gecko-dev/dom/gamepad/ipc/GamepadEventChannelParent.h

41 строка
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/PGamepadEventChannelParent.h"
#ifndef mozilla_dom_GamepadEventChannelParent_h_
#define mozilla_dom_GamepadEventChannelParent_h_
namespace mozilla {
namespace dom {
class GamepadEventChannelParent final : public PGamepadEventChannelParent
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelParent)
GamepadEventChannelParent();
virtual void ActorDestroy(ActorDestroyReason aWhy) override;
virtual mozilla::ipc::IPCResult RecvGamepadListenerAdded() override;
virtual mozilla::ipc::IPCResult RecvGamepadListenerRemoved() override;
virtual mozilla::ipc::IPCResult RecvVibrateHaptic(const uint32_t& aControllerIdx,
const uint32_t& aHapticIndex,
const double& aIntensity,
const double& aDuration,
const uint32_t& aPromiseID) override;
virtual mozilla::ipc::IPCResult RecvStopVibrateHaptic(
const uint32_t& aGamepadIndex) override;
void DispatchUpdateEvent(const GamepadChangeEvent& aEvent);
bool HasGamepadListener() const { return mHasGamepadListener; }
private:
~GamepadEventChannelParent() {}
bool mHasGamepadListener;
nsCOMPtr<nsIEventTarget> mBackgroundEventTarget;
};
} // namespace dom
} // namespace mozilla
#endif