зеркало из https://github.com/mozilla/gecko-dev.git
754 строки
21 KiB
C++
754 строки
21 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioDestinationNode.h"
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#include "AudioContext.h"
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#include "mozilla/dom/AudioDestinationNodeBinding.h"
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#include "mozilla/dom/ScriptSettings.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Services.h"
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#include "AudioChannelAgent.h"
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#include "AudioChannelService.h"
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#include "AudioNodeEngine.h"
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#include "AudioNodeStream.h"
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#include "MediaStreamGraph.h"
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#include "OfflineAudioCompletionEvent.h"
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#include "nsContentUtils.h"
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#include "nsIInterfaceRequestorUtils.h"
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#include "nsIDocShell.h"
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#include "nsIPermissionManager.h"
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#include "nsIScriptObjectPrincipal.h"
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#include "nsServiceManagerUtils.h"
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#include "mozilla/dom/Promise.h"
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namespace mozilla {
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namespace dom {
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static uint8_t gWebAudioOutputKey;
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class OfflineDestinationNodeEngine final : public AudioNodeEngine
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{
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public:
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OfflineDestinationNodeEngine(AudioDestinationNode* aNode,
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uint32_t aNumberOfChannels,
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uint32_t aLength,
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float aSampleRate)
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: AudioNodeEngine(aNode)
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, mWriteIndex(0)
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, mNumberOfChannels(aNumberOfChannels)
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, mLength(aLength)
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, mSampleRate(aSampleRate)
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, mBufferAllocated(false)
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{
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}
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void ProcessBlock(AudioNodeStream* aStream,
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GraphTime aFrom,
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const AudioBlock& aInput,
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AudioBlock* aOutput,
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bool* aFinished) override
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{
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// Do this just for the sake of political correctness; this output
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// will not go anywhere.
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*aOutput = aInput;
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// The output buffer is allocated lazily, on the rendering thread, when
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// non-null input is received.
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if (!mBufferAllocated && !aInput.IsNull()) {
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// These allocations might fail if content provides a huge number of
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// channels or size, but it's OK since we'll deal with the failure
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// gracefully.
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mBuffer = ThreadSharedFloatArrayBufferList::
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Create(mNumberOfChannels, mLength, fallible);
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if (mBuffer && mWriteIndex) {
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// Zero leading for any null chunks that were skipped.
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for (uint32_t i = 0; i < mNumberOfChannels; ++i) {
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float* channelData = mBuffer->GetDataForWrite(i);
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PodZero(channelData, mWriteIndex);
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}
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}
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mBufferAllocated = true;
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}
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// Skip copying if there is no buffer.
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uint32_t outputChannelCount = mBuffer ? mNumberOfChannels : 0;
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// Record our input buffer
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MOZ_ASSERT(mWriteIndex < mLength, "How did this happen?");
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const uint32_t duration = std::min(WEBAUDIO_BLOCK_SIZE, mLength - mWriteIndex);
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const uint32_t inputChannelCount = aInput.ChannelCount();
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for (uint32_t i = 0; i < outputChannelCount; ++i) {
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float* outputData = mBuffer->GetDataForWrite(i) + mWriteIndex;
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if (aInput.IsNull() || i >= inputChannelCount) {
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PodZero(outputData, duration);
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} else {
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const float* inputBuffer = static_cast<const float*>(aInput.mChannelData[i]);
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if (duration == WEBAUDIO_BLOCK_SIZE) {
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// Use the optimized version of the copy with scale operation
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AudioBlockCopyChannelWithScale(inputBuffer, aInput.mVolume,
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outputData);
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} else {
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if (aInput.mVolume == 1.0f) {
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PodCopy(outputData, inputBuffer, duration);
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} else {
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for (uint32_t j = 0; j < duration; ++j) {
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outputData[j] = aInput.mVolume * inputBuffer[j];
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}
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}
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}
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}
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}
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mWriteIndex += duration;
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if (mWriteIndex >= mLength) {
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NS_ASSERTION(mWriteIndex == mLength, "Overshot length");
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// Go to finished state. When the graph's current time eventually reaches
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// the end of the stream, then the main thread will be notified and we'll
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// shut down the AudioContext.
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*aFinished = true;
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}
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}
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bool IsActive() const override
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{
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// Keep processing to track stream time, which is used for all timelines
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// associated with the same AudioContext.
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return true;
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}
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class OnCompleteTask final : public nsRunnable
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{
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public:
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OnCompleteTask(AudioContext* aAudioContext, AudioBuffer* aRenderedBuffer)
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: mAudioContext(aAudioContext)
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, mRenderedBuffer(aRenderedBuffer)
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{}
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NS_IMETHOD Run() override
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{
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RefPtr<OfflineAudioCompletionEvent> event =
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new OfflineAudioCompletionEvent(mAudioContext, nullptr, nullptr);
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event->InitEvent(mRenderedBuffer);
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mAudioContext->DispatchTrustedEvent(event);
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return NS_OK;
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}
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private:
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RefPtr<AudioContext> mAudioContext;
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RefPtr<AudioBuffer> mRenderedBuffer;
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};
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void FireOfflineCompletionEvent(AudioDestinationNode* aNode)
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{
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AudioContext* context = aNode->Context();
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context->Shutdown();
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// Shutdown drops self reference, but the context is still referenced by aNode,
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// which is strongly referenced by the runnable that called
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// AudioDestinationNode::FireOfflineCompletionEvent.
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AutoJSAPI jsapi;
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if (NS_WARN_IF(!jsapi.Init(aNode->GetOwner()))) {
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return;
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}
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JSContext* cx = jsapi.cx();
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// Create the input buffer
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ErrorResult rv;
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RefPtr<AudioBuffer> renderedBuffer =
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AudioBuffer::Create(context, mNumberOfChannels, mLength, mSampleRate,
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mBuffer.forget(), cx, rv);
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if (rv.Failed()) {
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return;
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}
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aNode->ResolvePromise(renderedBuffer);
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RefPtr<OnCompleteTask> onCompleteTask =
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new OnCompleteTask(context, renderedBuffer);
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NS_DispatchToMainThread(onCompleteTask);
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context->OnStateChanged(nullptr, AudioContextState::Closed);
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}
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size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
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{
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size_t amount = AudioNodeEngine::SizeOfExcludingThis(aMallocSizeOf);
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if (mBuffer) {
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amount += mBuffer->SizeOfIncludingThis(aMallocSizeOf);
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}
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return amount;
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}
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size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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private:
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// The input to the destination node is recorded in mBuffer.
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// When this buffer fills up with mLength frames, the buffered input is sent
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// to the main thread in order to dispatch OfflineAudioCompletionEvent.
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RefPtr<ThreadSharedFloatArrayBufferList> mBuffer;
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// An index representing the next offset in mBuffer to be written to.
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uint32_t mWriteIndex;
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uint32_t mNumberOfChannels;
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// How many frames the OfflineAudioContext intends to produce.
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uint32_t mLength;
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float mSampleRate;
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bool mBufferAllocated;
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};
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class InputMutedRunnable final : public nsRunnable
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{
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public:
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InputMutedRunnable(AudioNodeStream* aStream,
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bool aInputMuted)
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: mStream(aStream)
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, mInputMuted(aInputMuted)
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{
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}
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NS_IMETHOD Run() override
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{
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MOZ_ASSERT(NS_IsMainThread());
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RefPtr<AudioNode> node = mStream->Engine()->NodeMainThread();
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if (node) {
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RefPtr<AudioDestinationNode> destinationNode =
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static_cast<AudioDestinationNode*>(node.get());
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destinationNode->InputMuted(mInputMuted);
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}
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return NS_OK;
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}
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private:
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RefPtr<AudioNodeStream> mStream;
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bool mInputMuted;
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};
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class DestinationNodeEngine final : public AudioNodeEngine
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{
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public:
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explicit DestinationNodeEngine(AudioDestinationNode* aNode)
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: AudioNodeEngine(aNode)
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, mVolume(1.0f)
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, mLastInputMuted(true)
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, mSuspended(false)
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{
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MOZ_ASSERT(aNode);
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}
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void ProcessBlock(AudioNodeStream* aStream,
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GraphTime aFrom,
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const AudioBlock& aInput,
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AudioBlock* aOutput,
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bool* aFinished) override
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{
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*aOutput = aInput;
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aOutput->mVolume *= mVolume;
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if (mSuspended) {
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return;
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}
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bool newInputMuted = aInput.IsNull() || aInput.IsMuted();
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if (newInputMuted != mLastInputMuted) {
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mLastInputMuted = newInputMuted;
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RefPtr<InputMutedRunnable> runnable =
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new InputMutedRunnable(aStream, newInputMuted);
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aStream->Graph()->
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DispatchToMainThreadAfterStreamStateUpdate(runnable.forget());
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}
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}
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bool IsActive() const override
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{
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// Keep processing to track stream time, which is used for all timelines
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// associated with the same AudioContext. If there are no other engines
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// for the AudioContext, then this could return false to suspend the
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// stream, but the stream is blocked anyway through
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// AudioDestinationNode::SetIsOnlyNodeForContext().
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return true;
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}
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void SetDoubleParameter(uint32_t aIndex, double aParam) override
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{
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if (aIndex == VOLUME) {
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mVolume = aParam;
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}
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}
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void SetInt32Parameter(uint32_t aIndex, int32_t aParam) override
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{
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if (aIndex == SUSPENDED) {
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mSuspended = !!aParam;
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if (mSuspended) {
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mLastInputMuted = true;
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}
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}
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}
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enum Parameters {
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VOLUME,
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SUSPENDED,
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};
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size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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private:
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float mVolume;
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bool mLastInputMuted;
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bool mSuspended;
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};
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static bool UseAudioChannelAPI()
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{
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return Preferences::GetBool("media.useAudioChannelAPI");
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}
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NS_IMPL_CYCLE_COLLECTION_INHERITED(AudioDestinationNode, AudioNode,
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mAudioChannelAgent,
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mOfflineRenderingPromise)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION_INHERITED(AudioDestinationNode)
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NS_INTERFACE_MAP_ENTRY(nsIAudioChannelAgentCallback)
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NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(AudioDestinationNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(AudioDestinationNode, AudioNode)
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AudioDestinationNode::AudioDestinationNode(AudioContext* aContext,
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bool aIsOffline,
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AudioChannel aChannel,
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uint32_t aNumberOfChannels,
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uint32_t aLength, float aSampleRate)
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: AudioNode(aContext, aIsOffline ? aNumberOfChannels : 2,
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ChannelCountMode::Explicit, ChannelInterpretation::Speakers)
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, mFramesToProduce(aLength)
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, mAudioChannel(AudioChannel::Normal)
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, mIsOffline(aIsOffline)
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, mAudioChannelAgentPlaying(false)
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, mExtraCurrentTimeSinceLastStartedBlocking(0)
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, mExtraCurrentTimeUpdatedSinceLastStableState(false)
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, mCaptured(false)
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{
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MediaStreamGraph* graph = aIsOffline ?
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MediaStreamGraph::CreateNonRealtimeInstance(aSampleRate) :
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MediaStreamGraph::GetInstance(MediaStreamGraph::AUDIO_THREAD_DRIVER, aChannel);
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AudioNodeEngine* engine = aIsOffline ?
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new OfflineDestinationNodeEngine(this, aNumberOfChannels,
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aLength, aSampleRate) :
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static_cast<AudioNodeEngine*>(new DestinationNodeEngine(this));
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AudioNodeStream::Flags flags =
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AudioNodeStream::NEED_MAIN_THREAD_CURRENT_TIME |
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AudioNodeStream::NEED_MAIN_THREAD_FINISHED |
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AudioNodeStream::EXTERNAL_OUTPUT;
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mStream = AudioNodeStream::Create(aContext, engine, flags, graph);
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mStream->AddMainThreadListener(this);
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mStream->AddAudioOutput(&gWebAudioOutputKey);
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if (!aIsOffline) {
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graph->NotifyWhenGraphStarted(mStream);
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}
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if (aChannel != AudioChannel::Normal) {
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ErrorResult rv;
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SetMozAudioChannelType(aChannel, rv);
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}
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}
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AudioDestinationNode::~AudioDestinationNode()
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{
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}
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size_t
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AudioDestinationNode::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
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{
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size_t amount = AudioNode::SizeOfExcludingThis(aMallocSizeOf);
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// Might be useful in the future:
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// - mAudioChannelAgent
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return amount;
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}
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size_t
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AudioDestinationNode::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
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{
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return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
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}
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void
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AudioDestinationNode::DestroyAudioChannelAgent()
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{
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if (mAudioChannelAgent && !Context()->IsOffline()) {
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mAudioChannelAgent->NotifyStoppedPlaying();
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mAudioChannelAgent = nullptr;
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}
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}
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void
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AudioDestinationNode::DestroyMediaStream()
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{
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DestroyAudioChannelAgent();
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if (!mStream)
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return;
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mStream->RemoveMainThreadListener(this);
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MediaStreamGraph* graph = mStream->Graph();
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if (graph->IsNonRealtime()) {
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MediaStreamGraph::DestroyNonRealtimeInstance(graph);
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}
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AudioNode::DestroyMediaStream();
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}
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void
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AudioDestinationNode::NotifyMainThreadStreamFinished()
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{
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MOZ_ASSERT(mStream->IsFinished());
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if (mIsOffline) {
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nsCOMPtr<nsIRunnable> runnable =
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NS_NewRunnableMethod(this, &AudioDestinationNode::FireOfflineCompletionEvent);
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NS_DispatchToCurrentThread(runnable);
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}
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}
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void
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AudioDestinationNode::FireOfflineCompletionEvent()
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{
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OfflineDestinationNodeEngine* engine =
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static_cast<OfflineDestinationNodeEngine*>(Stream()->Engine());
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engine->FireOfflineCompletionEvent(this);
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}
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void
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AudioDestinationNode::ResolvePromise(AudioBuffer* aRenderedBuffer)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(mIsOffline);
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mOfflineRenderingPromise->MaybeResolve(aRenderedBuffer);
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}
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uint32_t
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AudioDestinationNode::MaxChannelCount() const
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{
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return Context()->MaxChannelCount();
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}
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void
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AudioDestinationNode::SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv)
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{
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if (aChannelCount > MaxChannelCount()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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AudioNode::SetChannelCount(aChannelCount, aRv);
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}
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void
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AudioDestinationNode::Mute()
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{
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MOZ_ASSERT(Context() && !Context()->IsOffline());
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SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 0.0f);
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}
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void
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AudioDestinationNode::Unmute()
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{
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MOZ_ASSERT(Context() && !Context()->IsOffline());
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SendDoubleParameterToStream(DestinationNodeEngine::VOLUME, 1.0f);
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}
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void
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AudioDestinationNode::Suspend()
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{
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DestroyAudioChannelAgent();
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SendInt32ParameterToStream(DestinationNodeEngine::SUSPENDED, 1);
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}
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void
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AudioDestinationNode::Resume()
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{
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CreateAudioChannelAgent();
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SendInt32ParameterToStream(DestinationNodeEngine::SUSPENDED, 0);
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}
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void
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AudioDestinationNode::OfflineShutdown()
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{
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MOZ_ASSERT(Context() && Context()->IsOffline(),
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"Should only be called on a valid OfflineAudioContext");
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MediaStreamGraph::DestroyNonRealtimeInstance(mStream->Graph());
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mOfflineRenderingRef.Drop(this);
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}
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JSObject*
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AudioDestinationNode::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
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{
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return AudioDestinationNodeBinding::Wrap(aCx, this, aGivenProto);
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}
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void
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AudioDestinationNode::StartRendering(Promise* aPromise)
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{
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mOfflineRenderingPromise = aPromise;
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mOfflineRenderingRef.Take(this);
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mStream->Graph()->StartNonRealtimeProcessing(mFramesToProduce);
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}
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void
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AudioDestinationNode::SetCanPlay(float aVolume, bool aMuted)
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{
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if (!mStream) {
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return;
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}
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mStream->SetTrackEnabled(AudioNodeStream::AUDIO_TRACK, !aMuted);
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mStream->SetAudioOutputVolume(&gWebAudioOutputKey, aVolume);
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}
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NS_IMETHODIMP
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AudioDestinationNode::WindowVolumeChanged(float aVolume, bool aMuted)
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{
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if (aMuted != mAudioChannelAgentPlaying) {
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mAudioChannelAgentPlaying = aMuted;
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if (UseAudioChannelAPI()) {
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Context()->DispatchTrustedEvent(
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!aMuted ? NS_LITERAL_STRING("mozinterruptend")
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: NS_LITERAL_STRING("mozinterruptbegin"));
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}
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}
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SetCanPlay(aVolume, aMuted);
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return NS_OK;
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}
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NS_IMETHODIMP
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AudioDestinationNode::WindowAudioCaptureChanged(bool aCapture)
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{
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MOZ_ASSERT(mAudioChannelAgent);
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|
|
if (!mStream || Context()->IsOffline()) {
|
|
return NS_OK;
|
|
}
|
|
|
|
nsCOMPtr<nsPIDOMWindowInner> ownerWindow = GetOwner();
|
|
if (!ownerWindow) {
|
|
return NS_OK;
|
|
}
|
|
|
|
if (aCapture != mCaptured) {
|
|
if (aCapture) {
|
|
nsCOMPtr<nsPIDOMWindowInner> window = Context()->GetParentObject();
|
|
uint64_t id = window->WindowID();
|
|
mCaptureStreamPort =
|
|
mStream->Graph()->ConnectToCaptureStream(id, mStream);
|
|
} else {
|
|
mCaptureStreamPort->Destroy();
|
|
}
|
|
mCaptured = aCapture;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
AudioChannel
|
|
AudioDestinationNode::MozAudioChannelType() const
|
|
{
|
|
return mAudioChannel;
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::SetMozAudioChannelType(AudioChannel aValue, ErrorResult& aRv)
|
|
{
|
|
if (Context()->IsOffline()) {
|
|
aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
|
|
return;
|
|
}
|
|
|
|
if (aValue != mAudioChannel &&
|
|
CheckAudioChannelPermissions(aValue)) {
|
|
mAudioChannel = aValue;
|
|
|
|
if (mStream) {
|
|
mStream->SetAudioChannelType(mAudioChannel);
|
|
}
|
|
|
|
if (mAudioChannelAgent) {
|
|
CreateAudioChannelAgent();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
AudioDestinationNode::CheckAudioChannelPermissions(AudioChannel aValue)
|
|
{
|
|
// Only normal channel doesn't need permission.
|
|
if (aValue == AudioChannel::Normal) {
|
|
return true;
|
|
}
|
|
|
|
// Maybe this audio channel is equal to the default one.
|
|
if (aValue == AudioChannelService::GetDefaultAudioChannel()) {
|
|
return true;
|
|
}
|
|
|
|
nsCOMPtr<nsIPermissionManager> permissionManager =
|
|
services::GetPermissionManager();
|
|
if (!permissionManager) {
|
|
return false;
|
|
}
|
|
|
|
nsCOMPtr<nsIScriptObjectPrincipal> sop = do_QueryInterface(GetOwner());
|
|
NS_ASSERTION(sop, "Window didn't QI to nsIScriptObjectPrincipal!");
|
|
nsCOMPtr<nsIPrincipal> principal = sop->GetPrincipal();
|
|
|
|
uint32_t perm = nsIPermissionManager::UNKNOWN_ACTION;
|
|
|
|
nsCString channel;
|
|
channel.AssignASCII(AudioChannelValues::strings[uint32_t(aValue)].value,
|
|
AudioChannelValues::strings[uint32_t(aValue)].length);
|
|
permissionManager->TestExactPermissionFromPrincipal(principal,
|
|
nsCString(NS_LITERAL_CSTRING("audio-channel-") + channel).get(),
|
|
&perm);
|
|
|
|
return perm == nsIPermissionManager::ALLOW_ACTION;
|
|
}
|
|
|
|
nsresult
|
|
AudioDestinationNode::CreateAudioChannelAgent()
|
|
{
|
|
if (mIsOffline) {
|
|
return NS_OK;
|
|
}
|
|
|
|
nsresult rv = NS_OK;
|
|
if (mAudioChannelAgent) {
|
|
rv = mAudioChannelAgent->NotifyStoppedPlaying();
|
|
if (NS_WARN_IF(NS_FAILED(rv))) {
|
|
return rv;
|
|
}
|
|
}
|
|
|
|
mAudioChannelAgent = new AudioChannelAgent();
|
|
rv = mAudioChannelAgent->InitWithWeakCallback(GetOwner(),
|
|
static_cast<int32_t>(mAudioChannel),
|
|
this);
|
|
if (NS_WARN_IF(NS_FAILED(rv))) {
|
|
return rv;
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::NotifyStableState()
|
|
{
|
|
mExtraCurrentTimeUpdatedSinceLastStableState = false;
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::ScheduleStableStateNotification()
|
|
{
|
|
nsCOMPtr<nsIRunnable> event =
|
|
NS_NewRunnableMethod(this, &AudioDestinationNode::NotifyStableState);
|
|
// Dispatch will fail if this is called on AudioNode destruction during
|
|
// shutdown, in which case failure can be ignored.
|
|
nsContentUtils::RunInStableState(event.forget());
|
|
}
|
|
|
|
StreamTime
|
|
AudioDestinationNode::ExtraCurrentTime()
|
|
{
|
|
if (!mStartedBlockingDueToBeingOnlyNode.IsNull() &&
|
|
!mExtraCurrentTimeUpdatedSinceLastStableState) {
|
|
mExtraCurrentTimeUpdatedSinceLastStableState = true;
|
|
// Round to nearest processing block.
|
|
double seconds =
|
|
(TimeStamp::Now() - mStartedBlockingDueToBeingOnlyNode).ToSeconds();
|
|
mExtraCurrentTimeSinceLastStartedBlocking = WEBAUDIO_BLOCK_SIZE *
|
|
StreamTime(seconds * Context()->SampleRate() / WEBAUDIO_BLOCK_SIZE + 0.5);
|
|
ScheduleStableStateNotification();
|
|
}
|
|
return mExtraCurrentTimeSinceLastStartedBlocking;
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::SetIsOnlyNodeForContext(bool aIsOnlyNode)
|
|
{
|
|
if (!mStartedBlockingDueToBeingOnlyNode.IsNull() == aIsOnlyNode) {
|
|
// Nothing changed.
|
|
return;
|
|
}
|
|
|
|
if (!mStream) {
|
|
// DestroyMediaStream has been called, presumably during CC Unlink().
|
|
return;
|
|
}
|
|
|
|
if (mIsOffline) {
|
|
// Don't block the destination stream for offline AudioContexts, since
|
|
// we expect the zero data produced when there are no other nodes to
|
|
// show up in its result buffer. Also, we would get confused by adding
|
|
// ExtraCurrentTime before StartRendering has even been called.
|
|
return;
|
|
}
|
|
|
|
if (aIsOnlyNode) {
|
|
mStream->Suspend();
|
|
mStartedBlockingDueToBeingOnlyNode = TimeStamp::Now();
|
|
// Don't do an update of mExtraCurrentTimeSinceLastStartedBlocking until the next stable state.
|
|
mExtraCurrentTimeUpdatedSinceLastStableState = true;
|
|
ScheduleStableStateNotification();
|
|
} else {
|
|
// Force update of mExtraCurrentTimeSinceLastStartedBlocking if necessary
|
|
ExtraCurrentTime();
|
|
mStream->AdvanceAndResume(mExtraCurrentTimeSinceLastStartedBlocking);
|
|
mExtraCurrentTimeSinceLastStartedBlocking = 0;
|
|
mStartedBlockingDueToBeingOnlyNode = TimeStamp();
|
|
}
|
|
}
|
|
|
|
void
|
|
AudioDestinationNode::InputMuted(bool aMuted)
|
|
{
|
|
MOZ_ASSERT(Context() && !Context()->IsOffline());
|
|
|
|
if (!mAudioChannelAgent) {
|
|
if (aMuted) {
|
|
return;
|
|
}
|
|
CreateAudioChannelAgent();
|
|
}
|
|
|
|
if (aMuted) {
|
|
mAudioChannelAgent->NotifyStoppedPlaying();
|
|
return;
|
|
}
|
|
|
|
float volume = 0.0;
|
|
bool muted = true;
|
|
nsresult rv = mAudioChannelAgent->NotifyStartedPlaying(&volume, &muted);
|
|
if (NS_WARN_IF(NS_FAILED(rv))) {
|
|
return;
|
|
}
|
|
|
|
WindowVolumeChanged(volume, muted);
|
|
}
|
|
|
|
} // namespace dom
|
|
} // namespace mozilla
|