зеркало из https://github.com/mozilla/gecko-dev.git
2241 строка
68 KiB
JavaScript
2241 строка
68 KiB
JavaScript
/** @license React v16.8.6
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* react.production.min.js
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*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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typeof define === 'function' && define.amd ? define(factory) :
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(global.React = factory());
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}(this, (function () { 'use strict';
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// TODO: this is special because it gets imported during build.
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var ReactVersion = '16.8.6';
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// The Symbol used to tag the ReactElement-like types. If there is no native Symbol
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// nor polyfill, then a plain number is used for performance.
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var hasSymbol = typeof Symbol === 'function' && Symbol.for;
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var REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;
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var REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;
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var REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb;
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var REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc;
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var REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2;
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var REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd;
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var REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace;
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var REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf;
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var REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0;
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var REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1;
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var REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3;
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var REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4;
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var MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;
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var FAUX_ITERATOR_SYMBOL = '@@iterator';
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function getIteratorFn(maybeIterable) {
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if (maybeIterable === null || typeof maybeIterable !== 'object') {
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return null;
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}
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var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];
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if (typeof maybeIterator === 'function') {
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return maybeIterator;
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}
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return null;
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}
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/*
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object-assign
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(c) Sindre Sorhus
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@license MIT
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*/
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/* eslint-disable no-unused-vars */
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var getOwnPropertySymbols = Object.getOwnPropertySymbols;
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var hasOwnProperty = Object.prototype.hasOwnProperty;
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var propIsEnumerable = Object.prototype.propertyIsEnumerable;
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function toObject(val) {
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if (val === null || val === undefined) {
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throw new TypeError('Object.assign cannot be called with null or undefined');
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}
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return Object(val);
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}
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function shouldUseNative() {
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try {
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if (!Object.assign) {
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return false;
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}
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// Detect buggy property enumeration order in older V8 versions.
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// https://bugs.chromium.org/p/v8/issues/detail?id=4118
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var test1 = new String('abc'); // eslint-disable-line no-new-wrappers
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test1[5] = 'de';
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if (Object.getOwnPropertyNames(test1)[0] === '5') {
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return false;
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}
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// https://bugs.chromium.org/p/v8/issues/detail?id=3056
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var test2 = {};
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for (var i = 0; i < 10; i++) {
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test2['_' + String.fromCharCode(i)] = i;
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}
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var order2 = Object.getOwnPropertyNames(test2).map(function (n) {
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return test2[n];
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});
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if (order2.join('') !== '0123456789') {
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return false;
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}
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// https://bugs.chromium.org/p/v8/issues/detail?id=3056
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var test3 = {};
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'abcdefghijklmnopqrst'.split('').forEach(function (letter) {
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test3[letter] = letter;
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});
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if (Object.keys(Object.assign({}, test3)).join('') !==
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'abcdefghijklmnopqrst') {
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return false;
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}
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return true;
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} catch (err) {
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// We don't expect any of the above to throw, but better to be safe.
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return false;
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}
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}
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var objectAssign = shouldUseNative() ? Object.assign : function (target, source) {
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var from;
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var to = toObject(target);
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var symbols;
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for (var s = 1; s < arguments.length; s++) {
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from = Object(arguments[s]);
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for (var key in from) {
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if (hasOwnProperty.call(from, key)) {
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to[key] = from[key];
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}
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}
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if (getOwnPropertySymbols) {
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symbols = getOwnPropertySymbols(from);
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for (var i = 0; i < symbols.length; i++) {
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if (propIsEnumerable.call(from, symbols[i])) {
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to[symbols[i]] = from[symbols[i]];
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}
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}
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}
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}
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return to;
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};
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/**
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* Use invariant() to assert state which your program assumes to be true.
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*
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* Provide sprintf-style format (only %s is supported) and arguments
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* to provide information about what broke and what you were
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* expecting.
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*
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* The invariant message will be stripped in production, but the invariant
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* will remain to ensure logic does not differ in production.
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*/
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function invariant(condition, format, a, b, c, d, e, f) {
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if (!condition) {
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var error = void 0;
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if (format === undefined) {
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error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');
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} else {
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var args = [a, b, c, d, e, f];
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var argIndex = 0;
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error = new Error(format.replace(/%s/g, function () {
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return args[argIndex++];
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}));
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error.name = 'Invariant Violation';
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}
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error.framesToPop = 1; // we don't care about invariant's own frame
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throw error;
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}
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}
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// Relying on the `invariant()` implementation lets us
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// preserve the format and params in the www builds.
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/**
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* WARNING: DO NOT manually require this module.
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* This is a replacement for `invariant(...)` used by the error code system
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* and will _only_ be required by the corresponding babel pass.
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* It always throws.
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*/
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function reactProdInvariant(code) {
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var argCount = arguments.length - 1;
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var url = 'https://reactjs.org/docs/error-decoder.html?invariant=' + code;
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for (var argIdx = 0; argIdx < argCount; argIdx++) {
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url += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]);
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}
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// Rename it so that our build transform doesn't attempt
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// to replace this invariant() call with reactProdInvariant().
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var i = invariant;
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i(false,
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// The error code is intentionally part of the message (and
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// not the format argument) so that we could deduplicate
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// different errors in logs based on the code.
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'Minified React error #' + code + '; visit %s ' + 'for the full message or use the non-minified dev environment ' + 'for full errors and additional helpful warnings. ', url);
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}
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/**
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* Forked from fbjs/warning:
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* https://github.com/facebook/fbjs/blob/e66ba20ad5be433eb54423f2b097d829324d9de6/packages/fbjs/src/__forks__/warning.js
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*
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* Only change is we use console.warn instead of console.error,
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* and do nothing when 'console' is not supported.
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* This really simplifies the code.
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* ---
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* Similar to invariant but only logs a warning if the condition is not met.
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* This can be used to log issues in development environments in critical
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* paths. Removing the logging code for production environments will keep the
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* same logic and follow the same code paths.
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*/
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/**
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* Similar to invariant but only logs a warning if the condition is not met.
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* This can be used to log issues in development environments in critical
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* paths. Removing the logging code for production environments will keep the
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* same logic and follow the same code paths.
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*/
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/**
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* This is the abstract API for an update queue.
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*/
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var ReactNoopUpdateQueue = {
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/**
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* Checks whether or not this composite component is mounted.
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* @param {ReactClass} publicInstance The instance we want to test.
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* @return {boolean} True if mounted, false otherwise.
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* @protected
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* @final
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*/
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isMounted: function (publicInstance) {
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return false;
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},
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/**
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* Forces an update. This should only be invoked when it is known with
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* certainty that we are **not** in a DOM transaction.
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*
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* You may want to call this when you know that some deeper aspect of the
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* component's state has changed but `setState` was not called.
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*
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* This will not invoke `shouldComponentUpdate`, but it will invoke
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* `componentWillUpdate` and `componentDidUpdate`.
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*
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* @param {ReactClass} publicInstance The instance that should rerender.
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* @param {?function} callback Called after component is updated.
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* @param {?string} callerName name of the calling function in the public API.
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* @internal
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*/
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enqueueForceUpdate: function (publicInstance, callback, callerName) {
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},
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/**
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* Replaces all of the state. Always use this or `setState` to mutate state.
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* You should treat `this.state` as immutable.
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*
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* There is no guarantee that `this.state` will be immediately updated, so
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* accessing `this.state` after calling this method may return the old value.
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*
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* @param {ReactClass} publicInstance The instance that should rerender.
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* @param {object} completeState Next state.
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* @param {?function} callback Called after component is updated.
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* @param {?string} callerName name of the calling function in the public API.
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* @internal
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*/
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enqueueReplaceState: function (publicInstance, completeState, callback, callerName) {
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},
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/**
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* Sets a subset of the state. This only exists because _pendingState is
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* internal. This provides a merging strategy that is not available to deep
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* properties which is confusing. TODO: Expose pendingState or don't use it
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* during the merge.
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*
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* @param {ReactClass} publicInstance The instance that should rerender.
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* @param {object} partialState Next partial state to be merged with state.
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* @param {?function} callback Called after component is updated.
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* @param {?string} Name of the calling function in the public API.
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* @internal
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*/
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enqueueSetState: function (publicInstance, partialState, callback, callerName) {
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}
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};
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var emptyObject = {};
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/**
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* Base class helpers for the updating state of a component.
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*/
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function Component(props, context, updater) {
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this.props = props;
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this.context = context;
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// If a component has string refs, we will assign a different object later.
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this.refs = emptyObject;
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// We initialize the default updater but the real one gets injected by the
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// renderer.
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this.updater = updater || ReactNoopUpdateQueue;
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}
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Component.prototype.isReactComponent = {};
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/**
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* Sets a subset of the state. Always use this to mutate
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* state. You should treat `this.state` as immutable.
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*
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* There is no guarantee that `this.state` will be immediately updated, so
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* accessing `this.state` after calling this method may return the old value.
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*
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* There is no guarantee that calls to `setState` will run synchronously,
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* as they may eventually be batched together. You can provide an optional
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* callback that will be executed when the call to setState is actually
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* completed.
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*
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* When a function is provided to setState, it will be called at some point in
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* the future (not synchronously). It will be called with the up to date
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* component arguments (state, props, context). These values can be different
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* from this.* because your function may be called after receiveProps but before
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* shouldComponentUpdate, and this new state, props, and context will not yet be
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* assigned to this.
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*
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* @param {object|function} partialState Next partial state or function to
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* produce next partial state to be merged with current state.
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* @param {?function} callback Called after state is updated.
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* @final
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* @protected
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*/
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Component.prototype.setState = function (partialState, callback) {
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!(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null) ? reactProdInvariant('85') : void 0;
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this.updater.enqueueSetState(this, partialState, callback, 'setState');
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};
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/**
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* Forces an update. This should only be invoked when it is known with
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* certainty that we are **not** in a DOM transaction.
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*
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* You may want to call this when you know that some deeper aspect of the
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* component's state has changed but `setState` was not called.
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*
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* This will not invoke `shouldComponentUpdate`, but it will invoke
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* `componentWillUpdate` and `componentDidUpdate`.
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*
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* @param {?function} callback Called after update is complete.
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* @final
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* @protected
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*/
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Component.prototype.forceUpdate = function (callback) {
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this.updater.enqueueForceUpdate(this, callback, 'forceUpdate');
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};
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/**
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* Deprecated APIs. These APIs used to exist on classic React classes but since
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* we would like to deprecate them, we're not going to move them over to this
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* modern base class. Instead, we define a getter that warns if it's accessed.
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*/
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function ComponentDummy() {}
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ComponentDummy.prototype = Component.prototype;
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/**
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* Convenience component with default shallow equality check for sCU.
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*/
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function PureComponent(props, context, updater) {
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this.props = props;
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this.context = context;
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// If a component has string refs, we will assign a different object later.
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this.refs = emptyObject;
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this.updater = updater || ReactNoopUpdateQueue;
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}
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var pureComponentPrototype = PureComponent.prototype = new ComponentDummy();
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pureComponentPrototype.constructor = PureComponent;
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// Avoid an extra prototype jump for these methods.
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objectAssign(pureComponentPrototype, Component.prototype);
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pureComponentPrototype.isPureReactComponent = true;
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// an immutable object with a single mutable value
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function createRef() {
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var refObject = {
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current: null
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};
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return refObject;
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}
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var enableSchedulerDebugging = false;
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/* eslint-disable no-var */
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// TODO: Use symbols?
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var ImmediatePriority = 1;
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var UserBlockingPriority = 2;
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var NormalPriority = 3;
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var LowPriority = 4;
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var IdlePriority = 5;
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// Max 31 bit integer. The max integer size in V8 for 32-bit systems.
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// Math.pow(2, 30) - 1
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// 0b111111111111111111111111111111
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var maxSigned31BitInt = 1073741823;
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// Times out immediately
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var IMMEDIATE_PRIORITY_TIMEOUT = -1;
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// Eventually times out
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var USER_BLOCKING_PRIORITY = 250;
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var NORMAL_PRIORITY_TIMEOUT = 5000;
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var LOW_PRIORITY_TIMEOUT = 10000;
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// Never times out
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var IDLE_PRIORITY = maxSigned31BitInt;
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// Callbacks are stored as a circular, doubly linked list.
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var firstCallbackNode = null;
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var currentDidTimeout = false;
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// Pausing the scheduler is useful for debugging.
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var isSchedulerPaused = false;
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var currentPriorityLevel = NormalPriority;
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var currentEventStartTime = -1;
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var currentExpirationTime = -1;
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// This is set when a callback is being executed, to prevent re-entrancy.
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var isExecutingCallback = false;
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var isHostCallbackScheduled = false;
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var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
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function ensureHostCallbackIsScheduled() {
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if (isExecutingCallback) {
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// Don't schedule work yet; wait until the next time we yield.
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return;
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}
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// Schedule the host callback using the earliest expiration in the list.
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var expirationTime = firstCallbackNode.expirationTime;
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if (!isHostCallbackScheduled) {
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isHostCallbackScheduled = true;
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} else {
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// Cancel the existing host callback.
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cancelHostCallback();
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}
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requestHostCallback(flushWork, expirationTime);
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}
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function flushFirstCallback() {
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var flushedNode = firstCallbackNode;
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// Remove the node from the list before calling the callback. That way the
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// list is in a consistent state even if the callback throws.
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var next = firstCallbackNode.next;
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if (firstCallbackNode === next) {
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// This is the last callback in the list.
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firstCallbackNode = null;
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next = null;
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} else {
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var lastCallbackNode = firstCallbackNode.previous;
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firstCallbackNode = lastCallbackNode.next = next;
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next.previous = lastCallbackNode;
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}
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flushedNode.next = flushedNode.previous = null;
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// Now it's safe to call the callback.
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var callback = flushedNode.callback;
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var expirationTime = flushedNode.expirationTime;
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var priorityLevel = flushedNode.priorityLevel;
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var previousPriorityLevel = currentPriorityLevel;
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var previousExpirationTime = currentExpirationTime;
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currentPriorityLevel = priorityLevel;
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currentExpirationTime = expirationTime;
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var continuationCallback;
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try {
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continuationCallback = callback();
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} finally {
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currentPriorityLevel = previousPriorityLevel;
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currentExpirationTime = previousExpirationTime;
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}
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// A callback may return a continuation. The continuation should be scheduled
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// with the same priority and expiration as the just-finished callback.
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if (typeof continuationCallback === 'function') {
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var continuationNode = {
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callback: continuationCallback,
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priorityLevel: priorityLevel,
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expirationTime: expirationTime,
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next: null,
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previous: null
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};
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// Insert the new callback into the list, sorted by its expiration. This is
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// almost the same as the code in `scheduleCallback`, except the callback
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// is inserted into the list *before* callbacks of equal expiration instead
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// of after.
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if (firstCallbackNode === null) {
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// This is the first callback in the list.
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firstCallbackNode = continuationNode.next = continuationNode.previous = continuationNode;
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} else {
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var nextAfterContinuation = null;
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var node = firstCallbackNode;
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do {
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if (node.expirationTime >= expirationTime) {
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// This callback expires at or after the continuation. We will insert
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// the continuation *before* this callback.
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nextAfterContinuation = node;
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break;
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}
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node = node.next;
|
|
} while (node !== firstCallbackNode);
|
|
|
|
if (nextAfterContinuation === null) {
|
|
// No equal or lower priority callback was found, which means the new
|
|
// callback is the lowest priority callback in the list.
|
|
nextAfterContinuation = firstCallbackNode;
|
|
} else if (nextAfterContinuation === firstCallbackNode) {
|
|
// The new callback is the highest priority callback in the list.
|
|
firstCallbackNode = continuationNode;
|
|
ensureHostCallbackIsScheduled();
|
|
}
|
|
|
|
var previous = nextAfterContinuation.previous;
|
|
previous.next = nextAfterContinuation.previous = continuationNode;
|
|
continuationNode.next = nextAfterContinuation;
|
|
continuationNode.previous = previous;
|
|
}
|
|
}
|
|
}
|
|
|
|
function flushImmediateWork() {
|
|
if (
|
|
// Confirm we've exited the outer most event handler
|
|
currentEventStartTime === -1 && firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority) {
|
|
isExecutingCallback = true;
|
|
try {
|
|
do {
|
|
flushFirstCallback();
|
|
} while (
|
|
// Keep flushing until there are no more immediate callbacks
|
|
firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority);
|
|
} finally {
|
|
isExecutingCallback = false;
|
|
if (firstCallbackNode !== null) {
|
|
// There's still work remaining. Request another callback.
|
|
ensureHostCallbackIsScheduled();
|
|
} else {
|
|
isHostCallbackScheduled = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function flushWork(didTimeout) {
|
|
// Exit right away if we're currently paused
|
|
|
|
if (enableSchedulerDebugging && isSchedulerPaused) {
|
|
return;
|
|
}
|
|
|
|
isExecutingCallback = true;
|
|
var previousDidTimeout = currentDidTimeout;
|
|
currentDidTimeout = didTimeout;
|
|
try {
|
|
if (didTimeout) {
|
|
// Flush all the expired callbacks without yielding.
|
|
while (firstCallbackNode !== null && !(enableSchedulerDebugging && isSchedulerPaused)) {
|
|
// TODO Wrap in feature flag
|
|
// Read the current time. Flush all the callbacks that expire at or
|
|
// earlier than that time. Then read the current time again and repeat.
|
|
// This optimizes for as few performance.now calls as possible.
|
|
var currentTime = getCurrentTime();
|
|
if (firstCallbackNode.expirationTime <= currentTime) {
|
|
do {
|
|
flushFirstCallback();
|
|
} while (firstCallbackNode !== null && firstCallbackNode.expirationTime <= currentTime && !(enableSchedulerDebugging && isSchedulerPaused));
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
} else {
|
|
// Keep flushing callbacks until we run out of time in the frame.
|
|
if (firstCallbackNode !== null) {
|
|
do {
|
|
if (enableSchedulerDebugging && isSchedulerPaused) {
|
|
break;
|
|
}
|
|
flushFirstCallback();
|
|
} while (firstCallbackNode !== null && !shouldYieldToHost());
|
|
}
|
|
}
|
|
} finally {
|
|
isExecutingCallback = false;
|
|
currentDidTimeout = previousDidTimeout;
|
|
if (firstCallbackNode !== null) {
|
|
// There's still work remaining. Request another callback.
|
|
ensureHostCallbackIsScheduled();
|
|
} else {
|
|
isHostCallbackScheduled = false;
|
|
}
|
|
// Before exiting, flush all the immediate work that was scheduled.
|
|
flushImmediateWork();
|
|
}
|
|
}
|
|
|
|
function unstable_runWithPriority(priorityLevel, eventHandler) {
|
|
switch (priorityLevel) {
|
|
case ImmediatePriority:
|
|
case UserBlockingPriority:
|
|
case NormalPriority:
|
|
case LowPriority:
|
|
case IdlePriority:
|
|
break;
|
|
default:
|
|
priorityLevel = NormalPriority;
|
|
}
|
|
|
|
var previousPriorityLevel = currentPriorityLevel;
|
|
var previousEventStartTime = currentEventStartTime;
|
|
currentPriorityLevel = priorityLevel;
|
|
currentEventStartTime = getCurrentTime();
|
|
|
|
try {
|
|
return eventHandler();
|
|
} finally {
|
|
currentPriorityLevel = previousPriorityLevel;
|
|
currentEventStartTime = previousEventStartTime;
|
|
|
|
// Before exiting, flush all the immediate work that was scheduled.
|
|
flushImmediateWork();
|
|
}
|
|
}
|
|
|
|
function unstable_next(eventHandler) {
|
|
var priorityLevel = void 0;
|
|
switch (currentPriorityLevel) {
|
|
case ImmediatePriority:
|
|
case UserBlockingPriority:
|
|
case NormalPriority:
|
|
// Shift down to normal priority
|
|
priorityLevel = NormalPriority;
|
|
break;
|
|
default:
|
|
// Anything lower than normal priority should remain at the current level.
|
|
priorityLevel = currentPriorityLevel;
|
|
break;
|
|
}
|
|
|
|
var previousPriorityLevel = currentPriorityLevel;
|
|
var previousEventStartTime = currentEventStartTime;
|
|
currentPriorityLevel = priorityLevel;
|
|
currentEventStartTime = getCurrentTime();
|
|
|
|
try {
|
|
return eventHandler();
|
|
} finally {
|
|
currentPriorityLevel = previousPriorityLevel;
|
|
currentEventStartTime = previousEventStartTime;
|
|
|
|
// Before exiting, flush all the immediate work that was scheduled.
|
|
flushImmediateWork();
|
|
}
|
|
}
|
|
|
|
function unstable_wrapCallback(callback) {
|
|
var parentPriorityLevel = currentPriorityLevel;
|
|
return function () {
|
|
// This is a fork of runWithPriority, inlined for performance.
|
|
var previousPriorityLevel = currentPriorityLevel;
|
|
var previousEventStartTime = currentEventStartTime;
|
|
currentPriorityLevel = parentPriorityLevel;
|
|
currentEventStartTime = getCurrentTime();
|
|
|
|
try {
|
|
return callback.apply(this, arguments);
|
|
} finally {
|
|
currentPriorityLevel = previousPriorityLevel;
|
|
currentEventStartTime = previousEventStartTime;
|
|
flushImmediateWork();
|
|
}
|
|
};
|
|
}
|
|
|
|
function unstable_scheduleCallback(callback, deprecated_options) {
|
|
var startTime = currentEventStartTime !== -1 ? currentEventStartTime : getCurrentTime();
|
|
|
|
var expirationTime;
|
|
if (typeof deprecated_options === 'object' && deprecated_options !== null && typeof deprecated_options.timeout === 'number') {
|
|
// FIXME: Remove this branch once we lift expiration times out of React.
|
|
expirationTime = startTime + deprecated_options.timeout;
|
|
} else {
|
|
switch (currentPriorityLevel) {
|
|
case ImmediatePriority:
|
|
expirationTime = startTime + IMMEDIATE_PRIORITY_TIMEOUT;
|
|
break;
|
|
case UserBlockingPriority:
|
|
expirationTime = startTime + USER_BLOCKING_PRIORITY;
|
|
break;
|
|
case IdlePriority:
|
|
expirationTime = startTime + IDLE_PRIORITY;
|
|
break;
|
|
case LowPriority:
|
|
expirationTime = startTime + LOW_PRIORITY_TIMEOUT;
|
|
break;
|
|
case NormalPriority:
|
|
default:
|
|
expirationTime = startTime + NORMAL_PRIORITY_TIMEOUT;
|
|
}
|
|
}
|
|
|
|
var newNode = {
|
|
callback: callback,
|
|
priorityLevel: currentPriorityLevel,
|
|
expirationTime: expirationTime,
|
|
next: null,
|
|
previous: null
|
|
};
|
|
|
|
// Insert the new callback into the list, ordered first by expiration, then
|
|
// by insertion. So the new callback is inserted any other callback with
|
|
// equal expiration.
|
|
if (firstCallbackNode === null) {
|
|
// This is the first callback in the list.
|
|
firstCallbackNode = newNode.next = newNode.previous = newNode;
|
|
ensureHostCallbackIsScheduled();
|
|
} else {
|
|
var next = null;
|
|
var node = firstCallbackNode;
|
|
do {
|
|
if (node.expirationTime > expirationTime) {
|
|
// The new callback expires before this one.
|
|
next = node;
|
|
break;
|
|
}
|
|
node = node.next;
|
|
} while (node !== firstCallbackNode);
|
|
|
|
if (next === null) {
|
|
// No callback with a later expiration was found, which means the new
|
|
// callback has the latest expiration in the list.
|
|
next = firstCallbackNode;
|
|
} else if (next === firstCallbackNode) {
|
|
// The new callback has the earliest expiration in the entire list.
|
|
firstCallbackNode = newNode;
|
|
ensureHostCallbackIsScheduled();
|
|
}
|
|
|
|
var previous = next.previous;
|
|
previous.next = next.previous = newNode;
|
|
newNode.next = next;
|
|
newNode.previous = previous;
|
|
}
|
|
|
|
return newNode;
|
|
}
|
|
|
|
function unstable_pauseExecution() {
|
|
isSchedulerPaused = true;
|
|
}
|
|
|
|
function unstable_continueExecution() {
|
|
isSchedulerPaused = false;
|
|
if (firstCallbackNode !== null) {
|
|
ensureHostCallbackIsScheduled();
|
|
}
|
|
}
|
|
|
|
function unstable_getFirstCallbackNode() {
|
|
return firstCallbackNode;
|
|
}
|
|
|
|
function unstable_cancelCallback(callbackNode) {
|
|
var next = callbackNode.next;
|
|
if (next === null) {
|
|
// Already cancelled.
|
|
return;
|
|
}
|
|
|
|
if (next === callbackNode) {
|
|
// This is the only scheduled callback. Clear the list.
|
|
firstCallbackNode = null;
|
|
} else {
|
|
// Remove the callback from its position in the list.
|
|
if (callbackNode === firstCallbackNode) {
|
|
firstCallbackNode = next;
|
|
}
|
|
var previous = callbackNode.previous;
|
|
previous.next = next;
|
|
next.previous = previous;
|
|
}
|
|
|
|
callbackNode.next = callbackNode.previous = null;
|
|
}
|
|
|
|
function unstable_getCurrentPriorityLevel() {
|
|
return currentPriorityLevel;
|
|
}
|
|
|
|
function unstable_shouldYield() {
|
|
return !currentDidTimeout && (firstCallbackNode !== null && firstCallbackNode.expirationTime < currentExpirationTime || shouldYieldToHost());
|
|
}
|
|
|
|
// The remaining code is essentially a polyfill for requestIdleCallback. It
|
|
// works by scheduling a requestAnimationFrame, storing the time for the start
|
|
// of the frame, then scheduling a postMessage which gets scheduled after paint.
|
|
// Within the postMessage handler do as much work as possible until time + frame
|
|
// rate. By separating the idle call into a separate event tick we ensure that
|
|
// layout, paint and other browser work is counted against the available time.
|
|
// The frame rate is dynamically adjusted.
|
|
|
|
// We capture a local reference to any global, in case it gets polyfilled after
|
|
// this module is initially evaluated. We want to be using a
|
|
// consistent implementation.
|
|
var localDate = Date;
|
|
|
|
// This initialization code may run even on server environments if a component
|
|
// just imports ReactDOM (e.g. for findDOMNode). Some environments might not
|
|
// have setTimeout or clearTimeout. However, we always expect them to be defined
|
|
// on the client. https://github.com/facebook/react/pull/13088
|
|
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
|
|
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
|
|
|
|
// We don't expect either of these to necessarily be defined, but we will error
|
|
// later if they are missing on the client.
|
|
var localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined;
|
|
var localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined;
|
|
|
|
var getCurrentTime;
|
|
|
|
// requestAnimationFrame does not run when the tab is in the background. If
|
|
// we're backgrounded we prefer for that work to happen so that the page
|
|
// continues to load in the background. So we also schedule a 'setTimeout' as
|
|
// a fallback.
|
|
// TODO: Need a better heuristic for backgrounded work.
|
|
var ANIMATION_FRAME_TIMEOUT = 100;
|
|
var rAFID;
|
|
var rAFTimeoutID;
|
|
var requestAnimationFrameWithTimeout = function (callback) {
|
|
// schedule rAF and also a setTimeout
|
|
rAFID = localRequestAnimationFrame(function (timestamp) {
|
|
// cancel the setTimeout
|
|
localClearTimeout(rAFTimeoutID);
|
|
callback(timestamp);
|
|
});
|
|
rAFTimeoutID = localSetTimeout(function () {
|
|
// cancel the requestAnimationFrame
|
|
localCancelAnimationFrame(rAFID);
|
|
callback(getCurrentTime());
|
|
}, ANIMATION_FRAME_TIMEOUT);
|
|
};
|
|
|
|
if (hasNativePerformanceNow) {
|
|
var Performance = performance;
|
|
getCurrentTime = function () {
|
|
return Performance.now();
|
|
};
|
|
} else {
|
|
getCurrentTime = function () {
|
|
return localDate.now();
|
|
};
|
|
}
|
|
|
|
var requestHostCallback;
|
|
var cancelHostCallback;
|
|
var shouldYieldToHost;
|
|
|
|
var globalValue = null;
|
|
if (typeof window !== 'undefined') {
|
|
globalValue = window;
|
|
} else if (typeof global !== 'undefined') {
|
|
globalValue = global;
|
|
}
|
|
|
|
if (globalValue && globalValue._schedMock) {
|
|
// Dynamic injection, only for testing purposes.
|
|
var globalImpl = globalValue._schedMock;
|
|
requestHostCallback = globalImpl[0];
|
|
cancelHostCallback = globalImpl[1];
|
|
shouldYieldToHost = globalImpl[2];
|
|
getCurrentTime = globalImpl[3];
|
|
} else if (
|
|
// If Scheduler runs in a non-DOM environment, it falls back to a naive
|
|
// implementation using setTimeout.
|
|
typeof window === 'undefined' ||
|
|
// Check if MessageChannel is supported, too.
|
|
typeof MessageChannel !== 'function') {
|
|
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
|
|
// fallback to a naive implementation.
|
|
var _callback = null;
|
|
var _flushCallback = function (didTimeout) {
|
|
if (_callback !== null) {
|
|
try {
|
|
_callback(didTimeout);
|
|
} finally {
|
|
_callback = null;
|
|
}
|
|
}
|
|
};
|
|
requestHostCallback = function (cb, ms) {
|
|
if (_callback !== null) {
|
|
// Protect against re-entrancy.
|
|
setTimeout(requestHostCallback, 0, cb);
|
|
} else {
|
|
_callback = cb;
|
|
setTimeout(_flushCallback, 0, false);
|
|
}
|
|
};
|
|
cancelHostCallback = function () {
|
|
_callback = null;
|
|
};
|
|
shouldYieldToHost = function () {
|
|
return false;
|
|
};
|
|
} else {
|
|
if (typeof console !== 'undefined') {
|
|
// TODO: Remove fb.me link
|
|
if (typeof localRequestAnimationFrame !== 'function') {
|
|
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
|
|
}
|
|
if (typeof localCancelAnimationFrame !== 'function') {
|
|
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
|
|
}
|
|
}
|
|
|
|
var scheduledHostCallback = null;
|
|
var isMessageEventScheduled = false;
|
|
var timeoutTime = -1;
|
|
|
|
var isAnimationFrameScheduled = false;
|
|
|
|
var isFlushingHostCallback = false;
|
|
|
|
var frameDeadline = 0;
|
|
// We start out assuming that we run at 30fps but then the heuristic tracking
|
|
// will adjust this value to a faster fps if we get more frequent animation
|
|
// frames.
|
|
var previousFrameTime = 33;
|
|
var activeFrameTime = 33;
|
|
|
|
shouldYieldToHost = function () {
|
|
return frameDeadline <= getCurrentTime();
|
|
};
|
|
|
|
// We use the postMessage trick to defer idle work until after the repaint.
|
|
var channel = new MessageChannel();
|
|
var port = channel.port2;
|
|
channel.port1.onmessage = function (event) {
|
|
isMessageEventScheduled = false;
|
|
|
|
var prevScheduledCallback = scheduledHostCallback;
|
|
var prevTimeoutTime = timeoutTime;
|
|
scheduledHostCallback = null;
|
|
timeoutTime = -1;
|
|
|
|
var currentTime = getCurrentTime();
|
|
|
|
var didTimeout = false;
|
|
if (frameDeadline - currentTime <= 0) {
|
|
// There's no time left in this idle period. Check if the callback has
|
|
// a timeout and whether it's been exceeded.
|
|
if (prevTimeoutTime !== -1 && prevTimeoutTime <= currentTime) {
|
|
// Exceeded the timeout. Invoke the callback even though there's no
|
|
// time left.
|
|
didTimeout = true;
|
|
} else {
|
|
// No timeout.
|
|
if (!isAnimationFrameScheduled) {
|
|
// Schedule another animation callback so we retry later.
|
|
isAnimationFrameScheduled = true;
|
|
requestAnimationFrameWithTimeout(animationTick);
|
|
}
|
|
// Exit without invoking the callback.
|
|
scheduledHostCallback = prevScheduledCallback;
|
|
timeoutTime = prevTimeoutTime;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (prevScheduledCallback !== null) {
|
|
isFlushingHostCallback = true;
|
|
try {
|
|
prevScheduledCallback(didTimeout);
|
|
} finally {
|
|
isFlushingHostCallback = false;
|
|
}
|
|
}
|
|
};
|
|
|
|
var animationTick = function (rafTime) {
|
|
if (scheduledHostCallback !== null) {
|
|
// Eagerly schedule the next animation callback at the beginning of the
|
|
// frame. If the scheduler queue is not empty at the end of the frame, it
|
|
// will continue flushing inside that callback. If the queue *is* empty,
|
|
// then it will exit immediately. Posting the callback at the start of the
|
|
// frame ensures it's fired within the earliest possible frame. If we
|
|
// waited until the end of the frame to post the callback, we risk the
|
|
// browser skipping a frame and not firing the callback until the frame
|
|
// after that.
|
|
requestAnimationFrameWithTimeout(animationTick);
|
|
} else {
|
|
// No pending work. Exit.
|
|
isAnimationFrameScheduled = false;
|
|
return;
|
|
}
|
|
|
|
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
|
|
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
|
|
if (nextFrameTime < 8) {
|
|
// Defensive coding. We don't support higher frame rates than 120hz.
|
|
// If the calculated frame time gets lower than 8, it is probably a bug.
|
|
nextFrameTime = 8;
|
|
}
|
|
// If one frame goes long, then the next one can be short to catch up.
|
|
// If two frames are short in a row, then that's an indication that we
|
|
// actually have a higher frame rate than what we're currently optimizing.
|
|
// We adjust our heuristic dynamically accordingly. For example, if we're
|
|
// running on 120hz display or 90hz VR display.
|
|
// Take the max of the two in case one of them was an anomaly due to
|
|
// missed frame deadlines.
|
|
activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
|
|
} else {
|
|
previousFrameTime = nextFrameTime;
|
|
}
|
|
frameDeadline = rafTime + activeFrameTime;
|
|
if (!isMessageEventScheduled) {
|
|
isMessageEventScheduled = true;
|
|
port.postMessage(undefined);
|
|
}
|
|
};
|
|
|
|
requestHostCallback = function (callback, absoluteTimeout) {
|
|
scheduledHostCallback = callback;
|
|
timeoutTime = absoluteTimeout;
|
|
if (isFlushingHostCallback || absoluteTimeout < 0) {
|
|
// Don't wait for the next frame. Continue working ASAP, in a new event.
|
|
port.postMessage(undefined);
|
|
} else if (!isAnimationFrameScheduled) {
|
|
// If rAF didn't already schedule one, we need to schedule a frame.
|
|
// TODO: If this rAF doesn't materialize because the browser throttles, we
|
|
// might want to still have setTimeout trigger rIC as a backup to ensure
|
|
// that we keep performing work.
|
|
isAnimationFrameScheduled = true;
|
|
requestAnimationFrameWithTimeout(animationTick);
|
|
}
|
|
};
|
|
|
|
cancelHostCallback = function () {
|
|
scheduledHostCallback = null;
|
|
isMessageEventScheduled = false;
|
|
timeoutTime = -1;
|
|
};
|
|
}
|
|
|
|
// Helps identify side effects in begin-phase lifecycle hooks and setState reducers:
|
|
|
|
|
|
// In some cases, StrictMode should also double-render lifecycles.
|
|
// This can be confusing for tests though,
|
|
// And it can be bad for performance in production.
|
|
// This feature flag can be used to control the behavior:
|
|
|
|
|
|
// To preserve the "Pause on caught exceptions" behavior of the debugger, we
|
|
// replay the begin phase of a failed component inside invokeGuardedCallback.
|
|
|
|
|
|
// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:
|
|
|
|
|
|
// Gather advanced timing metrics for Profiler subtrees.
|
|
|
|
|
|
// Trace which interactions trigger each commit.
|
|
var enableSchedulerTracing = false;
|
|
|
|
// Only used in www builds.
|
|
// TODO: false? Here it might just be false.
|
|
|
|
// Only used in www builds.
|
|
|
|
|
|
// Only used in www builds.
|
|
|
|
|
|
// React Fire: prevent the value and checked attributes from syncing
|
|
// with their related DOM properties
|
|
|
|
|
|
// These APIs will no longer be "unstable" in the upcoming 16.7 release,
|
|
// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.
|
|
var enableStableConcurrentModeAPIs = false;
|
|
|
|
var DEFAULT_THREAD_ID = 0;
|
|
|
|
// Counters used to generate unique IDs.
|
|
var interactionIDCounter = 0;
|
|
var threadIDCounter = 0;
|
|
|
|
// Set of currently traced interactions.
|
|
// Interactions "stack"–
|
|
// Meaning that newly traced interactions are appended to the previously active set.
|
|
// When an interaction goes out of scope, the previous set (if any) is restored.
|
|
var interactionsRef = null;
|
|
|
|
// Listener(s) to notify when interactions begin and end.
|
|
var subscriberRef = null;
|
|
|
|
if (enableSchedulerTracing) {
|
|
interactionsRef = {
|
|
current: new Set()
|
|
};
|
|
subscriberRef = {
|
|
current: null
|
|
};
|
|
}
|
|
|
|
function unstable_clear(callback) {
|
|
if (!enableSchedulerTracing) {
|
|
return callback();
|
|
}
|
|
|
|
var prevInteractions = interactionsRef.current;
|
|
interactionsRef.current = new Set();
|
|
|
|
try {
|
|
return callback();
|
|
} finally {
|
|
interactionsRef.current = prevInteractions;
|
|
}
|
|
}
|
|
|
|
function unstable_getCurrent() {
|
|
if (!enableSchedulerTracing) {
|
|
return null;
|
|
} else {
|
|
return interactionsRef.current;
|
|
}
|
|
}
|
|
|
|
function unstable_getThreadID() {
|
|
return ++threadIDCounter;
|
|
}
|
|
|
|
function unstable_trace(name, timestamp, callback) {
|
|
var threadID = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : DEFAULT_THREAD_ID;
|
|
|
|
if (!enableSchedulerTracing) {
|
|
return callback();
|
|
}
|
|
|
|
var interaction = {
|
|
__count: 1,
|
|
id: interactionIDCounter++,
|
|
name: name,
|
|
timestamp: timestamp
|
|
};
|
|
|
|
var prevInteractions = interactionsRef.current;
|
|
|
|
// Traced interactions should stack/accumulate.
|
|
// To do that, clone the current interactions.
|
|
// The previous set will be restored upon completion.
|
|
var interactions = new Set(prevInteractions);
|
|
interactions.add(interaction);
|
|
interactionsRef.current = interactions;
|
|
|
|
var subscriber = subscriberRef.current;
|
|
var returnValue = void 0;
|
|
|
|
try {
|
|
if (subscriber !== null) {
|
|
subscriber.onInteractionTraced(interaction);
|
|
}
|
|
} finally {
|
|
try {
|
|
if (subscriber !== null) {
|
|
subscriber.onWorkStarted(interactions, threadID);
|
|
}
|
|
} finally {
|
|
try {
|
|
returnValue = callback();
|
|
} finally {
|
|
interactionsRef.current = prevInteractions;
|
|
|
|
try {
|
|
if (subscriber !== null) {
|
|
subscriber.onWorkStopped(interactions, threadID);
|
|
}
|
|
} finally {
|
|
interaction.__count--;
|
|
|
|
// If no async work was scheduled for this interaction,
|
|
// Notify subscribers that it's completed.
|
|
if (subscriber !== null && interaction.__count === 0) {
|
|
subscriber.onInteractionScheduledWorkCompleted(interaction);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return returnValue;
|
|
}
|
|
|
|
function unstable_wrap(callback) {
|
|
var threadID = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_THREAD_ID;
|
|
|
|
if (!enableSchedulerTracing) {
|
|
return callback;
|
|
}
|
|
|
|
var wrappedInteractions = interactionsRef.current;
|
|
|
|
var subscriber = subscriberRef.current;
|
|
if (subscriber !== null) {
|
|
subscriber.onWorkScheduled(wrappedInteractions, threadID);
|
|
}
|
|
|
|
// Update the pending async work count for the current interactions.
|
|
// Update after calling subscribers in case of error.
|
|
wrappedInteractions.forEach(function (interaction) {
|
|
interaction.__count++;
|
|
});
|
|
|
|
var hasRun = false;
|
|
|
|
function wrapped() {
|
|
var prevInteractions = interactionsRef.current;
|
|
interactionsRef.current = wrappedInteractions;
|
|
|
|
subscriber = subscriberRef.current;
|
|
|
|
try {
|
|
var returnValue = void 0;
|
|
|
|
try {
|
|
if (subscriber !== null) {
|
|
subscriber.onWorkStarted(wrappedInteractions, threadID);
|
|
}
|
|
} finally {
|
|
try {
|
|
returnValue = callback.apply(undefined, arguments);
|
|
} finally {
|
|
interactionsRef.current = prevInteractions;
|
|
|
|
if (subscriber !== null) {
|
|
subscriber.onWorkStopped(wrappedInteractions, threadID);
|
|
}
|
|
}
|
|
}
|
|
|
|
return returnValue;
|
|
} finally {
|
|
if (!hasRun) {
|
|
// We only expect a wrapped function to be executed once,
|
|
// But in the event that it's executed more than once–
|
|
// Only decrement the outstanding interaction counts once.
|
|
hasRun = true;
|
|
|
|
// Update pending async counts for all wrapped interactions.
|
|
// If this was the last scheduled async work for any of them,
|
|
// Mark them as completed.
|
|
wrappedInteractions.forEach(function (interaction) {
|
|
interaction.__count--;
|
|
|
|
if (subscriber !== null && interaction.__count === 0) {
|
|
subscriber.onInteractionScheduledWorkCompleted(interaction);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
wrapped.cancel = function cancel() {
|
|
subscriber = subscriberRef.current;
|
|
|
|
try {
|
|
if (subscriber !== null) {
|
|
subscriber.onWorkCanceled(wrappedInteractions, threadID);
|
|
}
|
|
} finally {
|
|
// Update pending async counts for all wrapped interactions.
|
|
// If this was the last scheduled async work for any of them,
|
|
// Mark them as completed.
|
|
wrappedInteractions.forEach(function (interaction) {
|
|
interaction.__count--;
|
|
|
|
if (subscriber && interaction.__count === 0) {
|
|
subscriber.onInteractionScheduledWorkCompleted(interaction);
|
|
}
|
|
});
|
|
}
|
|
};
|
|
|
|
return wrapped;
|
|
}
|
|
|
|
var subscribers = null;
|
|
if (enableSchedulerTracing) {
|
|
subscribers = new Set();
|
|
}
|
|
|
|
function unstable_subscribe(subscriber) {
|
|
if (enableSchedulerTracing) {
|
|
subscribers.add(subscriber);
|
|
|
|
if (subscribers.size === 1) {
|
|
subscriberRef.current = {
|
|
onInteractionScheduledWorkCompleted: onInteractionScheduledWorkCompleted,
|
|
onInteractionTraced: onInteractionTraced,
|
|
onWorkCanceled: onWorkCanceled,
|
|
onWorkScheduled: onWorkScheduled,
|
|
onWorkStarted: onWorkStarted,
|
|
onWorkStopped: onWorkStopped
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
function unstable_unsubscribe(subscriber) {
|
|
if (enableSchedulerTracing) {
|
|
subscribers.delete(subscriber);
|
|
|
|
if (subscribers.size === 0) {
|
|
subscriberRef.current = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
function onInteractionTraced(interaction) {
|
|
var didCatchError = false;
|
|
var caughtError = null;
|
|
|
|
subscribers.forEach(function (subscriber) {
|
|
try {
|
|
subscriber.onInteractionTraced(interaction);
|
|
} catch (error) {
|
|
if (!didCatchError) {
|
|
didCatchError = true;
|
|
caughtError = error;
|
|
}
|
|
}
|
|
});
|
|
|
|
if (didCatchError) {
|
|
throw caughtError;
|
|
}
|
|
}
|
|
|
|
function onInteractionScheduledWorkCompleted(interaction) {
|
|
var didCatchError = false;
|
|
var caughtError = null;
|
|
|
|
subscribers.forEach(function (subscriber) {
|
|
try {
|
|
subscriber.onInteractionScheduledWorkCompleted(interaction);
|
|
} catch (error) {
|
|
if (!didCatchError) {
|
|
didCatchError = true;
|
|
caughtError = error;
|
|
}
|
|
}
|
|
});
|
|
|
|
if (didCatchError) {
|
|
throw caughtError;
|
|
}
|
|
}
|
|
|
|
function onWorkScheduled(interactions, threadID) {
|
|
var didCatchError = false;
|
|
var caughtError = null;
|
|
|
|
subscribers.forEach(function (subscriber) {
|
|
try {
|
|
subscriber.onWorkScheduled(interactions, threadID);
|
|
} catch (error) {
|
|
if (!didCatchError) {
|
|
didCatchError = true;
|
|
caughtError = error;
|
|
}
|
|
}
|
|
});
|
|
|
|
if (didCatchError) {
|
|
throw caughtError;
|
|
}
|
|
}
|
|
|
|
function onWorkStarted(interactions, threadID) {
|
|
var didCatchError = false;
|
|
var caughtError = null;
|
|
|
|
subscribers.forEach(function (subscriber) {
|
|
try {
|
|
subscriber.onWorkStarted(interactions, threadID);
|
|
} catch (error) {
|
|
if (!didCatchError) {
|
|
didCatchError = true;
|
|
caughtError = error;
|
|
}
|
|
}
|
|
});
|
|
|
|
if (didCatchError) {
|
|
throw caughtError;
|
|
}
|
|
}
|
|
|
|
function onWorkStopped(interactions, threadID) {
|
|
var didCatchError = false;
|
|
var caughtError = null;
|
|
|
|
subscribers.forEach(function (subscriber) {
|
|
try {
|
|
subscriber.onWorkStopped(interactions, threadID);
|
|
} catch (error) {
|
|
if (!didCatchError) {
|
|
didCatchError = true;
|
|
caughtError = error;
|
|
}
|
|
}
|
|
});
|
|
|
|
if (didCatchError) {
|
|
throw caughtError;
|
|
}
|
|
}
|
|
|
|
function onWorkCanceled(interactions, threadID) {
|
|
var didCatchError = false;
|
|
var caughtError = null;
|
|
|
|
subscribers.forEach(function (subscriber) {
|
|
try {
|
|
subscriber.onWorkCanceled(interactions, threadID);
|
|
} catch (error) {
|
|
if (!didCatchError) {
|
|
didCatchError = true;
|
|
caughtError = error;
|
|
}
|
|
}
|
|
});
|
|
|
|
if (didCatchError) {
|
|
throw caughtError;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Keeps track of the current dispatcher.
|
|
*/
|
|
var ReactCurrentDispatcher = {
|
|
/**
|
|
* @internal
|
|
* @type {ReactComponent}
|
|
*/
|
|
current: null
|
|
};
|
|
|
|
/**
|
|
* Keeps track of the current owner.
|
|
*
|
|
* The current owner is the component who should own any components that are
|
|
* currently being constructed.
|
|
*/
|
|
var ReactCurrentOwner = {
|
|
/**
|
|
* @internal
|
|
* @type {ReactComponent}
|
|
*/
|
|
current: null
|
|
};
|
|
|
|
var ReactSharedInternals = {
|
|
ReactCurrentDispatcher: ReactCurrentDispatcher,
|
|
ReactCurrentOwner: ReactCurrentOwner,
|
|
// Used by renderers to avoid bundling object-assign twice in UMD bundles:
|
|
assign: objectAssign
|
|
};
|
|
|
|
{
|
|
// Re-export the schedule API(s) for UMD bundles.
|
|
// This avoids introducing a dependency on a new UMD global in a minor update,
|
|
// Since that would be a breaking change (e.g. for all existing CodeSandboxes).
|
|
// This re-export is only required for UMD bundles;
|
|
// CJS bundles use the shared NPM package.
|
|
objectAssign(ReactSharedInternals, {
|
|
Scheduler: {
|
|
unstable_cancelCallback: unstable_cancelCallback,
|
|
unstable_shouldYield: unstable_shouldYield,
|
|
unstable_now: getCurrentTime,
|
|
unstable_scheduleCallback: unstable_scheduleCallback,
|
|
unstable_runWithPriority: unstable_runWithPriority,
|
|
unstable_next: unstable_next,
|
|
unstable_wrapCallback: unstable_wrapCallback,
|
|
unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
|
|
unstable_pauseExecution: unstable_pauseExecution,
|
|
unstable_continueExecution: unstable_continueExecution,
|
|
unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel,
|
|
unstable_IdlePriority: IdlePriority,
|
|
unstable_ImmediatePriority: ImmediatePriority,
|
|
unstable_LowPriority: LowPriority,
|
|
unstable_NormalPriority: NormalPriority,
|
|
unstable_UserBlockingPriority: UserBlockingPriority
|
|
},
|
|
SchedulerTracing: {
|
|
__interactionsRef: interactionsRef,
|
|
__subscriberRef: subscriberRef,
|
|
unstable_clear: unstable_clear,
|
|
unstable_getCurrent: unstable_getCurrent,
|
|
unstable_getThreadID: unstable_getThreadID,
|
|
unstable_subscribe: unstable_subscribe,
|
|
unstable_trace: unstable_trace,
|
|
unstable_unsubscribe: unstable_unsubscribe,
|
|
unstable_wrap: unstable_wrap
|
|
}
|
|
});
|
|
}
|
|
|
|
var hasOwnProperty$1 = Object.prototype.hasOwnProperty;
|
|
|
|
var RESERVED_PROPS = {
|
|
key: true,
|
|
ref: true,
|
|
__self: true,
|
|
__source: true
|
|
};
|
|
|
|
function hasValidRef(config) {
|
|
return config.ref !== undefined;
|
|
}
|
|
|
|
function hasValidKey(config) {
|
|
return config.key !== undefined;
|
|
}
|
|
|
|
/**
|
|
* Factory method to create a new React element. This no longer adheres to
|
|
* the class pattern, so do not use new to call it. Also, no instanceof check
|
|
* will work. Instead test $$typeof field against Symbol.for('react.element') to check
|
|
* if something is a React Element.
|
|
*
|
|
* @param {*} type
|
|
* @param {*} key
|
|
* @param {string|object} ref
|
|
* @param {*} self A *temporary* helper to detect places where `this` is
|
|
* different from the `owner` when React.createElement is called, so that we
|
|
* can warn. We want to get rid of owner and replace string `ref`s with arrow
|
|
* functions, and as long as `this` and owner are the same, there will be no
|
|
* change in behavior.
|
|
* @param {*} source An annotation object (added by a transpiler or otherwise)
|
|
* indicating filename, line number, and/or other information.
|
|
* @param {*} owner
|
|
* @param {*} props
|
|
* @internal
|
|
*/
|
|
var ReactElement = function (type, key, ref, self, source, owner, props) {
|
|
var element = {
|
|
// This tag allows us to uniquely identify this as a React Element
|
|
$$typeof: REACT_ELEMENT_TYPE,
|
|
|
|
// Built-in properties that belong on the element
|
|
type: type,
|
|
key: key,
|
|
ref: ref,
|
|
props: props,
|
|
|
|
// Record the component responsible for creating this element.
|
|
_owner: owner
|
|
};
|
|
|
|
return element;
|
|
};
|
|
|
|
/**
|
|
* Create and return a new ReactElement of the given type.
|
|
* See https://reactjs.org/docs/react-api.html#createelement
|
|
*/
|
|
function createElement(type, config, children) {
|
|
var propName = void 0;
|
|
|
|
// Reserved names are extracted
|
|
var props = {};
|
|
|
|
var key = null;
|
|
var ref = null;
|
|
var self = null;
|
|
var source = null;
|
|
|
|
if (config != null) {
|
|
if (hasValidRef(config)) {
|
|
ref = config.ref;
|
|
}
|
|
if (hasValidKey(config)) {
|
|
key = '' + config.key;
|
|
}
|
|
|
|
self = config.__self === undefined ? null : config.__self;
|
|
source = config.__source === undefined ? null : config.__source;
|
|
// Remaining properties are added to a new props object
|
|
for (propName in config) {
|
|
if (hasOwnProperty$1.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {
|
|
props[propName] = config[propName];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Children can be more than one argument, and those are transferred onto
|
|
// the newly allocated props object.
|
|
var childrenLength = arguments.length - 2;
|
|
if (childrenLength === 1) {
|
|
props.children = children;
|
|
} else if (childrenLength > 1) {
|
|
var childArray = Array(childrenLength);
|
|
for (var i = 0; i < childrenLength; i++) {
|
|
childArray[i] = arguments[i + 2];
|
|
}
|
|
props.children = childArray;
|
|
}
|
|
|
|
// Resolve default props
|
|
if (type && type.defaultProps) {
|
|
var defaultProps = type.defaultProps;
|
|
for (propName in defaultProps) {
|
|
if (props[propName] === undefined) {
|
|
props[propName] = defaultProps[propName];
|
|
}
|
|
}
|
|
}
|
|
return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);
|
|
}
|
|
|
|
/**
|
|
* Return a function that produces ReactElements of a given type.
|
|
* See https://reactjs.org/docs/react-api.html#createfactory
|
|
*/
|
|
function createFactory(type) {
|
|
var factory = createElement.bind(null, type);
|
|
// Expose the type on the factory and the prototype so that it can be
|
|
// easily accessed on elements. E.g. `<Foo />.type === Foo`.
|
|
// This should not be named `constructor` since this may not be the function
|
|
// that created the element, and it may not even be a constructor.
|
|
// Legacy hook: remove it
|
|
factory.type = type;
|
|
return factory;
|
|
}
|
|
|
|
function cloneAndReplaceKey(oldElement, newKey) {
|
|
var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);
|
|
|
|
return newElement;
|
|
}
|
|
|
|
/**
|
|
* Clone and return a new ReactElement using element as the starting point.
|
|
* See https://reactjs.org/docs/react-api.html#cloneelement
|
|
*/
|
|
function cloneElement(element, config, children) {
|
|
!!(element === null || element === undefined) ? reactProdInvariant('267', element) : void 0;
|
|
|
|
var propName = void 0;
|
|
|
|
// Original props are copied
|
|
var props = objectAssign({}, element.props);
|
|
|
|
// Reserved names are extracted
|
|
var key = element.key;
|
|
var ref = element.ref;
|
|
// Self is preserved since the owner is preserved.
|
|
var self = element._self;
|
|
// Source is preserved since cloneElement is unlikely to be targeted by a
|
|
// transpiler, and the original source is probably a better indicator of the
|
|
// true owner.
|
|
var source = element._source;
|
|
|
|
// Owner will be preserved, unless ref is overridden
|
|
var owner = element._owner;
|
|
|
|
if (config != null) {
|
|
if (hasValidRef(config)) {
|
|
// Silently steal the ref from the parent.
|
|
ref = config.ref;
|
|
owner = ReactCurrentOwner.current;
|
|
}
|
|
if (hasValidKey(config)) {
|
|
key = '' + config.key;
|
|
}
|
|
|
|
// Remaining properties override existing props
|
|
var defaultProps = void 0;
|
|
if (element.type && element.type.defaultProps) {
|
|
defaultProps = element.type.defaultProps;
|
|
}
|
|
for (propName in config) {
|
|
if (hasOwnProperty$1.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {
|
|
if (config[propName] === undefined && defaultProps !== undefined) {
|
|
// Resolve default props
|
|
props[propName] = defaultProps[propName];
|
|
} else {
|
|
props[propName] = config[propName];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Children can be more than one argument, and those are transferred onto
|
|
// the newly allocated props object.
|
|
var childrenLength = arguments.length - 2;
|
|
if (childrenLength === 1) {
|
|
props.children = children;
|
|
} else if (childrenLength > 1) {
|
|
var childArray = Array(childrenLength);
|
|
for (var i = 0; i < childrenLength; i++) {
|
|
childArray[i] = arguments[i + 2];
|
|
}
|
|
props.children = childArray;
|
|
}
|
|
|
|
return ReactElement(element.type, key, ref, self, source, owner, props);
|
|
}
|
|
|
|
/**
|
|
* Verifies the object is a ReactElement.
|
|
* See https://reactjs.org/docs/react-api.html#isvalidelement
|
|
* @param {?object} object
|
|
* @return {boolean} True if `object` is a ReactElement.
|
|
* @final
|
|
*/
|
|
function isValidElement(object) {
|
|
return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;
|
|
}
|
|
|
|
var SEPARATOR = '.';
|
|
var SUBSEPARATOR = ':';
|
|
|
|
/**
|
|
* Escape and wrap key so it is safe to use as a reactid
|
|
*
|
|
* @param {string} key to be escaped.
|
|
* @return {string} the escaped key.
|
|
*/
|
|
function escape(key) {
|
|
var escapeRegex = /[=:]/g;
|
|
var escaperLookup = {
|
|
'=': '=0',
|
|
':': '=2'
|
|
};
|
|
var escapedString = ('' + key).replace(escapeRegex, function (match) {
|
|
return escaperLookup[match];
|
|
});
|
|
|
|
return '$' + escapedString;
|
|
}
|
|
|
|
var userProvidedKeyEscapeRegex = /\/+/g;
|
|
function escapeUserProvidedKey(text) {
|
|
return ('' + text).replace(userProvidedKeyEscapeRegex, '$&/');
|
|
}
|
|
|
|
var POOL_SIZE = 10;
|
|
var traverseContextPool = [];
|
|
function getPooledTraverseContext(mapResult, keyPrefix, mapFunction, mapContext) {
|
|
if (traverseContextPool.length) {
|
|
var traverseContext = traverseContextPool.pop();
|
|
traverseContext.result = mapResult;
|
|
traverseContext.keyPrefix = keyPrefix;
|
|
traverseContext.func = mapFunction;
|
|
traverseContext.context = mapContext;
|
|
traverseContext.count = 0;
|
|
return traverseContext;
|
|
} else {
|
|
return {
|
|
result: mapResult,
|
|
keyPrefix: keyPrefix,
|
|
func: mapFunction,
|
|
context: mapContext,
|
|
count: 0
|
|
};
|
|
}
|
|
}
|
|
|
|
function releaseTraverseContext(traverseContext) {
|
|
traverseContext.result = null;
|
|
traverseContext.keyPrefix = null;
|
|
traverseContext.func = null;
|
|
traverseContext.context = null;
|
|
traverseContext.count = 0;
|
|
if (traverseContextPool.length < POOL_SIZE) {
|
|
traverseContextPool.push(traverseContext);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {?*} children Children tree container.
|
|
* @param {!string} nameSoFar Name of the key path so far.
|
|
* @param {!function} callback Callback to invoke with each child found.
|
|
* @param {?*} traverseContext Used to pass information throughout the traversal
|
|
* process.
|
|
* @return {!number} The number of children in this subtree.
|
|
*/
|
|
function traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {
|
|
var type = typeof children;
|
|
|
|
if (type === 'undefined' || type === 'boolean') {
|
|
// All of the above are perceived as null.
|
|
children = null;
|
|
}
|
|
|
|
var invokeCallback = false;
|
|
|
|
if (children === null) {
|
|
invokeCallback = true;
|
|
} else {
|
|
switch (type) {
|
|
case 'string':
|
|
case 'number':
|
|
invokeCallback = true;
|
|
break;
|
|
case 'object':
|
|
switch (children.$$typeof) {
|
|
case REACT_ELEMENT_TYPE:
|
|
case REACT_PORTAL_TYPE:
|
|
invokeCallback = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (invokeCallback) {
|
|
callback(traverseContext, children,
|
|
// If it's the only child, treat the name as if it was wrapped in an array
|
|
// so that it's consistent if the number of children grows.
|
|
nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);
|
|
return 1;
|
|
}
|
|
|
|
var child = void 0;
|
|
var nextName = void 0;
|
|
var subtreeCount = 0; // Count of children found in the current subtree.
|
|
var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;
|
|
|
|
if (Array.isArray(children)) {
|
|
for (var i = 0; i < children.length; i++) {
|
|
child = children[i];
|
|
nextName = nextNamePrefix + getComponentKey(child, i);
|
|
subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);
|
|
}
|
|
} else {
|
|
var iteratorFn = getIteratorFn(children);
|
|
if (typeof iteratorFn === 'function') {
|
|
var iterator = iteratorFn.call(children);
|
|
var step = void 0;
|
|
var ii = 0;
|
|
while (!(step = iterator.next()).done) {
|
|
child = step.value;
|
|
nextName = nextNamePrefix + getComponentKey(child, ii++);
|
|
subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);
|
|
}
|
|
} else if (type === 'object') {
|
|
var addendum = '';
|
|
var childrenString = '' + children;
|
|
reactProdInvariant('31', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum);
|
|
}
|
|
}
|
|
|
|
return subtreeCount;
|
|
}
|
|
|
|
/**
|
|
* Traverses children that are typically specified as `props.children`, but
|
|
* might also be specified through attributes:
|
|
*
|
|
* - `traverseAllChildren(this.props.children, ...)`
|
|
* - `traverseAllChildren(this.props.leftPanelChildren, ...)`
|
|
*
|
|
* The `traverseContext` is an optional argument that is passed through the
|
|
* entire traversal. It can be used to store accumulations or anything else that
|
|
* the callback might find relevant.
|
|
*
|
|
* @param {?*} children Children tree object.
|
|
* @param {!function} callback To invoke upon traversing each child.
|
|
* @param {?*} traverseContext Context for traversal.
|
|
* @return {!number} The number of children in this subtree.
|
|
*/
|
|
function traverseAllChildren(children, callback, traverseContext) {
|
|
if (children == null) {
|
|
return 0;
|
|
}
|
|
|
|
return traverseAllChildrenImpl(children, '', callback, traverseContext);
|
|
}
|
|
|
|
/**
|
|
* Generate a key string that identifies a component within a set.
|
|
*
|
|
* @param {*} component A component that could contain a manual key.
|
|
* @param {number} index Index that is used if a manual key is not provided.
|
|
* @return {string}
|
|
*/
|
|
function getComponentKey(component, index) {
|
|
// Do some typechecking here since we call this blindly. We want to ensure
|
|
// that we don't block potential future ES APIs.
|
|
if (typeof component === 'object' && component !== null && component.key != null) {
|
|
// Explicit key
|
|
return escape(component.key);
|
|
}
|
|
// Implicit key determined by the index in the set
|
|
return index.toString(36);
|
|
}
|
|
|
|
function forEachSingleChild(bookKeeping, child, name) {
|
|
var func = bookKeeping.func,
|
|
context = bookKeeping.context;
|
|
|
|
func.call(context, child, bookKeeping.count++);
|
|
}
|
|
|
|
/**
|
|
* Iterates through children that are typically specified as `props.children`.
|
|
*
|
|
* See https://reactjs.org/docs/react-api.html#reactchildrenforeach
|
|
*
|
|
* The provided forEachFunc(child, index) will be called for each
|
|
* leaf child.
|
|
*
|
|
* @param {?*} children Children tree container.
|
|
* @param {function(*, int)} forEachFunc
|
|
* @param {*} forEachContext Context for forEachContext.
|
|
*/
|
|
function forEachChildren(children, forEachFunc, forEachContext) {
|
|
if (children == null) {
|
|
return children;
|
|
}
|
|
var traverseContext = getPooledTraverseContext(null, null, forEachFunc, forEachContext);
|
|
traverseAllChildren(children, forEachSingleChild, traverseContext);
|
|
releaseTraverseContext(traverseContext);
|
|
}
|
|
|
|
function mapSingleChildIntoContext(bookKeeping, child, childKey) {
|
|
var result = bookKeeping.result,
|
|
keyPrefix = bookKeeping.keyPrefix,
|
|
func = bookKeeping.func,
|
|
context = bookKeeping.context;
|
|
|
|
|
|
var mappedChild = func.call(context, child, bookKeeping.count++);
|
|
if (Array.isArray(mappedChild)) {
|
|
mapIntoWithKeyPrefixInternal(mappedChild, result, childKey, function (c) {
|
|
return c;
|
|
});
|
|
} else if (mappedChild != null) {
|
|
if (isValidElement(mappedChild)) {
|
|
mappedChild = cloneAndReplaceKey(mappedChild,
|
|
// Keep both the (mapped) and old keys if they differ, just as
|
|
// traverseAllChildren used to do for objects as children
|
|
keyPrefix + (mappedChild.key && (!child || child.key !== mappedChild.key) ? escapeUserProvidedKey(mappedChild.key) + '/' : '') + childKey);
|
|
}
|
|
result.push(mappedChild);
|
|
}
|
|
}
|
|
|
|
function mapIntoWithKeyPrefixInternal(children, array, prefix, func, context) {
|
|
var escapedPrefix = '';
|
|
if (prefix != null) {
|
|
escapedPrefix = escapeUserProvidedKey(prefix) + '/';
|
|
}
|
|
var traverseContext = getPooledTraverseContext(array, escapedPrefix, func, context);
|
|
traverseAllChildren(children, mapSingleChildIntoContext, traverseContext);
|
|
releaseTraverseContext(traverseContext);
|
|
}
|
|
|
|
/**
|
|
* Maps children that are typically specified as `props.children`.
|
|
*
|
|
* See https://reactjs.org/docs/react-api.html#reactchildrenmap
|
|
*
|
|
* The provided mapFunction(child, key, index) will be called for each
|
|
* leaf child.
|
|
*
|
|
* @param {?*} children Children tree container.
|
|
* @param {function(*, int)} func The map function.
|
|
* @param {*} context Context for mapFunction.
|
|
* @return {object} Object containing the ordered map of results.
|
|
*/
|
|
function mapChildren(children, func, context) {
|
|
if (children == null) {
|
|
return children;
|
|
}
|
|
var result = [];
|
|
mapIntoWithKeyPrefixInternal(children, result, null, func, context);
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Count the number of children that are typically specified as
|
|
* `props.children`.
|
|
*
|
|
* See https://reactjs.org/docs/react-api.html#reactchildrencount
|
|
*
|
|
* @param {?*} children Children tree container.
|
|
* @return {number} The number of children.
|
|
*/
|
|
function countChildren(children) {
|
|
return traverseAllChildren(children, function () {
|
|
return null;
|
|
}, null);
|
|
}
|
|
|
|
/**
|
|
* Flatten a children object (typically specified as `props.children`) and
|
|
* return an array with appropriately re-keyed children.
|
|
*
|
|
* See https://reactjs.org/docs/react-api.html#reactchildrentoarray
|
|
*/
|
|
function toArray(children) {
|
|
var result = [];
|
|
mapIntoWithKeyPrefixInternal(children, result, null, function (child) {
|
|
return child;
|
|
});
|
|
return result;
|
|
}
|
|
|
|
/**
|
|
* Returns the first child in a collection of children and verifies that there
|
|
* is only one child in the collection.
|
|
*
|
|
* See https://reactjs.org/docs/react-api.html#reactchildrenonly
|
|
*
|
|
* The current implementation of this function assumes that a single child gets
|
|
* passed without a wrapper, but the purpose of this helper function is to
|
|
* abstract away the particular structure of children.
|
|
*
|
|
* @param {?object} children Child collection structure.
|
|
* @return {ReactElement} The first and only `ReactElement` contained in the
|
|
* structure.
|
|
*/
|
|
function onlyChild(children) {
|
|
!isValidElement(children) ? reactProdInvariant('143') : void 0;
|
|
return children;
|
|
}
|
|
|
|
function createContext(defaultValue, calculateChangedBits) {
|
|
if (calculateChangedBits === undefined) {
|
|
calculateChangedBits = null;
|
|
} else {
|
|
|
|
}
|
|
|
|
var context = {
|
|
$$typeof: REACT_CONTEXT_TYPE,
|
|
_calculateChangedBits: calculateChangedBits,
|
|
// As a workaround to support multiple concurrent renderers, we categorize
|
|
// some renderers as primary and others as secondary. We only expect
|
|
// there to be two concurrent renderers at most: React Native (primary) and
|
|
// Fabric (secondary); React DOM (primary) and React ART (secondary).
|
|
// Secondary renderers store their context values on separate fields.
|
|
_currentValue: defaultValue,
|
|
_currentValue2: defaultValue,
|
|
// Used to track how many concurrent renderers this context currently
|
|
// supports within in a single renderer. Such as parallel server rendering.
|
|
_threadCount: 0,
|
|
// These are circular
|
|
Provider: null,
|
|
Consumer: null
|
|
};
|
|
|
|
context.Provider = {
|
|
$$typeof: REACT_PROVIDER_TYPE,
|
|
_context: context
|
|
};
|
|
|
|
{
|
|
context.Consumer = context;
|
|
}
|
|
|
|
return context;
|
|
}
|
|
|
|
function lazy(ctor) {
|
|
var lazyType = {
|
|
$$typeof: REACT_LAZY_TYPE,
|
|
_ctor: ctor,
|
|
// React uses these fields to store the result.
|
|
_status: -1,
|
|
_result: null
|
|
};
|
|
|
|
return lazyType;
|
|
}
|
|
|
|
function forwardRef(render) {
|
|
return {
|
|
$$typeof: REACT_FORWARD_REF_TYPE,
|
|
render: render
|
|
};
|
|
}
|
|
|
|
function memo(type, compare) {
|
|
return {
|
|
$$typeof: REACT_MEMO_TYPE,
|
|
type: type,
|
|
compare: compare === undefined ? null : compare
|
|
};
|
|
}
|
|
|
|
function resolveDispatcher() {
|
|
var dispatcher = ReactCurrentDispatcher.current;
|
|
!(dispatcher !== null) ? reactProdInvariant('321') : void 0;
|
|
return dispatcher;
|
|
}
|
|
|
|
function useContext(Context, unstable_observedBits) {
|
|
var dispatcher = resolveDispatcher();
|
|
return dispatcher.useContext(Context, unstable_observedBits);
|
|
}
|
|
|
|
function useState(initialState) {
|
|
var dispatcher = resolveDispatcher();
|
|
return dispatcher.useState(initialState);
|
|
}
|
|
|
|
function useReducer(reducer, initialArg, init) {
|
|
var dispatcher = resolveDispatcher();
|
|
return dispatcher.useReducer(reducer, initialArg, init);
|
|
}
|
|
|
|
function useRef(initialValue) {
|
|
var dispatcher = resolveDispatcher();
|
|
return dispatcher.useRef(initialValue);
|
|
}
|
|
|
|
function useEffect(create, inputs) {
|
|
var dispatcher = resolveDispatcher();
|
|
return dispatcher.useEffect(create, inputs);
|
|
}
|
|
|
|
function useLayoutEffect(create, inputs) {
|
|
var dispatcher = resolveDispatcher();
|
|
return dispatcher.useLayoutEffect(create, inputs);
|
|
}
|
|
|
|
function useCallback(callback, inputs) {
|
|
var dispatcher = resolveDispatcher();
|
|
return dispatcher.useCallback(callback, inputs);
|
|
}
|
|
|
|
function useMemo(create, inputs) {
|
|
var dispatcher = resolveDispatcher();
|
|
return dispatcher.useMemo(create, inputs);
|
|
}
|
|
|
|
function useImperativeHandle(ref, create, inputs) {
|
|
var dispatcher = resolveDispatcher();
|
|
return dispatcher.useImperativeHandle(ref, create, inputs);
|
|
}
|
|
|
|
function useDebugValue(value, formatterFn) {
|
|
|
|
}
|
|
|
|
/**
|
|
* Copyright (c) 2013-present, Facebook, Inc.
|
|
*
|
|
* This source code is licensed under the MIT license found in the
|
|
* LICENSE file in the root directory of this source tree.
|
|
*/
|
|
|
|
/**
|
|
* ReactElementValidator provides a wrapper around a element factory
|
|
* which validates the props passed to the element. This is intended to be
|
|
* used only in DEV and could be replaced by a static type checker for languages
|
|
* that support it.
|
|
*/
|
|
|
|
var React = {
|
|
Children: {
|
|
map: mapChildren,
|
|
forEach: forEachChildren,
|
|
count: countChildren,
|
|
toArray: toArray,
|
|
only: onlyChild
|
|
},
|
|
|
|
createRef: createRef,
|
|
Component: Component,
|
|
PureComponent: PureComponent,
|
|
|
|
createContext: createContext,
|
|
forwardRef: forwardRef,
|
|
lazy: lazy,
|
|
memo: memo,
|
|
|
|
useCallback: useCallback,
|
|
useContext: useContext,
|
|
useEffect: useEffect,
|
|
useImperativeHandle: useImperativeHandle,
|
|
useDebugValue: useDebugValue,
|
|
useLayoutEffect: useLayoutEffect,
|
|
useMemo: useMemo,
|
|
useReducer: useReducer,
|
|
useRef: useRef,
|
|
useState: useState,
|
|
|
|
Fragment: REACT_FRAGMENT_TYPE,
|
|
StrictMode: REACT_STRICT_MODE_TYPE,
|
|
Suspense: REACT_SUSPENSE_TYPE,
|
|
|
|
createElement: createElement,
|
|
cloneElement: cloneElement,
|
|
createFactory: createFactory,
|
|
isValidElement: isValidElement,
|
|
|
|
version: ReactVersion,
|
|
|
|
unstable_ConcurrentMode: REACT_CONCURRENT_MODE_TYPE,
|
|
unstable_Profiler: REACT_PROFILER_TYPE,
|
|
|
|
__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: ReactSharedInternals
|
|
};
|
|
|
|
// Note: some APIs are added with feature flags.
|
|
// Make sure that stable builds for open source
|
|
// don't modify the React object to avoid deopts.
|
|
// Also let's not expose their names in stable builds.
|
|
|
|
if (enableStableConcurrentModeAPIs) {
|
|
React.ConcurrentMode = REACT_CONCURRENT_MODE_TYPE;
|
|
React.Profiler = REACT_PROFILER_TYPE;
|
|
React.unstable_ConcurrentMode = undefined;
|
|
React.unstable_Profiler = undefined;
|
|
}
|
|
|
|
|
|
|
|
var React$2 = ({
|
|
default: React
|
|
});
|
|
|
|
var React$3 = ( React$2 && React ) || React$2;
|
|
|
|
// TODO: decide on the top-level export form.
|
|
// This is hacky but makes it work with both Rollup and Jest.
|
|
var react = React$3.default || React$3;
|
|
|
|
return react;
|
|
|
|
})));
|