gecko-dev/xpcom/threads/nsMemoryPressure.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsMemoryPressure_h__
#define nsMemoryPressure_h__
#include "nscore.h"
enum MemoryPressureState {
/*
* No memory pressure.
*/
MemPressure_None = 0,
/*
* New memory pressure deteced.
*
* On a new memory pressure, we stop everything to start cleaning
* aggresively the memory used, in order to free as much memory as
* possible.
*/
MemPressure_New,
/*
* Repeated memory pressure.
*
* A repeated memory pressure implies to clean softly recent allocations.
* It is supposed to happen after a new memory pressure which already
* cleaned aggressivley. So there is no need to damage the reactivity of
* Gecko by stopping the world again.
*
* In case of conflict with an new memory pressue, the new memory pressure
* takes precedence over an ongoing memory pressure. The reason being
* that if no events are processed between 2 notifications (new followed
* by ongoing, or ongoing followed by a new) we want to be as aggresive as
* possible on the clean-up of the memory. After all, we are trying to
* keep Gecko alive as long as possible.
*/
MemPressure_Ongoing
};
/**
* Return and erase the latest state of the memory pressure event set by any of
* the corresponding dispatch function.
*/
MemoryPressureState
NS_GetPendingMemoryPressure();
/**
* This function causes the main thread to fire a memory pressure event
* before processing the next event, but if there are no events pending in
* the main thread's event queue, the memory pressure event would not be
* dispatched until one is enqueued. It is infallible and does not allocate
* any memory.
*
* You may call this function from any thread.
*/
void
NS_DispatchEventualMemoryPressure(MemoryPressureState state);
/**
* This function causes the main thread to fire a memory pressure event
* before processing the next event. We wake up the main thread by adding a
* dummy event to its event loop, so, unlike with
* NS_DispatchEventualMemoryPressure, this memory-pressure event is always
* fired relatively quickly, even if the event loop is otherwise empty.
*
* You may call this function from any thread.
*/
nsresult
NS_DispatchMemoryPressure(MemoryPressureState state);
#endif // nsMemoryPressure_h__