зеркало из https://github.com/mozilla/gecko-dev.git
172 строки
6.1 KiB
C++
172 строки
6.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TimelineManager.h"
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#include "mozilla/ElementAnimationData.h"
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#include "mozilla/dom/Element.h"
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#include "mozilla/dom/ScrollTimeline.h"
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#include "mozilla/dom/ViewTimeline.h"
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#include "nsPresContext.h"
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namespace mozilla {
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using dom::Element;
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using dom::ScrollTimeline;
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using dom::ViewTimeline;
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template <typename TimelineType>
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void TryDestroyTimeline(Element* aElement, PseudoStyleType aPseudoType) {
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auto* collection =
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TimelineCollection<TimelineType>::Get(aElement, aPseudoType);
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if (!collection) {
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return;
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}
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collection->Destroy();
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}
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void TimelineManager::UpdateTimelines(Element* aElement,
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PseudoStyleType aPseudoType,
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const ComputedStyle* aComputedStyle,
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ProgressTimelineType aType) {
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MOZ_ASSERT(
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aElement->IsInComposedDoc(),
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"No need to update timelines that are not attached to the document tree");
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// If we are in a display:none subtree we will have no computed values.
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// However, if we are on the root of display:none subtree, the computed values
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// might not have been cleared yet. In either case, since CSS animations
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// should not run in display:none subtrees, so we don't need timeline, either.
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const bool shouldDestroyTimelines =
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!aComputedStyle ||
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aComputedStyle->StyleDisplay()->mDisplay == StyleDisplay::None;
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switch (aType) {
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case ProgressTimelineType::Scroll:
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if (shouldDestroyTimelines) {
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TryDestroyTimeline<ScrollTimeline>(aElement, aPseudoType);
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return;
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}
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DoUpdateTimelines<StyleScrollTimeline, ScrollTimeline>(
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mPresContext, aElement, aPseudoType,
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aComputedStyle->StyleUIReset()->mScrollTimelines,
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aComputedStyle->StyleUIReset()->mScrollTimelineNameCount);
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break;
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case ProgressTimelineType::View:
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if (shouldDestroyTimelines) {
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TryDestroyTimeline<ViewTimeline>(aElement, aPseudoType);
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return;
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}
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DoUpdateTimelines<StyleViewTimeline, ViewTimeline>(
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mPresContext, aElement, aPseudoType,
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aComputedStyle->StyleUIReset()->mViewTimelines,
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aComputedStyle->StyleUIReset()->mViewTimelineNameCount);
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break;
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}
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}
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template <typename TimelineType>
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static already_AddRefed<TimelineType> PopExistingTimeline(
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nsAtom* aName, TimelineCollection<TimelineType>* aCollection) {
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if (!aCollection) {
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return nullptr;
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}
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return aCollection->Extract(aName);
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}
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template <typename StyleType, typename TimelineType>
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static auto BuildTimelines(nsPresContext* aPresContext, Element* aElement,
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PseudoStyleType aPseudoType,
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const nsStyleAutoArray<StyleType>& aTimelines,
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size_t aTimelineCount,
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TimelineCollection<TimelineType>* aCollection) {
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typename TimelineCollection<TimelineType>::TimelineMap result;
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// If multiple timelines are attempting to modify the same property, then the
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// timeline closest to the end of the list of names wins.
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// The spec doesn't mention this specifically for scroll-timeline-name and
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// view-timeline-name, so we follow the same rule with animation-name.
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for (size_t idx = 0; idx < aTimelineCount; ++idx) {
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const StyleType& timeline = aTimelines[idx];
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if (timeline.GetName() == nsGkAtoms::_empty) {
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continue;
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}
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RefPtr<TimelineType> dest =
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PopExistingTimeline(timeline.GetName(), aCollection);
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if (dest) {
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dest->ReplacePropertiesWith(aElement, aPseudoType, timeline);
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} else {
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dest = TimelineType::MakeNamed(aPresContext->Document(), aElement,
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aPseudoType, timeline);
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}
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MOZ_ASSERT(dest);
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// Override the previous one if it is duplicated.
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Unused << result.InsertOrUpdate(timeline.GetName(), dest);
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}
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return result;
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}
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template <typename TimelineType>
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static TimelineCollection<TimelineType>& EnsureTimelineCollection(
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Element& aElement, PseudoStyleType aPseudoType);
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template <>
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ScrollTimelineCollection& EnsureTimelineCollection<ScrollTimeline>(
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Element& aElement, PseudoStyleType aPseudoType) {
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return aElement.EnsureAnimationData().EnsureScrollTimelineCollection(
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aElement, aPseudoType);
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}
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template <>
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ViewTimelineCollection& EnsureTimelineCollection<ViewTimeline>(
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Element& aElement, PseudoStyleType aPseudoType) {
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return aElement.EnsureAnimationData().EnsureViewTimelineCollection(
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aElement, aPseudoType);
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}
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template <typename StyleType, typename TimelineType>
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void TimelineManager::DoUpdateTimelines(
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nsPresContext* aPresContext, Element* aElement, PseudoStyleType aPseudoType,
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const nsStyleAutoArray<StyleType>& aStyleTimelines, size_t aTimelineCount) {
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auto* collection =
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TimelineCollection<TimelineType>::Get(aElement, aPseudoType);
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if (!collection && aTimelineCount == 1 &&
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aStyleTimelines[0].GetName() == nsGkAtoms::_empty) {
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return;
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}
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// We create a new timeline list based on its computed style and the existing
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// timelines.
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auto newTimelines = BuildTimelines<StyleType, TimelineType>(
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aPresContext, aElement, aPseudoType, aStyleTimelines, aTimelineCount,
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collection);
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if (newTimelines.IsEmpty()) {
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if (collection) {
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collection->Destroy();
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}
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return;
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}
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if (!collection) {
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collection =
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&EnsureTimelineCollection<TimelineType>(*aElement, aPseudoType);
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if (!collection->isInList()) {
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AddTimelineCollection(collection);
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}
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}
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// Replace unused timeline with new ones.
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collection->Swap(newTimelines);
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// FIXME: Bug 1774060. We may have to restyle the animations which use the
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// dropped timelines. Or rely on restyling the subtree and the following
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// siblings when mutating {scroll|view}-timeline-name.
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}
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} // namespace mozilla
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