зеркало из https://github.com/mozilla/gecko-dev.git
62 строки
2.1 KiB
C++
62 строки
2.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_SupportedLimits_H_
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#define GPU_SupportedLimits_H_
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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namespace mozilla::webgpu {
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namespace ffi {
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struct WGPULimits;
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}
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class Adapter;
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class SupportedLimits final : public nsWrapperCache, public ChildOf<Adapter> {
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const UniquePtr<ffi::WGPULimits> mLimits;
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public:
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GPU_DECL_CYCLE_COLLECTION(SupportedLimits)
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GPU_DECL_JS_WRAP(SupportedLimits)
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uint32_t MaxTextureDimension1D() const;
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uint32_t MaxTextureDimension2D() const;
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uint32_t MaxTextureDimension3D() const;
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uint32_t MaxTextureArrayLayers() const;
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uint32_t MaxBindGroups() const;
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uint32_t MaxDynamicUniformBuffersPerPipelineLayout() const;
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uint32_t MaxDynamicStorageBuffersPerPipelineLayout() const;
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uint32_t MaxSampledTexturesPerShaderStage() const;
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uint32_t MaxSamplersPerShaderStage() const;
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uint32_t MaxStorageBuffersPerShaderStage() const;
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uint32_t MaxStorageTexturesPerShaderStage() const;
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uint32_t MaxUniformBuffersPerShaderStage() const;
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uint32_t MaxUniformBufferBindingSize() const;
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uint32_t MaxStorageBufferBindingSize() const;
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uint32_t MinUniformBufferOffsetAlignment() const;
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uint32_t MinStorageBufferOffsetAlignment() const;
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uint32_t MaxVertexBuffers() const;
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uint32_t MaxVertexAttributes() const;
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uint32_t MaxVertexBufferArrayStride() const;
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uint32_t MaxInterStageShaderComponents() const;
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uint32_t MaxComputeWorkgroupStorageSize() const;
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uint32_t MaxComputeInvocationsPerWorkgroup() const;
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uint32_t MaxComputeWorkgroupSizeX() const;
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uint32_t MaxComputeWorkgroupSizeY() const;
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uint32_t MaxComputeWorkgroupSizeZ() const;
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uint32_t MaxComputeWorkgroupsPerDimension() const;
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SupportedLimits(Adapter* const aParent, UniquePtr<ffi::WGPULimits>&& aLimits);
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private:
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~SupportedLimits();
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void Cleanup() {}
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};
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} // namespace mozilla::webgpu
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#endif // GPU_SupportedLimits_H_
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