gecko-dev/dom/clients/manager/ClientHandle.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _mozilla_dom_ClientHandle_h
#define _mozilla_dom_ClientHandle_h
#include "mozilla/dom/ClientInfo.h"
#include "mozilla/dom/ClientOpPromise.h"
#include "mozilla/dom/ClientThing.h"
#include "mozilla/MozPromise.h"
#ifdef XP_WIN
# undef PostMessage
#endif
namespace mozilla {
namespace dom {
class ClientManager;
class ClientHandleChild;
class ClientOpConstructorArgs;
class PClientManagerChild;
class ServiceWorkerDescriptor;
enum class CallerType : uint32_t;
namespace ipc {
class StructuredCloneData;
}
// The ClientHandle allows code to take a simple ClientInfo struct and
// convert it into a live actor-backed object attached to a particular
// ClientSource somewhere in the browser. If the ClientSource is
// destroyed then the ClientHandle will simply begin to reject operations.
// We do not currently provide a way to be notified when the ClientSource
// is destroyed, but this could be added in the future.
class ClientHandle final : public ClientThing<ClientHandleChild> {
friend class ClientManager;
friend class ClientHandleChild;
RefPtr<ClientManager> mManager;
nsCOMPtr<nsISerialEventTarget> mSerialEventTarget;
RefPtr<GenericPromise::Private> mDetachPromise;
ClientInfo mClientInfo;
~ClientHandle();
void Shutdown();
void StartOp(const ClientOpConstructorArgs& aArgs,
const ClientOpCallback&& aResolveCallback,
const ClientOpCallback&& aRejectCallback);
// ClientThing interface
void OnShutdownThing() override;
// Private methods called by ClientHandleChild
void ExecutionReady(const ClientInfo& aClientInfo);
// Private methods called by ClientManager
ClientHandle(ClientManager* aManager,
nsISerialEventTarget* aSerialEventTarget,
const ClientInfo& aClientInfo);
void Activate(PClientManagerChild* aActor);
public:
const ClientInfo& Info() const;
// Mark the ClientSource attached to this handle as controlled by the
// given service worker. The promise will resolve true if the ClientSource
// is successfully marked or reject if the operation could not be completed.
RefPtr<GenericErrorResultPromise> Control(
const ServiceWorkerDescriptor& aServiceWorker);
// Focus the Client if possible. If successful the promise will resolve with
// a new ClientState snapshot after focus has completed. If focusing fails
// for any reason then the promise will reject.
RefPtr<ClientStatePromise> Focus(CallerType aCallerType);
// Send a postMessage() call to the target Client. Currently this only
// supports sending from a ServiceWorker source and the MessageEvent is
// dispatched to the Client's navigator.serviceWorker event target. The
// returned promise will resolve if the MessageEvent is dispatched or if
// it triggers an error handled in the Client's context. Other errors
// will result in the promise rejecting.
RefPtr<GenericErrorResultPromise> PostMessage(
ipc::StructuredCloneData& aData, const ServiceWorkerDescriptor& aSource);
// Return a Promise that resolves when the ClientHandle object is detached
// from its remote actors. This will happen if the ClientSource is destroyed
// and triggers the cleanup of the handle actors. It will also naturally
// happen when the ClientHandle is de-referenced and tears down its own
// actors.
//
// Note: This method can only be called on the ClientHandle owning thread,
// but the MozPromise lets you Then() to another thread.
RefPtr<GenericPromise> OnDetach();
NS_INLINE_DECL_REFCOUNTING(ClientHandle);
};
} // namespace dom
} // namespace mozilla
#endif // _mozilla_dom_ClientHandle_h