зеркало из https://github.com/mozilla/gecko-dev.git
102 строки
3.6 KiB
C++
102 строки
3.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_ipc_SendStream_h
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#define mozilla_ipc_SendStream_h
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/ipc/PSendStreamChild.h"
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#include "mozilla/ipc/PSendStreamParent.h"
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class nsIInputStream;
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class nsIAsyncInputStream;
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namespace mozilla {
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namespace dom {
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class nsIContentChild;
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} // dom namespace
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namespace ipc {
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class PBackgroundChild;
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// The SendStream IPC actor is designed to push an nsIInputStream from child to
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// parent incrementally. This is mainly needed for streams such as nsPipe that
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// may not yet have all their data available when the stream must be sent across
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// an IPC boundary. While many streams are handled by SerializeInputStream(),
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// these streams cannot be serialized and must be sent using this actor.
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//
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// The SendStream actor only supports sending data from child to parent.
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//
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// The SendStream actor only support async, non-blocking streams because they
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// must be read inline on the main thread and Worker threads.
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//
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// In general, the creation and handling of the SendStream actor cannot be
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// abstracted away behind SerializeInputStream() because the actor must be
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// carefully managed. Specifically:
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//
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// 1) The data flow must be explicitly initiated by calling
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// SendStreamChild::Start() after the actor has been sent to the parent.
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// 2) If the actor is never sent to the parent, then the child code must
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// call SendStreamChild::StartDestroy() to avoid memory leaks.
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// 3) The SendStreamChild actor can only be used on threads that can be
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// guaranteed to stay alive as long as the actor is alive. Right now
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// this limits SendStream to the main thread and Worker threads.
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//
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// In general you should probably use the AutoIPCStreamChild RAII class
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// defined in InputStreamUtils.h instead of using SendStreamChild directly.
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class SendStreamChild : public PSendStreamChild
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{
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public:
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// Create a SendStreamChild using a PContent IPC manager on the
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// main thread. This can return nullptr if the provided stream is
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// blocking.
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static SendStreamChild*
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Create(nsIAsyncInputStream* aInputStream, dom::nsIContentChild* aManager);
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// Create a SendStreamChild using a PBackground IPC manager on the
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// main thread or a Worker thread. This can return nullptr if the provided
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// stream is blocking or if the Worker thread is already shutting down.
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static SendStreamChild*
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Create(nsIAsyncInputStream* aInputStream, PBackgroundChild* aManager);
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// Start reading data from the nsIAsyncInputStream used to create the actor.
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// This must be called after the actor is passed to the parent. If you
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// use AutoIPCStream this is handled automatically.
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virtual void
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Start() = 0;
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// Start cleaning up the actor. This must be called if the actor is never
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// sent to the parent. If you use AutoIPCStream this is handled
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// automatically.
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virtual void
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StartDestroy() = 0;
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protected:
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virtual
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~SendStreamChild() = 0;
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};
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// On the parent side, you must simply call TakeReader() upon receiving a
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// reference to the SendStreamParent actor. You do not need to maintain a
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// reference to the actor itself.
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class SendStreamParent : public PSendStreamParent
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{
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public:
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virtual already_AddRefed<nsIInputStream>
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TakeReader() = 0;
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protected:
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virtual
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~SendStreamParent() = 0;
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};
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} // namespace ipc
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} // namespace mozilla
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#endif // mozilla_ipc_SendStream_h
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