зеркало из https://github.com/mozilla/gecko-dev.git
392 строки
15 KiB
C++
392 строки
15 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_StructuredCloneHolder_h
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#define mozilla_dom_StructuredCloneHolder_h
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#include <cstddef>
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#include <cstdint>
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#include <utility>
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#include "js/StructuredClone.h"
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#include "js/TypeDecls.h"
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#include "mozilla/Assertions.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtr.h"
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#include "nsCOMPtr.h"
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#include "nsString.h"
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#include "nsTArray.h"
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class nsIEventTarget;
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class nsIGlobalObject;
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class nsIInputStream;
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struct JSStructuredCloneReader;
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struct JSStructuredCloneWriter;
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namespace JS {
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class Value;
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struct WasmModule;
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} // namespace JS
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namespace mozilla {
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class ErrorResult;
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template <class T>
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class OwningNonNull;
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namespace layers {
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class Image;
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}
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namespace gfx {
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class DataSourceSurface;
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}
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namespace dom {
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class BlobImpl;
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class MessagePort;
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class MessagePortIdentifier;
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template <typename T>
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class Sequence;
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class StructuredCloneHolderBase {
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public:
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typedef JS::StructuredCloneScope StructuredCloneScope;
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StructuredCloneHolderBase(
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StructuredCloneScope aScope = StructuredCloneScope::SameProcess);
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virtual ~StructuredCloneHolderBase();
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// Note, it is unsafe to std::move() a StructuredCloneHolderBase since a raw
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// this pointer is passed to mBuffer as a callback closure. That must
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// be fixed if you want to implement a move constructor here.
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StructuredCloneHolderBase(StructuredCloneHolderBase&& aOther) = delete;
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// These methods should be implemented in order to clone data.
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// Read more documentation in js/public/StructuredClone.h.
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virtual JSObject* CustomReadHandler(
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JSContext* aCx, JSStructuredCloneReader* aReader,
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const JS::CloneDataPolicy& aCloneDataPolicy, uint32_t aTag,
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uint32_t aIndex) = 0;
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virtual bool CustomWriteHandler(JSContext* aCx,
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JSStructuredCloneWriter* aWriter,
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JS::Handle<JSObject*> aObj,
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bool* aSameProcessScopeRequired) = 0;
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// This method has to be called when this object is not needed anymore.
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// It will free memory and the buffer. This has to be called because
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// otherwise the buffer will be freed in the DTOR of this class and at that
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// point we cannot use the overridden methods.
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void Clear();
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// If these 3 methods are not implement, transfering objects will not be
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// allowed. Otherwise only arrayBuffers will be transferred.
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virtual bool CustomReadTransferHandler(
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JSContext* aCx, JSStructuredCloneReader* aReader, uint32_t aTag,
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void* aContent, uint64_t aExtraData,
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JS::MutableHandle<JSObject*> aReturnObject);
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virtual bool CustomWriteTransferHandler(JSContext* aCx,
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JS::Handle<JSObject*> aObj,
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// Output:
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uint32_t* aTag,
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JS::TransferableOwnership* aOwnership,
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void** aContent,
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uint64_t* aExtraData);
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virtual void CustomFreeTransferHandler(uint32_t aTag,
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JS::TransferableOwnership aOwnership,
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void* aContent, uint64_t aExtraData);
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virtual bool CustomCanTransferHandler(JSContext* aCx,
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JS::Handle<JSObject*> aObj,
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bool* aSameProcessScopeRequired);
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// These methods are what you should use to read/write data.
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// Execute the serialization of aValue using the Structured Clone Algorithm.
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// The data can read back using Read().
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bool Write(JSContext* aCx, JS::Handle<JS::Value> aValue);
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// Like Write() but it supports the transferring of objects and handling
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// of cloning policy.
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bool Write(JSContext* aCx, JS::Handle<JS::Value> aValue,
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JS::Handle<JS::Value> aTransfer,
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const JS::CloneDataPolicy& aCloneDataPolicy);
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// If Write() has been called, this method retrieves data and stores it into
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// aValue.
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bool Read(JSContext* aCx, JS::MutableHandle<JS::Value> aValue);
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// Like Read() but it supports handling of clone policy.
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bool Read(JSContext* aCx, JS::MutableHandle<JS::Value> aValue,
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const JS::CloneDataPolicy& aCloneDataPolicy);
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bool HasData() const { return !!mBuffer; }
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JSStructuredCloneData& BufferData() const {
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MOZ_ASSERT(mBuffer, "Write() has never been called.");
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return mBuffer->data();
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}
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size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) {
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size_t size = 0;
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if (HasData()) {
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size += mBuffer->sizeOfIncludingThis(aMallocSizeOf);
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}
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return size;
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}
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void SetErrorMessage(const char* aErrorMessage) {
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mErrorMessage.Assign(aErrorMessage);
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}
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protected:
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UniquePtr<JSAutoStructuredCloneBuffer> mBuffer;
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StructuredCloneScope mStructuredCloneScope;
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// Error message when a data clone error is about to throw. It's held while
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// the error callback is fired and it will be throw with a data clone error
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// later.
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nsCString mErrorMessage;
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#ifdef DEBUG
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bool mClearCalled;
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#endif
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};
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class BlobImpl;
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class MessagePort;
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class MessagePortIdentifier;
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struct VideoFrameSerializedData;
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class StructuredCloneHolder : public StructuredCloneHolderBase {
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public:
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enum CloningSupport { CloningSupported, CloningNotSupported };
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enum TransferringSupport { TransferringSupported, TransferringNotSupported };
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// If cloning is supported, this object will clone objects such as Blobs,
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// FileList, ImageData, etc.
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// If transferring is supported, we will transfer MessagePorts and in the
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// future other transferrable objects.
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// The StructuredCloneScope is useful to know where the cloned/transferred
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// data can be read and written. Additional checks about the nature of the
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// objects will be done based on this scope value because not all the
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// objects can be sent between threads or processes.
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explicit StructuredCloneHolder(CloningSupport aSupportsCloning,
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TransferringSupport aSupportsTransferring,
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StructuredCloneScope aStructuredCloneScope);
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virtual ~StructuredCloneHolder();
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StructuredCloneHolder(StructuredCloneHolder&& aOther) = delete;
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// Normally you should just use Write() and Read().
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virtual void Write(JSContext* aCx, JS::Handle<JS::Value> aValue,
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ErrorResult& aRv);
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virtual void Write(JSContext* aCx, JS::Handle<JS::Value> aValue,
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JS::Handle<JS::Value> aTransfer,
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const JS::CloneDataPolicy& aCloneDataPolicy,
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ErrorResult& aRv);
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void Read(nsIGlobalObject* aGlobal, JSContext* aCx,
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JS::MutableHandle<JS::Value> aValue, ErrorResult& aRv);
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void Read(nsIGlobalObject* aGlobal, JSContext* aCx,
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JS::MutableHandle<JS::Value> aValue,
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const JS::CloneDataPolicy& aCloneDataPolicy, ErrorResult& aRv);
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// Call this method to know if this object is keeping some DOM object alive.
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bool HasClonedDOMObjects() const {
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return !mBlobImplArray.IsEmpty() || !mWasmModuleArray.IsEmpty() ||
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!mClonedSurfaces.IsEmpty() || !mInputStreamArray.IsEmpty() ||
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!mVideoFrames.IsEmpty();
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}
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nsTArray<RefPtr<BlobImpl>>& BlobImpls() {
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MOZ_ASSERT(mSupportsCloning,
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"Blobs cannot be taken/set if cloning is not supported.");
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return mBlobImplArray;
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}
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nsTArray<RefPtr<JS::WasmModule>>& WasmModules() {
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MOZ_ASSERT(mSupportsCloning,
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"WasmModules cannot be taken/set if cloning is not supported.");
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return mWasmModuleArray;
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}
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nsTArray<nsCOMPtr<nsIInputStream>>& InputStreams() {
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MOZ_ASSERT(mSupportsCloning,
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"InputStreams cannot be taken/set if cloning is not supported.");
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return mInputStreamArray;
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}
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// This method returns the final scope. If the final scope is unknown,
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// DifferentProcess is returned because it's the most restrictive one.
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StructuredCloneScope CloneScope() const {
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if (mStructuredCloneScope == StructuredCloneScope::UnknownDestination) {
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return StructuredCloneScope::DifferentProcess;
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}
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return mStructuredCloneScope;
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}
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// The global object is set internally just during the Read(). This method
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// can be used by read functions to retrieve it.
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nsIGlobalObject* GlobalDuringRead() const { return mGlobal; }
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// This must be called if the transferring has ports generated by Read().
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// MessagePorts are not thread-safe and they must be retrieved in the thread
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// where they are created.
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nsTArray<RefPtr<MessagePort>>&& TakeTransferredPorts() {
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MOZ_ASSERT(mSupportsTransferring);
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return std::move(mTransferredPorts);
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}
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// This method uses TakeTransferredPorts() to populate a sequence of
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// MessagePorts for WebIDL binding classes.
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bool TakeTransferredPortsAsSequence(
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Sequence<OwningNonNull<mozilla::dom::MessagePort>>& aPorts);
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nsTArray<MessagePortIdentifier>& PortIdentifiers() const {
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MOZ_ASSERT(mSupportsTransferring);
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return mPortIdentifiers;
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}
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nsTArray<RefPtr<gfx::DataSourceSurface>>& GetSurfaces() {
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return mClonedSurfaces;
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}
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nsTArray<VideoFrameSerializedData>& VideoFrames() { return mVideoFrames; }
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// Implementations of the virtual methods to allow cloning of objects which
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// JS engine itself doesn't clone.
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virtual JSObject* CustomReadHandler(
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JSContext* aCx, JSStructuredCloneReader* aReader,
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const JS::CloneDataPolicy& aCloneDataPolicy, uint32_t aTag,
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uint32_t aIndex) override;
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virtual bool CustomWriteHandler(JSContext* aCx,
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JSStructuredCloneWriter* aWriter,
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JS::Handle<JSObject*> aObj,
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bool* aSameProcessScopeRequired) override;
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virtual bool CustomReadTransferHandler(
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JSContext* aCx, JSStructuredCloneReader* aReader, uint32_t aTag,
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void* aContent, uint64_t aExtraData,
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JS::MutableHandle<JSObject*> aReturnObject) override;
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virtual bool CustomWriteTransferHandler(JSContext* aCx,
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JS::Handle<JSObject*> aObj,
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uint32_t* aTag,
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JS::TransferableOwnership* aOwnership,
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void** aContent,
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uint64_t* aExtraData) override;
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virtual void CustomFreeTransferHandler(uint32_t aTag,
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JS::TransferableOwnership aOwnership,
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void* aContent,
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uint64_t aExtraData) override;
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virtual bool CustomCanTransferHandler(
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JSContext* aCx, JS::Handle<JSObject*> aObj,
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bool* aSameProcessScopeRequired) override;
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// These 2 static methods are useful to read/write fully serializable objects.
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// They can be used by custom StructuredCloneHolderBase classes to
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// serialize objects such as ImageData, CryptoKey, RTCCertificate, etc.
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static JSObject* ReadFullySerializableObjects(
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JSContext* aCx, JSStructuredCloneReader* aReader, uint32_t aTag);
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static bool WriteFullySerializableObjects(JSContext* aCx,
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JSStructuredCloneWriter* aWriter,
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JS::Handle<JSObject*> aObj);
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// Helper functions for reading and writing strings.
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static bool ReadString(JSStructuredCloneReader* aReader, nsString& aString);
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static bool WriteString(JSStructuredCloneWriter* aWriter,
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const nsAString& aString);
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static const JSStructuredCloneCallbacks sCallbacks;
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protected:
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// If you receive a buffer from IPC, you can use this method to retrieve a
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// JS::Value. It can happen that you want to pre-populate the array of Blobs
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// and/or the PortIdentifiers.
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void ReadFromBuffer(nsIGlobalObject* aGlobal, JSContext* aCx,
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JSStructuredCloneData& aBuffer,
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JS::MutableHandle<JS::Value> aValue,
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const JS::CloneDataPolicy& aCloneDataPolicy,
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ErrorResult& aRv);
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void ReadFromBuffer(nsIGlobalObject* aGlobal, JSContext* aCx,
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JSStructuredCloneData& aBuffer,
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uint32_t aAlgorithmVersion,
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JS::MutableHandle<JS::Value> aValue,
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const JS::CloneDataPolicy& aCloneDataPolicy,
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ErrorResult& aRv);
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void SameProcessScopeRequired(bool* aSameProcessScopeRequired);
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already_AddRefed<MessagePort> ReceiveMessagePort(uint64_t aIndex);
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bool mSupportsCloning;
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bool mSupportsTransferring;
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// SizeOfExcludingThis is inherited from StructuredCloneHolderBase. It doesn't
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// account for objects in the following arrays because a) they're not expected
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// to be stored in long-lived StructuredCloneHolder objects, and b) in the
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// case of BlobImpl objects, MemoryBlobImpls have their own memory reporters,
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// and the other types do not hold significant amounts of memory alive.
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// Used for cloning blobs in the structured cloning algorithm.
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nsTArray<RefPtr<BlobImpl>> mBlobImplArray;
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// Used for cloning JS::WasmModules in the structured cloning algorithm.
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nsTArray<RefPtr<JS::WasmModule>> mWasmModuleArray;
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// Used for cloning InputStream in the structured cloning algorithm.
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nsTArray<nsCOMPtr<nsIInputStream>> mInputStreamArray;
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// This is used for sharing the backend of ImageBitmaps.
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// The DataSourceSurface object must be thread-safely reference-counted.
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// The DataSourceSurface object will not be written ever via any ImageBitmap
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// instance, so no race condition will occur.
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nsTArray<RefPtr<gfx::DataSourceSurface>> mClonedSurfaces;
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// Used for cloning VideoFrame in the structured cloning algorithm.
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nsTArray<VideoFrameSerializedData> mVideoFrames;
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// This raw pointer is only set within ::Read() and is unset by the end.
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nsIGlobalObject* MOZ_NON_OWNING_REF mGlobal;
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// This array contains the ports once we've finished the reading. It's
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// generated from the mPortIdentifiers array.
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nsTArray<RefPtr<MessagePort>> mTransferredPorts;
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// This array contains the identifiers of the MessagePorts. Based on these we
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// are able to reconnect the new transferred ports with the other
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// MessageChannel ports.
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mutable nsTArray<MessagePortIdentifier> mPortIdentifiers;
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#ifdef DEBUG
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nsCOMPtr<nsIEventTarget> mCreationEventTarget;
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#endif
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_StructuredCloneHolder_h
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