зеркало из https://github.com/mozilla/gecko-dev.git
680 строки
24 KiB
C++
680 строки
24 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_BASERECT_H_
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#define MOZILLA_GFX_BASERECT_H_
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#include <algorithm>
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#include <cmath>
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#include <ostream>
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#include "mozilla/Assertions.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/TypeTraits.h"
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#include "Types.h"
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namespace mozilla {
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namespace gfx {
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/**
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* Rectangles have two interpretations: a set of (zero-size) points,
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* and a rectangular area of the plane. Most rectangle operations behave
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* the same no matter what interpretation is being used, but some operations
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* differ:
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* -- Equality tests behave differently. When a rectangle represents an area,
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* all zero-width and zero-height rectangles are equal to each other since they
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* represent the empty area. But when a rectangle represents a set of
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* mathematical points, zero-width and zero-height rectangles can be unequal.
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* -- The union operation can behave differently. When rectangles represent
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* areas, taking the union of a zero-width or zero-height rectangle with
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* another rectangle can just ignore the empty rectangle. But when rectangles
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* represent sets of mathematical points, we may need to extend the latter
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* rectangle to include the points of a zero-width or zero-height rectangle.
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*
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* To ensure that these interpretations are explicitly disambiguated, we
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* deny access to the == and != operators and require use of IsEqualEdges and
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* IsEqualInterior instead. Similarly we provide separate Union and UnionEdges
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* methods.
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*
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* Do not use this class directly. Subclass it, pass that subclass as the
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* Sub parameter, and only use that subclass.
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*/
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template <class T, class Sub, class Point, class SizeT, class MarginT>
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struct BaseRect {
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T x, y, width, height;
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// Constructors
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BaseRect() : x(0), y(0), width(0), height(0) {}
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BaseRect(const Point& aOrigin, const SizeT &aSize) :
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x(aOrigin.x), y(aOrigin.y), width(aSize.width), height(aSize.height)
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{
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}
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BaseRect(T aX, T aY, T aWidth, T aHeight) :
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x(aX), y(aY), width(aWidth), height(aHeight)
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{
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}
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// Emptiness. An empty rect is one that has no area, i.e. its height or width
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// is <= 0. Zero rect is the one with height and width set to zero. Note
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// that SetEmpty() may change a rectangle that identified as IsEmpty().
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MOZ_ALWAYS_INLINE bool IsZeroArea() const { return height == 0 || width == 0; }
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MOZ_ALWAYS_INLINE bool IsEmpty() const { return height <= 0 || width <= 0; }
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void SetEmpty() { width = height = 0; }
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// "Finite" means not inf and not NaN
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bool IsFinite() const
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{
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typedef typename mozilla::Conditional<mozilla::IsSame<T, float>::value, float, double>::Type FloatType;
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return (mozilla::IsFinite(FloatType(x)) &&
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mozilla::IsFinite(FloatType(y)) &&
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mozilla::IsFinite(FloatType(width)) &&
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mozilla::IsFinite(FloatType(height)));
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}
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// Returns true if this rectangle contains the interior of aRect. Always
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// returns true if aRect is empty, and always returns false is aRect is
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// nonempty but this rect is empty.
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bool Contains(const Sub& aRect) const
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{
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return aRect.IsEmpty() ||
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(x <= aRect.x && aRect.XMost() <= XMost() &&
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y <= aRect.y && aRect.YMost() <= YMost());
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}
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// Returns true if this rectangle contains the point. Points are considered
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// in the rectangle if they are on the left or top edge, but outside if they
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// are on the right or bottom edge.
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MOZ_ALWAYS_INLINE bool Contains(T aX, T aY) const
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{
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return x <= aX && aX < XMost() &&
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y <= aY && aY < YMost();
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}
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MOZ_ALWAYS_INLINE bool ContainsX(T aX) const
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{
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return x <= aX && aX < XMost();
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}
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MOZ_ALWAYS_INLINE bool ContainsY(T aY) const
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{
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return y <= aY && aY < YMost();
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}
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// Returns true if this rectangle contains the point. Points are considered
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// in the rectangle if they are on the left or top edge, but outside if they
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// are on the right or bottom edge.
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bool Contains(const Point& aPoint) const { return Contains(aPoint.x, aPoint.y); }
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// Intersection. Returns TRUE if the receiver's area has non-empty
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// intersection with aRect's area, and FALSE otherwise.
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// Always returns false if aRect is empty or 'this' is empty.
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bool Intersects(const Sub& aRect) const
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{
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return !IsEmpty() && !aRect.IsEmpty() &&
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x < aRect.XMost() && aRect.x < XMost() &&
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y < aRect.YMost() && aRect.y < YMost();
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}
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// Returns the rectangle containing the intersection of the points
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// (including edges) of *this and aRect. If there are no points in that
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// intersection, returns an empty rectangle with x/y set to the std::max of the x/y
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// of *this and aRect.
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MOZ_MUST_USE Sub Intersect(const Sub& aRect) const
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{
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Sub result;
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result.x = std::max<T>(x, aRect.x);
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result.y = std::max<T>(y, aRect.y);
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result.width = std::min<T>(x - result.x + width, aRect.x - result.x + aRect.width);
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result.height = std::min<T>(y - result.y + height, aRect.y - result.y + aRect.height);
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if (result.width < 0 || result.height < 0) {
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result.SizeTo(0, 0);
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}
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return result;
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}
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// Sets *this to be the rectangle containing the intersection of the points
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// (including edges) of *this and aRect. If there are no points in that
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// intersection, sets *this to be an empty rectangle with x/y set to the std::max
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// of the x/y of *this and aRect.
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//
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// 'this' can be the same object as either aRect1 or aRect2
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bool IntersectRect(const Sub& aRect1, const Sub& aRect2)
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{
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*static_cast<Sub*>(this) = aRect1.Intersect(aRect2);
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return !IsEmpty();
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}
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// Returns the smallest rectangle that contains both the area of both
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// this and aRect2.
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// Thus, empty input rectangles are ignored.
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// If both rectangles are empty, returns this.
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// WARNING! This is not safe against overflow, prefer using SafeUnion instead
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// when dealing with int-based rects.
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MOZ_MUST_USE Sub Union(const Sub& aRect) const
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{
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if (IsEmpty()) {
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return aRect;
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} else if (aRect.IsEmpty()) {
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return *static_cast<const Sub*>(this);
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} else {
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return UnionEdges(aRect);
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}
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}
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// Returns the smallest rectangle that contains both the points (including
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// edges) of both aRect1 and aRect2.
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// Thus, empty input rectangles are allowed to affect the result.
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// WARNING! This is not safe against overflow, prefer using SafeUnionEdges
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// instead when dealing with int-based rects.
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MOZ_MUST_USE Sub UnionEdges(const Sub& aRect) const
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{
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Sub result;
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result.x = std::min(x, aRect.x);
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result.y = std::min(y, aRect.y);
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result.width = std::max(XMost(), aRect.XMost()) - result.x;
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result.height = std::max(YMost(), aRect.YMost()) - result.y;
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return result;
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}
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// Computes the smallest rectangle that contains both the area of both
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// aRect1 and aRect2, and fills 'this' with the result.
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// Thus, empty input rectangles are ignored.
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// If both rectangles are empty, sets 'this' to aRect2.
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//
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// 'this' can be the same object as either aRect1 or aRect2
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void UnionRect(const Sub& aRect1, const Sub& aRect2)
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{
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*static_cast<Sub*>(this) = aRect1.Union(aRect2);
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}
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void OrWith(const Sub& aRect1)
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{
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UnionRect(*static_cast<Sub*>(this), aRect1);
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}
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// Computes the smallest rectangle that contains both the points (including
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// edges) of both aRect1 and aRect2.
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// Thus, empty input rectangles are allowed to affect the result.
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//
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// 'this' can be the same object as either aRect1 or aRect2
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void UnionRectEdges(const Sub& aRect1, const Sub& aRect2)
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{
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*static_cast<Sub*>(this) = aRect1.UnionEdges(aRect2);
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}
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// Expands the rect to include the point
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void ExpandToEnclose(const Point& aPoint)
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{
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if (aPoint.x < x) {
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width = XMost() - aPoint.x;
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x = aPoint.x;
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} else if (aPoint.x > XMost()) {
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width = aPoint.x - x;
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}
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if (aPoint.y < y) {
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height = YMost() - aPoint.y;
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y = aPoint.y;
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} else if (aPoint.y > YMost()) {
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height = aPoint.y - y;
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}
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}
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MOZ_ALWAYS_INLINE void SetRect(T aX, T aY, T aWidth, T aHeight)
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{
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x = aX; y = aY; width = aWidth; height = aHeight;
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}
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MOZ_ALWAYS_INLINE void SetRectX(T aX, T aWidth)
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{
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x = aX; width = aWidth;
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}
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MOZ_ALWAYS_INLINE void SetRectY(T aY, T aHeight)
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{
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y = aY; height = aHeight;
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}
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MOZ_ALWAYS_INLINE void SetBox(T aX, T aY, T aXMost, T aYMost)
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{
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x = aX; y = aY; width = aXMost - aX; height = aYMost - aY;
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}
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MOZ_ALWAYS_INLINE void SetNonEmptyBox(T aX, T aY, T aXMost, T aYMost)
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{
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x = aX; y = aY;
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width = std::max(0,aXMost - aX);
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height = std::max(0,aYMost - aY);
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}
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MOZ_ALWAYS_INLINE void SetBoxX(T aX, T aXMost)
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{
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x = aX; width = aXMost - aX;
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}
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MOZ_ALWAYS_INLINE void SetBoxY(T aY, T aYMost)
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{
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y = aY; height = aYMost - aY;
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}
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void SetRect(const Point& aPt, const SizeT& aSize)
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{
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SetRect(aPt.x, aPt.y, aSize.width, aSize.height);
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}
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MOZ_ALWAYS_INLINE void GetRect(T* aX, T* aY, T* aWidth, T* aHeight) const
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{
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*aX = x; *aY = y; *aWidth = width; *aHeight = height;
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}
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MOZ_ALWAYS_INLINE void MoveTo(T aX, T aY) { x = aX; y = aY; }
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MOZ_ALWAYS_INLINE void MoveToX(T aX) { x = aX; }
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MOZ_ALWAYS_INLINE void MoveToY(T aY) { y = aY; }
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MOZ_ALWAYS_INLINE void MoveTo(const Point& aPoint) { x = aPoint.x; y = aPoint.y; }
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MOZ_ALWAYS_INLINE void MoveBy(T aDx, T aDy) { x += aDx; y += aDy; }
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MOZ_ALWAYS_INLINE void MoveByX(T aDx) { x += aDx; }
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MOZ_ALWAYS_INLINE void MoveByY(T aDy) { y += aDy; }
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MOZ_ALWAYS_INLINE void MoveBy(const Point& aPoint) { x += aPoint.x; y += aPoint.y; }
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MOZ_ALWAYS_INLINE void SizeTo(T aWidth, T aHeight) { width = aWidth; height = aHeight; }
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MOZ_ALWAYS_INLINE void SizeTo(const SizeT& aSize) { width = aSize.width; height = aSize.height; }
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void Inflate(T aD) { Inflate(aD, aD); }
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void Inflate(T aDx, T aDy)
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{
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x -= aDx;
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y -= aDy;
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width += 2 * aDx;
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height += 2 * aDy;
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}
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void Inflate(const MarginT& aMargin)
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{
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x -= aMargin.left;
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y -= aMargin.top;
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width += aMargin.LeftRight();
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height += aMargin.TopBottom();
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}
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void Inflate(const SizeT& aSize) { Inflate(aSize.width, aSize.height); }
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void Deflate(T aD) { Deflate(aD, aD); }
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void Deflate(T aDx, T aDy)
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{
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x += aDx;
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y += aDy;
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width = std::max(T(0), width - 2 * aDx);
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height = std::max(T(0), height - 2 * aDy);
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}
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void Deflate(const MarginT& aMargin)
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{
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x += aMargin.left;
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y += aMargin.top;
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width = std::max(T(0), width - aMargin.LeftRight());
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height = std::max(T(0), height - aMargin.TopBottom());
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}
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void Deflate(const SizeT& aSize) { Deflate(aSize.width, aSize.height); }
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// Return true if the rectangles contain the same set of points, including
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// points on the edges.
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// Use when we care about the exact x/y/width/height values being
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// equal (i.e. we care about differences in empty rectangles).
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bool IsEqualEdges(const Sub& aRect) const
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{
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return x == aRect.x && y == aRect.y &&
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width == aRect.width && height == aRect.height;
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}
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MOZ_ALWAYS_INLINE bool IsEqualRect(T aX, T aY, T aW, T aH)
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{
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return x == aX && y == aY && width == aW && height == aH;
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}
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MOZ_ALWAYS_INLINE bool IsEqualXY(T aX, T aY)
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{
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return x == aX && y == aY;
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}
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MOZ_ALWAYS_INLINE bool IsEqualSize(T aW, T aH)
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{
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return width == aW && height == aH;
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}
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// Return true if the rectangles contain the same area of the plane.
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// Use when we do not care about differences in empty rectangles.
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bool IsEqualInterior(const Sub& aRect) const
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{
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return IsEqualEdges(aRect) || (IsEmpty() && aRect.IsEmpty());
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}
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friend Sub operator+(Sub aSub, const Point& aPoint)
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{
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aSub += aPoint;
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return aSub;
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}
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friend Sub operator-(Sub aSub, const Point& aPoint)
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{
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aSub -= aPoint;
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return aSub;
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}
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friend Sub operator+(Sub aSub, const SizeT& aSize)
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{
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aSub += aSize;
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return aSub;
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}
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friend Sub operator-(Sub aSub, const SizeT& aSize)
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{
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aSub -= aSize;
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return aSub;
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}
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Sub& operator+=(const Point& aPoint)
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{
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MoveBy(aPoint);
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return *static_cast<Sub*>(this);
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}
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Sub& operator-=(const Point& aPoint)
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{
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MoveBy(-aPoint);
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return *static_cast<Sub*>(this);
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}
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Sub& operator+=(const SizeT& aSize)
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{
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width += aSize.width;
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height += aSize.height;
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return *static_cast<Sub*>(this);
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}
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Sub& operator-=(const SizeT& aSize)
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{
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width -= aSize.width;
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height -= aSize.height;
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return *static_cast<Sub*>(this);
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}
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// Find difference as a Margin
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MarginT operator-(const Sub& aRect) const
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{
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return MarginT(aRect.y - y,
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XMost() - aRect.XMost(),
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YMost() - aRect.YMost(),
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aRect.x - x);
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}
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// Helpers for accessing the vertices
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Point TopLeft() const { return Point(x, y); }
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Point TopRight() const { return Point(XMost(), y); }
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Point BottomLeft() const { return Point(x, YMost()); }
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Point BottomRight() const { return Point(XMost(), YMost()); }
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Point AtCorner(Corner aCorner) const {
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switch (aCorner) {
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case eCornerTopLeft: return TopLeft();
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case eCornerTopRight: return TopRight();
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case eCornerBottomRight: return BottomRight();
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case eCornerBottomLeft: return BottomLeft();
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}
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MOZ_CRASH("GFX: Incomplete switch");
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}
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Point CCWCorner(mozilla::Side side) const {
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switch (side) {
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case eSideTop: return TopLeft();
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case eSideRight: return TopRight();
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case eSideBottom: return BottomRight();
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case eSideLeft: return BottomLeft();
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}
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MOZ_CRASH("GFX: Incomplete switch");
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}
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Point CWCorner(mozilla::Side side) const {
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switch (side) {
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case eSideTop: return TopRight();
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case eSideRight: return BottomRight();
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case eSideBottom: return BottomLeft();
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case eSideLeft: return TopLeft();
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}
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MOZ_CRASH("GFX: Incomplete switch");
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}
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Point Center() const { return Point(x, y) + Point(width, height)/2; }
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SizeT Size() const { return SizeT(width, height); }
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T Area() const { return width * height; }
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// Helper methods for computing the extents
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MOZ_ALWAYS_INLINE T X() const { return x; }
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MOZ_ALWAYS_INLINE T Y() const { return y; }
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MOZ_ALWAYS_INLINE T Width() const { return width; }
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MOZ_ALWAYS_INLINE T Height() const { return height; }
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MOZ_ALWAYS_INLINE T XMost() const { return x + width; }
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MOZ_ALWAYS_INLINE T YMost() const { return y + height; }
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// Set width and height. SizeTo() sets them together.
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MOZ_ALWAYS_INLINE void SetWidth(T aWidth) { width = aWidth; }
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MOZ_ALWAYS_INLINE void SetHeight(T aHeight) { height = aHeight; }
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// Get the coordinate of the edge on the given side.
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T Edge(mozilla::Side aSide) const
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{
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switch (aSide) {
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case eSideTop: return Y();
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case eSideRight: return XMost();
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case eSideBottom: return YMost();
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case eSideLeft: return X();
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}
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MOZ_CRASH("GFX: Incomplete switch");
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}
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// Moves one edge of the rect without moving the opposite edge.
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void SetLeftEdge(T aX) {
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width = XMost() - aX;
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x = aX;
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}
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void SetRightEdge(T aXMost) {
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width = aXMost - x;
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}
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void SetTopEdge(T aY) {
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height = YMost() - aY;
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y = aY;
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}
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void SetBottomEdge(T aYMost) {
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height = aYMost - y;
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}
|
|
void Swap() {
|
|
std::swap(x, y);
|
|
std::swap(width, height);
|
|
}
|
|
|
|
// Round the rectangle edges to integer coordinates, such that the rounded
|
|
// rectangle has the same set of pixel centers as the original rectangle.
|
|
// Edges at offset 0.5 round up.
|
|
// Suitable for most places where integral device coordinates
|
|
// are needed, but note that any translation should be applied first to
|
|
// avoid pixel rounding errors.
|
|
// Note that this is *not* rounding to nearest integer if the values are negative.
|
|
// They are always rounding as floor(n + 0.5).
|
|
// See https://bugzilla.mozilla.org/show_bug.cgi?id=410748#c14
|
|
// If you need similar method which is using NS_round(), you should create
|
|
// new |RoundAwayFromZero()| method.
|
|
void Round()
|
|
{
|
|
T x0 = static_cast<T>(std::floor(T(X()) + 0.5f));
|
|
T y0 = static_cast<T>(std::floor(T(Y()) + 0.5f));
|
|
T x1 = static_cast<T>(std::floor(T(XMost()) + 0.5f));
|
|
T y1 = static_cast<T>(std::floor(T(YMost()) + 0.5f));
|
|
|
|
x = x0;
|
|
y = y0;
|
|
|
|
width = x1 - x0;
|
|
height = y1 - y0;
|
|
}
|
|
|
|
// Snap the rectangle edges to integer coordinates, such that the
|
|
// original rectangle contains the resulting rectangle.
|
|
void RoundIn()
|
|
{
|
|
T x0 = static_cast<T>(std::ceil(T(X())));
|
|
T y0 = static_cast<T>(std::ceil(T(Y())));
|
|
T x1 = static_cast<T>(std::floor(T(XMost())));
|
|
T y1 = static_cast<T>(std::floor(T(YMost())));
|
|
|
|
x = x0;
|
|
y = y0;
|
|
|
|
width = x1 - x0;
|
|
height = y1 - y0;
|
|
}
|
|
|
|
// Snap the rectangle edges to integer coordinates, such that the
|
|
// resulting rectangle contains the original rectangle.
|
|
void RoundOut()
|
|
{
|
|
T x0 = static_cast<T>(std::floor(T(X())));
|
|
T y0 = static_cast<T>(std::floor(T(Y())));
|
|
T x1 = static_cast<T>(std::ceil(T(XMost())));
|
|
T y1 = static_cast<T>(std::ceil(T(YMost())));
|
|
|
|
x = x0;
|
|
y = y0;
|
|
|
|
width = x1 - x0;
|
|
height = y1 - y0;
|
|
}
|
|
|
|
// Scale 'this' by aScale without doing any rounding.
|
|
void Scale(T aScale) { Scale(aScale, aScale); }
|
|
// Scale 'this' by aXScale and aYScale, without doing any rounding.
|
|
void Scale(T aXScale, T aYScale)
|
|
{
|
|
T right = XMost() * aXScale;
|
|
T bottom = YMost() * aYScale;
|
|
x = x * aXScale;
|
|
y = y * aYScale;
|
|
width = right - x;
|
|
height = bottom - y;
|
|
}
|
|
// Scale 'this' by aScale, converting coordinates to integers so that the result is
|
|
// the smallest integer-coordinate rectangle containing the unrounded result.
|
|
// Note: this can turn an empty rectangle into a non-empty rectangle
|
|
void ScaleRoundOut(double aScale) { ScaleRoundOut(aScale, aScale); }
|
|
// Scale 'this' by aXScale and aYScale, converting coordinates to integers so
|
|
// that the result is the smallest integer-coordinate rectangle containing the
|
|
// unrounded result.
|
|
// Note: this can turn an empty rectangle into a non-empty rectangle
|
|
void ScaleRoundOut(double aXScale, double aYScale)
|
|
{
|
|
T right = static_cast<T>(ceil(double(XMost()) * aXScale));
|
|
T bottom = static_cast<T>(ceil(double(YMost()) * aYScale));
|
|
x = static_cast<T>(floor(double(x) * aXScale));
|
|
y = static_cast<T>(floor(double(y) * aYScale));
|
|
width = right - x;
|
|
height = bottom - y;
|
|
}
|
|
// Scale 'this' by aScale, converting coordinates to integers so that the result is
|
|
// the largest integer-coordinate rectangle contained by the unrounded result.
|
|
void ScaleRoundIn(double aScale) { ScaleRoundIn(aScale, aScale); }
|
|
// Scale 'this' by aXScale and aYScale, converting coordinates to integers so
|
|
// that the result is the largest integer-coordinate rectangle contained by the
|
|
// unrounded result.
|
|
void ScaleRoundIn(double aXScale, double aYScale)
|
|
{
|
|
T right = static_cast<T>(floor(double(XMost()) * aXScale));
|
|
T bottom = static_cast<T>(floor(double(YMost()) * aYScale));
|
|
x = static_cast<T>(ceil(double(x) * aXScale));
|
|
y = static_cast<T>(ceil(double(y) * aYScale));
|
|
width = std::max<T>(0, right - x);
|
|
height = std::max<T>(0, bottom - y);
|
|
}
|
|
// Scale 'this' by 1/aScale, converting coordinates to integers so that the result is
|
|
// the smallest integer-coordinate rectangle containing the unrounded result.
|
|
// Note: this can turn an empty rectangle into a non-empty rectangle
|
|
void ScaleInverseRoundOut(double aScale) { ScaleInverseRoundOut(aScale, aScale); }
|
|
// Scale 'this' by 1/aXScale and 1/aYScale, converting coordinates to integers so
|
|
// that the result is the smallest integer-coordinate rectangle containing the
|
|
// unrounded result.
|
|
// Note: this can turn an empty rectangle into a non-empty rectangle
|
|
void ScaleInverseRoundOut(double aXScale, double aYScale)
|
|
{
|
|
T right = static_cast<T>(ceil(double(XMost()) / aXScale));
|
|
T bottom = static_cast<T>(ceil(double(YMost()) / aYScale));
|
|
x = static_cast<T>(floor(double(x) / aXScale));
|
|
y = static_cast<T>(floor(double(y) / aYScale));
|
|
width = right - x;
|
|
height = bottom - y;
|
|
}
|
|
// Scale 'this' by 1/aScale, converting coordinates to integers so that the result is
|
|
// the largest integer-coordinate rectangle contained by the unrounded result.
|
|
void ScaleInverseRoundIn(double aScale) { ScaleInverseRoundIn(aScale, aScale); }
|
|
// Scale 'this' by 1/aXScale and 1/aYScale, converting coordinates to integers so
|
|
// that the result is the largest integer-coordinate rectangle contained by the
|
|
// unrounded result.
|
|
void ScaleInverseRoundIn(double aXScale, double aYScale)
|
|
{
|
|
T right = static_cast<T>(floor(double(XMost()) / aXScale));
|
|
T bottom = static_cast<T>(floor(double(YMost()) / aYScale));
|
|
x = static_cast<T>(ceil(double(x) / aXScale));
|
|
y = static_cast<T>(ceil(double(y) / aYScale));
|
|
width = std::max<T>(0, right - x);
|
|
height = std::max<T>(0, bottom - y);
|
|
}
|
|
|
|
/**
|
|
* Clamp aPoint to this rectangle. It is allowed to end up on any
|
|
* edge of the rectangle.
|
|
*/
|
|
MOZ_MUST_USE Point ClampPoint(const Point& aPoint) const
|
|
{
|
|
return Point(std::max(x, std::min(XMost(), aPoint.x)),
|
|
std::max(y, std::min(YMost(), aPoint.y)));
|
|
}
|
|
|
|
/**
|
|
* Translate this rectangle to be inside aRect. If it doesn't fit inside
|
|
* aRect then the dimensions that don't fit will be shrunk so that they
|
|
* do fit. The resulting rect is returned.
|
|
*/
|
|
MOZ_MUST_USE Sub MoveInsideAndClamp(const Sub& aRect) const
|
|
{
|
|
Sub rect(std::max(aRect.x, x),
|
|
std::max(aRect.y, y),
|
|
std::min(aRect.width, width),
|
|
std::min(aRect.height, height));
|
|
rect.x = std::min(rect.XMost(), aRect.XMost()) - rect.width;
|
|
rect.y = std::min(rect.YMost(), aRect.YMost()) - rect.height;
|
|
return rect;
|
|
}
|
|
|
|
// Returns the largest rectangle that can be represented with 32-bit
|
|
// signed integers, centered around a point at 0,0. As BaseRect's represent
|
|
// the dimensions as a top-left point with a width and height, the width
|
|
// and height will be the largest positive 32-bit value. The top-left
|
|
// position coordinate is divided by two to center the rectangle around a
|
|
// point at 0,0.
|
|
static Sub MaxIntRect()
|
|
{
|
|
return Sub(
|
|
static_cast<T>(-std::numeric_limits<int32_t>::max() * 0.5),
|
|
static_cast<T>(-std::numeric_limits<int32_t>::max() * 0.5),
|
|
static_cast<T>(std::numeric_limits<int32_t>::max()),
|
|
static_cast<T>(std::numeric_limits<int32_t>::max())
|
|
);
|
|
};
|
|
|
|
// Returns a point representing the distance, along each dimension, of the
|
|
// given point from this rectangle. The distance along a dimension is defined
|
|
// as zero if the point is within the bounds of the rectangle in that
|
|
// dimension; otherwise, it's the distance to the closer endpoint of the
|
|
// rectangle in that dimension.
|
|
Point DistanceTo(const Point& aPoint) const
|
|
{
|
|
return {DistanceFromInterval(aPoint.x, x, XMost()),
|
|
DistanceFromInterval(aPoint.y, y, YMost())};
|
|
}
|
|
|
|
friend std::ostream& operator<<(std::ostream& stream,
|
|
const BaseRect<T, Sub, Point, SizeT, MarginT>& aRect) {
|
|
return stream << '(' << aRect.x << ',' << aRect.y << ','
|
|
<< aRect.width << ',' << aRect.height << ')';
|
|
}
|
|
|
|
private:
|
|
// Do not use the default operator== or operator!= !
|
|
// Use IsEqualEdges or IsEqualInterior explicitly.
|
|
bool operator==(const Sub& aRect) const { return false; }
|
|
bool operator!=(const Sub& aRect) const { return false; }
|
|
|
|
// Helper function for DistanceTo() that computes the distance of a
|
|
// coordinate along one dimension from an interval in that dimension.
|
|
static T DistanceFromInterval(T aCoord, T aIntervalStart, T aIntervalEnd)
|
|
{
|
|
if (aCoord < aIntervalStart) {
|
|
return aIntervalStart - aCoord;
|
|
}
|
|
if (aCoord > aIntervalEnd) {
|
|
return aCoord - aIntervalEnd;
|
|
}
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
} // namespace gfx
|
|
} // namespace mozilla
|
|
|
|
#endif /* MOZILLA_GFX_BASERECT_H_ */
|