зеркало из https://github.com/mozilla/gecko-dev.git
280 строки
7.6 KiB
C++
280 строки
7.6 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceANGLE.h"
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#include "GLContext.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace gl {
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SurfaceFactory_ANGLEShareHandle*
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SurfaceFactory_ANGLEShareHandle::Create(GLContext* gl,
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ID3D10Device1* d3d,
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const SurfaceCaps& caps)
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{
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GLLibraryEGL* egl = gl->GetLibraryEGL();
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if (!egl)
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return nullptr;
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if (!egl->IsExtensionSupported(
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GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle))
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{
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return nullptr;
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}
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return new SurfaceFactory_ANGLEShareHandle(gl, egl, d3d, caps);
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}
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EGLDisplay
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SharedSurface_ANGLEShareHandle::Display()
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{
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return mEGL->Display();
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}
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SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle()
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{
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mEGL->fDestroySurface(Display(), mPBuffer);
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}
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void
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SharedSurface_ANGLEShareHandle::LockProdImpl()
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{
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mGL->SetEGLSurfaceOverride(mPBuffer);
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}
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void
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SharedSurface_ANGLEShareHandle::UnlockProdImpl()
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{
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}
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void
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SharedSurface_ANGLEShareHandle::Fence()
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{
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mGL->fFinish();
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}
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bool
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SharedSurface_ANGLEShareHandle::WaitSync()
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{
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// Since we glFinish in Fence(), we're always going to be resolved here.
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return true;
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}
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static void
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FillPBufferAttribs_ByBits(nsTArray<EGLint>& aAttrs,
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int redBits, int greenBits,
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int blueBits, int alphaBits,
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int depthBits, int stencilBits)
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{
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aAttrs.Clear();
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#if defined(A1) || defined(A2)
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#error The temp-macro names we want are already defined.
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#endif
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#define A1(_x) do { aAttrs.AppendElement(_x); } while (0)
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#define A2(_x,_y) do { A1(_x); A1(_y); } while (0)
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A2(LOCAL_EGL_RENDERABLE_TYPE, LOCAL_EGL_OPENGL_ES2_BIT);
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A2(LOCAL_EGL_SURFACE_TYPE, LOCAL_EGL_PBUFFER_BIT);
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A2(LOCAL_EGL_RED_SIZE, redBits);
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A2(LOCAL_EGL_GREEN_SIZE, greenBits);
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A2(LOCAL_EGL_BLUE_SIZE, blueBits);
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A2(LOCAL_EGL_ALPHA_SIZE, alphaBits);
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A2(LOCAL_EGL_DEPTH_SIZE, depthBits);
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A2(LOCAL_EGL_STENCIL_SIZE, stencilBits);
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A1(LOCAL_EGL_NONE);
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#undef A1
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#undef A2
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}
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static void
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FillPBufferAttribs_BySizes(nsTArray<EGLint>& attribs,
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bool bpp16, bool hasAlpha,
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int depthBits, int stencilBits)
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{
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int red = 0;
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int green = 0;
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int blue = 0;
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int alpha = 0;
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if (bpp16) {
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if (hasAlpha) {
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red = green = blue = alpha = 4;
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} else {
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red = 5;
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green = 6;
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blue = 5;
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}
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} else {
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red = green = blue = 8;
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if (hasAlpha)
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alpha = 8;
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}
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FillPBufferAttribs_ByBits(attribs,
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red, green, blue, alpha,
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depthBits, stencilBits);
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}
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static EGLConfig
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ChooseConfig(GLContext* gl,
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GLLibraryEGL* egl,
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const SurfaceCaps& caps)
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{
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MOZ_ASSERT(egl);
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MOZ_ASSERT(caps.color);
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// We might want 24-bit depth, but we're only (fairly) sure to get 16-bit.
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int depthBits = caps.depth ? 16 : 0;
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int stencilBits = caps.stencil ? 8 : 0;
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// Ok, now we have everything.
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nsTArray<EGLint> attribs(32);
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FillPBufferAttribs_BySizes(attribs,
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caps.bpp16, caps.alpha,
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depthBits, stencilBits);
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// Time to try to get this config:
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EGLConfig configs[64];
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int numConfigs = sizeof(configs)/sizeof(EGLConfig);
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int foundConfigs = 0;
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if (!egl->fChooseConfig(egl->Display(),
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attribs.Elements(),
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configs, numConfigs,
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&foundConfigs) ||
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!foundConfigs)
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{
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NS_WARNING("No configs found for the requested formats.");
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return EGL_NO_CONFIG;
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}
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// TODO: Pick a config progamatically instead of hoping that
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// the first config will be minimally matching our request.
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EGLConfig config = configs[0];
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if (gl->DebugMode()) {
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egl->DumpEGLConfig(config);
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}
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return config;
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}
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// Returns EGL_NO_SURFACE on error.
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static EGLSurface CreatePBufferSurface(GLLibraryEGL* egl,
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EGLDisplay display,
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EGLConfig config,
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const gfxIntSize& size)
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{
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EGLint attribs[] = {
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LOCAL_EGL_WIDTH, size.width,
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LOCAL_EGL_HEIGHT, size.height,
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LOCAL_EGL_NONE
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};
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EGLSurface surface = egl->fCreatePbufferSurface(display, config, attribs);
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return surface;
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}
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SharedSurface_ANGLEShareHandle*
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SharedSurface_ANGLEShareHandle::Create(GLContext* gl, ID3D10Device1* d3d,
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EGLContext context, EGLConfig config,
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const gfxIntSize& size, bool hasAlpha)
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{
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GLLibraryEGL* egl = gl->GetLibraryEGL();
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MOZ_ASSERT(egl);
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MOZ_ASSERT(egl->IsExtensionSupported(
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GLLibraryEGL::ANGLE_surface_d3d_texture_2d_share_handle));
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if (!context || !config)
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return nullptr;
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EGLDisplay display = egl->Display();
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EGLSurface pbuffer = CreatePBufferSurface(egl, display, config, size);
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if (!pbuffer)
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return nullptr;
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// Declare everything before 'goto's.
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HANDLE shareHandle = nullptr;
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nsRefPtr<ID3D10Texture2D> texture;
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nsRefPtr<ID3D10ShaderResourceView> srv;
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// On failure, goto CleanUpIfFailed.
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// If |failed|, CleanUpIfFailed will clean up and return null.
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bool failed = true;
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HRESULT hr;
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// Off to the races!
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if (!egl->fQuerySurfacePointerANGLE(
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display,
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pbuffer,
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LOCAL_EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
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&shareHandle))
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{
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NS_ERROR("Failed to grab ShareHandle for PBuffer!");
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goto CleanUpIfFailed;
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}
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// Ok, we have a valid PBuffer with ShareHandle.
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// Let's attach it to D3D.
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hr = d3d->OpenSharedResource(shareHandle,
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__uuidof(ID3D10Texture2D),
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getter_AddRefs(texture));
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if (FAILED(hr)) {
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NS_ERROR("Failed to open shared resource!");
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goto CleanUpIfFailed;
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}
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hr = d3d->CreateShaderResourceView(texture, nullptr, getter_AddRefs(srv));
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if (FAILED(hr)) {
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NS_ERROR("Failed to create SRV!");
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goto CleanUpIfFailed;
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}
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failed = false;
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CleanUpIfFailed:
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if (failed) {
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NS_WARNING("CleanUpIfFailed");
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egl->fDestroySurface(egl->Display(), pbuffer);
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return nullptr;
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}
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return new SharedSurface_ANGLEShareHandle(gl, egl,
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size, hasAlpha,
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context, pbuffer,
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texture, srv);
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}
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SurfaceFactory_ANGLEShareHandle::SurfaceFactory_ANGLEShareHandle(GLContext* gl,
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GLLibraryEGL* egl,
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ID3D10Device1* d3d,
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const SurfaceCaps& caps)
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: SurfaceFactory_GL(gl, SharedSurfaceType::EGLSurfaceANGLE, caps)
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, mProdGL(gl)
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, mEGL(egl)
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, mConsD3D(d3d)
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{
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mConfig = ChooseConfig(mProdGL, mEGL, mReadCaps);
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mContext = mProdGL->GetEGLContext();
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MOZ_ASSERT(mConfig && mContext);
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}
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} /* namespace gl */
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} /* namespace mozilla */
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