зеркало из https://github.com/mozilla/gecko-dev.git
365 строки
13 KiB
C++
365 строки
13 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* Code to start and animate CSS transitions. */
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#ifndef nsTransitionManager_h_
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#define nsTransitionManager_h_
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#include "mozilla/ContentEvents.h"
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#include "mozilla/EffectCompositor.h" // For EffectCompositor::CascadeLevel
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/dom/Animation.h"
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#include "mozilla/dom/KeyframeEffect.h" // For KeyframeEffectReadOnly
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#include "AnimationCommon.h"
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#include "nsCSSProps.h"
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class nsIGlobalObject;
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class nsStyleContext;
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class nsPresContext;
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class nsCSSPropertySet;
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namespace mozilla {
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enum class CSSPseudoElementType : uint8_t;
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struct StyleTransition;
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} // namespace mozilla
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/*****************************************************************************
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* Per-Element data *
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*****************************************************************************/
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namespace mozilla {
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struct ElementPropertyTransition : public dom::KeyframeEffectReadOnly
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{
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ElementPropertyTransition(nsIDocument* aDocument,
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dom::Element* aTarget,
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CSSPseudoElementType aPseudoType,
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const TimingParams &aTiming,
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StyleAnimationValue aStartForReversingTest,
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double aReversePortion)
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: dom::KeyframeEffectReadOnly(aDocument, aTarget, aPseudoType, aTiming)
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, mStartForReversingTest(aStartForReversingTest)
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, mReversePortion(aReversePortion)
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{ }
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ElementPropertyTransition* AsTransition() override { return this; }
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const ElementPropertyTransition* AsTransition() const override
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{
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return this;
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}
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nsCSSProperty TransitionProperty() const {
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MOZ_ASSERT(mProperties.Length() == 1,
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"Transitions should have exactly one animation property. "
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"Perhaps we are using an un-initialized transition?");
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return mProperties[0].mProperty;
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}
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StyleAnimationValue ToValue() const {
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MOZ_ASSERT(mProperties.Length() == 1,
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"Transitions should have exactly one animation property");
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MOZ_ASSERT(mProperties[0].mSegments.Length() == 1,
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"Transitions should have one animation property segment ");
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return mProperties[0].mSegments[0].mToValue;
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}
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// This is the start value to be used for a check for whether a
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// transition is being reversed. Normally the same as
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// mProperties[0].mSegments[0].mFromValue, except when this transition
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// started as the reversal of another in-progress transition.
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// Needed so we can handle two reverses in a row.
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StyleAnimationValue mStartForReversingTest;
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// Likewise, the portion (in value space) of the "full" reversed
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// transition that we're actually covering. For example, if a :hover
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// effect has a transition that moves the element 10px to the right
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// (by changing 'left' from 0px to 10px), and the mouse moves in to
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// the element (starting the transition) but then moves out after the
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// transition has advanced 4px, the second transition (from 10px/4px
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// to 0px) will have mReversePortion of 0.4. (If the mouse then moves
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// in again when the transition is back to 2px, the mReversePortion
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// for the third transition (from 0px/2px to 10px) will be 0.8.
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double mReversePortion;
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// Compute the portion of the *value* space that we should be through
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// at the current time. (The input to the transition timing function
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// has time units, the output has value units.)
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double CurrentValuePortion() const;
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};
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namespace dom {
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class CSSTransition final : public Animation
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{
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public:
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explicit CSSTransition(nsIGlobalObject* aGlobal)
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: dom::Animation(aGlobal)
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, mWasFinishedOnLastTick(false)
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, mNeedsNewAnimationIndexWhenRun(false)
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{
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}
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JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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CSSTransition* AsCSSTransition() override { return this; }
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const CSSTransition* AsCSSTransition() const override { return this; }
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// CSSTransition interface
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void GetTransitionProperty(nsString& aRetVal) const;
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// Animation interface overrides
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virtual AnimationPlayState PlayStateFromJS() const override;
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virtual void PlayFromJS(ErrorResult& aRv) override;
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// A variant of Play() that avoids posting style updates since this method
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// is expected to be called whilst already updating style.
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void PlayFromStyle()
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{
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ErrorResult rv;
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DoPlay(rv, Animation::LimitBehavior::Continue);
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// play() should not throw when LimitBehavior is Continue
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MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing transition");
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}
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void CancelFromStyle() override
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{
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// The animation index to use for compositing will be established when
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// this transition next transitions out of the idle state but we still
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// update it now so that the sort order of this transition remains
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// defined until that moment.
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//
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// See longer explanation in CSSAnimation::CancelFromStyle.
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mAnimationIndex = sNextAnimationIndex++;
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mNeedsNewAnimationIndexWhenRun = true;
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Animation::CancelFromStyle();
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// It is important we do this *after* calling CancelFromStyle().
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// This is because CancelFromStyle() will end up posting a restyle and
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// that restyle should target the *transitions* level of the cascade.
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// However, once we clear the owning element, CascadeLevel() will begin
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// returning CascadeLevel::Animations.
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mOwningElement = OwningElementRef();
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}
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void Tick() override;
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nsCSSProperty TransitionProperty() const;
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bool HasLowerCompositeOrderThan(const CSSTransition& aOther) const;
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EffectCompositor::CascadeLevel CascadeLevel() const override
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{
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return IsTiedToMarkup() ?
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EffectCompositor::CascadeLevel::Transitions :
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EffectCompositor::CascadeLevel::Animations;
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}
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void SetCreationSequence(uint64_t aIndex)
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{
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MOZ_ASSERT(IsTiedToMarkup());
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mAnimationIndex = aIndex;
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}
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// Sets the owning element which is used for determining the composite
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// oder of CSSTransition objects generated from CSS markup.
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//
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// @see mOwningElement
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void SetOwningElement(const OwningElementRef& aElement)
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{
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mOwningElement = aElement;
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}
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// True for transitions that are generated from CSS markup and continue to
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// reflect changes to that markup.
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bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
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protected:
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virtual ~CSSTransition()
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{
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MOZ_ASSERT(!mOwningElement.IsSet(), "Owning element should be cleared "
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"before a CSS transition is destroyed");
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}
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// Animation overrides
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void UpdateTiming(SeekFlag aSeekFlag,
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SyncNotifyFlag aSyncNotifyFlag) override;
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void QueueEvents();
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// The (pseudo-)element whose computed transition-property refers to this
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// transition (if any).
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//
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// This is used for determining the relative composite order of transitions
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// generated from CSS markup.
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//
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// Typically this will be the same as the target element of the keyframe
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// effect associated with this transition. However, it can differ in the
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// following circumstances:
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//
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// a) If script removes or replaces the effect of this transition,
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// b) If this transition is cancelled (e.g. by updating the
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// transition-property or removing the owning element from the document),
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// c) If this object is generated from script using the CSSTransition
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// constructor.
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//
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// For (b) and (c) the owning element will return !IsSet().
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OwningElementRef mOwningElement;
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bool mWasFinishedOnLastTick;
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// When true, indicates that when this transition next leaves the idle state,
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// its animation index should be updated.
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bool mNeedsNewAnimationIndexWhenRun;
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};
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} // namespace dom
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template <>
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struct AnimationTypeTraits<dom::CSSTransition>
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{
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static nsIAtom* ElementPropertyAtom()
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{
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return nsGkAtoms::transitionsProperty;
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}
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static nsIAtom* BeforePropertyAtom()
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{
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return nsGkAtoms::transitionsOfBeforeProperty;
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}
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static nsIAtom* AfterPropertyAtom()
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{
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return nsGkAtoms::transitionsOfAfterProperty;
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}
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};
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struct TransitionEventInfo {
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RefPtr<dom::Element> mElement;
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RefPtr<dom::Animation> mAnimation;
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InternalTransitionEvent mEvent;
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TimeStamp mTimeStamp;
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TransitionEventInfo(dom::Element* aElement,
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CSSPseudoElementType aPseudoType,
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nsCSSProperty aProperty,
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StickyTimeDuration aDuration,
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const TimeStamp& aTimeStamp,
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dom::Animation* aAnimation)
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: mElement(aElement)
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, mAnimation(aAnimation)
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, mEvent(true, eTransitionEnd)
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, mTimeStamp(aTimeStamp)
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{
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// XXX Looks like nobody initialize WidgetEvent::time
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mEvent.mPropertyName =
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NS_ConvertUTF8toUTF16(nsCSSProps::GetStringValue(aProperty));
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mEvent.mElapsedTime = aDuration.ToSeconds();
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mEvent.mPseudoElement =
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AnimationCollection<dom::CSSTransition>::PseudoTypeAsString(aPseudoType);
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}
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// InternalTransitionEvent doesn't support copy-construction, so we need
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// to ourselves in order to work with nsTArray
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TransitionEventInfo(const TransitionEventInfo& aOther)
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: mElement(aOther.mElement)
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, mAnimation(aOther.mAnimation)
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, mEvent(true, eTransitionEnd)
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, mTimeStamp(aOther.mTimeStamp)
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{
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mEvent.AssignTransitionEventData(aOther.mEvent, false);
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}
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};
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} // namespace mozilla
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class nsTransitionManager final
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: public mozilla::CommonAnimationManager<mozilla::dom::CSSTransition>
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{
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public:
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explicit nsTransitionManager(nsPresContext *aPresContext)
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: mozilla::CommonAnimationManager<mozilla::dom::CSSTransition>(aPresContext)
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, mInAnimationOnlyStyleUpdate(false)
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{
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}
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(nsTransitionManager)
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NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(nsTransitionManager)
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typedef mozilla::AnimationCollection<mozilla::dom::CSSTransition>
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CSSTransitionCollection;
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/**
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* StyleContextChanged
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*
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* To be called from nsFrameManager::ReResolveStyleContext when the
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* style of an element has changed, to initiate transitions from
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* that style change. For style contexts with :before and :after
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* pseudos, aElement is expected to be the generated before/after
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* element.
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*
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* It may modify the new style context (by replacing
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* *aNewStyleContext) to cover up some of the changes for the duration
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* of the restyling of descendants. If it does, this function will
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* take care of causing the necessary restyle afterwards.
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*/
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void StyleContextChanged(mozilla::dom::Element *aElement,
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nsStyleContext *aOldStyleContext,
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RefPtr<nsStyleContext>* aNewStyleContext /* inout */);
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/**
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* When we're resolving style for an element that previously didn't have
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* style, we might have some old finished transitions for it, if,
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* say, it was display:none for a while, but previously displayed.
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*
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* This method removes any finished transitions that don't match the
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* new style.
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*/
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void PruneCompletedTransitions(mozilla::dom::Element* aElement,
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mozilla::CSSPseudoElementType aPseudoType,
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nsStyleContext* aNewStyleContext);
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void SetInAnimationOnlyStyleUpdate(bool aInAnimationOnlyUpdate) {
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mInAnimationOnlyStyleUpdate = aInAnimationOnlyUpdate;
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}
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bool InAnimationOnlyStyleUpdate() const {
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return mInAnimationOnlyStyleUpdate;
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}
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void QueueEvent(mozilla::TransitionEventInfo&& aEventInfo)
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{
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mEventDispatcher.QueueEvent(
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mozilla::Forward<mozilla::TransitionEventInfo>(aEventInfo));
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}
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void DispatchEvents()
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{
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RefPtr<nsTransitionManager> kungFuDeathGrip(this);
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mEventDispatcher.DispatchEvents(mPresContext);
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}
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void SortEvents() { mEventDispatcher.SortEvents(); }
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void ClearEventQueue() { mEventDispatcher.ClearEventQueue(); }
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protected:
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virtual ~nsTransitionManager() {}
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typedef nsTArray<RefPtr<mozilla::dom::CSSTransition>>
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OwningCSSTransitionPtrArray;
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void
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ConsiderStartingTransition(nsCSSProperty aProperty,
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const mozilla::StyleTransition& aTransition,
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mozilla::dom::Element* aElement,
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CSSTransitionCollection*& aElementTransitions,
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nsStyleContext* aOldStyleContext,
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nsStyleContext* aNewStyleContext,
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bool* aStartedAny,
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nsCSSPropertySet* aWhichStarted);
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bool mInAnimationOnlyStyleUpdate;
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mozilla::DelayedEventDispatcher<mozilla::TransitionEventInfo>
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mEventDispatcher;
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};
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#endif /* !defined(nsTransitionManager_h_) */
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