gecko-dev/dom/canvas/WebGLShaderPrecisionFormat.cpp

22 строки
765 B
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLShaderPrecisionFormat.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
namespace mozilla {
bool
WebGLShaderPrecisionFormat::WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto,
JS::MutableHandle<JSObject*> aReflector)
{
return dom::WebGLShaderPrecisionFormatBinding::Wrap(aCx, this, aGivenProto, aReflector);
}
} // namespace mozilla