зеркало из https://github.com/mozilla/gecko-dev.git
44 строки
1.8 KiB
C++
44 строки
1.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/PGamepadEventChannelParent.h"
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#ifndef mozilla_dom_GamepadEventChannelParent_h_
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# define mozilla_dom_GamepadEventChannelParent_h_
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namespace mozilla {
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namespace dom {
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class GamepadEventChannelParent final : public PGamepadEventChannelParent {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelParent)
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GamepadEventChannelParent();
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virtual void ActorDestroy(ActorDestroyReason aWhy) override;
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mozilla::ipc::IPCResult RecvGamepadListenerAdded();
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mozilla::ipc::IPCResult RecvGamepadListenerRemoved();
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mozilla::ipc::IPCResult RecvVibrateHaptic(const uint32_t& aControllerIdx,
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const uint32_t& aHapticIndex,
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const double& aIntensity,
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const double& aDuration,
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const uint32_t& aPromiseID);
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mozilla::ipc::IPCResult RecvStopVibrateHaptic(const uint32_t& aControllerIdx);
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mozilla::ipc::IPCResult RecvLightIndicatorColor(
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const uint32_t& aControllerIdx, const uint32_t& aLightColorIndex,
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const uint8_t& aRed, const uint8_t& aGreen, const uint8_t& aBlue,
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const uint32_t& aPromiseID);
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void DispatchUpdateEvent(const GamepadChangeEvent& aEvent);
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bool HasGamepadListener() const { return mHasGamepadListener; }
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private:
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~GamepadEventChannelParent() = default;
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bool mHasGamepadListener;
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nsCOMPtr<nsIEventTarget> mBackgroundEventTarget;
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};
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} // namespace dom
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} // namespace mozilla
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#endif
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