gecko-dev/devtools/server/actors/frame.js

222 строки
6.3 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Cu } = require("chrome");
const Debugger = require("Debugger");
const { assert } = require("devtools/shared/DevToolsUtils");
const { Pool } = require("devtools/shared/protocol/Pool");
const { createValueGrip } = require("devtools/server/actors/object/utils");
const { ActorClassWithSpec, Actor } = require("devtools/shared/protocol");
const { frameSpec } = require("devtools/shared/specs/frame");
function formatDisplayName(frame) {
if (frame.type === "call") {
const callee = frame.callee;
return callee.name || callee.userDisplayName || callee.displayName;
}
return `(${frame.type})`;
}
function isDeadSavedFrame(savedFrame) {
return Cu && Cu.isDeadWrapper(savedFrame);
}
function isValidSavedFrame(threadActor, savedFrame) {
return (
!isDeadSavedFrame(savedFrame) &&
// If the frame's source is unknown to the debugger, then we ignore it
// since the frame likely does not belong to a realm that is marked
// as a debuggee.
// This check will also fail if the frame would have been known but was
// GCed before the debugger was opened on the page.
// TODO: Use SavedFrame's security principal to limit non-debuggee frames
// and pass all unknown frames to the debugger as a URL with no sourceID.
getSavedFrameSource(threadActor, savedFrame)
);
}
function getSavedFrameSource(threadActor, savedFrame) {
return threadActor.sources.getSourceActorByInternalSourceId(
savedFrame.sourceId
);
}
function getSavedFrameParent(threadActor, savedFrame) {
if (isDeadSavedFrame(savedFrame)) {
return null;
}
while (true) {
savedFrame = savedFrame.parent || savedFrame.asyncParent;
// If the saved frame is a dead wrapper, we don't have any way to keep
// stepping through parent frames.
if (!savedFrame || isDeadSavedFrame(savedFrame)) {
savedFrame = null;
break;
}
if (isValidSavedFrame(threadActor, savedFrame)) {
break;
}
}
return savedFrame;
}
/**
* An actor for a specified stack frame.
*/
const FrameActor = ActorClassWithSpec(frameSpec, {
/**
* Creates the Frame actor.
*
* @param frame Debugger.Frame|SavedFrame
* The debuggee frame.
* @param threadActor ThreadActor
* The parent thread actor for this frame.
*/
initialize: function(frame, threadActor, depth) {
Actor.prototype.initialize.call(this, threadActor.conn);
this.frame = frame;
this.threadActor = threadActor;
this.depth = depth;
},
/**
* A pool that contains frame-lifetime objects, like the environment.
*/
_frameLifetimePool: null,
get frameLifetimePool() {
if (!this._frameLifetimePool) {
this._frameLifetimePool = new Pool(this.conn, "frame");
}
return this._frameLifetimePool;
},
/**
* Finalization handler that is called when the actor is being evicted from
* the pool.
*/
destroy: function() {
if (this._frameLifetimePool) {
this._frameLifetimePool.destroy();
this._frameLifetimePool = null;
}
Actor.prototype.destroy.call(this);
},
getEnvironment: function() {
try {
if (!this.frame.environment) {
return {};
}
} catch (e) {
// |this.frame| might not be live. FIXME Bug 1477030 we shouldn't be
// using frames we derived from a point where we are not currently
// paused at.
return {};
}
const envActor = this.threadActor.createEnvironmentActor(
this.frame.environment,
this.frameLifetimePool
);
return envActor.form();
},
/**
* Returns a frame form for use in a protocol message.
*/
form: function() {
// SavedFrame actors have their own frame handling.
if (!(this.frame instanceof Debugger.Frame)) {
// The Frame actor shouldn't be used after evaluation is resumed, so
// there shouldn't be an easy way for the saved frame to be referenced
// once it has died.
assert(!isDeadSavedFrame(this.frame));
const obj = {
actor: this.actorID,
// TODO: Bug 1610418 - Consider updating SavedFrame to have a type.
type: "dead",
asyncCause: this.frame.asyncCause,
state: "dead",
displayName: this.frame.functionDisplayName,
arguments: [],
where: {
// The frame's source should always be known because
// getSavedFrameParent will skip over frames with unknown sources.
actor: getSavedFrameSource(this.threadActor, this.frame).actorID,
line: this.frame.line,
// SavedFrame objects have a 1-based column number, but this API and
// Debugger API objects use a 0-based column value.
column: this.frame.column - 1,
},
oldest: !getSavedFrameParent(this.threadActor, this.frame),
};
return obj;
}
const threadActor = this.threadActor;
const form = {
actor: this.actorID,
type: this.frame.type,
asyncCause: this.frame.onStack ? null : "await",
state: this.frame.onStack ? "on-stack" : "suspended",
};
if (this.depth) {
form.depth = this.depth;
}
if (this.frame.type != "wasmcall") {
form.this = createValueGrip(
this.frame.this,
threadActor._pausePool,
threadActor.objectGrip
);
}
form.displayName = formatDisplayName(this.frame);
form.arguments = this._args();
if (this.frame.script) {
const location = this.threadActor.sources.getFrameLocation(this.frame);
form.where = {
actor: location.sourceActor.actorID,
line: location.line,
column: location.column,
};
}
if (!this.frame.older) {
form.oldest = true;
}
return form;
},
_args: function() {
if (!this.frame.onStack || !this.frame.arguments) {
return [];
}
return this.frame.arguments.map(arg =>
createValueGrip(
arg,
this.threadActor._pausePool,
this.threadActor.objectGrip
)
);
},
});
exports.FrameActor = FrameActor;
exports.formatDisplayName = formatDisplayName;
exports.getSavedFrameParent = getSavedFrameParent;
exports.isValidSavedFrame = isValidSavedFrame;