
|
}
|
|
|
|
mDC->SetTarget(CurrentTarget());
|
|
|
|
hr = mDC->CreateSolidColorBrush(D2D1::ColorF(0, 0), getter_AddRefs(mSolidColorBrush));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError() << "[D2D1.1] Failure creating solid color brush (I2).";
|
|
return false;
|
|
}
|
|
|
|
mDC->BeginDraw();
|
|
|
|
CurrentLayer().mIsOpaque = aFormat == SurfaceFormat::B8G8R8X8;
|
|
|
|
mDC->Clear();
|
|
|
|
mFormat = aFormat;
|
|
mSize = aSize;
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Private helpers.
|
|
*/
|
|
uint32_t
|
|
DrawTargetD2D1::GetByteSize() const
|
|
{
|
|
return mSize.width * mSize.height * BytesPerPixel(mFormat);
|
|
}
|
|
|
|
ID2D1Factory1*
|
|
DrawTargetD2D1::factory()
|
|
{
|
|
if (mFactory) {
|
|
return mFactory;
|
|
}
|
|
|
|
RefPtr<ID2D1Factory> factory;
|
|
D2D1CreateFactoryFunc createD2DFactory;
|
|
HMODULE d2dModule = LoadLibraryW(L"d2d1.dll");
|
|
createD2DFactory = (D2D1CreateFactoryFunc)
|
|
GetProcAddress(d2dModule, "D2D1CreateFactory");
|
|
|
|
if (!createD2DFactory) {
|
|
gfxWarning() << "Failed to locate D2D1CreateFactory function.";
|
|
return nullptr;
|
|
}
|
|
|
|
D2D1_FACTORY_OPTIONS options;
|
|
#ifdef _DEBUG
|
|
options.debugLevel = D2D1_DEBUG_LEVEL_WARNING;
|
|
#else
|
|
options.debugLevel = D2D1_DEBUG_LEVEL_NONE;
|
|
#endif
|
|
//options.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
|
|
|
|
HRESULT hr = createD2DFactory(D2D1_FACTORY_TYPE_MULTI_THREADED,
|
|
__uuidof(ID2D1Factory),
|
|
&options,
|
|
getter_AddRefs(factory));
|
|
|
|
if (FAILED(hr) || !factory) {
|
|
gfxCriticalNote << "Failed to create a D2D1 content device: " << hexa(hr);
|
|
return nullptr;
|
|
}
|
|
|
|
hr = factory->QueryInterface((ID2D1Factory1**)&mFactory);
|
|
if (FAILED(hr) || !mFactory) {
|
|
return nullptr;
|
|
}
|
|
|
|
ExtendInputEffectD2D1::Register(mFactory);
|
|
RadialGradientEffectD2D1::Register(mFactory);
|
|
|
|
return mFactory;
|
|
}
|
|
|
|
IDWriteFactory*
|
|
DrawTargetD2D1::GetDWriteFactory()
|
|
{
|
|
if (mDWriteFactory) {
|
|
return mDWriteFactory;
|
|
}
|
|
|
|
decltype(DWriteCreateFactory)* createDWriteFactory;
|
|
HMODULE dwriteModule = LoadLibraryW(L"dwrite.dll");
|
|
createDWriteFactory = (decltype(DWriteCreateFactory)*)
|
|
GetProcAddress(dwriteModule, "DWriteCreateFactory");
|
|
|
|
if (!createDWriteFactory) {
|
|
gfxWarning() << "Failed to locate DWriteCreateFactory function.";
|
|
return nullptr;
|
|
}
|
|
|
|
HRESULT hr = createDWriteFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
|
|
reinterpret_cast<IUnknown**>(&mDWriteFactory));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxWarning() << "Failed to create DWrite Factory.";
|
|
}
|
|
|
|
return mDWriteFactory;
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::CleanupD2D()
|
|
{
|
|
if (mFactory) {
|
|
RadialGradientEffectD2D1::Unregister(mFactory);
|
|
ExtendInputEffectD2D1::Unregister(mFactory);
|
|
mFactory->Release();
|
|
mFactory = nullptr;
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::MarkChanged()
|
|
{
|
|
if (mSnapshot) {
|
|
if (mSnapshot->hasOneRef()) {
|
|
// Just destroy it, since no-one else knows about it.
|
|
mSnapshot = nullptr;
|
|
} else {
|
|
mSnapshot->DrawTargetWillChange();
|
|
// The snapshot will no longer depend on this target.
|
|
MOZ_ASSERT(!mSnapshot);
|
|
}
|
|
}
|
|
if (mDependentTargets.size()) {
|
|
// Copy mDependentTargets since the Flush()es below will modify it.
|
|
TargetSet tmpTargets = mDependentTargets;
|
|
for (TargetSet::iterator iter = tmpTargets.begin();
|
|
iter != tmpTargets.end(); iter++) {
|
|
(*iter)->Flush();
|
|
}
|
|
// The Flush() should have broken all dependencies on this target.
|
|
MOZ_ASSERT(!mDependentTargets.size());
|
|
}
|
|
}
|
|
|
|
bool
|
|
DrawTargetD2D1::ShouldClipTemporarySurfaceDrawing(CompositionOp aOp,
|
|
const Pattern& aPattern,
|
|
bool aClipIsComplex)
|
|
{
|
|
bool patternSupported = IsPatternSupportedByD2D(aPattern);
|
|
return patternSupported && !CurrentLayer().mIsOpaque && D2DSupportsCompositeMode(aOp) &&
|
|
IsOperatorBoundByMask(aOp) && aClipIsComplex;
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern)
|
|
{
|
|
MarkChanged();
|
|
|
|
bool patternSupported = IsPatternSupportedByD2D(aPattern);
|
|
|
|
if (D2DSupportsPrimitiveBlendMode(aOp) && patternSupported) {
|
|
// It's important to do this before FlushTransformToDC! As this will cause
|
|
// the transform to become dirty.
|
|
PushAllClips();
|
|
|
|
FlushTransformToDC();
|
|
|
|
if (aOp != CompositionOp::OP_OVER)
|
|
mDC->SetPrimitiveBlend(D2DPrimitiveBlendMode(aOp));
|
|
|
|
return;
|
|
}
|
|
|
|
HRESULT result = mDC->CreateCommandList(getter_AddRefs(mCommandList));
|
|
mDC->SetTarget(mCommandList);
|
|
mUsedCommandListsSincePurge++;
|
|
|
|
// This is where we should have a valid command list. If we don't, something is
|
|
// wrong, and it's likely an OOM.
|
|
if (!mCommandList) {
|
|
gfxDevCrash(LogReason::InvalidCommandList) << "Invalid D2D1.1 command list on creation " << mUsedCommandListsSincePurge << ", " << gfx::hexa(result);
|
|
}
|
|
|
|
D2D1_RECT_F rect;
|
|
bool isAligned;
|
|
bool clipIsComplex = CurrentLayer().mPushedClips.size() && !GetDeviceSpaceClipRect(rect, isAligned);
|
|
|
|
if (ShouldClipTemporarySurfaceDrawing(aOp, aPattern, clipIsComplex)) {
|
|
PushClipsToDC(mDC);
|
|
}
|
|
|
|
FlushTransformToDC();
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern)
|
|
{
|
|
bool patternSupported = IsPatternSupportedByD2D(aPattern);
|
|
|
|
if (D2DSupportsPrimitiveBlendMode(aOp) && patternSupported) {
|
|
if (aOp != CompositionOp::OP_OVER)
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
|
|
return;
|
|
}
|
|
|
|
D2D1_RECT_F rect;
|
|
bool isAligned;
|
|
bool clipIsComplex = CurrentLayer().mPushedClips.size() && !GetDeviceSpaceClipRect(rect, isAligned);
|
|
|
|
if (ShouldClipTemporarySurfaceDrawing(aOp, aPattern, clipIsComplex)) {
|
|
PopClipsFromDC(mDC);
|
|
}
|
|
|
|
mDC->SetTarget(CurrentTarget());
|
|
if (!mCommandList) {
|
|
gfxDevCrash(LogReason::InvalidCommandList) << "Invalid D21.1 command list on finalize";
|
|
return;
|
|
}
|
|
mCommandList->Close();
|
|
|
|
RefPtr<ID2D1CommandList> source = mCommandList;
|
|
mCommandList = nullptr;
|
|
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
if (patternSupported) {
|
|
if (D2DSupportsCompositeMode(aOp)) {
|
|
RefPtr<ID2D1Image> tmpImage;
|
|
if (clipIsComplex) {
|
|
PopAllClips();
|
|
if (!IsOperatorBoundByMask(aOp)) {
|
|
tmpImage = GetImageForLayerContent();
|
|
}
|
|
}
|
|
mDC->DrawImage(source, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
|
|
|
|
if (tmpImage) {
|
|
RefPtr<ID2D1ImageBrush> brush;
|
|
RefPtr<ID2D1Geometry> inverseGeom = GetInverseClippedGeometry();
|
|
mDC->CreateImageBrush(tmpImage, D2D1::ImageBrushProperties(D2D1::RectF(0, 0, mSize.width, mSize.height)),
|
|
getter_AddRefs(brush));
|
|
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_COPY);
|
|
mDC->FillGeometry(inverseGeom, brush);
|
|
mDC->SetPrimitiveBlend(D2D1_PRIMITIVE_BLEND_SOURCE_OVER);
|
|
}
|
|
return;
|
|
}
|
|
|
|
RefPtr<ID2D1Effect> blendEffect;
|
|
HRESULT hr = mDC->CreateEffect(CLSID_D2D1Blend, getter_AddRefs(blendEffect));
|
|
|
|
if (FAILED(hr) || !blendEffect) {
|
|
gfxWarning() << "Failed to create blend effect!";
|
|
return;
|
|
}
|
|
|
|
// We don't need to preserve the current content of this layer as the output
|
|
// of the blend effect should completely replace it.
|
|
RefPtr<ID2D1Image> tmpImage = GetImageForLayerContent(false);
|
|
|
|
blendEffect->SetInput(0, tmpImage);
|
|
blendEffect->SetInput(1, source);
|
|
blendEffect->SetValue(D2D1_BLEND_PROP_MODE, D2DBlendMode(aOp));
|
|
|
|
mDC->DrawImage(blendEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
|
|
|
|
// This may seem a little counter intuitive. If this is false, we go through the regular
|
|
// codepaths and set it to true. When this was true, GetImageForLayerContent will return
|
|
// a bitmap for the current command list and we will no longer have a complex blend
|
|
// with a list for tmpImage. Therefore we can set it to false again.
|
|
mDidComplexBlendWithListInList = !mDidComplexBlendWithListInList;
|
|
|
|
return;
|
|
}
|
|
|
|
const RadialGradientPattern *pat = static_cast<const RadialGradientPattern*>(&aPattern);
|
|
if (pat->mCenter1 == pat->mCenter2 && pat->mRadius1 == pat->mRadius2) {
|
|
// Draw nothing!
|
|
return;
|
|
}
|
|
|
|
RefPtr<ID2D1Effect> radialGradientEffect;
|
|
|
|
HRESULT hr = mDC->CreateEffect(CLSID_RadialGradientEffect, getter_AddRefs(radialGradientEffect));
|
|
if (FAILED(hr) || !radialGradientEffect) {
|
|
gfxWarning() << "Failed to create radial gradient effect. Code: " << hexa(hr);
|
|
return;
|
|
}
|
|
|
|
radialGradientEffect->SetValue(RADIAL_PROP_STOP_COLLECTION,
|
|
static_cast<const GradientStopsD2D*>(pat->mStops.get())->mStopCollection);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_CENTER_1, D2D1::Vector2F(pat->mCenter1.x, pat->mCenter1.y));
|
|
radialGradientEffect->SetValue(RADIAL_PROP_CENTER_2, D2D1::Vector2F(pat->mCenter2.x, pat->mCenter2.y));
|
|
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_1, pat->mRadius1);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_RADIUS_2, pat->mRadius2);
|
|
radialGradientEffect->SetValue(RADIAL_PROP_TRANSFORM, D2DMatrix(pat->mMatrix * mTransform));
|
|
radialGradientEffect->SetInput(0, source);
|
|
|
|
mDC->DrawImage(radialGradientEffect, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2DCompositionMode(aOp));
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::AddDependencyOnSource(SourceSurfaceD2D1* aSource)
|
|
{
|
|
if (aSource->mDrawTarget && !mDependingOnTargets.count(aSource->mDrawTarget)) {
|
|
aSource->mDrawTarget->mDependentTargets.insert(this);
|
|
mDependingOnTargets.insert(aSource->mDrawTarget);
|
|
}
|
|
}
|
|
|
|
static D2D1_RECT_F
|
|
IntersectRect(const D2D1_RECT_F& aRect1, const D2D1_RECT_F& aRect2)
|
|
{
|
|
D2D1_RECT_F result;
|
|
result.left = max(aRect1.left, aRect2.left);
|
|
result.top = max(aRect1.top, aRect2.top);
|
|
result.right = min(aRect1.right, aRect2.right);
|
|
result.bottom = min(aRect1.bottom, aRect2.bottom);
|
|
|
|
result.right = max(result.right, result.left);
|
|
result.bottom = max(result.bottom, result.top);
|
|
|
|
return result;
|
|
}
|
|
|
|
bool
|
|
DrawTargetD2D1::GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned)
|
|
{
|
|
if (!CurrentLayer().mPushedClips.size()) {
|
|
return false;
|
|
}
|
|
|
|
aIsPixelAligned = true;
|
|
aClipRect = D2D1::RectF(0, 0, mSize.width, mSize.height);
|
|
for (auto iter = CurrentLayer().mPushedClips.begin();iter != CurrentLayer().mPushedClips.end(); iter++) {
|
|
if (iter->mGeometry) {
|
|
return false;
|
|
}
|
|
aClipRect = IntersectRect(aClipRect, iter->mBounds);
|
|
if (!iter->mIsPixelAligned) {
|
|
aIsPixelAligned = false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
already_AddRefed<ID2D1Image>
|
|
DrawTargetD2D1::GetImageForLayerContent(bool aShouldPreserveContent)
|
|
{
|
|
PopAllClips();
|
|
|
|
if (!CurrentLayer().mCurrentList) {
|
|
RefPtr<ID2D1Bitmap> tmpBitmap;
|
|
HRESULT hr = mDC->CreateBitmap(D2DIntSize(mSize), D2D1::BitmapProperties(D2DPixelFormat(mFormat)), getter_AddRefs(tmpBitmap));
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(mSize))) << "[D2D1.1] 6CreateBitmap failure " << mSize << " Code: " << hexa(hr) << " format " << (int)mFormat;
|
|
// For now, crash in this scenario; this should happen because tmpBitmap is
|
|
// null and CopyFromBitmap call below dereferences it.
|
|
// return;
|
|
}
|
|
mDC->Flush();
|
|
|
|
tmpBitmap->CopyFromBitmap(nullptr, mBitmap, nullptr);
|
|
return tmpBitmap.forget();
|
|
} else {
|
|
RefPtr<ID2D1CommandList> list = CurrentLayer().mCurrentList;
|
|
mDC->CreateCommandList(getter_AddRefs(CurrentLayer().mCurrentList));
|
|
mDC->SetTarget(CurrentTarget());
|
|
list->Close();
|
|
|
|
RefPtr<ID2D1Bitmap1> tmpBitmap;
|
|
if (mDidComplexBlendWithListInList) {
|
|
D2D1_BITMAP_PROPERTIES1 props =
|
|
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET,
|
|
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM,
|
|
D2D1_ALPHA_MODE_PREMULTIPLIED));
|
|
mDC->CreateBitmap(mBitmap->GetPixelSize(), nullptr, 0, &props, getter_AddRefs(tmpBitmap));
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mDC->SetTarget(tmpBitmap);
|
|
mDC->DrawImage(list, D2D1_INTERPOLATION_MODE_NEAREST_NEIGHBOR, D2D1_COMPOSITE_MODE_BOUNDED_SOURCE_COPY);
|
|
mDC->SetTarget(CurrentTarget());
|
|
}
|
|
|
|
DCCommandSink sink(mDC);
|
|
|
|
if (aShouldPreserveContent) {
|
|
list->Stream(&sink);
|
|
PushAllClips();
|
|
}
|
|
|
|
if (mDidComplexBlendWithListInList) {
|
|
return tmpBitmap.forget();
|
|
}
|
|
|
|
return list.forget();
|
|
}
|
|
}
|
|
|
|
already_AddRefed<ID2D1Geometry>
|
|
DrawTargetD2D1::GetClippedGeometry(IntRect *aClipBounds)
|
|
{
|
|
if (mCurrentClippedGeometry) {
|
|
*aClipBounds = mCurrentClipBounds;
|
|
RefPtr<ID2D1Geometry> clippedGeometry(mCurrentClippedGeometry);
|
|
return clippedGeometry.forget();
|
|
}
|
|
|
|
MOZ_ASSERT(CurrentLayer().mPushedClips.size());
|
|
|
|
mCurrentClipBounds = IntRect(IntPoint(0, 0), mSize);
|
|
|
|
// if pathGeom is null then pathRect represents the path.
|
|
RefPtr<ID2D1Geometry> pathGeom;
|
|
D2D1_RECT_F pathRect;
|
|
bool pathRectIsAxisAligned = false;
|
|
auto iter = CurrentLayer().mPushedClips.begin();
|
|
|
|
if (iter->mGeometry) {
|
|
pathGeom = GetTransformedGeometry(iter->mGeometry, iter->mTransform);
|
|
} else {
|
|
pathRect = iter->mBounds;
|
|
pathRectIsAxisAligned = iter->mIsPixelAligned;
|
|
}
|
|
|
|
iter++;
|
|
for (;iter != CurrentLayer().mPushedClips.end(); iter++) {
|
|
// Do nothing but add it to the current clip bounds.
|
|
if (!iter->mGeometry && iter->mIsPixelAligned) {
|
|
mCurrentClipBounds.IntersectRect(mCurrentClipBounds,
|
|
IntRect(int32_t(iter->mBounds.left), int32_t(iter->mBounds.top),
|
|
int32_t(iter->mBounds.right - iter->mBounds.left),
|
|
int32_t(iter->mBounds.bottom - iter->mBounds.top)));
|
|
continue;
|
|
}
|
|
|
|
if (!pathGeom) {
|
|
if (pathRectIsAxisAligned) {
|
|
mCurrentClipBounds.IntersectRect(mCurrentClipBounds,
|
|
IntRect(int32_t(pathRect.left), int32_t(pathRect.top),
|
|
int32_t(pathRect.right - pathRect.left),
|
|
int32_t(pathRect.bottom - pathRect.top)));
|
|
}
|
|
if (iter->mGeometry) {
|
|
// See if pathRect needs to go into the path geometry.
|
|
if (!pathRectIsAxisAligned) {
|
|
pathGeom = ConvertRectToGeometry(pathRect);
|
|
} else {
|
|
pathGeom = GetTransformedGeometry(iter->mGeometry, iter->mTransform);
|
|
}
|
|
} else {
|
|
pathRect = IntersectRect(pathRect, iter->mBounds);
|
|
pathRectIsAxisAligned = false;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
RefPtr<ID2D1PathGeometry> newGeom;
|
|
factory()->CreatePathGeometry(getter_AddRefs(newGeom));
|
|
|
|
RefPtr<ID2D1GeometrySink> currentSink;
|
|
newGeom->Open(getter_AddRefs(currentSink));
|
|
|
|
if (iter->mGeometry) {
|
|
pathGeom->CombineWithGeometry(iter->mGeometry, D2D1_COMBINE_MODE_INTERSECT,
|
|
iter->mTransform, currentSink);
|
|
} else {
|
|
RefPtr<ID2D1Geometry> rectGeom = ConvertRectToGeometry(iter->mBounds);
|
|
pathGeom->CombineWithGeometry(rectGeom, D2D1_COMBINE_MODE_INTERSECT,
|
|
D2D1::IdentityMatrix(), currentSink);
|
|
}
|
|
|
|
currentSink->Close();
|
|
|
|
pathGeom = newGeom.forget();
|
|
}
|
|
|
|
// For now we need mCurrentClippedGeometry to always be non-nullptr. This
|
|
// method might seem a little strange but it is just fine, if pathGeom is
|
|
// nullptr pathRect will always still contain 1 clip unaccounted for
|
|
// regardless of mCurrentClipBounds.
|
|
if (!pathGeom) {
|
|
pathGeom = ConvertRectToGeometry(pathRect);
|
|
}
|
|
mCurrentClippedGeometry = pathGeom.forget();
|
|
*aClipBounds = mCurrentClipBounds;
|
|
RefPtr<ID2D1Geometry> clippedGeometry(mCurrentClippedGeometry);
|
|
return clippedGeometry.forget();
|
|
}
|
|
|
|
already_AddRefed<ID2D1Geometry>
|
|
DrawTargetD2D1::GetInverseClippedGeometry()
|
|
{
|
|
IntRect bounds;
|
|
RefPtr<ID2D1Geometry> geom = GetClippedGeometry(&bounds);
|
|
RefPtr<ID2D1RectangleGeometry> rectGeom;
|
|
RefPtr<ID2D1PathGeometry> inverseGeom;
|
|
|
|
factory()->CreateRectangleGeometry(D2D1::RectF(0, 0, mSize.width, mSize.height), getter_AddRefs(rectGeom));
|
|
factory()->CreatePathGeometry(getter_AddRefs(inverseGeom));
|
|
RefPtr<ID2D1GeometrySink> sink;
|
|
inverseGeom->Open(getter_AddRefs(sink));
|
|
rectGeom->CombineWithGeometry(geom, D2D1_COMBINE_MODE_EXCLUDE, D2D1::IdentityMatrix(), sink);
|
|
sink->Close();
|
|
|
|
return inverseGeom.forget();
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PopAllClips()
|
|
{
|
|
if (CurrentLayer().mClipsArePushed) {
|
|
PopClipsFromDC(mDC);
|
|
|
|
CurrentLayer().mClipsArePushed = false;
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushAllClips()
|
|
{
|
|
if (!CurrentLayer().mClipsArePushed) {
|
|
PushClipsToDC(mDC);
|
|
|
|
CurrentLayer().mClipsArePushed = true;
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushClipsToDC(ID2D1DeviceContext *aDC, bool aForceIgnoreAlpha, const D2D1_RECT_F& aMaxRect)
|
|
{
|
|
mDC->SetTransform(D2D1::IdentityMatrix());
|
|
mTransformDirty = true;
|
|
|
|
for (auto iter = CurrentLayer().mPushedClips.begin(); iter != CurrentLayer().mPushedClips.end(); iter++) {
|
|
if (iter->mGeometry) {
|
|
PushD2DLayer(aDC, iter->mGeometry, iter->mTransform, iter->mIsPixelAligned, aForceIgnoreAlpha, aMaxRect);
|
|
} else {
|
|
mDC->PushAxisAlignedClip(iter->mBounds, iter->mIsPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PopClipsFromDC(ID2D1DeviceContext *aDC)
|
|
{
|
|
for (int i = CurrentLayer().mPushedClips.size() - 1; i >= 0; i--) {
|
|
if (CurrentLayer().mPushedClips[i].mGeometry) {
|
|
aDC->PopLayer();
|
|
} else {
|
|
aDC->PopAxisAlignedClip();
|
|
}
|
|
}
|
|
}
|
|
|
|
already_AddRefed<ID2D1Brush>
|
|
DrawTargetD2D1::CreateTransparentBlackBrush()
|
|
{
|
|
return GetSolidColorBrush(D2D1::ColorF(0, 0));
|
|
}
|
|
|
|
already_AddRefed<ID2D1SolidColorBrush>
|
|
DrawTargetD2D1::GetSolidColorBrush(const D2D_COLOR_F& aColor)
|
|
{
|
|
RefPtr<ID2D1SolidColorBrush> brush = mSolidColorBrush;
|
|
brush->SetColor(aColor);
|
|
return brush.forget();
|
|
}
|
|
|
|
already_AddRefed<ID2D1Brush>
|
|
DrawTargetD2D1::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
|
|
{
|
|
if (!IsPatternSupportedByD2D(aPattern)) {
|
|
return GetSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f));
|
|
}
|
|
|
|
if (aPattern.GetType() == PatternType::COLOR) {
|
|
Color color = static_cast<const ColorPattern*>(&aPattern)->mColor;
|
|
return GetSolidColorBrush(D2D1::ColorF(color.r, color.g, color.b, color.a * aAlpha));
|
|
}
|
|
if (aPattern.GetType() == PatternType::LINEAR_GRADIENT) {
|
|
RefPtr<ID2D1LinearGradientBrush> gradBrush;
|
|
const LinearGradientPattern *pat =
|
|
static_cast<const LinearGradientPattern*>(&aPattern);
|
|
|
|
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
|
|
|
|
if (!stops) {
|
|
gfxDebug() << "No stops specified for gradient pattern.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
if (pat->mBegin == pat->mEnd) {
|
|
uint32_t stopCount = stops->mStopCollection->GetGradientStopCount();
|
|
vector<D2D1_GRADIENT_STOP> d2dStops(stopCount);
|
|
stops->mStopCollection->GetGradientStops(&d2dStops.front(), stopCount);
|
|
d2dStops.back().color.a *= aAlpha;
|
|
return GetSolidColorBrush(d2dStops.back().color);
|
|
}
|
|
|
|
mDC->CreateLinearGradientBrush(D2D1::LinearGradientBrushProperties(D2DPoint(pat->mBegin),
|
|
D2DPoint(pat->mEnd)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
|
|
stops->mStopCollection,
|
|
getter_AddRefs(gradBrush));
|
|
|
|
if (!gradBrush) {
|
|
gfxWarning() << "Couldn't create gradient brush.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
return gradBrush.forget();
|
|
}
|
|
if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) {
|
|
RefPtr<ID2D1RadialGradientBrush> gradBrush;
|
|
const RadialGradientPattern *pat =
|
|
static_cast<const RadialGradientPattern*>(&aPattern);
|
|
|
|
GradientStopsD2D *stops = static_cast<GradientStopsD2D*>(pat->mStops.get());
|
|
|
|
if (!stops) {
|
|
gfxDebug() << "No stops specified for gradient pattern.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
// This will not be a complex radial gradient brush.
|
|
mDC->CreateRadialGradientBrush(
|
|
D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter2),
|
|
D2DPoint(pat->mCenter1 - pat->mCenter2),
|
|
pat->mRadius2, pat->mRadius2),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(pat->mMatrix)),
|
|
stops->mStopCollection,
|
|
getter_AddRefs(gradBrush));
|
|
|
|
if (!gradBrush) {
|
|
gfxWarning() << "Couldn't create gradient brush.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
return gradBrush.forget();
|
|
}
|
|
if (aPattern.GetType() == PatternType::SURFACE) {
|
|
const SurfacePattern *pat =
|
|
static_cast<const SurfacePattern*>(&aPattern);
|
|
|
|
if (!pat->mSurface) {
|
|
gfxDebug() << "No source surface specified for surface pattern";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
D2D1_RECT_F samplingBounds;
|
|
Matrix mat = pat->mMatrix;
|
|
|
|
MOZ_ASSERT(pat->mSurface->IsValid());
|
|
|
|
RefPtr<ID2D1Image> image = GetImageForSurface(pat->mSurface, mat, pat->mExtendMode, !pat->mSamplingRect.IsEmpty() ? &pat->mSamplingRect : nullptr);
|
|
|
|
if (pat->mSurface->GetFormat() == SurfaceFormat::A8) {
|
|
// See bug 1251431, at least FillOpacityMask does not appear to allow a source bitmapbrush
|
|
// with source format A8. This creates a BGRA surface with the same alpha values that
|
|
// the A8 surface has.
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
|
|
if (bitmap) {
|
|
RefPtr<ID2D1Image> oldTarget;
|
|
RefPtr<ID2D1Bitmap1> tmpBitmap;
|
|
mDC->CreateBitmap(D2D1::SizeU(pat->mSurface->GetSize().width, pat->mSurface->GetSize().height), nullptr, 0,
|
|
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_TARGET, D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED)),
|
|
getter_AddRefs(tmpBitmap));
|
|
mDC->GetTarget(getter_AddRefs(oldTarget));
|
|
mDC->SetTarget(tmpBitmap);
|
|
|
|
RefPtr<ID2D1SolidColorBrush> brush;
|
|
mDC->CreateSolidColorBrush(D2D1::ColorF(D2D1::ColorF::White), getter_AddRefs(brush));
|
|
mDC->FillOpacityMask(bitmap, brush);
|
|
mDC->SetTarget(oldTarget);
|
|
image = tmpBitmap;
|
|
}
|
|
}
|
|
|
|
if (!image) {
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
if (pat->mSamplingRect.IsEmpty()) {
|
|
RefPtr<ID2D1Bitmap> bitmap;
|
|
image->QueryInterface((ID2D1Bitmap**)getter_AddRefs(bitmap));
|
|
if (bitmap) {
|
|
/**
|
|
* Create the brush with the proper repeat modes.
|
|
*/
|
|
RefPtr<ID2D1BitmapBrush> bitmapBrush;
|
|
D2D1_EXTEND_MODE xRepeat = D2DExtend(pat->mExtendMode, Axis::X_AXIS);
|
|
D2D1_EXTEND_MODE yRepeat = D2DExtend(pat->mExtendMode, Axis::Y_AXIS);
|
|
|
|
mDC->CreateBitmapBrush(bitmap,
|
|
D2D1::BitmapBrushProperties(xRepeat, yRepeat,
|
|
D2DFilter(pat->mSamplingFilter)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
|
|
getter_AddRefs(bitmapBrush));
|
|
if (!bitmapBrush) {
|
|
gfxWarning() << "Couldn't create bitmap brush!";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
return bitmapBrush.forget();
|
|
}
|
|
}
|
|
|
|
RefPtr<ID2D1ImageBrush> imageBrush;
|
|
if (pat->mSamplingRect.IsEmpty()) {
|
|
samplingBounds = D2D1::RectF(0, 0,
|
|
Float(pat->mSurface->GetSize().width),
|
|
Float(pat->mSurface->GetSize().height));
|
|
} else if (pat->mSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
|
|
samplingBounds = D2DRect(pat->mSamplingRect);
|
|
mat.PreTranslate(pat->mSamplingRect.x, pat->mSamplingRect.y);
|
|
} else {
|
|
// We will do a partial upload of the sampling restricted area from GetImageForSurface.
|
|
samplingBounds = D2D1::RectF(0, 0, pat->mSamplingRect.width, pat->mSamplingRect.height);
|
|
}
|
|
|
|
D2D1_EXTEND_MODE xRepeat = D2DExtend(pat->mExtendMode, Axis::X_AXIS);
|
|
D2D1_EXTEND_MODE yRepeat = D2DExtend(pat->mExtendMode, Axis::Y_AXIS);
|
|
|
|
mDC->CreateImageBrush(image,
|
|
D2D1::ImageBrushProperties(samplingBounds,
|
|
xRepeat,
|
|
yRepeat,
|
|
D2DInterpolationMode(pat->mSamplingFilter)),
|
|
D2D1::BrushProperties(aAlpha, D2DMatrix(mat)),
|
|
getter_AddRefs(imageBrush));
|
|
|
|
if (!imageBrush) {
|
|
gfxWarning() << "Couldn't create image brush!";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
return imageBrush.forget();
|
|
}
|
|
|
|
gfxWarning() << "Invalid pattern type detected.";
|
|
return CreateTransparentBlackBrush();
|
|
}
|
|
|
|
already_AddRefed<ID2D1Image>
|
|
DrawTargetD2D1::GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform,
|
|
ExtendMode aExtendMode, const IntRect* aSourceRect)
|
|
{
|
|
RefPtr<ID2D1Image> image;
|
|
|
|
switch (aSurface->GetType()) {
|
|
case SurfaceType::D2D1_1_IMAGE:
|
|
{
|
|
SourceSurfaceD2D1 *surf = static_cast<SourceSurfaceD2D1*>(aSurface);
|
|
image = surf->GetImage();
|
|
AddDependencyOnSource(surf);
|
|
}
|
|
break;
|
|
default:
|
|
{
|
|
RefPtr<DataSourceSurface> dataSurf = aSurface->GetDataSurface();
|
|
if (!dataSurf) {
|
|
gfxWarning() << "Invalid surface type.";
|
|
return nullptr;
|
|
}
|
|
return CreatePartialBitmapForSurface(dataSurf, mTransform, mSize, aExtendMode,
|
|
aSourceTransform, mDC, aSourceRect);
|
|
}
|
|
break;
|
|
}
|
|
|
|
return image.forget();
|
|
}
|
|
|
|
already_AddRefed<SourceSurface>
|
|
DrawTargetD2D1::OptimizeSourceSurface(SourceSurface* aSurface) const
|
|
{
|
|
if (aSurface->GetType() == SurfaceType::D2D1_1_IMAGE) {
|
|
RefPtr<SourceSurface> surface(aSurface);
|
|
return surface.forget();
|
|
}
|
|
|
|
RefPtr<DataSourceSurface> data = aSurface->GetDataSurface();
|
|
|
|
RefPtr<ID2D1Bitmap1> bitmap;
|
|
{
|
|
DataSourceSurface::ScopedMap map(data, DataSourceSurface::READ);
|
|
if (MOZ2D_WARN_IF(!map.IsMapped())) {
|
|
return nullptr;
|
|
}
|
|
|
|
HRESULT hr = mDC->CreateBitmap(D2DIntSize(data->GetSize()), map.GetData(), map.GetStride(),
|
|
D2D1::BitmapProperties1(D2D1_BITMAP_OPTIONS_NONE, D2DPixelFormat(data->GetFormat())),
|
|
getter_AddRefs(bitmap));
|
|
|
|
if (FAILED(hr)) {
|
|
gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(data->GetSize()))) << "[D2D1.1] 4CreateBitmap failure " << data->GetSize() << " Code: " << hexa(hr) << " format " << (int)data->GetFormat();
|
|
}
|
|
}
|
|
|
|
if (!bitmap) {
|
|
return data.forget();
|
|
}
|
|
|
|
return MakeAndAddRef<SourceSurfaceD2D1>(bitmap.get(), mDC, data->GetFormat(), data->GetSize());
|
|
}
|
|
|
|
void
|
|
DrawTargetD2D1::PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform,
|
|
bool aPixelAligned, bool aForceIgnoreAlpha, const D2D1_RECT_F& aMaxRect)
|
|
{
|
|
D2D1_LAYER_OPTIONS1 options = D2D1_LAYER_OPTIONS1_NONE;
|
|
|
|
if (CurrentLayer().mIsOpaque || aForceIgnoreAlpha) {
|
|
options = D2D1_LAYER_OPTIONS1_IGNORE_ALPHA | D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND;
|
|
}
|
|
|
|
D2D1_ANTIALIAS_MODE antialias =
|
|
aPixelAligned ? D2D1_ANTIALIAS_MODE_ALIASED : D2D1_ANTIALIAS_MODE_PER_PRIMITIVE;
|
|
|
|
mDC->PushLayer(D2D1::LayerParameters1(aMaxRect, aGeometry, antialias, aTransform,
|
|
1.0, nullptr, options), nullptr);
|
|
}
|
|
|
|
}
|
|
}
|